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  1. Negi galvoji kad dabar visi ims ir puls versti didziulius straipsnius, vien del to kad tu nori lietuviskai paskaityti? Manau butu betikslis vargas kai ir taip visi bent jau daugmaz supranta anglu kalba
  2. Dzozas

    Fallout 3

    Fallout goty uzema 13gb. Viename diske zaidimas, kitame visi addonai
  3. Dzozas

    Fallout 3

    To antro disko i usb negali isikelt, bet yra isleisti kiti releasai kur viename diske po 2 addonus yra, tai juos gali susikelt ir veiks is usb ar hdd.
  4. 10 nauju screenu, keli jau buvo berods
  5. Dzozas

    F1 2010

    ABS issijunge ir antram posuki i siena
  6. Taigi, naujasis Beast modas bus taspats horde tik kad dabar galesim zaisti ir uz kitaja puse, bet kas geriausia kad bus leidziama zaisti ne tik uz paprastuosius locustus ir nuobodziai saudyti is automatu, bet su visais charais pradedant nuo savizudziu tickeriu baigiant visagriaunanciais lambent berserkeriais. Skamba idomiai a? Paziurekit patys
  7. Dzozas

    Bulletstorm

    E3 2010: Floor Walkthrough E3 2010: Floor Gameplay Stage Interview Part I Stage Interview Part II Kuo toliau tuo graziau
  8. Gametrailers/ign/gamespot/g4tv
  9. O man visai patinka, nes butent toki need for speeda as ir prisimenu, butent tokio need for speedo as ir norejau Aisku, siais laikais po visokiu undergroundu gal ir noretusi begant nuo mentu free roamo, bet man patinka taip kaip yra - patinka senasis gerasis need for speedas. Tiuningu mada baigesi, gryztam prie saknu
  10. E3 2010: Walkthrough Atrodo labai gerai bet... Kad tik nebutu toks valdymas kaip burnout'e
  11. Dzozas

    Crysis 2

    Butinas HD E3 2010: Developer Walkthrough Part I E3 2010: Developer Walkthrough Part II Taigi, kaip skelbiama - geriausiai atrodantis fps tiek ant pc tiek ant konsoliu
  12. MS buvo idomi pirmoji puse valandos, visa kita apie natal/kinect perdaug istempta buvo
  13. Kolkas geriausios buvo Ubi ir EA, ms ir nintendo labai jau nuobodzios, laukiam sony - ziuresim ka pasiulys.
  14. Release Date: 2011 TBA Genre: Racing Publisher: Microsoft Developer: Turn 10 Studios Exclusively on: Xbox 360 ESRB: RP It wouldn't seem to make sense for Turn 10, a developer that is all about creating as realistic a racing simulation as possible, to make Forza into a Kinect title. After all, Microsoft's Kinect is all about controller-free gaming mainly targeted at folks who don't play a lot of games. But when I got to check it out for myself, it quickly became apparent that Kinect is exactly the type of hardware that would interest Turn 10. The E3 demo consists of two elements. One is a racing mode, the other is getting up close and personal with a car. The racing is definitely a casual affair. This is just one mode in what could potentially be a half-dozen (maybe more) when Forza 4 hits store shelves in 2011. You don't worry about braking or acceleration--which is handled admirably by the game for you--just steering. The goal is to pass as many cars as possible before time runs out. It's simple and enjoyable. Here's the catch: It's still using all of the crazy only-the-most-hardcore-racing-fan-gets-it physics of Forza 3 underneath it all. So while driving in Forza 4 has the feel of a very casual game, there are real physics (and real car damage) working underneath. Pretty cool. Controlling a car with your hands at the 10 and 2 o'clock positions in the air isn't as odd as you might think. Maybe it's just how the brain is wired, but I was trying to spin the "wheel," hand-over-hand as if I were holding onto something substantial. Maybe after a month or two with Kinect, that will all feel very second nature. The driving experience didn't blow my mind, but I can see it being a bit addictive as I try and retry to better my score. More impressive, and the real reason I think Turn 10 has bought into Kinect, is the car experience. In the E3 demo, you can look at a car from every angle, get inside, inspect every piece of the car up close. There are hot spots on the car you can touch to get additional information (provided with a voice over so you don't have to read a bunch of text). You might never get inside a Ferrari in your lifetime, but you can at least do so in your living room. The level of detail is really impressive and it's hard not to want to touch everything. And really, Turn 10 has a lot more that it can (and should) do with Forza 4 to make it an even more unique experience. The version shown at E3 only had a few parts of the car accessible. You couldn't pop the hood or open the glove compartment or get in the passenger seat. Hopefully those things are coming. But there is a lot of potential here. While you can choose a color to paint your car, you don't actually paint it. But how cool would it be to have the ability to spray paint a car yourself using the Kinect's motion sensor? And maybe more interesting is the possibility of being able to tune your car with your own hands. Heck, Forza 4 could teach you car maintenance. Why not? Turn 10 has always had an unhealthy love affair with cars. And really, they just want to share that passion with others. While the driving portion may not quite do that, the car experience at E3 is like a love letter to the Ferrari.
  15. Bus kazkas panasaus i sita O psp versijoj tai taip, mygtukus spaudinet tikriausiai teks
  16. Yra dar keli Nauji screenai
  17. Jei jie idiegtu ta vadinama kinect i pati xbox tai tektu visa laika laikyti priesais save, kas mano manymu nevisose situacijose yra patogu