Neisejas dar! Ir kas sake kad Dragon Ball Z anime numires? Juokauji gal? Siaip daugiau info apie sita game: Welcome to the Official Dbz Burst Limit Info/Discussion Thread Come here for all the latest info and feel free to post any new info you find! The New Layout is a combination of SSJ5Vegeta excellent organization powers and my own fusion abilities...lol. I'll try to update it daily!!!!!!!!! ------------------------------------------------------------ Table of Contents Game InformationCharacter List Confirmed StagesNews/Articles-from the oldest to the most recent 2/6/08. Scans- from oldest scan to the most recent 1/28/08.Gameplay Images-from oldest to the most recent 1/29/08.Videos-from the oldest to the most recent 1/29/08. ------------------------------------------------------------ Game Info Section Official Japanese Website: bandaigames.channel/burstlimit Release date: July 2008 http://ps3.ign.com/index/release.html http://ps3.ign.com/objects/142/14224980.html Developer: Dimps Publisher: Atari, Namco Bandai Platform(s): Xbox 360 and PS3 Game Engine: Saiyan Overdrive ------------------------------------------------------------ Character List Goku (Base, Kaioken, SSJ) Kid Gohan Teen Gohan (Base, SSJ, SSJ2) Krillin Yamcha Tien Piccolo Raditz Nappa Vegeta Saibamen Nail Recoome Captain Ginyu Frieza Android 16 Android 17Android 18 Cell ----------------------------------------------------------- Confirmed Stages 1) Plains 2) Destroyed Earth 3) Desert 4) Destroyed Desert 5) Rocky Mountains 6) Namek 7) Dying Namek ----------------------------------------------------------- News/Articles Section 12/13/07 The fans of Dragon Ball Z have a new game to add to its list, that is to possess a PS3 or Xbox360. One is about Dragon Ball Z Burst Limit, a new workmanship of the Bandai Namco, with Goku to appear thus in the new generation of you console during the year of 2008. But one knows that it is a game of share to the style of Budokai Tenkaichi 3, for what we will have to wait that the producer announces more information and images. With luck DBZ b* (Burst Limit) he will be so “delicious” as the series Budokai Tenkaichi, that the form is revolutionizing of as we face history Dragon Ball Christmas has come early for all fans of Dragon Ball Z since Santa Namco Bandai has unveiled Dragon Ball Z Burst Limit.As expected, the series now spends on new generation consoles with a release planned for the year 2008 on Playstation 3 and ... Xbox 360. The magazine V-Jump which took the first of information confirms that it's a fighting game in the same vein as the previous Dragon Ball Z: Budokai Tenkaichi 3. 12/16/07 The Japanese magazine Shonen Jump disclosed “Dragon Ball Z: Burst Limit ", the first game based on the famous series of done drawing exclusively for consoles of new generation. For the time being, the information are to that it is about a game of traditional fight (traditional to the style of “Dragon Ball Z”, is clearly). That is, it must be waited for many powerful blows and we speedly, beyond rays capable to destroy planets. Everything this also could be appreciated in a modality to multiplayer online. The publication affirms that the key of the victory is the “parts of drama”, showing a scene of Krilin. This makes to suggest the introduction of scenes as the episode that unchained the transformation of Goku in a Super Saiyajin, in the fight against Frieza. The game of the Bandai Namco is foreseen to appear in the Jump Party, event that happens in Japan in 22 and 23 of December, with confirmed presence of producers as Square Enix and Nintendo. 12/17/07 The upcoming fighter for the Xbox 360 & PlayStation 3 is indeed being developed by Dimps and has actually been in development for a bit (Dimps isn't exactly rusty; the Shin Budokai and Arcade Impact games have kept them busy). As Julian stated in the latest podcast episode, it will be featured in playable form at the upcoming Jump Festa this coming weekend. There are two screen-caps over on the website; one looks like something either from a cut-scene or super-move, while the other is that Goku vs. Freeza shot we've seen. 12/17/07 From the Website Blog. Hi! So the film's producer BANDAINAMUKOGEMUSU Mito. Next-generation machine was finally released version of "Dragon Ball Z"! Osaka DINPUSU development is comparable to the company, and 120% committed jump-start production. his blog is in the game and is reportedly unable Journal こぼれ話and fodder development, such as the fine and would like to introduce. Now this announcement now, but a few years ago to develop it for today. 2 and PS3 just Xbox360 hard in the development of the next generation that, Very good, it takes a huge amount of time. Kai Sono because of the satisfaction of the next generation of Visual and Dragon Ball Z Finish our game content! And how! Just published the first, as early as this weekend (December 22, 23) Will be held at Makuhari Messe "JANPUFESUTA 2008" to "BURST LIMIT" 試遊exhibits and video units. "JANPUFESUTA 2008" to go far, and we hope to BANDAINAMUKOGEMUSUBUSU Please come visit you! Super cool promotional video is worth seeing. Home also be available later this have been trying to enjoy it. So incidentally subtitle of the book "BURST LIMIT" speak in Japanese "Exceeding limits" on the image. Satoru empty exceeded the limits of their experience can be fierce fight Hot game would think. We will continue weekly Shonen Jump, jump, and V mainly because it delivers the follow-up to DOSHIDOSHI Excited to please wait! 12/23/07 From "Greg" at Apforums DBZ Burst is un-****ing real. It's like I predicted in the thread, just like you controlling the animation. All this in HUGE flowing environments. Words fail to describe, it's unlike anything you've ever seen outside of rendered cutscenes. I will try to play it tomorrow since I'll be arriving much earlier. I saw Yamucha, Vegeta, Tenshinhan and Goku available. Scheduled for release in Spring. He got in line to play DBZ Burst Limit: It's only a 20 minute wait. Greg: "Words fail to describe the graphics. It's a DBZ fan's dream-come-true. The in-game graphics look better than the character select screen drawings. Attacks can send opponents into new areas." 12/23/07 From IUP.COM Bandai Namco also had some big playable debuts. Dragon Ball Z Burst Limit, playable on both the 360 and PS3 had awesome visuals, but didn't really seem to do too much to the DBZ formula. 12/25/07 From Greg at Apforums Started with 1p VS 2p or 1p VS Com. I chose Com. I dunno if it would even let me choose VS 2p.Characters available were:Goku, Krillin, Tenshinhan, Yamcha, Nappa & Vegeta.Backgrounds available on my machine were Raditz' capsule landing site & Yamcha's desert at sunset. I saw a stormy craggy wasteland and the waterfall scene I mentioned before on other machines.There does seem to be an assist system, I did not see any evidence of it.There was a system involving different strengths you can choose that come in sets of three, I only had ten minutes and was taking my time with menus so I didn't ponder over it too long. Next was selecting your ultimate move. Krillin had like Kienzan and Giant Kienzan and something else I didn't read since Giant Kienzan sounded just dandy. Goku had Kame Hame Ha but screw that I said, and went with Genki Dama. I chose Yamcha for Com's assist? (again not sure of specifics or if the system was even in play) I've said it countless times but the BG's are breath-taking. In the same respect, they're terribly dissapointing at this stage being far less interactive than anything witnessed on the PS2 or Wii versions. I noticed a few trees but never interacted with them and couldn't send anyone crashing into the beautiful mountains in the BG. Let's hope it's work in progress. The graphics...just...just amazing. I mean really folks. This is it. While the mouth movements still look somewhat off, they aren't the South Parkian flapping jaws of Sparking. But the models. THE MODELS!!!! ACK!!!! I'm telling everyone now, until there is a HD download available of the trailer, you have not seen anything. So the game. Well, it reminds me of what I vaguely remember of Sparking. Just seems a lot more tight than I recall. The responses are somewhat laggish but I think that's part of the overall system. Someone might push 'Attack' expecting a quick Street Fighter jab but it doesn't work that way. Going into the command menu I could see a list of interesting input combinations that could be not only strung together, but also countered in a number of interesting Dragonballish ways. Then when I tried out some of the commands, even though the initiation was ever so slightly delayed, once started, it became this chain of furious punches kicks, etc. etc. which could end in a number of ways. The AI was not terribly intelligent but since I was playing next to 6-year olds I can imagine there was a reason for that. There were a series of meters and gauges. I didn't bother with them because....well because I didn't want to bother with them. They seemed to fill automatically. I could tell one was a ki guage because everytime I did anything ki-related ( O button) it went down only to build back up. Square did attacking aaaaaand I didn't bother with X or triangle much at all. All I did was initiate a combo which put down the Com giving me a chance to initiate Genki Dama (Up + O) and the longer I held O the bigger it got. If the Com wasn't down/distracted, they'd respond in turn with a weaker ultimate move by charging less time than me and damaging me. I saw other players that upon clashing at the exact time initiated an in game cut scene (very much like the show) showing their faces up close via split screen which initiated a brief power struggle via button input the intricacies of which were lost on me. In initiating a particularly long combo I scared myself as I sent the Com flying into the sky were we finished the rest of our battle. A number of ingame cutscenes were sprinkled throughout (I'm assuming corresponding to life as Krillin was saying, "I can't win if it goes on like this!") and I also saw other players were able to initiate some truly fancy ultimate moves HOWEVER, I'm not sure if they were real time or cinematic, THAT'S HOW GOOD IT LOOKS. What I assumed was a cutscene on a players' screen may very well have been them merely charging a move just like I charged Genki Dama. I dunno, we'll see I guess. Anyway, I kicked Krillin's ass twice with a Genki Dama finish twice, end of story. That's my story and I'm stickin' to it." 1/2/08 It's more than 20 years since the first game based on "Dragon Ball" came out in Japan, for an obscure videogame known as Super Cassette Vision. From there to here, has been prolific games based on the work of Akira Toriyama, passed by several generations of consoles. Now, the Xbox 360 and the PlayStation 3 for the first time receive a title of the class of Son Goku. Thus, the look is one of the points of emphasis of "Burst Limit," which brings the famous "warriors Z" at high resolution. Characters such as Goku, Gohan, Vegeta and Frieza appear with more definition than ever and the visual effects are more fireworks than ever. The fight game is in 3D, which brings two points. One is the confrontation body - to-body, in which each fighter brings an arsenal of moves fast and powerful, and the style of the design. But in the medium and long distance, the warriors can engage in a battle of lightning, with the right to scenes of cinema. The gap in "Burst Limit" is the system "drama piece," that enable individuals episodes of fighters, passing to obtain benefits. Events are coming directly from the cartoon series, as the one who initiated the first processor for Super Saiyajin of Goku. The game should also bring a multiplayer online mode. 2/5/08 Dragon Ball Z: Burst Limit Interview Mike Bowden:For our readers who might not be entirely familiar with the series, could you give us a brief outline of what it is all about? Naoki Eguchi: With DBZ: Burst Limit, get ready for the ultimate DBZ fighting experience in HD! The game has higher quality cell-shaded rendering, and a seamless combination of ‘Game/Battle’ & ‘Anime/Drama’ features for the most authentic DBZ experience on a console. Mike Bowden: The Dragon Ball Z series now has a huge cult following in the West. What is it about this series in particular that draws so many Western admirers do you think? Naoki Eguchi:The DBZ cartoon programme has been broadcast repeatedly all over the world and it is very popular. This is because and the DBZ characters and stories are attractive to everybody without any borders. Mike Bowden: Will the gameplay be similar to that of its Sony and Nintendo predecessors or are we seeing a complete overhaul here? Naoki Eguchi: Basically, it is similar to Budokai 3, but we have integrated some major new improvements in DBZ: Burst Limit such as the high definition graphics and more which will be revealed soon. Mike Bowden: What made Dragon Ball Z: Budokai so interesting was the way you could assign certain skills to different characters thus ensuring varied gameplay almost every time you played. Will Burst Limit be a continuation of this or are there new ways to explore the characters? Naoki Eguchi: DBZ: Burst Limit has the same system. Mike Bowden: How has it been developing on the so-called ‘next-gen’ hardware? Is it more challenging than it is liberating? By that I mean as it’s brand new tech, is it difficult for the team to get to grips with or does the more space and power afforded to the team mean they can experiment much more? Naoki Eguchi: We could create speedy, deadly battles, various unique special skills, all in high definition graphics without any limits thanks to the next generation hardware. Mike Bowden: Do you care to tell us what the lead platform will be for game, are you developing on the Xbox 360 and porting to the Playstation 3 or vice-versa? Naoki Eguchi: They are developed simultaneously. Mike Bowden: Also, the PS3 and Xbox 360 controllers are very different, especially the D-pads. Will each title be optimised for each controller’s strengths and weaknesses or will it just be a straight port? Naoki Eguchi: We think the player can play smoothly on both controllers. Mike Bowden: Staying with joysticks, will we see a special Dragon Ball Z: Burst Limit arcade controller like we have with Street Fighter et al? (If so, email me and I’ll give you my address!) Naoki Eguchi: It is not in our current schedule. Mike Bowden: What are the team least satisfied with at the moment and why? Conversely, what are they most happy with? Naoki Eguchi: We are happy with new shaders which allow “High-end quality Anime-expressions” and let us create dramatic animations. The game also contains dynamic light source effects which exceed those of the original animation with full use of cell-shaders, color animation, camera lens filter and other techniques. We do not aim to be “realistic”, but to maintain a high quality “anime” style. Mike Bowden: Lastly, can you be more specific in terms of date? The games is pencilled in for a 2008 release only, are we looking at Q4 or are the team hopeful of a summer release, perhaps? Naoki Eguchi: We would like to release before summer. ------------------------------------------------------------ Scans Scan 1) http://i125.photobucket.com/albums/p71/SSJ...aV2/Scan2nd.jpg Scan 2) http://www.jeuxfrance.com/Webmasters/Image...82533_0_big.jpg Scan 3 and 4) http://www.jeux-france.com/Webmasters/Imag...82540_1_big.jpg http://www.jeux-france.com/Webmasters/Imag...82545_2_big.jpg Scan 5) Scan 6) [Click the picture for the full size] Scan 7) Found by ShinVegeta [shot]http://i31.tinypic.com/2j0leop.jpg[/shot] Scan 8) Originally found by the great Gokusaiyan44! Scan 9) Originally found by the great Saiyan Universe! ------------------------------------------------------------ Gameplay: ------------------------------------------------------------ Jump Festa | Game Convention: ------------------------------------------------------------ Offical Trailer Screen Captures from the good member Knook! http://s30.photobucket.com/albums/c302/kno...dies/?start=all ------------------------------------------------------------ Gamewatch.com: Originally found by the great ShinVegeta From Megaconsoles.com originally found by the great ShinVegeta! There are 18 new images. I'm sorry I couldn't post them but there is a pic limit...I'll try to post them as soon as I can. http://www.megaconsolas.com/noticias/2008/...7nuevasinst.asp ------------------------------------------------------------ Paimta is ATARI forumo.