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The new Mirror's Edge will take on more of an 'action adventure' guise than its predecessor, with unrevealed innovations and gameplay that could only be achieved on next-gen hardware. That's according to Patrick Söderlund, exec VP of the EA Games label, who told CVG at E3 today that the new game will refocus the Mirror's Edge formula while staying true to the core of the original. "What I can say is we're taking more of an action adventure approach on it than maybe before," Söderlund said. "First-person, running redominantly - this will be more of an action adventure game, but true to what the first one was to a large extent." Söderlund said EA has considered a number of Mirror's Edge concepts over the years, but settled on one that would require more power than current consoles could offer. "The interesting part is that it was a game that could only be built in [next-generation] Gen-4 and that was cool - I liked that. Because what they're doing, you can't do - it's not possible on the current generation," said Söderlund. "It is obviously something that we know a lot of people want and fans have asked us for for many, many years. But more importantly, it's a game that DICE wanted to build. They think that the first one was a great first attempt but it didn't really deliver on the true vision that the guys had for that IP," he admitted. "If you do the same thing again then it's not going to work. You have to be very, very honest with yourself and look at what went right and what went wrong. It's obvious that people loved the art direction, loved Faith and loved the idea of what you did in the game. "I think we missed completely on the game being too difficult, people keep falling down and the notion of constantly running away wasn't maybe greatly perceived. On top of that there were a bunch of other problems with it, but again we look at what's great with it, we do more of that and we fix the things that were broken." The game was officially unveiled at EA's press conference on Monday for Xbox One, PS4 and PC, but Söderlund hints at more major revelations to come. "On top of that, even more so we add new things to it," he continued. "The innovation... I can't talk about. I wish I could! Because I'm excited about it. The ID and vision for the game, coupled with the timing is what made it make sense. That's why we are making it." Source: http://www.computerandvideogames.com/413881/new-mirrors-edge-more-action-adventure-than-original-says-ea-exec/?cid=OTC-RSS&attr=CVG-News-RSS
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Internetas nesnaudzia. http-~~-//www.youtube.com/watch?feature=player_embedded&v=7V039FPRy00#! Lygtais nebuvo dar? http://www.gamestop.com/ps4?utm_source=facebook&utm_medium=socialmedia&utm_content=061013&utm_campaign=ps4_exclusive&cid=soc_10000001 RRP zaidimai - ~$60
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http://www.youtube.com/watch?feature=player_embedded&v=71H69yDZ6W4
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Nieko. Atsauks preorderi:>Uztat neapsisprendusiem zmonem labai daug apsisprendinet dabar nereikes
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Jeigu Lietuvoje jis isvis veiks. Sukurti galbut, bet ziurint apie visas tas aktyvacijas - reiketu per proxy leisti ar dar kazkip, nes cia kaip ir apie salis parasyta, o ne xlive acc's:/ O apie family friendly - ne naujiena, seniau buvo sitas minetas
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Galesime prisijungti su 4 psn accountais prie ps4 ir ant visu gauti trophies (pvz 4player split-screen boss fight ir t.t.) uz tam tikra dalyka. Taip pat tereikes tik 1 acc su ps+ ant konsoles, o visi kiti acc gales zaisti be ps+. http://www.giantbomb.com/podcasts/sony-s-scott-rohde-answers-your-burning-ps4-questi/1600-504/?utm_medium=referral&utm_source=pulsenews
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$50 + $8-10pvm, tai ps+ gaunasi $60 metam Ziurint i physical media dlc/online passes - Uk, mano atzvilgiu, logiskiau.
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^ Editinau posta, ne ta X1 kaina pataikiau PS3 kainavo €599, kas yra ~2100Lt. X360 kainavo €399, kas yra ~1400Lt. X1 kainuos €499, kas yra ~1750Lt. PS4 kainuos €399, kas yra ~1400Lt. Taigi, tavo sprendimas nelabai pataikytas.
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Ne. Net apie digital versiajs siuo metu nieko nebuvo uzsiminta. Taip pat dabartiniai pirkiniai nepersikels.
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Visi kiti atsakyti, tai atsakau sita:Turiu Jp/Us/Uk ps+, toje pacioje konsole is bet kurio acc parsisiusta ps+ content'a gali zaisti be ribojimu. Pasibaigus ps+ -> joks acc negales pasileisti to content'o kol nebus atnaujinta prenumerata
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Bus kartu su store update, kaip visad, treciadienio popiete.
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Pateikiau kitokius irodymus, kur rodo, kad ps3 daugiau parduota pagal ideja. Tiesiog tiek Nereikia iskart taip putotis, zmogus tik i klausima atsake O apie logika - Ps3 yra pardaves daugiau, nei x360: > Griztant prie temos: http-~~-//www.youtube.com/watch?v=AvpCdtjTrAo
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Del manes tegul ir ant Gameboy'aus isleidzia, bile tik isleidzia pagaliau, kaip ir FF15
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As po darbo nusnudau 3h, kurias praradau atsikeles.:>Kiekviena minute buvo verta atsikelimo ankstyvo
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Ir vel typo, siek tiek neissimiegojes, visgi 4 keliaus, soz:$ Back ontopic:
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Square Enix has released some new screens and a trailer for Final Fantasy 10/10-2 Remaster, showing the polished up PS2 classics in all their new finery. The games will launch as a collection for PS3 and as two separate titles for PS Vita later this year. Daugiau pics: http://www.ps3trophies.org/game/final-fantasy-x-hd/screenshots/1/
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Are you ready for Grand Theft Auto V? We wanted to celebrate the release of this groundbreaking game on 17th September in a big way. To mark the occasion we’re releasing a brand new PlayStation 3 Grand Theft Auto V Bundle and a custom Grand Theft Auto V Pulse Wireless Stereo Headset. The bundle comes complete with a 500GB PlayStation 3 and a Blu-ray copy of Grand Theft Auto V. You can pick up this awesome bundle when it hits stores on 17th September. In addition to the bundle, we partnered with our friends over at Rockstar Games to create a custom designed Grand Theft Auto V Pulse Wireless Stereo headset that features styling created specifically for Grand Theft Auto V. The custom headset design was inspired by Grand Theft Auto’s focus on the almighty dollar. The new custom headset will be available 17th September. Siuo atveju gerai Sony pasistenge taip pat FF10 ir FF10-2 remastered HD for ps3 ir vita veliau siais metais http-~~-//www.youtube.com/watch?v=oMUBFx2JTNQ
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Reikes, nes US PVM'as ant virsaus rasomas. Visi mokes $399 + 21% Cia skaiciavau, jei pats veziesi.Taip pat kitoje temoje nepagrindei i mano atsakyma kodel x360 yra leading konsole:> Typo. £349 turejau omeny. Ir pagal svaro kursa apie 1400Lt.
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Gali viska daryti, bet cia sekmes reikalas.$399 + ~21% PVM -> ~1250Lt £349 -> ~1400Lt Nera toks jau baisus skirtumas
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Teko isbandyti ir gali sakyti, kad x1 pultas geresnis?
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M$ tikrai abejoju, kad bus pasimoke, x360 buvo nulauztas vos ne iskart, o ps3 prireike 5 metu lyg.
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Nulauzti gal ir nebus ka veikti palyginus, taciau jau kelis kartus rasiau, bet Sony turi patenta kur fiksuojamas zaidimu krovimosi laikas ir taip galima aptikti piratini soft'a EDIT: Radau patenta. Using total benchmark load time: For example, if an authentic game title is distributed exclusively on BDs having a total benchmark load time of 45 seconds on a game console BD drive, the acceptable range of load times could be from 40 to 50 seconds. Thus, a total measured title load time of 4 seconds would be outside of the acceptable range of total load times for a legitimate media type. Seek time: In another example, if an authentic game title is distributed exclusively on flash drives having a total benchmark load time of 5 seconds, the acceptable range of load times could be from 4 to 6 seconds. However, an illegitimate game product embodied on a hard disk may also have a total measured title load time of 5 seconds, which would be within the acceptable range of total load times for a legitimate media type. In this instance, each segment of the benchmark load time can be compared to the corresponding segment of the title load time to differentiate between the media types, again using threshold ranges. For example, a benchmark seek time associated with the flash drive could be 150 milliseconds, with an acceptable seek time range of 130 milliseconds to 170 milliseconds. Thus, a measured title seek time of 10 ms associated with the hard disk drive would be outside of the acceptable range of seek times for a legitimate media type. Throughput: In another example, a benchmark throughput associated with loading the media product from a flash drive could be 30 megabytes per second, with an acceptable throughput range of 20 megabytes per second to 40 megabytes per second. Thus, a measured title throughput of 100 megabytes per second associated with loading the media on a hard disk drive would be outside of the acceptable range of throughput for a legitimate media type.
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http://www.youtube.com/watch?feature=player_embedded&v=iqK35UELfpw Early 2014 release
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http://www.youtube.com/watch?feature=player_embedded&v=FX7UOP7rF3w Taip pat zaidimas bus duodamas kaip 'Day one PS+ edition', jeigu pirksit ps+ su konsoles isleidimu