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Zaidziu FFVI , uzsiseivinu ir kai reikia load'inti neina , raso 'Load Failed'. Bandziau issaugoti ivairiuose vietose skirtingu laiku i skirtingus slot'us , bet vistiek neina. Gal kas zino kame reikalas?
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Man labai patiko , zaidimas ne tobulas , bet tikrai geras. Jei patiko FFX , tai tuo labiau noresis sulosti FFX-2 (beje tai pirmasis tiesioginis FF pratesimas). Grafika(veikeju modeliai) ir muzikinis takelis pastebimai pagerinti , siuzetas gan paprastas , bet neteks liudeti iki galo. Tikrai patariu
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Capcom jau seniau buvo paskelbusi apie CGI filmo kurima. Trailer'is 1 Trailer'is 2 Sorry, pirmasis yra senas , antrasis sviezutelis
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Per paskutiniuosius metus neperdaugiausiai filmu mane sudomino , bet buvo ir tikrai geru: The Departed - vienas geriausiu filmu koki esu mates Prestige - su Bail'u beveik visi filmai patinka. There Will Be Blood - ne visi supras , bet kas supras tam ziauriai patiks , tikrai neeilinis filmas Stardust - stulbinanti pasaka Protector - siuzetas visiskas meslas , bet geresniu kovos scenu nesu mates Man on Fire - vienas geriausiu filmu koki esu mates ...jau antras Death at Funeral - nebejuokinkas ir ziauriai banalus pasidare tas amerikietiskas humoras , o per si filma nors juokiausi.
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Kazkas visdelto sugebejo nufilmuoti FFXIII Versus trailer'i rodyta Jump Festa '07 uz uzdaru duru. Nors kokybe nekokia , bet iziureti galima.
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Cia vejus raso, tik geda savo puslapiui daro klaidindami zmones , zaidimas bus skirtas abiems konsolems.
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Ne į temą Jei neidomu , tai jums sioje temoje nera ka veikti.
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Sis info jau buvo kitoje offtopic temoje , bet noriu , kad ji butu ir cia IGN paeme interviu is keleto Squareenix vadovu. Isverciau svarbiausias mintis , o apacioje visas interviu angliskai: - Japoniska FFXIII versija islieka PS3 exclusive. - X'o zaidimo versija niekaip nepaveiks PS3 versijos , nes FFXIII jap. versija bus sukurta pirmiausiai , o tik poto bus pradeta. angl PS3 versija ir tuo paciu metu bus portinamas ' X'ui. - FFXIII X'o versija bus portinama atskiros kureju komandos. - X'o versijos kurimas nenutolins FFXIII isleidimo datos. - Kurejai zada kiek galima labiau sutrumpinti laika tarp jap. ir angl. FFXIII versijos isleidimo , bet tai reiskia , kad nebus jokio extra content'o. - X'o ir PS3 versijos zadama bus vienodos. - Kurejai pripazista , kad su X'u teks padirbeti , kad neprarastu zaidimo kokybes t.y. ieskos budu kaip suspaudziant audio ir CG neprarasti kokybes ir pan. - Uz uzdaru duru buvo parodyta daugiau nei konferencijoje. - Zaidimo kovos sistema bus FFX ir FFXII misinys. - FFXIII bus nepanasus i kitas FF dalis , bet islaikys ta pacia dvasia. The first question on the floor was one to clarify how, if at all, the Xbox 360 release would affect the PS3 version. The short answer is that it won't. Final Fantasy XIII is being developed first for the PS3 in Japan, a region that won't see an Xbox 360 release. The Xbox 360 iteration is a port of the PS3 build, but Square was quick to point out that you can't say this will cause a delay of the PS3 release in America. Separate teams are working on the two versions and both are moving along on schedule. There shouldn't be a delay in any releases. Hello there. Previous Final Fantasy games have taken at least six months to bring them from Japan to North America, and then another six months to reach Europe. The team plans on cutting this time down considerably for Final Fantasy XIII. Because of this shorter time, there are no plans for additional content over what the Japanese original has. There also are no plans to have the games be different on Xbox 360 and PS3. Nothing has been decided for sure yet, but the team is looking at ways to compress the audio and pre-rendered cutscenes that take up a lot of data without affecting the quality when bringing the game from a blu-ray format to the DVDs that Xbox 360 reads. Several screenshots have been released at this E3 and Square has been showing a trailer behind closed doors and at press conferences to attendees. We asked for details on these characters, but Square is not ready to talk about them just yet. The only one they would go into any detail on is the girl featured prominently in the video. She's called Lightning, though that isn't her real name. The trailer often shows her alone, which was done to portray one of the major themes in the game. The game doesn't begin with a large group of people fighting together. "There's almost sort of a rejection at the beginning," says Kitase. Lightning refuses to fight alongside others at first and, "then the relationship builds from there. The trailer was crafted to portray that theme and get that message across." The trailer also showed some key words, such as cocoon and pulse. The Final Fantasy XIII series, including Versus, is based on the Fabula Nova Crystalis mythology. Pulse is a keyword that arises from the crystal mythology. Just as bridges or streets could be named after myths, Pulse is the name of a certain region in Final Fantasy XIII. You can have the wallet, just don't shoot. As far as the battle system goes, details are still slim. The system is called "ATB" and is said to be an enhanced version of FFXII. FFX, for those that aren't in the know, did not display the enemies on the battlefield and then teleported the player to a separate screen for the randomly occurring fights. FFXII, meanwhile, had a battle system closer to what you find in a standard MMO where the enemies can be seen in and then engaged on the same screen. Kitase says he "took the best of X and XII and created something entirely new and evolved it... there will be monsters on the field but it's a little bit different from the MMO style that XII had." The director of the game, Toriyama, really likes to focus on story and motion. The director of the battle system, meanwhile, likes to focus on the battles and making that exciting. Kitase says that those two elements will be very well blended. "There is possibly going to be certain moments of the game where the story is very played up and players will be going in a linear direction, but then battles will also kick in at a certain point. [They're] aiming for a good balance there." Kitase spoke briefly about the audio direction Final Fantasy XIII is taking. The team is in the midst of casting voice actors for the Japanese version right now, so there are no key names that could be given. "In the Final Fantasy series, we're always looked to find voices that match the appearance and personality of the characters best. So in that sense, we're looking for someone that is right for the image of the character and has talent in voice acting." In terms of the music, the team will start working on putting together the soundtrack after the cutscenes are finished and polished to match them properly. This hasn't happened yet, but they do have an idea on what direction the music should take. For this game, the team would like to incorporate more voices and choral work. Kitase spoke about carrying the Final Fantasy torch and commented on how this game will be unique, yet familiar. "In the grand scheme of things, Final Fantasy XIII is probably very different and new from anything you've seen in the series before. But, everybody on the team has played XII and the previous titles and there is an unseen connection there among the series." He then went on to tell a story about a conversation with Hironobu Sakaguchi, creator of the Final Fantasy series. In it he asked Sakaguchi about what makes a Final Fantasy game a Final Fantasy game. Jokingly, Sakaguchi told him that as long as you have white text on a blue background, you should be fine. Final Fantasy XIII doesn't have that, but Kitase says it's still a continuation. Megaton? Papildyta: - FFXIII istorija jau sukurta. - Kurejai galvoja apie DC (download content). - Squareenix zada tikra svente FFXIII gerbejams savo busimoje DKS3713 parodoje.
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IGN paeme interviu is keleto Squareenix vadovu , gal sis info pades truputi visiems nusiraminti ir suprasti , kad gaus FFXIII ir PS3 , ir X'o savininkai ir tuo reikia dziaugtis , o ne varyti vienas ant kito. Isverciau svarbiausias mintis , o apacioje visas interviu angliskai: - Japoniska FFXIII versija islieka PS3 exclusive. - X'o zaidimo versija niekaip nepaveiks PS3 versijos , nes FFXIII jap. versija bus sukurta pirmiausiai , o tik poto bus pradeta. angl PS3 versija ir tuo paciu metu bus portinamas ' X'ui. - FFXIII X'o versija bus portinama atskiros kureju komandos. - X'o versijos kurimas nenutolins FFXIII isleidimo datos. - Kurejai zada kiek galima labiau sutrumpinti laika tarp jap. ir angl. FFXIII versijos isleidimo , bet tai reiskia , kad nebus jokio extra content'o. - X'o ir PS3 versijos zadama bus vienodos. - Kurejai pripazista , kad su X'u teks padirbeti , kad neprarastu zaidimo kokybes t.y. ieskos budu kaip suspaudziant audio ir CG neprarasti kokybes ir pan. - Uz uzdaru duru buvo parodyta daugiau nei konferencijoje. - Zaidimo kovos sistema bus FFX ir FFXII misinys. - FFXIII bus nepanasus i kitas FF dalis , bet islaikys ta pacia dvasia. The first question on the floor was one to clarify how, if at all, the Xbox 360 release would affect the PS3 version. The short answer is that it won't. Final Fantasy XIII is being developed first for the PS3 in Japan, a region that won't see an Xbox 360 release. The Xbox 360 iteration is a port of the PS3 build, but Square was quick to point out that you can't say this will cause a delay of the PS3 release in America. Separate teams are working on the two versions and both are moving along on schedule. There shouldn't be a delay in any releases. Hello there. Previous Final Fantasy games have taken at least six months to bring them from Japan to North America, and then another six months to reach Europe. The team plans on cutting this time down considerably for Final Fantasy XIII. Because of this shorter time, there are no plans for additional content over what the Japanese original has. There also are no plans to have the games be different on Xbox 360 and PS3. Nothing has been decided for sure yet, but the team is looking at ways to compress the audio and pre-rendered cutscenes that take up a lot of data without affecting the quality when bringing the game from a blu-ray format to the DVDs that Xbox 360 reads. Several screenshots have been released at this E3 and Square has been showing a trailer behind closed doors and at press conferences to attendees. We asked for details on these characters, but Square is not ready to talk about them just yet. The only one they would go into any detail on is the girl featured prominently in the video. She's called Lightning, though that isn't her real name. The trailer often shows her alone, which was done to portray one of the major themes in the game. The game doesn't begin with a large group of people fighting together. "There's almost sort of a rejection at the beginning," says Kitase. Lightning refuses to fight alongside others at first and, "then the relationship builds from there. The trailer was crafted to portray that theme and get that message across." The trailer also showed some key words, such as cocoon and pulse. The Final Fantasy XIII series, including Versus, is based on the Fabula Nova Crystalis mythology. Pulse is a keyword that arises from the crystal mythology. Just as bridges or streets could be named after myths, Pulse is the name of a certain region in Final Fantasy XIII. You can have the wallet, just don't shoot. As far as the battle system goes, details are still slim. The system is called "ATB" and is said to be an enhanced version of FFXII. FFX, for those that aren't in the know, did not display the enemies on the battlefield and then teleported the player to a separate screen for the randomly occurring fights. FFXII, meanwhile, had a battle system closer to what you find in a standard MMO where the enemies can be seen in and then engaged on the same screen. Kitase says he "took the best of X and XII and created something entirely new and evolved it... there will be monsters on the field but it's a little bit different from the MMO style that XII had." The director of the game, Toriyama, really likes to focus on story and motion. The director of the battle system, meanwhile, likes to focus on the battles and making that exciting. Kitase says that those two elements will be very well blended. "There is possibly going to be certain moments of the game where the story is very played up and players will be going in a linear direction, but then battles will also kick in at a certain point. [They're] aiming for a good balance there." Kitase spoke briefly about the audio direction Final Fantasy XIII is taking. The team is in the midst of casting voice actors for the Japanese version right now, so there are no key names that could be given. "In the Final Fantasy series, we're always looked to find voices that match the appearance and personality of the characters best. So in that sense, we're looking for someone that is right for the image of the character and has talent in voice acting." In terms of the music, the team will start working on putting together the soundtrack after the cutscenes are finished and polished to match them properly. This hasn't happened yet, but they do have an idea on what direction the music should take. For this game, the team would like to incorporate more voices and choral work. Kitase spoke about carrying the Final Fantasy torch and commented on how this game will be unique, yet familiar. "In the grand scheme of things, Final Fantasy XIII is probably very different and new from anything you've seen in the series before. But, everybody on the team has played XII and the previous titles and there is an unseen connection there among the series." He then went on to tell a story about a conversation with Hironobu Sakaguchi, creator of the Final Fantasy series. In it he asked Sakaguchi about what makes a Final Fantasy game a Final Fantasy game. Jokingly, Sakaguchi told him that as long as you have white text on a blue background, you should be fine. Final Fantasy XIII doesn't have that, but Kitase says it's still a continuation. Megaton?
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Manau palaipsniui SO4 bus paskelbtas ir PS3 , jei jau Squareenix del babkiu permete FFXIII ant X'o , tai jie jau tikrai darys SO4 PS3 , japonai si zaidima tiesiog nusluos. Matau nelabai supranti kas cia per zaidimas , tai ne kosmine saudykle , o jrpg. Paziurek SO3 trailerius ir suprasi kas cia per daiktas. Gal panasumu siek tiek ir yra , bet PS yra labiau action orientuotas ir ten galima valdyti tik viena veikeja , o SO - tris arba keturis. Taipat kovos vyksta panasiai kaip Tales serijose arba Radiata Stories.
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Ne į temą Sutinku , kad taip be saiko perkant tikrai i minusa kristi gali , bet del manes tikrai geru zaidimu , kuriuos pirkciau nedaug , ir beveik visi jie jrpg FFXIII yra tas zaidimas , kuri tikrai pirkciau.
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Tikrai matosi is interviu , kad Squareenix vadovai dar nieko tiksliai pasakyti negali , bet didele tikimybe , kad vien del X'o FFXIII isleidimo data tikrai nutols , o juk mes zinom , kad Squareenix nepasizymi punktualumu (prisimenat FFXII). Manau dabar gavom pagr. zinia , FFXIII nebe exclusive'as , o kas vyks toliau pamatysim , dabar labiau noreciau naujo gameplay trailer'io , nei dabartinio farso P.S. Kouzmich , aciu. I appreciate it As atvirksciai manau , kad uz gera zaidima negaila ir moketi
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Kovos sistema dar neaaiski , bet bus kazkas panasaus i FFXII kovos sistema su kaikuriais pakeitimais , zadama kad kova bus dar greitesne ir ispudingesne(flashier).
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Kas dar nemate , stai tas naujasis FFXIII traileris is E3. Vel CG ir nieko daug naujo. Grozekites
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Si tema liks atrakinta , bet ja perkelsiu i Zaidimu offtopic , nes visi pokalbiai apie FFXIII turi vykti FFXIII temoje. Beto jei labai spaminsit ir be reikalo pyksites , gresia ispejimai. jokiu komentaru , kaip pvz prikolist'o. Matau Kouzmich nemenkai uzpyko ir tikrai galiu ji suprasti , bet man labiau ne pyktis ima , o kyla daug klausimu del FFXIII likimo. Visdelto negalima praleisti fakto , kad PS3 turi blu-ray , o kas bus ant X'o , astuoni kompaktai? Ar tikrai Squareenix nepaaukos FFXIII kokybes del ribotu techniniu X'o galimybiu , juk jie ne karta yra teige , kad FFXIII kuriamas PS3 ir isnaudos visas jos galimybes , o dabar jie vos ne akimirksniu vercia viska aukstyn kojom , tai bus pirmasis multikonsolinis FF , kad tik jie jo nesudirbtu . Labai jau miglota info del zaidimo isleidimo , neradau , kad butu parasyta , kad FFXIII bus isleistas ir PS3 ir X'ui vienu metu.Man tai pvz. jokio skirtumo jei FFXIII bus skirtas ir X'ui , svarbiausiai , kad nenukentetu zaidimo kokybe. Ir dar jei jau dave FFXIII X'ui , tai kodel nedaro SO4 ir Infinite Discovery PS3 platformai manau juos taip pat gerai pirktu abieju konsoliu turetojai , ten tikrai tarp kompaniju tik babkes plaukioja , o zaideju norai paskutineje vietoje...
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Stai japonu zurnalo Dengeki interviu su Tetsuya Nomura , kuriame aptariamas Squareenix zaidimu isleidimas , kurimas ir t.t. Kaip matot interviu anglu kalba , tingejau versti Dengeki: What are the main highlights of the DKΣ3713 event? NOMURA: We will have playable copies of Dissidia: Final Fantasy and Kingdom Hearts: Birth by Sleep. KHBBS is pretty amazing! Dengeki: Amazing in what way? NOMURA: Obviously it's a part of the Kingdom Hearts series, but it has a fresh, new feel to it. We want gamers to try out the new elements with the playable kiosks we're preparing. Dengeki: Will any other playable titles be available? NOMURA: Kingdom Hearts 358/2 Days will of course be playable, as well as Sigma Harmonics. Dengeki: What can we expect to see on Final Fantasy Versus XIII? NOMURA: The graphics and visual team is currently spending absolutely all their time on Final Fantasy Advent Children Complete. The hardware/programming team is helping out with FFXIII, leaving only a small crew actively working on FF Versus XIII. So, it's not clear what we could show in its current state. Dengeki: How is the progress on Advent Children Complete coming along? NOMURA: The changes originally planned for Final Fantasy Advent Children Complete have pretty much been completed, but additional updates and scenario changes are in the works, so... Dengeki: So there's a nice amount of material [being added]? NOMURA: Some parts need to be redone, and I think there will end up being a good amount of [new] material. We're locking down a release date now. Also, we really want those who've seen [Advent Children] once before to be left with new impressions. Dengeki: Then we can expect announcements regarding Advent Children Complete as well? NOMURA: : We'll be announcing the release date along with some other big news, please look forward to it. Dengeki: On a related note, what might you have in store for Tokyo Game Show in October? NOMURA: For those who didn't get tickets in for this event, we'll be following up on everything at Tokyo Game Show. Please think of this as a 'Tokyo Game Show Prelude' event.
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Puiku. As greit irgi prisijungsiu. Mano ID: Octokid. Ne į temą Kouzmich, ar bandei pirktis koki nors expansion'a ar papildomus voices pirkti , mano Visa kazko jiems netiko , gal zinai kame cia reikalas ? Ar aplamai is Lietuvos PSN zaidimu ir t.t. nusipirkti neina?
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I klausima atsakyta. Rakinam
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Kas zaide pirmaja zaidimo dali tikrai zino , kad tai vienas is geriausiu jrpg psp platformai. Stai debiutinis antrosios dalies trailer'is
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Cia tu apie kovu sistema ar aplamai apie zaidimo mechanika? SO visai nepanasus i Mass Effect , manau SO4 nenutols nuo kitu SO zaidimu , taipkad paziurek ankstesniu SO seriju video per youtube ir susidarysi ispudi ko gali tiketis is SO4.
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Squareenix paskelbe zaidimu sarasa E3 parodqai ir SO4 nera nurodomas kaip X'o exkliuzyvas , taipkad visai tiketina , kad sis zaidimas pasirodys ir ant PS3
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Demonoid registracija atidaryta , skubekit