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Kaip istoti i thieves guild? Dave questa rast zmogu Ragged Flagon, bet, kad jis neina ten, tik stovi tam markete
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Gal kas zino kur rasti Eldersblood Peak?
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Ne į temą Sorry nemaciau, kad papostino, kaip istrinti posta?
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It turns out that Xbox Live users who have gained access to the Xbox Live Dashboard Preview have had an additional surprise waiting for them in the shape of a Mass Effect 3 demo today. The planned Mass Effect 3 Private Beta, which isn't supposed to go live until January 2012, has been leaked onto the Xbox Live Dashboard Preview program, and by the looks of things, it appears to be a massive error that someone at BioWare is going to get a serious beating for, as the textures are clearly unfinished or missing and the game looks to be in an unpolished state. That hasn't prevented some industrious scamps downloading the 1.81GB file to try out the Mass Effect 3 Private Beta though, snapping a load of images from it in the process. There's one below that we've nabbed off NeoGAF , where you'll find a whole lot more to boot. Tread carefully if you want to avoid spoilers though. Apparently the leaked Mass Effect 3 demo also shows elements from the single-player campaign, including 'Action Mode', 'Story Mode' and 'RPG Mode', with each offering varying gameplay. Action Mode emphasises action and combat, Story Mode keeps the combat simple and places the onus on the chatty bits, while RPG Mode is the full- fat experience with normal combat difficulty and all the usual story and talkie trimmings. Interesting... Mass Effect 3 is out on March 6th, 2012 in North America and March 9th, 2012 in Europe.
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Ne į temą Nebus, nes visiskai nereikalingas. Losiu ant seno tv ir esu viskuo patenkintas, didzioji zaidimo dalis atrodo nuostabiai.
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Diena krenta hp jei iseini i lauka, akys tampa raudonomis, pabala veidas, bent taip oblivion buvo.
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Butent, kad nera jokiu pozymiu jog esu vampyras. Del shoutu auksciau kur klausia, drakonu 'sielas' gali turet kiek nori , ju auto neatima, jei turi neatrakintu shoutu, gali issirinkti kurio nori ar pasitaupyti geresniems.
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Siaip, mano galva tai idomiausia grupuote, todel ir ieskau jau 3h ju, jei kas pasidalintu informacija, buciau dekingas.
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Gal kam pavyko susisiekt su Dark Brotherhood? P.S. man vieninteliam praeiviai pastoviai sako, kad blogai atrodau, t.y sergu?
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Gal kas rado Aventus Aretino? Visa miesteli isnarsiau , niekur nera. Any help?
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Zvilgsnis i 'making of...'
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Na, ka liko pora dienu iki treilerio, tikiuosi gausime nauja miesta, asmeniska buciau patenkintas jei veiksmas vyktu Cikagoje, Detroite ar Vasingtone
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Ne į temą C'mon taip nesazininga, kodel kiti gauna zaidimus anksciau, tuoj pradesiu grobt zmones ir reikalausiu skyrim
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Co-Op hands on The controversy and negativity that surrounded the announcement of Mass Effect 3’s co-operative multiplayer still hums and echoes in the darkest corners of the internet. “It’ s not needed!” “Why do developers have to ruin great single- player games!?” “What are EA and BioWare smoking?” All valid questions and statements for anyone who’s been misinformed or who hasn’t really read up on why and how Mass Effect’s 3 co- op has been put in and what BioWare hopes to achieve with it. In truth, the ‘Galaxy at War’ aspect of Mass Effect 3 sounds like a mouth-watering prospect on paper, but then again so did the Max Payne movie. In order to put fears to rest and give you the skinny on whether it it’ll live up to its billing, we went hands-on with it recently to put the mode through its paces. For those not up to date on Mass Effect 3’s co-op, in a nutshell, it'll have you and three mates battling it out against 11 waves of varying foes in key strongholds across the galaxy to assist Shepard in his war against the Reapers. Firstly, it’s entirely optional and not necessary if you want to achieve the “optimal” ending; and secondly, it’s been made by an entirely new studio (BioWare Montreal) with only guidance from the Mass Effect team, meaning your single-player game shouldn’t suffer as a result. Now that that’s out the way, let’s get into the nitty gritty. Players can choose characters from one of six races: human, Krogan, Asari, Drell, Salarian and Turian (what, no Quarian?! What the hell BioWare?!) each of which have their own special abilities to separate them from the others and have certain classes to choose from. For instance, the Asari come in two forms: Adept and Vanguard, because of their biotic strengths. Unfortunately for us and our timing, we were stuck with a female human character – which incidentally is the only species with a male and female to pick from – who specialised as a Sentinel. Unlike the single-player game, because you have no squad members to choose from, the special abilities are mapped to the directional-pad to use – we had three: push, warp and tech armour. Setting up on a map called “White” – which we’re pretty sure isn’t the final name of said map and if it is, creativity’s obviously dead at BioWare – we took the battle to an icy-landing pad of sorts with various warehouse style interiors – you know, your traditional Mass Effect combat setting where crates are as common as stupidity is in this day and age – to fight 11 waves of indoctrinated Cerberus soldiers. With alleyways surrounding a jet-fighter of sorts that acted as good cover on the landing pad, the four of us huddled round and proceeded to fortify ourselves in a protectable position. The objective of the game is simple: kill any enemy combatant that crosses your path, earn money and complete all 11 waves that get progressively harder. In short: it’s ‘Horde’ but in the Mass Effect universe. It’s not just about straight up killing though and it’s not always as simple as that, as BioWare throws mandatory objectives into various waves (such as hack a computer, which acts much in the way as a territory or king of the hill game mode would play out) and they even throw much bigger beasties your way, for example, in wave 5 or 6 we faced off against a huge Atlas mech, which requires teamwork to takedown. It’s a matter of making use of your powers and weaponry then, topping up ammo at the red crates dotted around the map should you run out. It wasn’t long before that initial notion of teamwork went out the window though, as the landing pad seemed rather quiet and our bloodthirsty team went looking for blood. That in itself was a mistake, as splitting up from the rest of the team means you’re vulnerable should you find yourself in a spot of bother and get downed. Unfortunately for me, my teammates went too far away at around wave 7 or 8, as they were inundated with Cerberus troops and I subsequently was the last man standing. It’s a matter of fighting through to the end of the wave so they respawn or lying down and admitting defeat and starting the wave again. That wasn’t about to happen! Using the walkways around the side of the landing pad, the 10+ playthroughs of Mass Effect 1 & 2 to date started to really come in handy. Using cover and a combination of some carefully swerved biotic powers and shotgun shells I was able to pick off the remaining 10 or so troops one-by-one and then it was time to rinse and repeat. And therein lies Mass Effect 3’s co-op’ s problem… the combat in Mass Effect to-date, although much stronger in Mass Effect 2, has always taken a back seat to the story, the squad management and interaction, and the dialogue; none of that which is present here. It’s all rather soulless and repetitive, and if I’m being perfectly frank, it’s rather boring as well. Look, now we totally understand why BioWare has shoehorned co-op into Mass Effect 3, but that doesn’t mean we have to like it. Unfair to say shoehorned? Not at all, because that’s how it plays. While the combat itself isn’t that bad, it only goes to highlight the weaknesses when the game relies on its third-person shooter mechanics. It feels like they’ve taken out what makes Mass Effect what it is today just as an excuse to promote longevity. Of course, we’ll reserve final judgement until next March, but unless things drastically changes in the meantime, we suspect that the finished article will be as soulless and shallow as we experienced with our hands-on recently. Thank goodness that Mass Effect 3 is all about the single-player then, because otherwise we’d be up shit creek without a paddle. Mass Effect 3 is scheduled for a March 6th and March 9th release in North America and Europe respectively.
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Ne į temą Nu sakykit ka norit, bet kuo toliau tuo geriau zaidimas atrodo. Dabar tik meldziuosi, kad nebutu tiek bugu kiek Fallout New Vegas. Zombie chiken lol
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Naujas F5 http://www.youtube.com/watch?v=ZzvQQa59yEw
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Man viskas veike, isskyrus tai, kad nejo suinstaliuot, beja pabaiga labai nuvyle
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Daugiau apie mp BioWare has revealed the first official details for Mass Effect 3's multiplayer, which will take the form of 4-player co- op missions playable via Xbox Live, where players can choose from a variety of classes and races to form an elite Special Forces squad to fight together and "liberate key territories from enemy control." Your progress in multiplayer will also have a direct impact upon the outcome of the single-player campaign, although BioWare is keen to stress that you can still achieve the "optimal, complete ending" in Mass Effect 3 through just playing the single-player portion of the game. Also revealed is the Mass Effect 3: Galaxy at War system, which as a bonus to the campaign, enables players to manage their war against the Reapers using multiple methods, including 4- player co-op. You'll be able to build Shepard and his team's 'Galactic Readiness', gathering people, resources, weapons, armies and fleets through a variety of platforms and interfaces, the details of which are under wraps for now. We imagine social networking will probably play a part though. There'll be character progression, weapon upgrading and leveling up in 4- player co-op too, as mentioned in a series of FAQs regarding the newly announced co-op mode posted on the BioWare forums , which also addresses a multitude of concerns, including whether co-op will have any kind of a negative impact upon the single-player campaign. "We have always maintained that we would only add multiplayer into the Mass Effect series if it made sense and did not compromise the power of the single player campaign. Fighting together against a common threat was the multiplayer experience that made the most sense for Mass Effect 3. The way we have designed co-op as a way to take control of key conflict zones in the galaxy is a natural extension of the premise of Mass Effect 3," reads the FAQ post. "Our priority and focus with Mass Effect 3 has and always will be to deliver a complete and satisfying single player experience." Ane here's the final word on why multiplayer won't affect the single- player campaign in Mass Effect 3: "BioWare is dedicated and focused on delivering an engaging, fun, and action- packed experience for Mass Effect 3, one that lives up the BioWare standard. To reach that level of quality, last year BioWare opened a studio in Montreal that is home to designers, programmers, engineers, and other developers. Both studios work together as partners, lead by the core Mass Effect team, unified in a single vision. Under the direction of Casey Hudson and other team veterans, both studios make contributions to both the single player and multiplayer modes in Mass Effect 3. Rest assured that no compromises were made to either of these modes in the development of Mass Effect 3."
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Multyplayer patvirtintas Rumour becomes reality today, as Mass Effect 3's oft-mooted online multiplayer has finally been confirmed in Australian gaming magazine, PC PowerPlay , which features an article detailing the game's multiplayer having been on a trip to see BioWare. "That's right - Mass Effect 3 is getting multiplayer!" exclaims the magazine. "We travel to BioWare's office in Edmonton for hands-on time with the series' first foray into online gameplay, and chat with Mass Effect Series Producer and Mass Effect 3 Project Director Casey Hudson about the decision to go multiplayer in the epic battle for the galaxy." 'Fight alongside your friends' is the cover tagline too, suggesting that online co-op is indeed in the offing, much like Rage's Legend of the Wasteland co-op missions, as we suggested when a page from a South African mag emerged last week , advertising Mass Effect 3 listed online multiplayer among the features. It also appears that Mass Effect 3's co- op missions will be an entirely separate mode, that will in no way affect the core si
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Chebra gebekit, nes tuoj stoga nuraus,, kaip ijunkt damage? Praejau pro visus nustatymus, nu nera
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Bet tai reikes perflashint? Dabar toks nerimas apime, negi vien gow3 reikes lost, jei nba praso update Na meistras sake irase naujausia dash
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Pas mane 2.0.13599.0, na kai nezinojau tai ir meistrui nieko nesakiau
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Tai palaukit, pas mane paskutinis atnaujinimas buvo su Mortal Kombat, berods geguze cia buvo, jokio update daugiau nedariau, dabar nusiflashinau ir kaip supratau pinigai i bala?
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Kraujas ijungiamas per nustatymus, jei nesugebi to padaryti nereikia kaltinti zaidimo.