SoulReaver
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Tai jau apkalbeta daugybe kartu ir visur. Paziurek youtube.
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Su dalimi side questu ir daug explorinimo ~72 valandas losiau, bet cia daug explorinimo. Losiu ant "Blood and Broken Bones", pries paskutinis sunkumo lygis. Viskas bus ok tavo atveju taciau, zaidziant pagrindine kampanija tu privalai vygdyti kazkuriuos side quest'us. nes jie taip pat lemia pabaiga.
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Baigiau main Witcher 3 campaign, liko kazkiek side quest'u - 70 hours, tuomet soksiu i Hearts of Stone and Blood & Wine
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Is tuscio i kiaura, tema turetu buti rakinama.
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Nei originali nei Slim versija nuo konsoles starto pradzios neturejo praktiskai jokio techninio broko, iranga gavosi vykusi. Tad zaisk ir pamirsk. Mano senole uzia kaip dulkiu siurblys kai losiu, bet tas pats, + kad sildo kambari for free.
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Senasis jau skelbime, kita sav i Mediamarkta!
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http://wccftech.com/sony-reveals-full-playstation-4-pro-launch-line-up/ http://wccftech.com/sony-shares-bunch-new-playstation-4-pro-faq-answers/ http://wccftech.com/playstation-4-pro-first-images-showcase-led-light-strip-hard-drive/ Bicas nusipirkes jau 11-1 diena https://twitter.com/JuniperMaxRoth
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The Last Of Us Remastered Updated to Support PS4 Pro and HDR
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Yra toks deal'as, kolega yra pasidares psn accounta UK bet nusipirko vokiska PS plus subscription 3 menesiu, ir zinoma jis netinka UK accountui. Gal atsirastu zmogus kuris noretu keistis vokiska i UK ps plus subscription (3 mensiu). Man i PM
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Nebuvo minciu @Impaler organizuot kazka panasaus i kokio nors zaidimo turnyra su aktyviausiais PLM forumo nariais ten, streamint tai live, interview, kazka tokio, butu idomu. Pritrauktum daugiau demesio i foruma, nes realiai tai vienintelis forumas/tinklapis kuriame aktyviai dalyvauja ne 10-12 m. zmones zaidimu tematika. Tai matosi pagal turini, pasitaiko aisku bet... nekalbu apie games .lt kuriame butent tokia publika ir yra, bei nera jokio turinio.
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Battlefield 1
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If you’re curious as to how PlayStation 4 Pro can produce better graphics, provide extra features and still play current games in the process, Mark Cerny has the answer. Speaking at conference at Sony’s San Mateo HQ attended by Digital Foundry and other outlets, PlayStation architect Cerny explained that in order to achieve this, the hardware has been doubled. The console will sport two chips and the system uses one to play existing tiles, and then when a Pro game is popped in, both chips work in tangent. “We doubled the GPU size by essentially placing it next to a mirrored version of itself, sort of like the wings of a butterfly,” he explained. “That gives us an extremely clean way to support the existing 700 titles. We just turn off half the GPU and run it at something quite close to the original GPU.” Cerny said he and his team also felt games needed “about 10% more memory,” which is why they added a gigabyte of slow, conventional DRAM to the console making it “DDR3 in nature.” “On a PS4 standard model, if you’re switching between an application, such as Netflix, and a game, Netflix is still in system memory even when you’re playing the game. We use that architecture because it allows for a very quick swap between applications,” he said. “Nothing needs to be loaded, it’s already in memory. “On PS4 Pro, we do things differently, when you stop using Netflix, we move it to the slow, conventional gigabyte of DRAM. Using that strategy frees up almost one gigabyte of the eight gigabytes of GDDR5. We use 512MB of that freed up space for games, which is to say that games can use 5.5GB instead of the five and we use most of the rest to make the PS4 Pro interface – meaning what you see when you hit the PS button – at 4K rather than the 1080p it is today.” During the meeting, Cerny reiterated PS4 Pro isn’t the start of a new generation, perGamasutra. “We don’t believe that generations are going away,” he said. “They are truly healthy for the industry, and for the gaming community. It’s just that the objectives for PS4 Pro are quite different.” Cerny goes into even more technical aspects of the console in the Digital Foundry write up, and you can read it in its entirety over on Eurogamer. As previously reported, PS4 Pro owners will be able to swap the console’s 1TB HDD for a larger one, and the consoles is also running SATA 3.0. which was previously confirmed by Sony Japan. PS4 Pro will be released on November 10 and will run you $399/€399/£349.
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Mano 60 Eu. isskirdo uz SP, perku zaidimus tik del SP. Aisku gaila tokios sumos uz maziau nei puse zaidimo bet..., thats the way it works.
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Tas jausmas kai ikisi diska ir galvoji jog pradesi tuojaus lost, ir pyst - update.
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Maciau sita varianta, bet nenorejau laukt, salto alaus pilnas saldytuvas, savaitgalis - go go go.
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Siandien varau i Saturna paimsiu, neiskenciau, SP atrodo good. Edit: Niekad nemaniau jog kada nors mokesiu uz Battlefield 60€
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Rocksar reti zlobai yra kas liecia ko nors anonsavima. Jie visada viska daro atvirksciai. Nei dalyvauja kokiose konferencijose, nei juose bent jau ka nors pristato, nieko nekomentuoja, nieko is ju neisgirsi. Tiesiog pyst ir imeta i twitteri kokia nesamone, ir tada prasideda F5 maigymas.
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Tau ne konsole reikalinga.
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https://sfx.thelazy.net/games/preset/6205/ http://imgur.com/a/Awpoq https://www.youtube.com/watch?v=n_wKJgwUiis
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https://youtu.be/XGk2EfbD_Ps Edit: John Wick 3 is already in development This past weekend, Lionsgate screened the first official trailer for John Wick: Chapter 2, the sequel to its popular “gun-fu” movie from 2014. Now, in a new interview with Collider, director Chad Stahelski said the team is already hard at work on the third installment in the franchise. Stahelski said that while they were in the early stages of figuring out where to bring Wick and the rest of his assassin community next, the studio has already given them the greenlight on the project. It’s safe to assume that Wick will make it through to the next film, but Stahelski mentioned a couple of other characters that will also survive the sequel. “Winston’s [actor Ian McShane] is a big part of the next one, so is Lance Reddick,” Stahelski told Collider. “We’ve got some ideas.” It shouldn’t be too surprising that those two will make it through the sequel, due out early next year. McShane plays Winston, the owner of the hotel that Wick stayed at in the first film, while Reddick plays the hotel’s manager. For the most part, they’ve been in the background of the film and haven’t gotten much of a chance to get in on the action in the same way lead actor Keanu Reeves has. During the panel, McShane managed to get a quip in about that exact topic, joking that he’s been “too busy running the hotel.” During their panel, the cast of John Wick: Chapter 2 detailed some of the action that fans can expect to see in the sequel, while also introducing new characters that are joining the franchise for the first time. John Wick: Chapter 2 hits theaters Feb. 10, 2017.