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Regis,kad Overkill perdirbinys Sega'i buvo sekmingas ir pelningas,todel jie ryzosi ir siam zingsniui : Sega has announced HD updates of 2002 game House of the Dead 3 and 2005 game House of the Dead 4, to launch exclusively for PlayStation Network. Horror arcade shooter The House of the Dead 3 launches on PSN on 7th February 2012. Screenshots and an announcement trailer are below. The House of the Dead 4 launches on PSN this spring. Both games have been updated with HD graphics, trophies and PlayStation Move support, Sega said. House of the Dead 4 on PSN marks the game's debut on a home console. Sega America boss Haruki Satomi said: "The House of the Dead has always been one of Sega's most popular series, and over the years we have worked hard to bring that full arcade experience to console owners. "The abilities of the PlayStation 3, as well as PlayStation Move, have let us get closer than ever before. The only thing these titles are missing is a need for quarters."
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A demo for forthcoming 3DS survival horror Resident Evil: Revelations is on its way, publisher Capcom has announced. The sampler has already been made available in Japan, but Capcom USA VP Christian Svensson has now confirmed it's coming to Europe and the US too. Speaking in a forum post on the Capcom Unity blog, Svensson wouldn't confirm a date, though seeing as the game is due on shelves from 27th January, it can't be far off. "In the case of NA, we're awaiting our date confirmation and code approval from NOA (we have a tentative from them, but I'll have to keep you in suspense)," he wrote. "When we have something more concrete to share, you won't be able to miss it on the Capcom-Unity blog." It might not be the first taste the Resident Evil faithful have had of Revelations. A brief demo of the game was also included with The Mercenaries 3D last Summer.
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http://www.eurogamer.net/videos/gory-resident-evil-revelations-viral-video
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Jau senokai prasidejusios kalbos apie PS4 vis labiau isivaziuoja Sony will also "show" its new console - presumably PlayStation 4 - at the annual E3 expo this summer, a foil-wrap-fresh report has claimed. UK trade website MCV provided no further information. The tip apparently came from an "exemplary" and "ultra high level" source. "Obviously we can't reveal our sources," wrote MCV writer Ben Parfitt on Twitter. "But you have my personal word on this - the source is exemplary, 100 per cent concrete, ultra high level." He added: "Really, really wish I could name him/her/them/it but obviously cannot." Sony UK told Eurogamer this morning that "we don't comment on rumour and speculation". Microsoft is widely expected to show a new Xbox - or two - at E3 2012. And an announcement may come even earlier - as soon as next week at the annual Consumer Electronics Show (CES). Has knowledge of a new Xbox forced Sony's hand - a company that has been outspoken about its long-term, 10-year plan for PlayStation 3? Jim Ryan, PlayStation Euro boss, suggested so - telling Eurogamer in November that it would be "undesirable" to concede another head start advantage to Microsoft with the next generation of consoles. What an odd, waterfall-like situation it would be, if Sony had rushed to dilute Microsoft's thunder - only to discover that Microsoft had itself rushed to dilute Nintendo's Wii U thunder. What fantastic machinery we'd be sold as a result. If this report does turn out to be true, Sony may have little more to show of PS4 at E3 than target renders and a basic strategy - an announcement rather than a reveal, if you like. Cast your mind back to E3 2005 and the infamous target render footage of Killzone 2 on PS3 for an idea of what to expect. Microsoft is expected to launch the next generation Xbox around Christmas 2013. A PS4 may be further off, judging by Sony's recent commitment to The Last of Us - a likely 2013 PS3 exclusive built by Uncharted maker Naughty Dog.
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Sony has given word that a Final Fantasy 13-2 demo will be released on PS3. PSN users can also look forward to samples of Asura's Wrath, Under Siege, Wanted Corp and Grand Slam Tennis 2. No dates were put on the demos, but with Final Fantasy 13-2 due in early February, a demo can be expected fairly soon. The news spilled from the US Official PlayStation Blogcast, posted on the US PlayStation blog. The news, therefore, relates to the US PSN Store. But faking your identity to gain access to US content isn't terrifically difficult. It also bodes well for separate European demos of the above games. Final Fantasy 13-2 has already been released in Japan, where it's selling healthily, but not remarkably.
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Rayman Origins, Lumines, Michael Jackson: The Experience, Asphalt and Dungeon Hunter Alliance will all be available from the Vita's 22nd February launch, publisher Ubisoft has announced. A new release schedule sent out today includes one other Vita game - an undefined Assassin's Creed title marked for "calendar 2012". Elsewhere on the publisher's revised slate, the 3DS version of Rayman Origins is down for 16th March, while PC and console versions of Ghost Recon: Future Soldier arrive some time the same month. Oh, and something called Funky Barn blesses the 3DS with its presence in June.
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Gotham City Impostors, the downloadable multiplayer FPS from F.E.A.R. developer Monolith Productions, has been pushed back until February. Publisher Warner Bros. Interactive had originally intended to release the title on PC, PSN and Xbox Live on 10th January. No explanation was given for the delay. "Gotham City Impostors is a weird mix of the familiar and the unexpected," wrote Eurogamer's Christian Donlan in his recent Gotham City Impostors preview. "In other words: a licensed shooter with XP unlocks and realistic environments, in which you can wade into battle armed with a bullhorn and a Jack-in-the-Box, wearing a pair of cardboard bat ears."
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Jo Gta serijos pardavimai niekada nesibaigia
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Teisingai vincai8v Mldc
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Internetinė parduotuvė Pigu.lt sutiko pasidalinti informacija apie perkamiausius mėnesio žaidimus. Gruodis 1. Grand Theft Auto IV 2. Battlefield 3 3. Call of Duty: Modern Warfare 3 4. NBA 2K12 5. The Elder Scrolls V: Skyrim 6. Need for Speed: The Run 7. FIFA 12 8. Assassin's Creed: Revelations 9. Forza Motorsport 4 10. Mafia II Where the f**k is GOW3 and Uncharted 3? P.S. Gaila,kad nerašo kokiai platformai,nes dabar tik su FM4 viskas aišku...
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Ir jokiu Acme disku,nusiperki Verbatim'us kokius,cake-boxas 2-3lt brangiau kainuoja tik...pataupyk ta lazeri...
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Yra dar vienas būdas,išsiimi savo hdd ir nusineši jį pas ką nors kas turi X360 su live servisu,įdedi pas jį savo hdd,leidi tą filmą,jis tada parsisiunčia tuos kodekus iš live'o (aišku nepamiršti jų išsaugoti savo hdd,o ne pvz.draugelio X atmintyje ) ir parsinešęs hdd įsistatai atgal ir viskas eina ore Kitokio būdo,deja nėra...
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Kadangi Nuggles apsnūdo,tai aš įdėsiu už jį
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Capcom and developer Ninja Theory have outlined the difference between the upcoming Devil May Cry reboot and Bayonetta - but admitted in some areas the games are "squarely competing". Devil May Cry, Ninja Theory creative director Tameem Antoniades told Inside Xbox, features new mechanics outside of the combat that set it apart from the critically-acclaimed Platinum-made action game. And Capcom USA's producer on DmC, Alex Jones, said his game will offer a different experience in terms of tone and storytelling - areas Ninja Theory, which made Heavenly Sword and Enslaved - specialises in. "You always want to go out there and beat your competitor to some degree," Jones said. "There are places where we're squarely competing with Bayonetta, and that's at the: how does the game feel when it's in your hand? We absolutely want the same fluidity of control that's a standard setting at that level for them. "The other areas, tone, storytelling, we're offering a different experience from Bayonetta and we feel really good about that experience. Some areas we're competing with them. Some areas we're offering something different." "We're adding elements to this game that haven't existed in the DMC series before," Antoniades added, "like the concept of the world being alive, trying to crush you and kill you, and Dante being able to rip apart the world and manipulate it. So there are areas outside of combat we're adding. "So I don't think they are like for like." Platinum's Bayonetta was directed by Hideki Kamiya, the creator of Devil May Cry. Ninja Theory's DmC - the first in the franchise developed outside of Japan - is a reboot, with a very different Dante than series fans are used to. As a result, some are concerned that DmC will stray too far from the series' roots. But Jones said Capcom Japan was working closely with Ninja Theory to ensure the combat is up to scratch. "It's an intensely collaborative relationship, particularly in the character department," Jones said. "I can't tell you how painstaking and intensive it is. We are there three to five days out of the month with core creative from previous DMCs, most notably Itsuno-san (Hideaki Itsuno), who was the lead creative on DMC 2, 3 and 4. "He has done a huge knowledge transfer over the past two years working with these guys to make sure that part of the game was up to the standard Capcom believes a Devil May Cry game should achieve." "We went into this with a certain amount of humility," Antoniades explained, "understanding Capcom are master of their art when it comes to combat and mechanics and the role of enemies within that. We've been all ears and we've been working very closely. "The feedback has not just been an advisement, it's been precision. It's down to single frames make a difference. We've been working very closely and we're really pleased with that." But, Jones said, Ninja Theory will stamp its own authority on the DmC experience. "At the same time we know what these guys do well," he said. "We give them a lot of latitude with atmospherics and storytelling and mood and some of the areas of gameplay outside of combat, because that's what they bring to the table that's unique to them. It's been a very good partnership to this point."
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Vita pardavimai Japonijoje.. PlayStation Vita has been beaten by the PSP in Japan's hardware chart for the second week running. Post-Christmas hardware sales were down across the board, although Vita could still only finish fourth in the weekly rundown, behind the PSP, PS3 and 3DS. Sony's new handheld managed to sell 42,648 units in its third week on sale (December 26th to January 1st) according to Japanese chart company Media Create (via NeoGAF). The 3DS, by comparison, sold 197,952 - beating Vita by a ratio of five to one. It was top of the hardware chart yet again - a place it has held unrivalled since early last September. Life-to-date sales for Vita now stand at 439,986 units, over half of Sony's initial shipment of 700,000. But there was little joy to be found for Sony's handheld in the week's software chart either. Just two Vita titles made the software top 30 - Hot Shots Golf and Uncharted: Golden Abyss, in 28th and 29th places respectively. Five of the top ten games were 3DS titles, with Mario Kart 7 and Monster Hunter Tri G leading the charge at the top of the chart, each selling another 100,000 copies apiece. Nintendo titles dominated the rundown, with 13 of the top 15 games for Nintendo platforms. The full listings lie below. Japanese Weekly Hardware Chart (December 26th - January 1st) 3DS - 197,952 PS3 - 67,199 PSP - 62,746 Vita - 42,648 Wii - 33,208 DSi XL - 3,356 Xbox 360 - 2,453 DSi - 2,418 PS2 - 1,659 DS Lite - 28 Kol kas PSP pardavimais lenkia savo jaunesnį brolį,bent kol kas...
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Mass Effect 3 : M55 Argus Rifle Pre-Order Trailler: http://www.youtube.com/watch?v=B9eOZaFpgf4
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House Of The Dead Overkill Wii Edition
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DICE wants your feedback as it works out how to tweak Battlefield 3's accessories. Core gameplay designer Alan Kertz started a thread on Reddit titled "Discussion of BF3 Weapon Accessories, and their Futures!" in which he said said he was working on changes to the shooter's accessories because "I feel the player is limited in choice due to a few accessories being the clear winners in almost all categories". He admitted those accessories that are over-used will be nerfed, but insisted the focus of his effort was to improve under-performing and under-used attachments. "Additionally it is the intention for an unmodified weapon to offer the best balance of Recoil, Accuracy, and Stealth," he said. Kertz was unable to promise there will be an update to the game to tweak accessories - right now he's just after feedback and a discussion. But he did propose a number of changes himself. Kertz suggested a nerf to the Foregrip ("currently it has no downside") and Suppressor ("not an overpowered, just over used/general purpose, accessory"), and a buff to the Bipod ("doesn't offer enough benefits on Carbines and Assault Rifles to be worth using"), Heavy Barrel ("aimed accuracy increase is useless") and Flash Suppressor (underwhelming generally).
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A next generation Xbox may be able to record TV direct to your console. This DVR - digital video recorder - technology was detailed in a freshly granted (27th December) Microsoft patent. The patent was filed in January 2007, hence the rather antiquated (and terribly scanned) accompanying drawings (you'll need a TIFF viewer for your browser to view them). "An integrated gaming and media experience is disclosed, including recording of content on a gaming console," the patent, via Kotaku, read. "A digital video recorder (DVR) application running alongside a television client component allows users to record media content on the gaming console. "The DVR application also integrates itself with the console menu. Once integrated, users can record media content while playing games. "Alternatively, users can record content when the gaming console is turned off. "The recorded content can include television programming, gaming experience (whether local or online), music, DVDs, and so on. "When in the recording state, users can also switch between various other media modes, whether gaming, television, and so on." Microsoft is expected to announce its new Xbox this year. Two new machines are apparently planned: one a paired-down console that serves as a set-top portal for Kinect; the other a fully-featured next generation machine. The announcement may happen as soon as this month, at the CES electronics show in Las Vegas. This takes place from 10th to 13th January.
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350LT
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VITA Review Version tested: PlayStation Vita These days there are so many handheld devices available that allow you to play games on the move - small and large, cheap and expensive, buttons and touch - that it's a challenge to stand out from the crowd. Where do you put your focus? Judging by a fortnight with PlayStation Vita, even Sony's hardware designers couldn't make their minds up about that, because the initial impression is that they threw everything at the wall and everything stuck. The result is a handheld that can do pretty much anything. The good news for hardcore gamers is that in amongst all of that functionality are a few things that could - if the software follows - make this the best gaming portable ever. PlayStation Vita isn't going to infest the world like iPad did two years ago, but it faces the same scepticism - that Sony is answering a question no one's asked. Apple's tablet quickly rose to that challenge by seeping into the gaps between other devices to become the best at things we forgot we wanted, and gamers may discover that Vita pulls a similar trick. Now you can sit on a train playing a new Uncharted adventure and it looks almost as good as the one at home, and crucially it feels the same. You can argue that we had that before with PlayStation Portable, but the truth is that we didn't. We need that second analogue stick - something that even Nintendo has belatedly acknowledged with its revisions to the 3DS - and it's here at last, and makes as profound a difference to handheld gameplay as anything since the original DS second screen and stylus. There is a lot to be said for simplicity in control, but core gamers need flexibility and precision, and Vita should be the most flexible and precise handheld console ever made. This is a handheld with two analogue sticks, a traditional d-pad and face buttons, two shoulder buttons, PS (home), select and start buttons, independent volume controls and a power/sleep button, a 5-inch capacitive OLED touch-screen, a rear touch panel of the same dimensions, a built-in microphone, a headphone port, front and rear cameras, and dedicated AV, power, memory card and game card slots. You can add a sim card slot to that if you buy the 3G model. It's big, too - bigger than the original PSP - but it's also thin and very light at just 263g (slightly over half a pound) and feels sturdy. The flaps for the AV cable and game and memory cards need a good bit of jimmying with a fingernail to access, and the only other moving parts that seem to hang off the unit are the squat, robust analogue sticks, slightly rubberised so your thumbs don't slip away but otherwise - along with the rest of the frontend furniture - discreet. The only slight drawback is with the face buttons, which are small and micro-switched rather than analogue, so they don't feel as comfortable as a DualShock, but you should quickly adapt. Sony has caught up with its competitors in touch control quickly, too, with a fine capacitive screen that registers inputs as smartly as any other device I've held, allowing you to zip between screens, scroll around comfortably and respond to button and gesture prompts in Uncharted in a split second. Rear touch is similarly responsive, although a little harder to get your head around. The one criticism is that the screen smudges easily compared to modern smartphones. That broad range of control inputs is reflected by a launch line-up that excites the senses more than any in recent memory. Many of the titles that lined up on 17th December in Japan were ports or adaptations of thoroughbred series like Everybody's Golf, Ridge Racer, Katamari, Virtua Tennis and Marvel vs. Capcom, but there was also a fabulous new instalment of Uncharted, and new titles Army Corps of Hell (a game where you use an army of goblins to assault your enemies, Pikmin-style) and Little Deviants (from UK-based Bigbig Studios), with the likes of WipEout 2048, MotorStorm RC and Gravity Rush (an intriguing physics-bending action game from Siren series designer Keiichiro Toyama) to follow in the next two months. European PlayStation boss Jim Ryan has previously described the European Vita launch line-up as "comfortably the strongest line-up we've had for any platform launch... since the year dot", and while such statements are always liable to elevate the internet's blood pressure, this line-up is a great advert for the platform's potential. This is a system where you can find a twin-stick shooter like Super Stardust, or a third-person action-adventure game, or a quirky puzzle game where you push the ground up beneath your avatar like Little Deviants, delivered without compromise. Vita doesn't attempt to compete with smartphones on portability - it's too big to be an 'everyday everywhere' device - but with this much functionality and this much raw graphical power, it is disappointing that it doesn't ape the smartphones' slightly more open approach to development. We never expected anything other than another walled garden console, but this is such an inviting set of specifications that it seems counterintuitive for a company with Sony's passion for creativity to keep it locked off to bedroom programmers and independent developers. I played a lot of Uncharted over Christmas, but I also played a lot of Temple Run on iOS. An iOS system will never allow me to have the Uncharted experience - the controls will be wrong, even if the graphics catch up - but Vita could render Temple Run in its sleep, and denying games like that space on this platform because they don't fit an arbitrary price structure is strange logic. Gamers are prepared to buy games at a huge range of price points, from 69p all the way up to £100-plus Collector's Editions, and forcing us to buy games from vetted studios and only at premium tags will not unlock more of our money - we will just spend it in the smartphone app stores against which Vita supposedly isn't competing. Sony might counter that it is trying to assure quality, but that doesn't wash either - the only protection we need from bad products is technical QA, a well-designed and curated interface, and our common sense. The same sort of old-school thinking that locks out independent development to all but the coddled few is apparent elsewhere in the Vita design. It's in the proprietary USB cable and lack of universal USB charging, it's in the absence of onboard memory, and it's in proprietary, mandatory memory cards that are sold separately. Sony has said that it intends to go after core gamers first with Vita before tackling the mass market, and perhaps we are tolerant enough to put up with these little niggles and tolls (we usually complain and then hand over our money anyway), but these things will do Vita few favours when it tries to capture attention further afield. Leaving those concerns aside, PlayStation Vita's great selling point should be that it offers high-definition gaming experiences on the go with the same improving social features - like friend and messaging alerts, Trophies and "near", which looks like a fun way of benefitting from the installed base growing around you day to day, rather like 3DS' StreetPass - and the same diverse array of content. More than ever, this is a device that fits Sony's marketing slug: "It only does everything." For now then, PlayStation Vita is potentially the most powerful and flexible gaming handheld ever, but it is already a fantastic one. It has been built on old logic, and it may not be a successful commercial venture - the knives are already out for it in some quarters - but it has already yielded some brilliant titles and Sony has a history of strongly supporting its own formats with a mixture of traditional and innovative software, while Vita's functional similarity to home consoles makes it very third-party friendly, so it feels like a safe bet providing nothing catastrophic happens to Sony itself. If you find iOS and Android hardware restrictive and yearn for home console experiences on the go, then by rights this is where they should appear if they are still to be found anywhere in the years to come. Between PlayStation Vita and a rejuvenated Nintendo 3DS, hardcore gamers are now spoiled for choice when they leave the house. Long may that continue. PlayStation Vita is due for release in Europe on 22nd February 2012 at £229 / €249 for the Wi-Fi model and £279 / €299 for the Wi-Fi/3G version. Look out for Digital Foundry's in-depth PlayStation Vita hardware analysis coming soon.
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n a step forward for video games, Soulcalibur 5 lets you increase the size of female fighters' breasts. These breasts will then be exposed via skimpy outfits. Wrote US age ratings board ESRB: "Some female fighters wear outfits that reveal large amounts of jiggling cleavage and portions of their buttocks. "On the character creation menu, players can augment fighters' breast sizes and manipulate the camera to zoom in on their bodies." Soulcalibur 5 contains gore and violence, as well as swear words "damn", "bitch" and "bastard" - which almost makes a sentence. "This is a fighting game in which players engage in one-on-one combat against a large cast of human and superatural characters," the ESRB declared. "Players use guns, swords, spears and other melee weapons to strike opponents and drain their health meters. "The frenetic battles are highlighted by slashing sounds, impact effects and frequent cries of pain. Cut-scenes depict additional acts of violence, such as characters getting impaled with swords." The ESRB has deemed a Teen rating appropriate for Soulcalibur 5.
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Ne į temą As talk grows of developers already working on PlayStation 4 titles, Naughty Dog has revealed its fears over the "difficult" transition to next-gen hardware. Speaking to Eurogamer, studio co-president Evan Wells called the move a "double-edged sword", explaining that: "The geek inside you is always excited about a shiny new toy, but then the practicality of it starts to set in: this is going to be a lot of hard work. "When you're going to new technology, every day is a slog, progress is slow and it really takes a different kind of attitude and mentality to get through that kind of push and it's not right for everybody." Wells explained that the switch from PS2 to PS3 was "the period that Naughty Dog had its darkest days and we lost people on a weekly basis - people just couldn't get through it". He continued: "It's tough and we're definitely walking into it with open eyes." Fellow co-president Christophe Balestra described the prospect of moving to new hardware as "terrifying", adding: "We made some mistakes with our move from PS2 to PS3 and we won't make those again. I guess we've done it a couple of times!" The studio last week lifted the lid on upcoming PS3 exclusive, The Last Of Us, which is being worked on by a previously secret second team. As for the Uncharted team, Balestra said: "Right now they're not working that much. Some of them are working mainly on DLC for multiplayer, and a lot of them are on vacation. "I think the team's going to regroup and we're going to figure out what's going to be the next move is for that team." Wells added: "Next-gen, current-gen - that's totally in the air". A tenner says Uncharted 4 for PlayStation 4.
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Puikiai prasisuke sventiniai pardavimai The best-selling UK video game during the last week of 2011 was FIFA 12. EA's reliable sports series beat Modern Warfare 3, second, and Battlefield 3, third, to the top spot. Just Dance 3 and Assassin's Creed: Revelations were fourth and fifth, respectively. FIFA 12 has now claimed four number-one finishes - the same as FIFA 10 and FIFA 11 before it. Saints Row: The Third and Need for Speed: The Runs (cough) were sixth and seventh. Christmas number-one, Skyrim, was eighth. Mario Kart 7 and Forza Motorsport 4 rounded out the top 10.