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Nieko nepadarysi,teoriskai pas tave yra 20gb,bet keli GB yra iskart rezervuoti ir nieko negali padaryti..siulyciau pagalvoti apie naujo,didesnio hdd isigijima...
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Išleidimo informacija Update: Digital Spy has updated its article to reflect the fact that while Microsoft's Xbox Live House Party promotion does indeed begin on 15th February, with one title launched per week, the order of those titles it originally suggested has yet to be confirmed. Original story: Alan Wake's American Nightmare will launch on Xbox Live Arcade on 15th February, Digital Spy reports. The action-orientated side-story kicks off Microsoft's upcoming 2012 Xbox Live House Party promotion. Three more high-profile downloadable games will follow on consecutive Wednesdays.
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Kinectimals Gold Now With Bears XBOX360 torrent.lt
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http://www.youtube.com/watch?v=Jr2hrWZuJRs
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Mech battler Armored Core 5 launches in Europe on 23rd March for PlayStation 3 and Xbox 360, publisher Namco Bandai has announced. Developed by Dark Souls studio From Software, it sees you pitting your fully customisable mech against opponents in massive team-based skirmishes. There's full online multiplayer alongside a "robust" offline mode. This time around, From Software has put added emphasis on strategy and utilising geography. A new Operator Mode gives one player a leadership role, letting them supply teammates with enemy positions and other tactical information. "Gamers have been eagerly anticipating the release of Armored Core 5, which will bring strategic mech combat to new heights," commented From Software boss Eiichi Nakajima. "With cooperative missions, a persistent online world battling for territories and epic team battles, Armored Core 5 is the complete action shooter package."
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Tecmo Koei has announced details of Ninja Gaiden 3's collector's edition. Currently only confirmed for the US, it includes an expanded Dead or Alive 5 demo that lets you play as either Ryu Hayabusa, Hitomi, Ayane or Hayate; an art book; soundtrack CD; and exclusive "Duel of the Masked" figurine set. The publisher wants $99 in return. See below for an image of all the swag.
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Matai kai kurios firmos ryztasi konkurencijos vardan dirbti su 10% antkainiu,ne taip kaip dauguma su 40%-50%,jie tikisi uzdirbti per didesni parduodamu prekiu kieki,puikus to pavizdys Skytech.lt ar Pigu.lt
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Velnias zino,google jokios blogos informacijos nemeta,nusiskundimu neradau,o ir lizingo sutarti su UB turi,tai viskas lyg ir normaliai atrodo
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Ukrainian developer GSC Game World has confirmed that open world shooter Stalker 2 is still in development, quashing reports of its cancellation late last year. "The Stalker team is extremely happy!", a post on the official Stalker Facebook page reads. "Why? Because we are continuing work on Stalker 2 after the holidays." Ukrainian news agency UkraNews reported last month that GSC founder and CEO Sergei Grigorovich had decided to close the company, leaving Stalker 2 canned. GSC later appeared to confirm the news via its Twitter feed, although promised Stalker 2 development would continue if possible. "We will do our best to continue," GSC wrote. "However, at this moment, nothing is certain." Grigorovich was apparently unhappy at the progress made with Stalker 2, while Ukrainian law enforcement was interested in taking control of the company.
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Nintendo could reveal Wii U details before the expected show-all at E3 2012 in June, Nintendo of America boss Reggie Fils-Aime has hinted. "We will be sharing information throughout the year," Fils-Aime told Spike TV at CES 2012 this week. "So I won't say you'll have to wait until E3, but certainly we're not breaking new news here." Nintendo has openly targeted E3 2012 - 5th-7th June - as a destination for new Wii U details. The new console is physically present at CES this week, but only in its old "not final" form. The demo's being shown are those we saw last year at E3, too. Fils-Aime explained that Nintendo still wasn't ready to fill in the key blanks - namely a launch date, pricing and launch titles.
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Ne į temą Niekas nepriestarautu,bet Kaledos jau praejo ir stebuklu metas baigesi , tad pay the money and be happy
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Capcom has something special planned to mark the 25th anniversary of the Street Fighter franchise. An official birthday logo was unveiled on its blog earlier today, which you can check out below, though concrete details on exactly what sort of merriment fans can expect was cruelly withheld until a later date. "Can you believe Ryu has been throwing fireballs and scarring chests for a quarter century?" read the post. "For 25 years Street Fighter's iconic hero has wandered the globe in search of the perfect battle, and to commemorate his quest - not to mention the millions of fans who've followed him every step of the way - we're preparing some big plans for 2012. "The full details of this international celebration are still to come, but I can at least share the official logo that'll emblazon all related products through the year." For those keeping score, 30th August is apparently the series' official birthday. One thing we know for sure - crossover dust-up Street Fighter X Tekken will be the next significant outing for the franchise, launching on 9th March.
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Xbox Live Gold subscribers get a demo for comic book shooter sequel The Darkness 2 on 17th January, publisher Take-Two has announced. The taster then goes live for standard XBL patrons and Steam customers on 24th January, with European PlayStation Network members getting it last on the 25th. The full game, developed by Digital Extremes, then follows on 10th February. "The Darkness 2 may not be redefining your idea of co-op play, then, but it appears to deliver the goods when it comes to grim demonic combat and lightly tactical teamwork.
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3DS scare-fest Resident Evil: Revelations will support StreetPass functionality, Capcom has announced. Players will be able to exchange items for use in the game's campaign, as well as unlock new monsters and levels for the co-operative Raid mode (thanks, Nintendo Life). Revelations players can collect helpful in-game items when passing other 3DS owners of the game. These bits and pieces can then be dropped into the game's story mode by selecting a parachute icon. Then in Raid mode, which remixes areas for co-operative missions, StreetPassing will unlock further locations and tougher enemies. Resident Evil: Revelations launches in the UK on 27th January. It's the first game to support the 3DS Circle Pad Pro expansion, which arrives on the same day.
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A fresh batch of Gran Turismo 5 DLC rolls out of Sony's garage on 18th January, the platform holder has announced. Car Pack 3 features six new cars to get to grips with - the Lamborghini Aventador, Jaguar XJR9, Aston Martin V12 Vantage 2011, VW 1200 1966, Mini Countryman S 2011 and Nissan Leaf. It will set you back €5.99 or your regional equivalent. A separate Speed Test Pack offers a new oval test track and a performance measurement mode which lets you compare stats and data for all your vehicles. That's priced at €4.99. On top of the new DLC, title update 2.03 will also go live on the 18th, which makes various undisclosed enhancements and adds new theme colours and wallpapers. All this new content comes quick on the heals of last month's Car Pack 2 and update 2.02.
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The first entry in Guerrilla Games's Killzone FPS franchise is on its way to PlayStation Network, publisher Sony has announced. According to GameInformer, it will be available in the US on 24th January priced at $9.99. A European release is yet to be confirmed. Those hoping for a flashy HD make-over, prepare for disappointment - it's the dusty old PlayStation 2 original ported over wholesale. "That Killzone doesn't live up to expectations shouldn't come as a major surprise to anyone," wrote a dismissive Kristan Reed in his 5/10 Killzone review back in November 2004. "That Sony has chosen to release such a damp squib at this outrageously competitive time of year most definitely is."
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A DLC expansion for From Software's brutal-but-brilliant action RPG Dark Souls is on its way, according to EGM. Citing sources close to the project, its report insisted that the new content is in the final stages of development and will launch some time before the end of March. No details on exactly what form the add-on will take were offered. However, EGM also mentioned that From filed a trademark in Japan for something called Forest of Darkness late last year. Could that be the pack's title? We've asked publisher Namco to shed a little more light and will update should we hear back.
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Ne į temą Na cia buvo sarkastiska mintis ,bet siaip zinau kad naujoji serija kol kas vis dar neiveikta,bet tai vis tiek tik laiko klausimas
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Tokiuose žaidimuose ne grafikos ieškoti reikia
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Playing the upcoming demos of Mass Effect 3 and Kingdoms of Amalur: Reckoning will unlock player skins and weaponry themed upon each other's games, publisher EA has revealed. Sword and shield RPG Kingdoms of Amalur features the Shepard-themed N7 Armour and glowing Omniblade Daggers. The first item is unlocked once you boot up Mass Effect 3's demo, with the latter coming after beating the trial. Meanwhile, futuristic space RPG Mass Effect 3 will boast the Reckoner Knight Armour, a medieval-themed suit of armour complete with spiky gauntlets. Then there's the Chakram Launcher, earned after beating Amalur's demo and watching a trailer for the game. Both items are designed by Spawn creator Todd McFarlane. It's not the first time EA has linked two titles its published in this way. Last spring saw BioWare's Dragon Age 2 featuring armour from Visceral's Dead Space 2, unlocked with a code included in the latter's packaging.
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Eerie survival horror game Amy headlines this week's European PlayStation Store update. It's a game about a troubled child who can make things happen with the power of her mind. Oh my god! Amy's also out on Xbox Live Arcade today. "Neither quirky enough to be forgiven its unfinished feel nor polished enough to satisfy the base gaming itch, Amy is a crushing disappointment with little to recommend it. Review Version tested: PlayStation 3 Just like hurricanes, horror games seem to go well with girl's names. First Catherine, and now Amy. Just names, nothing else, but simply by knowing there's a sinister context, these otherwise ordinary words take on a malevolent air. Yet it only works with girls names. Could you imagine getting chills down your spine from a horror game called Mike or Roger? Sadly, that's about it as far as interesting things to say about Amy goes, as this shambolic collection of outmoded ideas and clumsy execution would have been sub-par if released in 1998. Put it up alongside even the shaggiest second-stringer in 2012 and it's hard to find anything positive at all. The plot gets things off to a bad start, compiled as it is from a jumble of survival horror clichés. We open with Lana, our heroine, as she escorts the Amy of the title on a train. Through leaden exposition we learn that Amy is both traumatised and mute, and she's been sprung from a dubious research facility. It's not hard to see where this one's going. Not helping is the fact that the quality of the cutscenes is dire. Stiff puppet-like movements, rigid figures and inane dialogue delivered in halting, flat speech all conspire to make the game more laughable than enthralling before you've even taken control. Already the on-screen captions are veering away from the spoken dialogue, a problem that only gets worse as the game goes on. It gets so bad that characters are referred to by completely different names in the subtitles than they are in the game. But back to business. There's an explosion in the distance, just as Amy draws a picture of flames and people being eaten by monsters, and everything goes black. Lana wakes up on the wrecked train with no Amy in sight, and you're first order of business is finding her, as together Lana can keep Amy from panicking and Amy's magical psychic powers prevent Lana from becoming infected by whatever contagion is making everyone go all gloopy. It's a tutorial quest that should cement our emotional investment in the characters - something essential to successful horror - but we've been given no reason to care. The relationship between Lana and Amy has been left vague and the acting is so bad that Lana simply doesn't seem that bothered. You have more pressing concerns than narrative engagement, however. Simply moving around is a problem, thanks to a twitchy lurching camera that constantly threatens the player with seasickness, and a sticky frame rate that means simply walking in a straight line is a procession of judders and snags. Your view of the action is rarely satisfactory, and Lana becomes jammed on scenery items just out of view all the time. Naturally, this handicaps the combat too. It's a horror game so of course people turn into shambling zombie things, and you're able to take weightless swings at them. You have two melee combat options - lunge forward to attack, or feint backwards to dodge - but even this limited repertoire is undercut by the game's woozy camera. Take a hit and Lana spins around, and the camera follows. While you're reorienting yourself, you'll take another hit. Since Lana can only take three or four hits, it means the survival in this survival horror is often out of your hands. Death also introduces perhaps the game's most baffling and irritating design choices. First off, every time you die your inventory is wiped. Health syringes, vital for patching Lana up and fighting the infection, are taken away, leaving you even more vulnerable. In a better game, this could be a great - if brutal - way of increasing the tension. Here, where failure rarely feels like your own fault, it simply infuriates. Making matters worse, checkpoints are sparse, so each demise can mean replaying up to an hour of gameplay as you go through the same puzzles, battles and dreary exploration just to get back to where you were. If that's not enough, the checkpoints are only active while playing and the game only saves your progress at the end of each chapter - and there's no manual save. Switch the game off mid-level, assuming that a checkpoint means your progress is safe, and you'll be forced to restart from the beginning of the last chapter when you return. It's indicative of a game full of ideas and mechanisms that rarely work as planned. For example once reunited with Amy you can lead her around by the hand, Ico-style, and send her through small gaps into locked rooms to push buttons or retrieve objects. The gaps are clearly large enough for Lana to crawl through as well, but that's typical of design that throws immersion out of the window at every turn. Too many puzzles are predicated on separating Lana and Amy using ridiculous contrivances, such as Amy being unable to climb ladders, or elevators that can only be activated by buttons on the other side of the room. If not that, then you'll be sighing in dismay at how many locked doors will only open after you've retrieved - wait for it - colour coded key cards. There's simply no sense that this is a logical story, set in a real place and populated by actual characters. If common sense must be thrown out of the window to cram another obvious video game obstacle in your path, then so be it. The problems quickly pile up, from minor irritations such as the way Amy lets go of Lana's hand at the slightest brush with scenery, to major inconveniences, such as the arrival of military goons who kill you on sight. Coupled with the idiotic checkpoint system and the game's half-baked idea of stealth, they make progress a hit or miss affair. Crucially, the game simply isn't scary. Huge portions of gameplay are spent blundering around empty corridors, fighting the swaying camera and looking for the way ahead. The monsters are drab and obvious, while encounters are rare to begin with. Whatever thin atmosphere the game tries to muster by making gas pipes hiss and electricity spark as you walk past dissipates long before anything resembling pace or excitement can rear its head. Games can survive bad dialogue and wonky mechanisms provided the experience has charm and originality. Deadly Premonition, the obvious example, suffers from many of the same technical issues as Amy, but is far and away a more entertaining ride thanks to its unique oddball style. Equally, plenty of games can be perfectly entertaining despite a lack of originality, provided they're served up with polish, pace and style. Amy fails on all counts. It's plagued by jerky movement, poor scripting, weak puzzles and shoddy checkpointing, but it's also a characterless mess of themes and ideas swiped from a dozen better horror titles. Neither quirky enough to be forgiven its unfinished feel nor polished enough to satisfy the base gaming itch, Amy is a crushing disappointment with little to recommend it. With classic titles from both the Silent Hill and Resident Evil series getting HD re-releases there's absolutely no reason to suffer this shambolic imitation in search of your survival horror fix.
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Manau po tokių pardavimų PS2 dar turi porą metelių gamybos užsitarnavęs
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Sąlyginai red-cat as yra arčiau tiesos truputį padėsiu jums,žaidimas 2008 metų,pagrindinė herojė kaip suprantate tikrai yra moteris