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YouTube videos have emerged showing hit PlayStation 3 titles running via Remote Play on the new PSVita handheld. Camera footage of titles such as Red Dead Redemption, Mortal Kombat, Battlefield 3 and Batman: Arkham Asylum has been recorded and uploaded, and there's absolutely no reason whatsoever to assume that the videos are anything but genuine. The games are running on PlayStation 3s that are using hacked versions of the 3.55 firmware - the last update released by Sony that was vulnerable to the Fail0verflow security exploit. Remote Play support is actually an OS-level function that can turned on simply by adjusting a single variable, and as the processing overhead uses a relatively small amount of processing time from just one SPU, a majority of PlayStation 3 titles will work just fine. While official PlayStation Vita support for Remote Play was only introduced in the PS3's 4.0 firmware, the new handheld is registered as a "mobile phone" on 3.55 and appears to function just fine. However, we would assume that the bespoke support that Sony added would offer up some advantages in terms of picture quality and response time. If there's one thing that's obvious from the footage, it's that latency is a real problem with this hack - this is something that we would hope would be resolved with proper support from Sony. In November last year, Eurogamer reported that Sony had plans to enable Vita Remote Play on all PS3 games at PSP's 480x272 resolution, while also revealing that titles with specific support would run at 480p resolution. At the Tokyo Game Show last year, games such as LittleBigPlanet 2 and Killzone 3 were shown running via Remote Play at this higher resolution. Digital Foundry will be taking a closer, more in-depth look at PlayStation Vita's official Remote Play support in a future article - in the meantime, here's how Battlefield 3 looks using the existing hack.
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David Jaffe has confirmed plans to launch a Twisted Metal demo. In a video blog, the outspoken Eat Sleep Play chief announced a day one patch for the PlayStation 3 exclusive. Jaffe, who in the past has pulled no punches in expressing his disdain for patches, said the Twisted Metal day one patch is "very, very, very small". "I've gone on record: I hate patches. But that said - they're important in some cases." It addresses "a couple of bugs", he said, but is primarily charged with implementing last-minute balance tweaks. "Once you go gold, you have a couple of weeks to really play the game, and me and the QA guys, we're just like, 'You know, this seems a little unbalanced. It would be really cool if this weapon did a little less damage.' It takes a lot of time to suss those things out," he said. Ramming damage, for example, will be reduced. Plans for a bigger patch that may alter the game's maps are, as of now, on hold. "You start downloading a huge, memory-intensive level and it starts to feel like, 'I just bought this, I just wanna play,'" Jaffe explained. "If the game is successful enough we'd love to do future tweaks and adjustments to the game, and some of those hopefully will be level-based. Those might be a little longer." Eat Sleep Play will only return to Twisted Metal if it is successful enough and fans call for changes - or if huge bugs are discovered.
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The Guild Wars 2 open beta launches in March, ArenaNet has announced. "We recently finished our first closed beta test, and we're now ready to hold progressively larger events," ArenaNet founder and president Mike O'Brien wrote on the Guild Wars 2 blog (via VG247). "In February we'll invite select press to participate in beta testing, and in March and April we'll aggressively ramp up the size of our beta test events so that many of you will have a chance to participate." O'Brien confirmed a 2012 launch for exciting fantasy MMO Guild Wars 2, saying it releases "later this year". ArenaNet will reveal how you'll be able to get in on the beta in the near future. "It's been an incredible adventure over the past five years, working with our community and our team of dedicated artists, designers, and programmers to realize this vision," O'Brien continued. "This year, the seeds of that work come to fruition. We can't wait to play the game with you."
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http://www.youtube.com/watch?v=_nps1hzam4w
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PlayStation 3 exclusive Syphon Filter 4 launches winter 2012, UK magazine Play claims. The game, alongside God of War 4, will be announced in February, Play (via Sillegamer.com) said in its latest issue. "As far as our spies tell us, Syphon Filter 4 will be announced and released during 2012 - they're not often wrong either," wrote the magazine. "Developed by SCE London Studio (once thought to be Sony Bend), it will see a return to the world of shooting, espionage and Gabe Logan's superb name." London Studio, established in 2001, is SCE's largest internal development studio in Europe. It is the brains behind EyeToy, SingStar, EyePet and PlayStation Home. This isn't the first we've heard of Syphon Filter 4. In May 2011 an accidentally published PlayStation Blog post claimed it would "revolutionise" stealth with a new engine developed by Sony London. Is it a reboot? Syphon Filter is a third-person action game in the ilk of Metal Gear Solid and Splinter Cell: you're a stealthy soldier who achieves the impossible. In Syphon Filter's case, you fill the boots of Gabe Logan. We've heard plenty about God of War 4 too, including mention it features online multiplayer.
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Ne į temą Steve Parker, senior game producer of Diablo 3, announced on Twitter last Friday that he is no longer working for Blizzard. "Hey Twitter, I'm no longer working at Blizzard or on D3," he wrote. "I've had a great 5 years there and those guys are going to kill it with Diablo." No further details were given on the reasons for his departure. The announcement was made on the same day that game director Jay Wilson outlined key revisions being made to Diablo 3, while reassuring fans that the continued development time would make the game worth the extra wait. "We want Diablo 3 to be the best game it can be when it launches," he wrote. "To get there, we're going to be iterating on designs we've had in place for a long time, making changes to systems you've spent a lot of time theorycrafting, and removing features you may have come to associate with the core of the experience. "Our hope is that by embracing our iterative design process in which we question ourselves and our decisions, Diablo 3 won't just live up to our expectations, but will continue to do so a decade after it's released." Diablo 3 was originally announced way back in 2008. It's still - hopefully - due for release in 2012.
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Su tortadieniu
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http://www.youtube.com/watch?v=CLN1acj8x4g
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The Crown Of Midas PAL Wii torrent.lt Spaghetti Western Shooter PAL Wii torrent.lt Final Fantasy XIII-2 PAL XBOX360-COMPLEX torrent.lt Final Fantasy XIII-2 PS3-DUPLEX torrent.lt Soul Calibur V XBOX360-COMPLEX NeverDead XBOX360-SWAG in torrent.lt Soul Calibur V PS3-CLANDESTiNE torrent.lt
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Manau,kad uzskaitomi Mano lesomis,isperkamuoju pastu Joking of course,bus registruotas siuntinys
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Американец достаёт из холодильника последнюю бутылку водки и спрашивает у русского: - Will you? - Я тебе, блядь, ВЫЛЬЮ!
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Iš komentarų: WARNING! DO NOT INSTALL THIS FIRMWARE! Okay, firstly, if you want to continue using Mutliman, running any homebrew applications or PSN games, and want to install packages, then DO NOT install this firmware. I tested it out on my brother's 60GB FAT PS3 (he really wants to play Arkham City). It install's just fine. I installed it from a USB key, under kmeaw CFW 3.55. After it finishes installing, the System Sofware is indeed Version 4.00. Sadly, however, the Install Packages option is no longer there anymore. The */app_home/PS3_GAME/ is. Everything else in the XMB is still there. But Multiman doesn't work, neither any homebrew emulators, nor PSN games. PS1 and Minis games do still work. Oh well, guess my brother will be happy, until he finishes Arkham City... hopefully, by then, there'll be a proper CFW out.
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Tai nesijaudink,tikrai isleis,metu-dvieju begyje dauguma populiariu zaidimu franciziu jau suksis Vitoje...
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Nu neturiu zodziu,treileris tai pribloske,man tai viskas ten dabar atrodo ispudingai,aisku cia tik treileris,bet jau viskas,uzsikabinau
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Blin biski susimaisiau,o be to asus jau jie ir nebeturi,isparduoti...
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Mindės variantas šiaip tikrai geresnis,nors ir pora šimtų brangesnis,bet dar priedo gauni bevielę pelę ir antivirusinę legalią...
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Manyčiau,kad visai neprastas tiek techniniais parametrais,tiek išvaizda
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Tiesiog įspūdingi skaičiai... Microsoft sold 8.2 million Xbox 360 consoles during the last three months of 2011. Microsoft's Entertainment & Devices Division, which includes its gaming business, posted revenue of $4.24bn (£2.73bn) for its financial second quarter, a 15 per cent increase on $3.69bn (£2.38bn) in the same period the year before. Woo! Jump in! Overall the company posted net profits of $6.624bn (£4.276bn), which hardly buys you anything these days, compared to $6.634bn (£4.282bn) in its second quarter results in 2010. Microsoft revealed at CES earlier this month that it has now sold 66 million Xbox 360s worldwide, with 40 million people connecting to Xbox Live since the service launched.
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Mortal Kombat creator Ed Boon has revealed a few of the exclusive features you can expect to find in the forthcoming PlayStation Vita version of last year's revamped brawler. Speaking in an interview with the PlayStation Blog, he confirmed that all the content from the original PS3 and Xbox 360 versions has made it over, including DLC characters. There'll be some new content on top of that too, namely an additional Challenge Tower offering 150 new challenges designed to make use of the Vita's various control features, such as the touch screen and accelerometer. While Boon's NetherRealm Studios has decided against implementing the rear touch panel, you'll be able to use the front touch screen to pull off fatality moves, via a series of swipes. "It makes some of the more difficult fatalities easier and it's fun to slash at your screen to fire off a fatality. I was surprised by how engaging it is," commented Boon. The game will support one-on-one online multiplayer matches, though full eight player modes haven't made it in. Boon also confirmed that the studio hasn't managed to fit in any cross-over play with the PlayStation 3 version. Finally, just to be clear, Boon cleared up any confusion over the game's name. "Yes, it's Mortal Kombat. 'Vitality' was something that somebody mocked up at some point, and it kind of stuck [laughs]. But yes, it's just called Mortal Kombat." Bus įdomu
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Soulcalibur 5 preview It all began 15 years ago, with a lofty voice that proclaimed: "Transcending history and the world, a tale of soul and swords eternally retold!" But after the progressively stifled Soulcalibur 4 - a game whose unique selling point was the clashing of katanas and lightsabers in a Star Destroyer docking bay, with its cameos from Darth Vader and Yoda - it seemed like the curtain had finally fallen on the Stage of History. However, nobody told Project Soul director Daishi Odashima, as by taking the series 17 years into the future and retiring certain members of the cast, he finally gives us a Soulcalibur that shows tangible progression since its days on the Dreamcast. A quick trip to the select screen reveals that Taki, Xianghua and Kilik have been replaced by Natsu, Leixia and Xiba - respectively an apprentice, daughter and successor. This passing of torches is also inherent in their fighting styles, as with bō-staff in hand, Xiba (whose named is pronounced the same as a popular brand of cat food) fights in a way that closely resembles his less goofy predecessor. Although his move set has been subtly tweaked, you can still achieve a ring-out by jamming your pole between your opponent's legs and tossing them over your shoulder. While Sophitia has passed on her shield duties to her twin children, Patroklos and Pyrrha, the rest of the roster is made up of Calibur classics like the nunchaku-twirling Maki, the axe-swinging Astaroth and the double-cheque-cashing Yoshimitsu. Some of them also look more advanced in years, with Mitsurugi keeping it classy with his Just For Men mane and Lizardman - who now goes by his human name of Aeon Calcos - rocking an angelic set of wings that give his techniques an aerial edge. As intriguing as this revamped roll-call is, however, the main draw of our hands-on test was a pair of entirely new characters that can mix swordplay with conjuration. The more technical of the two is Viola, a grey-haired fortune teller who looks suspiciously like Amy - but instead of a rapier, she wields a crystal ball and a set of Freddy Krueger shears. She can use these finger blades up close for a basic offence, but by setting her crystal ball mid-air and then recalling it to bash the opponent mid-combo, she has the potential to string together more hits than any other character. The unusually titled Z.W.E.I., meanwhile, wears a ripped jacket and leather trousers combination that makes him look like a camp urban wizard who could have been the main villain of an eighties cartoon show. His weapon of choice is a tri-handled sword that offers a balance between speed, power and range, and to give his style a bit of personality, he can summon his wolf spirit E.I.N. to extend his combos and cover his back while recovering from a whiffed strike. He also benefits from an intermediate level of execution - which means Ezio Auditore, cameoing from Assassin's Creed, is a better choice for players who want to skip the entry exam. Compared to previous guest characters like Link, Kratos and the ankle-chopping Yoda, the white-cloaked assassin is much less intrusive; by his very nature, Ezio is trying to blend in. He makes the transition from the 16th to 17th century with both his Italian accent and a stealthy arsenal of swords, daggers and wrist blades which he can use defensively to bait mistakes. He can also pressure the opponent with crossbow bolts that strike high or low, as well as a hidden gun that works similarly to Cervantes' pistol sword. And yet, despite offering the most lovingly detailed roster in the series' long-running history, Soulcalibur 5's true merit is found in its underlying mechanics. Everything has been adjusted to make the combat not only feel faster - with a new Quick Step that makes sidestepping predictable strikes even easier - but also more flexible in terms of combo and counter creativity. So while Soulcalibur 4 was all about pressing block and a direction to perform a Guard Impact, in SoulCalbiur 5, you can Just Guard with a simple tap. The timing of this is fairly strict, and instead of interrupting your opponent - as was the case previously - Just Guard lets you relive those Third Strike moments by parrying the individual hits of a sustained assault. Successful deflections will also bag you valuable metre in the new Critical Gauge. This can then be spent on three different manoeuvres, including a revised Guard Impact that no longer distinguishes between high and low attacks. The other Critical Gauge systems are more offence-orientated and require a fully charged bar to perform. The Critical Edge supers are the more beginner-friendly of the two, ranging from Astaroth using a command grab to drill the opponent into the curb to Nightmare throwing out a special Guard Impact, which, if interrupted, sees him bringing down Soul Edge with enough force to make your opponent less mash-happy. Critical Edges are an excellent way to punish obvious mistakes, but in terms of combo creativity, the new Brave Edges offer something which the previous games have lacked - flexibility. They're essentially EX specials that cover a handful of moves and either extend the number of hits or put the opponent into a stunned state where you can combo them further. It's also possible to combo two Brave Edges together, or if you're feeling particularly flashy, conclude a Brave Edge combo with a Critical Edge finale for well over 50 per cent damage. As alluring as all these technical changes are, it seems that Project Soul hasn't forgotten the importance of single-player content. While the Story, Legendary Souls and Xbox Live modes were all locked out in our preview build, we did get to sample an improved character creation mode that sets a new benchmark for versatility. You can now change the fabric pattern of any garment while applying customisable stickers which can turn even the simplest vest into something truly unique. There's also a large selection of random objects which can be adjusted by size, rotation and angle - and when we discovered that this included an arrow which could be placed anywhere on the body, we were momentarily distracted from crafting our cowgirl with a rock chick edge. Knee-jerk reactions aside, our lasting impression of Soulcalibur 5 is that after years of wheeling out the same tried and tested formula, the series is finally embracing some new mechanics that have genuine validity. And although it could be argued that adding a super gauge is jumping on the bandwagon, for our money, the Just Guard and Brave Edge systems have the potential to make this not only an accessible fighter, but one with hardcore longevity. That's what Soulcalibur has always lacked, and if Project Soul can pull it off with added content and character balance, then this could be the Stage of History's most epic act yet.