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Neužilgo jo laukia ban-hammeris
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Tai jam dabar ne kas...o siaip tai iskart siulau i policija kreiptis, o kas susiije su plm tai viska Impaleris sutvarkys ir jeigu jis sioje temoje per para neapsireiks,tai viska viesink
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A new update for the PC version of Need For Speed: The Run goes live today, bringing with it some new content, publisher EA has announced. As well as the various fixes and enhancements listed at the bottom of the story, the patch also includes the extra cars from last month's Signature Edition Booster Pack DLC. While console owners had to pay 240 Microsoft Points/$1.99 for expansion, it seems PC users are getting the following vehicles for free: Puppet Chevy El Camino SS Fatlace Nissan Skyline 2000GT-R Venom Nissan 370Z Scoundrel Subaru Impreza WRX Sti Victory BMW M3 Sport Evolution Nicolas Mazda RX-7 Mega Nissan GT-R (R35) Falken Porsche 911 GT3 Conroy Ford GT Here's the full changelog for the patch itself, available to download via Origin: General: 30 FPS cap is disabled when v-sync is set to OFF in advanced display settings Miscellaneous fixes for gamepad and peripheral support Tweaked reset behavior for a number of tracks in The Run where resets seemed too close to the main race route Single Player: When players go off track, they will be reset back onto the track instead of at the last checkpoint. Crashes will still result in a reset to the last checkpoint. Fixed issue where Autolog split time HUD would sometimes disappear after a vehicle reset Challenge Series: Updated car images will now be displayed in Challenge Series loading screen Multiplayer: Added Quick Match option from multiplayer menu Players now have the option to mute VOIP of other players in multiplayer sessions Reduced unrealistic behaviors when multiplayer opponents drive off-road or collide with world objects Fixed issue where sometimes icons wouldn't display for playgroup members in the intermission screen Animated recently completed solo and group objectives in the intermission screen Display active objectives in the pre-race loading screen Tabs will now auto-cycle during the intermission screen, manually tabbing between screens will disable the auto cycling Countdown timers in MP will flash orange in the last 5 seconds Will still display session rewards for players that finish the last race in a session after all other players have left the session Hide the empty race results and session standing tabs in the intermission screen when joining a race in progress Autolog: Gallery - Fix to extend scroll bar for entire length of gallery News - Fixed alignment of news list and top of news image Friends - Now displays whether a friend is online, joinable or offline in player badge Friends - Added option to join a friend's multiplayer session from the friends list, if friend is in a joinable session Photo - Now displays the proper error message when a photo upload fails due to being out of space
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The first batch of Final Fantasy 13-2 DLC launches on Xbox Live on 7th February and PlayStation Network the day after, publisher Square Enix has announced. It's a Coliseum Battle titled Lightning & Amodar. These regular add-ons will pit the player against enemies from previous entries in the series, allowing you to recruit them into your party once they've been defeated. A price has not yet been confirmed. Square also announced plans to release additional story episodes for some of the game's key characters, though wouldn't offer additional detail on exactly what to expect. One of the game's endings offers up a 'To be continued...' tease. Is Square planning a downloadable epilogue? Or is Final Fantasy 13-3 on the way? The game, which launches on PlayStation 3 and Xbox 360 this week, won an 8/10 from Eurogamer. "Hurling money at a development team that has been labouring without firm creative leadership for close to a decade now has led to a game that is, in many ways, as disjointed as its world, as rambling as its lead character," read Simon Parkin's Final Fantasy 13-2 review. "In those fragments excellence, confusion, beauty, strangeness, wonder and loss may all be found."
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Digitally-delivered versions of PlayStation Vita games will be cheaper than their boxed counterparts, Sony US has confirmed. A NeoGAF poster spotted Best Buy listings for Vita download codes with prices 10 per cent lower than the games' standard boxed RRPs. For example, Little Deviants was listed at $26.99 rather than $29.99, Uncharted: Golden Abyss at $44.99 rather than $49.99 and Hotshots Golf at $35.99 rather than $39.99. A Sony representative has subsequently confirmed that downloads will be slightly cheaper, as is also the case in Japan, though refused to confirm precise details. "I can confirm that there will be a discount on the downloadable PS Vita titles from PSN. Exact details have not yet been revealed, but be on the lookout for an announcement in the very near future," they told Shack News. We're chasing Sony UK to clarify the situation on this side of the Atlantic and will update when we learn more.
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A list of downloadable content for fighting game Street Fighter x Tekken has leaked onto the internet. Screw Attack has published a list of DLC, which includes gems, colours and new costumes, as well as new characters. The New Challengers Pack, down for $7.99, apparently adds four characters to the game: Cody and Guy from Capcom and Christie and Leo from Namco. The X Unlocker ($4.99) unlocks two secret characters, Akuma and Ogre, as well as all additional character colours and special modes without having to perform the in-game tasks to unlock them. The X Unlocker sounds like a time-saving DLC - it seems likely you'll be able to unlock Akuma and Ogre, two characters Capcom has teased previously, without it. All the DLC listed by Screw Attack amounts to around $55. The list is reproduced below. Boost Gem Pack 1 - $2.99, Includes 9 new gems to equip to your characters. Boost Gem Pack 2 - $2.99, Includes 9 new gems to equip to your characters. Colour Edit Pack 1 - FREE, Includes 4 new colours to use in the Colour Edit mode. Costume Swap S Pack - $9.99, Includes a new costume for each of the Street Fighter characters, based on a Tekken character. Costume Swap T Pack - $9.99, Includes a new costume for each of the Tekken characters, based on a Street Fighter character. Costume Swap X Pack - $15.99, A combination of the S Pack and T Pack - Includes new costumes for each character, based on characters from the opposite series. New Challengers Pack - $7.99, Adds 4 new characters to the game: Cody, Guy, Christie and Leo. X Unlocker - $4.99, Unlocks two secret characters, Akuma and Ogre, as well as all additional character colours and special modes without having to perform the in-game tasks to unlock them. It should be noted that both Cody and Guy were shown in an early Street Fighter x Tekken trailer. Capcom has confirmed 40 characters for the game so far. Expect another announcement for a final set of characters soon.
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Mintis,kad visi darbai atsidurtu galerijoje yra tikrai gera strelokas siandien sake,kad issius darba,tad jeigu rytoj jau ji gausiu,nufotkinsiu ir idesiu cia,tai bus paskutinis ir galutinis taskas pries issiunciant darba
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Na tai kaip nors pasidalinsit Gali jam sms papiešti ir pranešti džiugią žinią
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Ačiū tau už dalyvavimą
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Jūs pažystami?nes buvote pagrindiniai konkurentai,tavo darbas šiaip žiauriai geras
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Taigi mielieji dalyviai,baigėsi konkursas ir gan greitai su Impaleriu išrinkome laimėtoją,taigi GH gitarą "barškinti" teisę gauna strelok16 Garbinga antroji vieta suteikianti 3 mėnesius V.I.P. privalumų atitenka altec128 Trečiąja vieta tenkinsis Gynga ir deivke 112 kurie gauna po 2 mėnesius V.I.P. Tiek žinių chėbryte ir iki sekančio konkurso,o jis tikrai bus P.S. Dar kartą ačiū visiems dalyvavusiems ir didelis dėkui Impleriui už V.I.P.
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Cia jau butu rimta,laaabai rimta O stai cia ir prizas belaukiantis nugaletojo
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Lietuviska ruginuke
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Kitam konkurse kai sudalyvausi
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Kaip ten sako...nerizikuosi-šampano negersi tai va sansu turi visi
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Na pasiziuresim vakare kaip cia viskas bus...man asmeniskai ten yra 2vienodai stiprus darbai ir dar 3 labai nedaug atsiliekantis darbas...be to ne as vienas ten spresiu,tad will see..
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Forthcoming snowboarding revival SSX ships with an online pass, publisher EA has confirmed. As detailed by GameInformer, all players will be able to access the game's Explore and Global Events multiplayer modes, however, any in-game credits earned will be withheld until an online pass code is activated. That code is included in new copies of the game, but those picking the game up second hand will have to fork over $10 for a digital voucher. "In SSX, players without an Online Pass are able to compete and play in both of SSX's online game modes, Explore and Global Events with no restrictions," explained an EA spokesperson. "In Global Events, the top finishers from each event are awarded with in-game credits. These in-game credits earned during play will not be awarded to the player if they do not have an Online Pass; these credits will be stored so that at any time, if a player redeems an Online Pass code, all the credits that they had previously earned in Global Events will be immediately awarded to them." The credits let you unlock new items for your character and participate in special event drops across the two game modes.
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Nintendo is happy to avoid getting bogged down in an expensive tech race against its rivals with the Wii U, so says CEO Satoru Iwata. Speaking during an investor Q&A last week, Iwata suggested that, although its new console will offer some titles featuring high-end visuals, the company plans to compete in other areas instead. "As we will showcase the Wii U at E3 in June this year, the detailed announcements must wait until then, but we are aiming to make a system which shall not be forced into competing with the others where the contenders can fight only with massive developer resources and long development times as their weapons," he said. Iwata added that Nintendo has always adopted a 'size isn't everything' approach to software development, and that will continue with the Wii U. "Looking at the software for home console systems, there are certainly the software titles for which very rich graphics must be reproduced on HD displays and which demand a large number of developers to spend a very long time to develop. "It is one of the truths that a certain number of such software titles must be prepared, or the consumers will not be satisfied. But we do not think that any and all the software must be created in that fashion. "When you look at Nintendo's software, extraordinary rich graphics, massive gameplay volume and astonishing rendition effects are not necessarily the appealing point. It is, in fact, important for us that our games are appealing in other ways as well." He offered Nintendo's quirky Rhythm Heaven series as an example, insisting that, "if we had adopted rich photo-realistic graphics, it would have lost much of its appeal." "It is not necessary for us to deploy a huge number of people in order to develop such games," he continued, stating that, more than ever, Nintendo is bringing in third parties when it does need to develop more graphically complex titles. "When we need massive power and have a lack of internal resources, we collaborate with outside resources and pour necessary resources to where they are needed. We are increasing the frequency of working with outside developers where Mr. Miyamoto and our internal developers alone used to develop. "What's important here is not to narrow down what we can do," he added. "Rather, we have to create the dynamic range of appeals that the consumers can appreciate." Iwata pointed to The Legend of Zelda series as one franchise that will certainly benefit from the the Wii U's additional horsepower. "As I mentioned, it is true that, in some software areas, we need to be engaged in the power games," he reaffirmed. "Take The Legend of Zelda franchise, for example, the fans must be looking for the graphic representations that they do not see as cheap at all when the title is released for the Wii U. When it is necessary, we do not hesitate to role out our resources." As confirmed last week, the Wii U will be on shelves before the end of the year. Neither Microsoft or Sony has made any official comment as to when their new systems will hit the market.
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You-hoo, PC gamers, there's a juicy sale going on over at EA's digital distribution shop Origin. In the Origin sale, you can pick up Mass Effect 1 and Dead Space 1 for the rock-bottom price of £3. Dead Space 2 will only set you back £7.50, Mass Effect 2 £10. Dragon Age 2 and Mirror's Edge are £5. The remaining deals worth noting are Bulletstorm for £7.50 and Spore for £6. This Origin deal runs for "a limited time only".
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Gal kam reikia originalaus X360 hdd 120gb nebrangiai?110lt su siuntimu