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Heavy Rain

Heavy Rain

  • Platformos

    • PlayStation 3
    • PC
    • PlayStation 4
  • Kūrėjas

    • Quantic Dream
    • SCE XDev Studio
    • Virtuos Ltd.
  • Leidėjas

    • Sony Interactive Entertainment Europe
    • Sony Interactive Entertainment America
    • Sony Interactive Entertainment
  • Temos

    • Sci-Fi
    • Crime
  • Išleidimo data


  • Apie žaidimą

    An interactive thriller from the studio behind Indigo Prophecy, sporting a dark storyline involving the investigation of a mysterious serial killer.

Heavy Rain

Apie žaidimą

An interactive thriller from the studio behind Indigo Prophecy, sporting a dark storyline involving the investigation of a mysterious serial killer.

Aprašymas

Overview

No Caption Provided

Heavy Rain is a thriller adventure game developed by Quantic Dream and published by Sony for the PlayStation 3 in Japan (on February 18, 2010), North America (on February 23, 2010), and Europe (on February 24, 2010).

A spiritual successor to the studio's earlier game Indigo Prophecy, Heavy Rain puts players in the role of four separate protagonists as their stories, which can have numerous branching paths and multiple endings, intertwine into one overall narrative (with the possibility of each of them dying, which continue the story). Along with third-person exploration of their character's surroundings, players converse with timed dialogue trees and use specific button/joystick/tilt prompts for actions (including quick time events for higher-intensity sequences).

The game's story, set in modern day, centers around the investigation of a mysterious serial killer who abducts and murders children (leaving an origami crane in the palm of their hand, becoming known as the "Origami Killer"). Players control four central characters as they hunt the whereabouts of the Origami Killer:

  • Ethan Mars, an architect (voiced by Pascal Langdale) who suffers from a mental breakdown after losing one of his sons, Jason, in a tragic accident two years prior. When his other son, Shaun, is kidnapped by the Origami Killer, Ethan must go through a series of painful challenges laid out by the killer to test "how far he is willing to go to save his son".
  • Scott Shelby, a retired police officer (voiced by Sam Douglas) working as a private investigator. He is hired by the families of the Origami Killer's victims to search for and apprehend the killer. He ends up partnering with prostitute Lauren Winter, whose son was also a victim of the Origami Killer.
  • Norman Jayden, a profiler (voiced by Leon Ockenden) for the Federal Bureau of Invesitgation who also conducts forensic investigations with an experimental augmented reality device known as the Added Reality Interface (or ARI). He aids the police investigation in rescuing Shaun Mars from the Origami Killer, and is reluctantly partnered with stubborn police lieutenant Carter Blake. Due to the experimental nature of the ARI, Norman takes the addictive drug Triptocaine to combat its side-effects.
  • Madison Paige, a freelance photojournalist (voiced by Judi Beecher) and chronic insomniac who, after meeting Ethan, becomes invested in the case of the Origami Killer and aids Ethan in numerous occassions.

The game later received support for the PlayStation Move on September 22, 2010, adding optional motion controls. While a series of downloadable side-story chapters (called The Heavy Rain Chronicles) was planned, only one chapter was released ("The Taxidermist", showing Madison attempting to investigate the Origami Killer years prior). The game was later re-released in North America (on February 23, 2011 as Heavy Rain: Director's Cut), Japan (on March 10, 2011), and Europe (on August 3, 2011 as Heavy Rain: Move Edition), featuring all updates and DLC as well as bonus content.

The original game was later ported to the PlayStation 4 by Virtuos and released digitally for the PlayStation 4 in North America (on March 1, 2016), Europe (on March 4, 2016), and Japan (on June 1, 2016). It was later bundled with the Digital Deluxe Edition of Quantic Dream's Detroit: Become Human upon its release for PS4 on May 25, 2018. It was ported to PC and released via the Epic Games Store on June 24, 2019.

Gameplay

Although Heavy Rain may seem like a Dragon's Lair type of game, the developers have expressly stated that control of the character is rarely taken away from the player. The player often has direct control of the character, and can walk around at will within a set area using the R2 Button and Left Analog Stick. There are almost no cinematics to watch. There is an investigation portion to the game - mainly when Jayden uses ARI at crime scenes - where the player can freely search anywhere they think they might find a hidden clue. There is another portion of the game that uses QTEs, mostly during fast paced action sequences, to create immersion. The QTEs, however, are not static images prompting button presses, but rather are worked into the environment. At times, multiple buttons will appear on screen allowing you to choose from a number of events whose outcome is felt immediately. The QTEs use every button on the PS3 controller (except L3, R3, the D-pad and obviously the Start and Select buttons) as well as its SIXAXIS functionality. At certain points in the game, the player is required to press a succession of buttons, holding down the previous button(s) as they press the next - these combinations are often constructed in such a way that the difficulty of what the character is trying to achieve corresponds with the physical difficulty of pressing the correct buttons (meaning that a QTE for crawling through live electricity will be much harder than a QTE for going up a hill).

"Can you stop that thing?"

Dialogue trees are used heavily in the games, represented by words encircling the player. The state of the words will correspond to the character's mental state - if they are in a state of panic the words can be shaking violently, making them difficult to read. The same applies to the 'thought mechanic' where by pressing L2 at any time, a 'dialogue tree' will show what thoughts are going through that character's mind.

There is no game over screen, as the game continues to take into account whatever actions occur regardless of how drastically they affect the characters. If a character you control dies, then he or she will remain dead and the investigation will continue from another character's perspective. If all characters die, the plot line will still continue without the impact that those characters could have made.

Development

Development of Heavy Rain began in February of 2006 and was announced at E3 2006, at which it was a tech demo called "The Casting". The game was originally for PC and there were to be two separate releases of the game - one for computers equipped with the appropriate physics processing unit and one for computers that didn't meet the specification. Some of the physics relied on PhysX. The E3 demo made use of AGEIA technology.

Noteworthy features of "The Casting" were full body motion capture along with full facial motion capture, wrinkles on faces, real time tears, advanced rendering features, and advanced skin shaders. The demo showed technology enabling pupil dilation and dynamic hair with physics. The game engine supports full real time post-processing. The facial motion capture was captured using a Vicon MX40 camera with an enhanced muscle system.

Heavy Rain Chronicles - DLC

Quantic Dream founder David Cage said 2009 in an Interview with VideoGamer.com that ".. we are talking with Sony at the moment about having maybe extra downloadable content, maybe with prequels or sequels about the characters."

Later it was revealed that the DLC would be episodes of the so-called Heavy Rain Chronicles.

Different Plans for DLC, revealed during various Interviews:

- The Taxidermist (at first only available with a preorder code, later through PSN purchase - released on April 1, 2010)

- DLC with a focus on Norman Jayden and how he got addicted to drugs;

- Another episode with you taking the role of the "villain";

On July 2010 Cage revealed in an Interview with Eurogamer.com on subject of the Chronicles that ".. they are on hold to allow the team to work on Move and on new projects, and I doubt they will ever be produced."

Soundtrack

Heavy Rain's soundtrack was composed by Normand Corbeil and recorded at the Abbey Road Studios in London. It was made available on the iTunes Store on 23 February, 2010 and on the PlayStation Network on 4 March, 2010.

  1. Ethan Mars' Main Theme (3:31)
  2. Norman Jayden's Main Theme (4:42)
  3. Before the Storm (2:55)
  4. Madison Paige's Main Theme (3:31)
  5. Scott Shelby's Main Theme (6:01)
  6. Lauren Winter's Main Theme (3:07)
  7. Painful Memories (1:29)
  8. The Chase (1:25)
  9. Redemption (1:39)
  10. The Bulldozer (1:34)
  11. High Tension (1:16)
  12. The Fight (1:31)
  13. The Hold Up (1:28)
  14. Looking for Shaun (1:36)
  15. Countdown (1:33)
  16. Last Breath (2:59)
Daugiau...

Nuotraukos


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Kūrėjas: Quantic Dream / SCE XDev Studio / Virtuos Ltd.
Leidėjas: Sony Interactive Entertainment Europe / Sony Interactive Entertainment America / Sony Interactive Entertainment
Žanras: Adventure
Išleidimo data: 2010 02 18

 

First-ever in-game footage of Heavy Rain's contextual battle system.

Pats žaidimas, kurio pavadinimas Heavy Rain yra tik darbinis, pagal pirmuosius vaizdus bus tamsus trileris su mistikos ir tikriausiai detektyvo elementais. Prieš parodydamas filmą, Quantic Dream atstovas aiškino, kad jų tikslas nekurti tradicinio žaidimo - tai veikiau interaktyvi istorija, kurioje nėra vartotojo sąsajos, ir kitų žaidimams būdingu elementu. Tai tiesiog nauja patirtis, kurią kuria pats žaidėjas, vadovaudamasis savo moraliniais įsitikinimais, emocijomis bei priimdamas sprendimus.
Pirmąjį žingsnį į tokį revoliucinį adventure žanro etapą Quantic Dream žengė su Fahrenheit. Heavy Rain bus tiesiog Fahrenheito idėjų tęsinys.

Žaidimo prodiuseris David Cage atskleidė keletą įspūdingų detalių apie žaidimo kūrimą:

  • Žaidimo scenarijus yra 2000 puslapių ilgumo.
  • Scenarijų sudaro 60 scenų po 15-20 minučių.
  • Virš 100 žmonių iš Quantic Dream dirba ties Heavy Rain.
  • Quantic Dream ofisuose, Paryžiuje, buvo įrengta nuosava Motion Capture studija.
  • Motion Capture, judesiams filmuoti buvo praleista 9 mėnesiai ir sudalyvavo virš 70 aktorių, bei kaskadininkų.
  • Buvo įrašyta 30,000 unikalių animacijų.
  • Prie žaidimo kūrimo išviso praleista 15 mėnesių.
Redagavo Magnitas

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Jo, šitas game bus unreal. (:

Dar kuria Fahrenheit kūrėjai, o jie man tikrai patinka nes pats Fahrenheit buvo geras ..turėjai didelę laisvę, ką kalbėti ir ką daryti ir t.t ..tai čia tūrėtų būti dar daugiau nerealus.. toks kaip filmas (:

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Vel reiks spaudinet ;) , ;) , :) , :) biski jau nusibodo galetu bent buti pasirinkimas tarp tarkim :):) ir butu 2 skirtingi pasirinkimai daugiau ivairoves.

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Fahrenheit buvo SUPER Žaidimas (iš didelios raidės). Gerai kad kurėjai nusprendė nesustoti ir kurti tokio styliaus žaidimus. Laukiu - nesulaukiu. :D

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Suzavejo mane.

Farenheit ziauriai patiko tai jei bus panasus i si tai bus unreal sitas!! ;)

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Esu didelis Quantic Dream fanas (Fahrenheit buvo geras, bet ju pirmas kurinys Omikron: The Nomad Soul isvis kazkas tokio...), todel Heavy Rain yra viena is triju priezasciu, kodel pirkau PS3 (kitos dvi- MGS4 ir FFXIII Versus). Whee, turetu but gerai.

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Director Interview

 

The writer and director of the game shows us why the little details are so important.

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is it game, or is it movie, or is it real life maybe ...

Redagavo scalman

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Maždaug kokį mėnėsį planuojama išleisti jį?

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Nepaskelbta

 

Gaila, nes tikrai jau ilgokai jį laukiam. Aišku čia laikotarpis netoks kaip Duke Nukem Forever, bet visgi :)

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Gaila, nes tikrai jau ilgokai jį laukiam. Aišku čia laikotarpis netoks kaip Duke Nukem Forever, bet visgi :)

Manau per E3 tikrai bus zaidimas pristatytas visu groziu ir data bus paskelbta.

Ne į temą

O del Duke Nukem Forever , tai manau jau pavadinimas pasako , kiek ji kurs -' FOREVER' :)

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