tomkinas123

Alan Wake / American Nightmare

Rekomenduojami pranešimai

Bet jis bus tik XBLA?

 

taip ,bet kaip vienam interviu sakė :

I've seen the game, I've seen the trailer we're showing and even though it's going to be a downloadable game, it's not a small game," he told Major Nelson (via CVG).

 

"I mean, it effectively is, I think, Alan Wake 2 when you really look at it and look what they're doing with that game. It's really ambitious, beautiful technology and I think people are going to be really excited about it."

 

He continued: "So I think one thing that's happening and will happen over the next year is the idea of downloadable games will change and it won't necessarily mean small experience."

Dalintis šiuo pranešimu


Nuoroda į pranešimą
Dalintis kituose puslapiuose

norejau paklausti zmoniu tie kurie perejo ir zaide DLC.

kai isimeti dlc nuo pat zaidimo pradzios ar jis tampa kaip zaidimo chapteris, ar nueini per meniu kad zaisti DLC ir nesvarbu ar zaidimas pereitas ar ne?

Dalintis šiuo pranešimu


Nuoroda į pranešimą
Dalintis kituose puslapiuose

UPDATE: Alan Wake's American Nightmare launches on Xbox Live Arcade in Q1 2012, developer Remedy Entertainment has confirmed.

 

ORIGINAL STORY: The new Alan Wake game is called Alan Wake's American Nightmare.

 

A trailer shown during the Spike Video Game Awards confirmed the title, which was leaked last week via the German ratings board.

 

The enemy is Mr. Scratch, from the end of Alan Wake.

 

Alan Wake is an Xbox Live Arcade game with a "pretty damn impressive storyline that expands the original in some interesting ways," developer Remedy previously insisted.

Dalintis šiuo pranešimu


Nuoroda į pranešimą
Dalintis kituose puslapiuose

In 2012, PC players will finally get a chance to play Remedy's action-horror title.

 

The developer announced a PC version is coming early next year and will include The Signal and The Writer downloadable content. "Remedy is a developer with deep roots in the PC space (Death Rally and Max Payne 1 and 2), so the game will have the high resolution polish that longtime fans will expect."

 

No pricing details were released at this time.

 

 

Dalintis šiuo pranešimu


Nuoroda į pranešimą
Dalintis kituose puslapiuose

Alan Wake alights on Steam in February, answers your FAQs now

Nuotrauka

Remedy Games is gearing up to launch Alan Wake on Steam this February with a hefty FAQ session on its forum. Steam's Alan Wake will not be available on Mac, won't use Games for Windows Live and won't have a demo. It will use Steamworks, support keyboard and Xbox 360 controller input, and will include The Signal and The Writer DLC packs with the game.

 

Alan Wake on Steam can support stereoscopic 3D through NVISION 3D, although it is performance-intensive, Remedy warns. For normal (see: "unfancy") gameplay, the expected system requirements are fairly standard, as you can see -- no flashlight required -- right here.

Dalintis šiuo pranešimu


Nuoroda į pranešimą
Dalintis kituose puslapiuose

A boxed version of Alan Wake on PC will launch on these shores.

 

Publisher Nordic Games has snapped up the distribution rights to the Remedy-developed thriller and will sell a boxed version that includes The Signal and The Writer DLC.

 

It releases in February. An exact release date will be announced soon.

 

Alan Wake on PC was announced last month for launch on digital platform Steam during the first quarter of 2012.

Dalintis šiuo pranešimu


Nuoroda į pranešimą
Dalintis kituose puslapiuose

Launch Details for the PC Version of the Critically Acclaimed Psychological Action Thriller “Alan Wake”

 

HELSINKI; FINLAND (February 2nd 2012)- That’s right folks. We’ve obtained the PC publishing rights, and we’re putting them to good use – Remedy Entertainment Ltd. is proud to announce that Alan Wake will finally be available on PCs through Steam on February 16 and soon afterwards through other popular digital channels. Additionally, a boxed retail version of the game is coming soon.

Steam pricing is confirmed as follows: $29.99 (game + DLCs) and $34.99 (LCE).

 

The Key PC Version Enhancements

· Experience Alan Wake’s Pacific Northwest in higher resolutions and higher fidelity than ever before.

· Refined and fully configurable mouse and keyboard support (or if you prefer to play with the Microsoft gamepad connected to your PC, you can do that too!)

· A wide selection of customizable graphics settings and support for 4:3, 16:9 and 16:10 aspect ratios.

· Multithreaded engine that takes advantage of quad core CPUs.

· Additional options our fans have sought after, such as field of view adjustment as well as “hide HUD”.

· Works with AMD Eyefinity 3D 3-screen mode.

· Works with NVIDIA NVISION2 Stereoscopic 3D.

Dalintis šiuo pranešimu


Nuoroda į pranešimą
Dalintis kituose puslapiuose

Nordic Games has revealed the insides of the Alan Wake PC Collector's Edition.

 

Stand-out features include the addition of in-game audio commentary and background information, and The Alan Wake Files collection.

 

The retail version of Remedy's thriller launches on 2nd March. As previously announced, the digital version launches on Steam on 16th February. It goes live on "other popular digital channels", such as EA's Origin, "soon afterwards".

 

The boxed Standard Edition gets you:

 

Premium packaging:

Disc 1: Main game plus both DLCs - "The Signal" and "The Writer".

Disc 2: OST of the game including 13 Tracks (Audio-CD).

6 Post cards with different pictures/scenes from the game.

Manual.

1 poster (printed on both sides).

7 stickers with different pictures/scenes/characters from the game.

 

And inside the Collector's Edition:

 

Premium packaging.

Disc 1: Main game plus both DLCs "The Signal" and "The Writer"; Additionally, the main game of the LCE contains audio commentary and background information by Remedy, which can be switched on in addition to the game.

Disc 2: OST of the game including 13 Tracks (Audio-CD).

Disc 3: Bonus Disc: History of Remedy, Making of "Alan Wake", Making of a thriller, music videos by the "Old gods of Asgard", several trailers to the game, Storyboard (witch concept art) as a movie clip.

The "Alan Wake Files"; 144 pages with evidence on the mysterious incidents around Alan Wake and Bright Falls, compiled by the fictitious author Clay Steward (same print format as the game manual).

6 Post cards with different pictures/scenes from the game.

Manual.

1 poster (printed on both sides).

7 stickers with different pictures/scenes/characters from the game.

 

On Steam the game costs $30 (for the game plus all the DLC). The Limited Collector's Edition costs $35.

 

Remedy said PC gamers will benefit from "stunning" HD graphics, "refined and enhanced" PC features and support for stereoscopic 3D and multi-screen.

Dalintis šiuo pranešimu


Nuoroda į pranešimą
Dalintis kituose puslapiuose

Zaidimas tapo daug ryskesnis, maziau isblukes. Gerai, kad nepadare prasto port'o ir nenumete pc zaidejams. Gerbiu Remedy, jie tikrai myli savo zaidimus.

Dalintis šiuo pranešimu


Nuoroda į pranešimą
Dalintis kituose puslapiuose

Pokalbis su Remedy apie galbūt būsimą Alan Wake 2 dalį,ilgą pirmosios dalies kūrimą,apie tai kodėl Alan Wake nepasieks Playstation konsolių, ir dar daugybė šiokių tokių įdomių dalykėlių...

Pokalbis
Remedy Entertainment has discussed the heavily-rumoured Alan Wake 2, suggesting, if it happens, it won't take as long as the first game to create and won't launch on a PlayStation console.

Is there a team at Remedy working on Alan Wake 2, or at the very least thinking about it?

"Thinking about it?" head of franchise development Oskari Hakkinen told Eurogamer when we asked him that very question.

"When we made Max Payne, we never knew it was going to be a success. We were just young people in a basement creating a video game that became massive. We were shocked by people tapping us on the back at E3 and saying, 'You've done something amazing. Do you realise what you've done?' Everyone's like, 'No. What have we done?' It's like, 'You've created this amazing game.'

"On Max Payne 1 Sam [Lake, creative director] killed off all the characters. So it was a problem starting Max Payne 2 because we never knew we were going to make a sequel. We never thought about it. Sam never wrote the story like that. He wrote one game. The only reason why Mona Sax survived when the lift door closed is because one of the partners we were working with on the graphic novel, she was like, 'Don't kill Mona!' So we changed it so you didn't explicitly see she died. Fortunately, that's why Mona played such a big role in Max Payne 2.

"For Alan Wake, we planned a little bit more ahead. So with the story Sam had already created the fiction from the get-go to be something larger than just one game. He created it with a whole franchise and a whole universe in mind. Even Night Springs was something he had already thought about - a fiction within a fiction. So it came quite naturally for him to know the fit for [Xbox Live Arcade game Alan Wake's American Nightmare].

"It's a lot more thought out than Max Payne ever was, but at the same time we've got nothing to announce."

While Alan Wake 2 remains unannounced, an Xbox World report from last year suggested the game was being made for the next Xbox, which is rumoured to be set for an E3 2012 announcement.

While Hakkinen refused to confirm or deny this report when we put it to him, he did say that if Remedy makes Alan Wake 2 it won't take as long to create as Alan Wake.

"Development wise, five years is developing an engine, the tech, the tools, all of the things you need to do to do a story, a character, other NPC characters and so forth," he explained.

"Once those things are done it's a lot easier. We're seeing it already with American Nightmare, which was only eight months of development, and we completely changed the setting. It's in Arizona now. It's not in the Pacific Northwest.

"So without recycling much of anything we did it in eight months, because a lot of the things were already locked down. It's a lot easier when you've got a team that knows what they're doing and it's about a franchise they know.

"The answer is, if we were to do a sequel to Alan Wake, it certainly is a much quicker and easier development cycle than the original Alan Wake, because the engine is created for the game. The overall fiction and the universe is already created.

"Concerning next-gen, I really can't speak to it because it's just a fuzzy thought in everybody's head right now. We don't know [what's coming]. They're keeping it very tight. Maybe it's just not the right time to talk about it."

Alan Wake launched as an Xbox 360 exclusive in 2010. It launches on PC this week nearly two years later. Alan Wake's American Nightmare is an Xbox Live Arcade exclusive game.

So far, Alan Wake has yet to grace a PlayStation platform, and it sounds like it will continue to skip Sony consoles in the future - despite Remedy owning the Alan Wake IP.

"I know you're never going to see Alan Wake or Alan Wake's American Nightmare on PlayStation," Hakkinen said. "Those are Xbox exclusives.

"The franchise is really close to our hearts. It's something we developed for a long time. You'll be seeing more of Alan Wake in the future."

But will Alan Wake 2 be multi-platform?

"With all honesty, there are absolutely no plans for that at the moment," Hakkinen replied. "I'm not going to say never, but at the same time I'll say there are no plans. There are no conversations and no plans going on for multi-platform."

Dalintis šiuo pranešimu


Nuoroda į pranešimą
Dalintis kituose puslapiuose

Prisijunkite prie pokalbio

Jūs galite rašyti dabar, o registruotis vėliau. Jeigu turite paskyrą, prisijunkite dabar, kad rašytumėte iš savo paskyros.

Svečias
Parašykite atsakymą...

×   Įdėta kaip raiškusis tekstas.   Įdėti kaip grynąjį tekstą

  Only 75 emoji are allowed.

×   Nuorodos turinys įdėtas automatiškai.   Rodyti kaip įprastą nuorodą

×   Jūsų anksčiau įrašytas turinys buvo atkurtas.   Išvalyti redaktorių

×   You cannot paste images directly. Upload or insert images from URL.