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God of War 3

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IGN AU: So tell me a little bit about the development of the engine. It's a marked jump from the PS2 versions – but one thing that I find really amazing is how Sony has been encouraging a knowledge share between studios.

 

Todd Papy: Uh-huh, absolutely. Well, we're in LA, so there are a lot of game developers in the area. On top of that, there are a lot of Sony-specific game developers like Naughty Dog (Uncharted); they're within an five minute walk of our studio. Insomniac is just down the road in Burbank – so we have that luxury of being in amongst Sony developers out there – and they're always in our office and we're in their office!

 

IGN AU: Do you have open forums like designer lunches or roundtables? How does this work?

 

Todd Papy: I'm sure that there are; I've never been involved with them, on the art side, but we talk to them and we see them; we go out to lunch to our local shop and I see the Naughty Dog guys there and we say hello.

IGN AU: So back to God of War III – which effects are you most proud of at this stage? Were there any last-minute inclusions and improvements for the E3 build?

 

Todd Papy: Well, just working on the visuals on PS3 hardware, making that jump from PS2 to PS3 was a huge challenge. We're still learning new technologies and new tools and we're very, very happy with the outcome of the demo.

 

I'm really happy that we made the decision to zoom the camera in cinematically and show Kratos the way we have. Plus, we're adding the battle blood – you know, when Kratos disembowels the centaur for example, and he gets the blood and guts on him. It's not just blood and guts for blood and guts' sake – it fits with the character of Kratos; he's a very visceral character.

 

In terms of most recent graphical additions, we were working on optimising literally everything. Now – the last thing to get in? Let me think about that for a second. Mmmm, we were working on the skybox right at the end, pretty much all of the art at the end; effects-wise we were just tweaking. We had all the effects in, so we were pretty much alpha on the demo – but then we continued to tweak and polish.

 

IGN AU: It seems like the latest buzzword at E3 this year was 'seamless'. GOWIII is another example of a seamless world. How much of a technical challenge did this present?

 

Todd Papy: Streaming is a big technological challenge that we've got in here. Our framerate is variable between 30 and 60 [frames per second] and so far the reaction on the framerate from players has been that it looks really good and plays really good. That's been a challenge too.

 

IGN AU: Framerate is one of those things that's always divided players as much as developers. Do you think it's better to aim for a lower framerate, but greater environmental detail, or the other way around?

 

Todd Papy: Well, we want to achieve a balance of the two, right? We want the game to look amazing and play amazing!

 

IGN AU: It seems like a lot of developers that aren't Sony-exclusive or strongly focussed on the PS3 are coming up against Cell processor development issues. Have you come across any bottlenecks this far in?

 

Todd Papy: I think it comes down to smart design. When we lay out our levels, we add a hallway, for example, to load the next section and drop the last section we just came from. So it's very, very smart design in the way we lay it out so we can have that seamless gameplay.

 

IGN AU: So it's a bit of sleight-of-hand programming?

 

Todd Papy: Exactly.

 

IGN AU: And how do you keep a hallway interesting?

 

Todd Papy: [laughs] Ah, enemies, chests – in the demo, you're barrelling over like 20 enemies at once in that hallway!

IGN AU: It's got to be hard to innovate within the platform-action genre. Do you feel like the gameplay has made as big a jump as the graphics?

 

Todd Papy: Yeah – well, coming from the art side, I kinda always wanna show off the art, but from the design side, there are new items, new weapons – and for the blades, there are all kinds of new moves. But the graphical effects play to this as well; when you're playing through something and you're like "oh, I've seen this before," we'll add all kinds of new effects and animations to them. They feel new again.

 

IGN AU: Is there a single stand-out environment that is your favourite by far? Can you tell us a little bit about it?

 

Todd Papy: I think the centrepiece is definitely the Titans –and I know Stig from the studio's already been talking about this, so it isn't new information or anything, but it really is the Titans. Dude, they're huge. That's it – you'll love it.

 

IGN AU: How many Titans are we looking at here?

 

Todd Papy: There'll be a few…

 

IGN AU: Well, are we talking three or four? Or Shadow of the Colossus here?

 

Todd Papy: No, well – we have background Titans that play cinematically in the background when you're on the main Titans…

 

IGN AU: Oooh! Well cool – I think it's safe to say the fanboys are ravenous right about now, so best of luck with the rest of the game!

 

Todd Papy: Cool! Thanks a lot. Hope you enjoy it.

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Noreciau sito pazaist, bet del vieno zaidimo ps3 tikrai nepirksiu nebent IŠSINUOMUOSIU, bet gaila, kad tik Kaune arba Vilniuje galima.

Redagavo Marcello

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Sounds like someone went a little marketing crazy. Here's the break down of the books, the comics and, yes, that fancy set of knives.

 

God of War Comic Book Series (October 2009): Published by DC/Wildstorm Comics, the series will be written by Marv Wolfman (The New Teen Titans, Crisis on Infinite Earths). The six-issue series will be released on a monthly schedule, leading into the March 2010 release of God of War III for the Playstation 3.

 

United Cutlery's Blades of Chaos (October 2009): United Cutlery , manufacturer of licensed edged and adult collectibles for the entertainment industry since 1981, will create a scaled replica of Kratos Blades of Chaos. The weapon will be a total of 20-13/16 inches long and have a 12 7/16-inch blade constructed from solid-cast zinc aluminum with a custom-etched mold texture, and unique fantasy grindings that mirror the piece used in the game. The handle grip is injection-molded and surrounded by an intricate, detailed cast-metal guard and pommel. The Blades of Chaos replica includes a custom display stand with the God of War logo.

 

Del Rey Books' God of War Novels (March 2010): Del Rey will publish two novels based on the God of War series. The first novel, God of War, will be written by author Matthew Stover. In the novel God of War, Kratos, the game's protagonist, is a great warrior who seeks revenge on the God of War Ares for the deaths of his wife and child. On his journey to Olympus, Kratos must battle great monsters of legend—and fight his own inner demons. Kratos' quest will take him through a world of Greek mythology transformed, in which the familiar legends take on a terrifying new life—from the Aegean, where Kratos will grapple with the Great Hydra, to the depths of Hades, where Kratos will face death itself, to the heights of Mount Olympus.

Redagavo scalman

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taigi vykstanciame SDCC 09 zmones turejo progos pazaist pilnai veikiancia GOW3 versija

kaip jum 1:48 - 1:51 :D

Redagavo scalman

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kaip jum 1:48 - 1:51 :)

Ne į temą

Nelabai supratau, kas čia tave taip nustebino/sužavėjo: harpijos papai? Man tai fun tas didelis bičas (Neatpažįstu, kas čia per mitologinis padaras...) ir Helijas, praskrendantis su vežimu :D

 

VIsos dalys super. Kaip kažkas rašė, būtų labai smagu pažaisti, bet dėl šios priežasties PS3 nedaug kas pirks...

Redagavo OutSider

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Ne į temą

Nelabai supratau, kas čia tave taip nustebino/sužavėjo: harpijos papai? Man tai fun tas didelis bičas (Neatpažįstu, kas čia per mitologinis padaras...) ir Helijas, praskrendantis su vežimu :D

 

VIsos dalys super. Kaip kažkas rašė, būtų labai smagu pažaisti, bet dėl šios priežasties PS3 nedaug kas pirks...

Ne į temą

nedaug kas is jusu gal,bet pagal interneto apklausa,butent del GOW3 zmones pirktu pati ps3.

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Ne į temą

nedaug kas is jusu gal,bet pagal interneto apklausa,butent del GOW3 zmones pirktu pati ps3.

Ne į temą

Na taip, GOW serija yra geriausia, ką PS3 turi. Lietuviams kiek per brangu dėl kelių ekskliuzyvų pirkti konsolę...
Redagavo OutSider

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Ne į temą

Na taip, GOW serija yra geriausia, ką PS3 turi. Lietuviams kiek per brangu dėl kelių ekskliuzyvų pirkti konsolę...

Ne į temą

kam geriausia,kam ne,be to GOW serijos ps3 kol kas neturi,dar tik tures :D

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Ne į temą

kam geriausia,kam ne,be to GOW serijos ps3 kol kas neturi,dar tik tures :D

Ne į temą

Turėjau omeny PS in general, ne tik PS3, bet kadangi PS2 nulaužtas ir originalų pirkti nereikia, tai čia kita kalba. Kažkaip teko skaityti tik teigiamus atsiliepimus apie GOW žaidimus, įvertinimai puikūs, žaidimas daug populiaresnis už kitas ekskliuzyvines serijas, todėl sakau, kad geriausia. Šiaip tai aišku, kad skonio reikalas.

 

Na GOW serija yra Sony Computer Entertainment gaminys, todėl jokių perkėlimų į kitas platformas (Xbox ir pan.) nėra ko tikėtis, nes, kaip ir scalman minėjo, yra daug žmonių, kurie vien dėl šio žaidimo perka PS3.

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Spaudžia iki galo vištą, kuri neša auksinius kiaušinius.......

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Spaudžia iki galo vištą, kuri neša auksinius kiaušinius.......

Ne į temą

o tai argi ne tas pats su visais zaidimais? ir ne tik zaidimais o su viskuo aplamai,kas tik nesa pelna,ta ir naudoja,daro tesinius,grezia kiek galima,ir ne visada labai rupi kokybe,svarbu zmones perka,ziuri,zaidzia,klauso ir viskas,kol nes pinigus tol ir bus spaudziama.is tiesu kai kuriu seriju tesiniai jau pradeda pabosti ir nebera idomus bent jau man,bet tai tik as,dauguma zmoniu vis tai suvalgo labai gerai.
Redagavo scalman

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