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Vanquish

Vanquish

  • Platformos

    • Xbox 360
    • PlayStation 3
    • Xbox 360 Games Store
    • PlayStation Network (PS3)
    • +3
  • Kūrėjas

    • PlatinumGames
    • Bee Tribe
    • Little Stone Software
  • Leidėjas

    • Sega
  • Temos

    • Sci-Fi
  • Išleidimo data


  • Apie žaidimą

    Take the fight to evil Russian robots using a rocket-powered self-adapting battlesuit in this innovative third-person shooter from Resident Evil creator Shinji Mikami.

Vanquish

Apie žaidimą

Take the fight to evil Russian robots using a rocket-powered self-adapting battlesuit in this innovative third-person shooter from Resident Evil creator Shinji Mikami.

Aprašymas

Overview

Announced via a trailer on Spike TV's GameTrailers TV, Vanquish was developed by PlatinumGames. Shinji Mikami, creator of Resident Evil and God Hand, directed the game, while Atsushi Inaba worked on production. The game was released on October 19 in North America, October 21 in Japan and October 22 in Europe for Xbox 360 and PlayStation 3. A demo was released on Xbox Live and Playstation Network early in September.

The game was unveiled at Tokyo Game Show. It does not feature any co-operative or competitive multiplayer modes.

The game was innovative in several ways, much like Resident Evil 4 before it. It improved upon the cover system, where in contrast to previous cover-based shooters, the cover in Vanquish is easily destructible. The game also penalizes the player's ranking for the number of times they have taken cover, though its most important innovation is the power-slide mechanic that allows the player to slide into and out of cover at high speeds, or in bullet time.

Gameplay

The gameplay in Vanquish resembles closely that of Gears of War 2 from a mechanical standpoint. Where it differs is that it runs at a much faster pace, everything players can do in Gears they can do in Vanquish, but at about 100 times the speed. The Augmented Reaction Suit (ARS) offers three main abilities to aid players in taking down enemies, these are as follows:

  • Power Slide: Use the ARS energy to slide at rocket speeds while shooting enemies, using melee during this move will execute a deadly melee attack that kills most enemies in one hit and significantly damages those it doesn’t.
  • Melee Attacks: Depending on what weapon have equipped, Sam will do different melee attacks. If players successfully land a melee attack of any kind, it will completely drain their ARS energy and overheat the suit.
  • AR Mode: Augmented Reality is Vanquish’s way of saying slow motion. When using slow, the suit's energy will drain, if drained completely while using AR mode, the suit will overheat.

Weapons

Sam carries the Battlefield Logic ADaptable Electronic (BLADE) Weapons System that is capable of duplicating any weapon found on the battlefield. Players can hold three weapons at any time in Vanquish along with the two grenade types, explosive and EMP. Grenades instantly detonate when thrown while power sliding. Every weapon can be upgraded, by collecting an upgrade chip that will instantly upgrade whatever weapon is currently equipped. The other way to upgrade weapons is to collect weapons players have when they have full ammo for them, this method is the only way to upgrade grenades. Below is a list of the weapons found in the game.

  • Assault Rifle: A great all round weapon, the accuracy over long distances makes an ideal weapon for all situations and the high magazine capacity makes it very useful for boss enemies that require a body part to be damaged first as it allows ammo in more powerful weapons to be saved.
  • Heavy Machine Gun: Has a slower rate of fire than the standard assault rifle but is far stronger bullet-for-bullet. It loses a significant amount of accuracy over long range, it is extremely effective against bosses when used in AR mode as the player can deal huge damage very quickly.
  • Shotgun: Absolutely devastating at close range and stuns Romanovs, allowing the player to easily move around the back and attack the weak point. A great trick when using a machine gun in AR mode is to swap quickly to the shotgun to deal massive damage then quickly swap back to the machine gun to cancel the pump of the shotgun.
  • LFE gun: A single shot weapon the deals massive damage if used correctly, the centre of the energy ball needs to connect with an enemy in order for it to be most effective. The LFE gun can also knock Romanovs off their feet and send them backwards to create distance between them and the player.
  • Lock on Laser: This weapon has a delay in order to lock on to a target, once locked it will fire 4 shots at once which can target four separate enemies or be used to deal more damage to a single target which makes it a great choice for enemies with a lot of health.
  • Sniper Rifle: This only really serves its intended purpose, it must be reloaded every after shot but each bullet is very powerful. A headshot can take out grunt enemies instantly and it is especially useful for taking down turret using enemies.
  • Rocket Launcher: A single shot weapon that can lock on to a target and the rocket will track it. The lock on and reload speed will be significantly improved once the weapon is upgraded. It can be used to deal huge damage to bosses although it is very useful against groups of dangerous enemies.
  • Disk Launcher: This weapon is extremely effective against Romanovs as it can dismember their head and arms with a single shot. Its melee attack is also devastating and can expose the unknown boss’s weak point instantly.
  • Grenade: Are very effective against groups of enemies, they can also be triggered manually if the player shoots them. Triggering AR mode then shooting the grenade can make better use of its blast radius.
  • EMP: Will disable enemies momentarily, allowing the player to deal massive damage to a single foe. EMPs will instantly kill the flying enemies if thrown while they are airborne, they are also extremely useful against the bogey's.

Tri Weapon Pack

For pre-ordering the game players gained access to an exclusive pack of three weapons which were later made available for download for 160 Microsoft Points. The three weapons are:

  • Boost Machine Gun: A perfect blend of the heavy machine guns firepower and the assault rifles accuracy, this is compensated by a much smaller clip. It only has 15 shots until forcing players to reload.
  • Anti - Armour Pistol: This pistol has the power of the shotgun and the accuracy of the sniper rifle. One shot will cripple most grunt enemies if not kill them and the rounds will stun larger enemies such as the Romanovs.
  • Laser Cannon: An extremely powerful energy based weapon, requires a small delay until the beam is fired. This weapon is fueld by the ARS energy, so using it too much at once will overheat the suit, but it essentially has infinite ammo as long the ARS has energy.
  • All of these weapons are upgradable in the same manner as the standard weapons, the Laser Cannon's charge and suit drain replace the standard ammo upgrades that other weapons have.

Story

Vanquish is set on far-future Earth where its populations has reached critical levels, creating a shortage of resources and real estate. To solve this problem, United States of America has launched SC-01 Providence, a self-sustaining space station that harnesses solar energy and is capable of supporting millions of people inside a fully functional eco-system. Meanwhile, Victor Zaitsev of the Order of the Russian Star leads a coup in Russia. His first act as their new leader is to promptly declare war on USA by capturing Providence and turning its solar generators into a giant death ray. He destroys San Francisco with the warning shot, threatening to destroy New York next unless the USA surrenders unconditionally.

America responds by sending Sam Gideon, a DARPA agent and the game's protagonist with a battalion of US marines, led by Robert Burns, to take back the station and stop Victor. Sam is also entrusted with a secret mission to rescue the scientist responsible for the space-station, Dr. Francois Candide and help him disable the death ray before it could be used again. The storyline is treated with a playful tone, often satirizing the events of other popular sci-fi shooters and delving into cliches from an ironic point of view.

Development

Vanquish was the result of the poorly received game called God Hand that was created by the now defunct Clover Studio. Although it was considered to be a cult classic by many, God Hand did not sell well and Mikami believed that it was because he had too much creative freedom. As a result, he decided to make a game that will appeal to a wider audience by making a mainstream action game. This attempt at broader appeal is partially evident in the fact that English is the lead language on Vanquish, even though the developers fully acknowledge the fact that many of their fans have "a preset bias towards the Japanese language track for whatever reason."

The game is confirmed by Mikami to be a spiritual successor to P.N.03, a stylish sci-fi action game that received lukewarm reviews. Mikami said the reason P.N.03 was considered inferior was because of time constraints from Capcom and he couldn't design the gunplay the way he originally intended to. He added by saying that one of the reasons he loves partnering with Sega (publisher of Vanquish) is due to to the freedom the Sega gives him. The result of Platinum's departure from Capcom and relationship with Sega can be seen in Vanquish. The graphics of Vanquish were partially inspired by the Casshern animated television series.

Game development started in 2007, and the game was released on October 19th, 2010.

Demo

A playable demo was released for Vanquish on August 31st in North America and September 2nd in Japan and Europe for both the Xbox 360 and Playstation 3. The demo puts the player in the shoes of Sam Gideon and his suit as the American troops battle Russian forces in Act 1, Scene 3 of the full game, and ends with a boss battle against a large, transforming, prototype mech called the Argus.

Reception

Vanquish was widely acclaimed by critics, with many reviewers praising the game's visuals, gameplay, innovation, fast pace, and over-the-top style, though some also criticized its short length, lack of multiplayer, mediocre plot, and corny dialogue.

Vanquish has received Game of the Year awards from the Classic Game Room, Zavvi, and TGN Times. X360 gave it the "Best Shooter" award, and GamesRadar gave it an award for Most "Oh Shit" Moments Per Minute. IGN gave it the "Best Sci-Fi Game" award. GameSpot gave the game the awards for "Best Game No One Played" and "Best Original Game Mechanic" for its rocket-sliding game mechanic, which acts as both a defensive escape and an offensive setup, opening up new gameplay possibilities for action games.

The game has set a new trend, with its influence seen in recent shooter games that have incorporated similar sliding-boost mechanics. Some of the games that appear to have incorporated similar mechanics include first-person shooters such as Bulletstorm, Crysis 2, Killzone 3, and Titanfall, and third-person shooters such as Gunslinger Stratos and Sega's own Binary Domain.

System Requirements

PC

PC MinimumPC Recommended
  • Operating System: Microsoft Windows 7 / 8 (8.1)/ 10
  • Processor: Intel Core i3 (2.9 GHz) or AMD equivalent
  • Memory: 4 GB RAM
  • Graphics: Dx9 compliant video card with 1 GB VRAM (Nvidia GeForce 460 or AMD Radeon 5670)
  • DirectX: Version 9.0c
  • Storage: 20 GB available space
  • Operating System: Windows 7 / 8 (8.1)/ 10
  • Processor: Intel Core i5 (3.4 GHz) or AMD equivalent
  • Memory: 8 GB RAM
  • Graphics: Dx11 compliant video card with 2 GB RAM (Nvidia GeForce 660 Ti or AMD Radeon R9 270)
  • DirectX: Version 9.0c
  • Storage: 20 GB available space
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Sukurta (redaguota)
Citata

From master director Shinji Mikami of Resident Evil fame, SEGA brings PlatinumGames’ revolutionary sci-fi action shooter to PC. Unlocked framerate, unlocked HD resolutions, extensive graphics options: the definitive way to play. War has accelerated.

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Gear up in the Augmented Reaction Suit as government operative Sam Gideon and become the ultimate weapon. Combine unrivalled firepower with superhuman speed and agility to take down a huge variety of deadly robots.

Features

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  • Fast, fluid and frenetic combat – PlatinumGames bring their signature action mechanics to the shooter genre: boosting, evading, Augmented Reaction mode, and more
     
  • Kinetic melee moves – unique offensive and defensive moves that vary with your loadout
     
  • Deadly firepower – command a vast arsenal of high-tech weapons, including all DLC weapons
     
  • Legions of enemies – a huge variety of enemies to take down, from robot grunts to epic giant boss battles, all with smart AI

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  • Spectacular environments – fight your way through SC-01 Providence space colony, high-tech sci-fi battleground of the future
     
  • Challenge and competition – race to the top of the online leaderboards with a rewarding scoring system and multiple difficulty modes that ensure challenging replayability
     
  • Full Steam Support – Steam Achievements, Steam Cloud Save, Trading Cards, and Big Picture Mode
     
  • Unlocked resolutions – play at 4K and beyond

    ROBOT_PUNCH_2.jpg?t=1573571931

     
  • Unlocked framerates – push it as far as your rig will take you; PC gaming at its most liberating
     
  • Enhanced PC graphical options – anti-aliasing, anisotropic filtering, SSAO lighting, scalable texture and shadow quality, post-processing effects and more
     
  • Full EFIGS + Japanese support – voice overs, subtitles, and game menus in any language combination


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Redagavo Magnitas

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Last week, SEGA held an event in Japan's bustling city of Tokyo to showcase the recently announced sci-fi shooter, Vanquish, to a smattering of international game journalists. During the world premiere soiree, Director Shinji Mikami offered a brief presentation outlining the premise of Vanquish before showing off a live demo of the project for the very first time. What I saw was a high-speed series of gunfights that would make any shooter fan's mouth water.

 

Mikami is credited with the creation of the Resident Evil series, so a game like Vanquish would seem like a fairly significant departure. Vanquish is a third-person shooter set on a massive space colony in orbit around Earth. In the universe of Vanquish, the United States and Russia are at war, and Russia is employing the use of vicious, intelligent robots as opposed to real human soldiers. Originally I had predicted that Vanquish would be Japan's answer to Halo (at least aesthetically), but after seeing the game in motion, it feels much more like Japan's answer to Gears of War than anything else.

 

In Vanquish, players will take control of Sam, a researcher responsible for the creation of the super fancy armor that he wears into battle. During his presentation, Mikami mentioned that he wanted Sam to be an incredibly agile, fast character -- not a bulky one. So while armored protagonists are traditionally on the slower side, Sam is all about speed. Even though Vanquish is still a cover-based shooter, quick movement is an important part of the game's design.

 

This speed is made obvious in two specific techniques Sam can activate during combat. The first technique is an over-the-top boost where the small jet mounted on Sam's back ignites in a bright blaze and throws the hero forward at high speed. Although it was tough to tell for sure, it seemed like most of these boosts would feature Sam sliding along the ground on his knees, which adds a certain sense of style to the move.

 

But nothing is quite as stylish or satisfying as bullet time. Sam's other suit-based power allows him to slow down time in order to better gun down his autonomous opponents. During the gameplay demonstration, Sam was able to vault over a barrier and slow down time mid-leap, gracefully dispatching an opponent in a flurry of gun blasts.

 

When I spoke to Mikami later in the evening, I followed up with him on these special powers and inquired as to whether more techniques would be available to Sam later in the game. Unfortunately, it seems like boosting and bullet time are the only special things Sam can do, but his gun can rearrange itself into different forms on the fly, depending on what the user needs. For example, if enemies are getting a little too close for comfort, Sam's rifle can morph into a very capable shotgun.

 

The actual gameplay demonstration was fairly straight-forward and divided into two parts. The first level on display began with Sam and his squad mates moving through a colony corridor. Mikami made sure to point out that when Sam moves into cover, he will occasionally pull out a cigarette and take a drag before tossing it to the side, in the manner of a Japanese movie star. I wasn't sure if the player controls these fun little distractions or if they happen in certain circumstances, but the cigarette was a fantastic touch, regardless. Solid Snake, anyone?

 

Once Sam was finished with his smoke, he moved forward and was greeted by a platoon of Russian robots which he met with a good deal of enthusiasm. The combat in Vanquish is incredibly fast. Players will occasionally have to stop, drop behind cover and gun down an enemy carefully, but will also spend a good amount of time boosting around the environment and somersaulting through the air. Sam's boost can also be used offensively, as I witnessed when he boosted towards an enemy and landed a spectacular kick which sent its metallic hull flying.

 

 

The second part of the demo revolved around a stunning battle between Sam and a huge robot that emerged from the ground. This spider-like boss had a devastating cannon mounted to its back and a set of machine guns along the sides. This was a ferocious fight from the get-go, but things got even wilder when the robot decided to transform into humanoid form. When the screen wasn't filled with cluster missiles and rabid gunfire, Sam worked his way in closer to the boss and a quick-time event started where he dodged several incoming missiles and turned the last one around in the air to send it hurtling back into the robot's arm. Some gamers might be sick of QTEs by now, but at least it had style.

 

As the Vanquish presentation was completely hands-off, there's no way for me to know if the game actually handles well and balances the fast pace with proper cover controls. With that said, Vanquish looks promising and seems to combine the traditional shooter mechanics that Western gamers are accustomed to with a distinctly Japanese flair.

 

Vanquish is scheduled for a winter launch this year and will hit the PS3 and 360.

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“In a near-future world where Russia and the United States vie for ownership of the world’s fast-depleting energy resources, the US has constructed a space station in order to harness energy from the sun.

 

“Russian forces capture this space station and divert its harvested solar energy into a blast wave that destroys San Francisco, aiming to force the US into a total and unconditional surrender. In response, the US tasks its armed forces with recapturing the space station before the Russians can annihilate their next target – New York.”

 

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Directed by Shinji Mikami, the creator of the Resident Evil series, Vanquish is a sci-fi shooter that sees players take the role of Sam, a government agent kitted out with a futuristic battle suit. A versatile fighter with a huge arsenal of weaponry at his disposal, Sam also has an array of martial arts skills that he can use to take down his robot enemies.

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Fast, fluid and frenetic – this is gaming at its most explosive and exciting, as you storm into battle.

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Experience a game character like no other – Sam is the ultimate weapon, donning a futuristic battle suit of destructive firepower and superhuman speed and agility.

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Fight your way through the enormous, open environments of the space station. The most advanced, futuristic city in the skies becomes home to the action.

 

[update]

 

Speaking to 1Up recently, Platinum Games’ Shinji Mikami has revealed that both the Xbox 360 and PS3 versions of Vanquish are currently in development in-house at the studio, while the PS3 is being used as the lead platform.

 

This is in an attempt to avoid the situation the studio encountered with Bayonetta, where Platinum Games worked on the Xbox 360 version, and SEGA ported it to the PS3, resulting in a less than perfect version of that game. Mikami said of the new set-up:

 

“We’re leading development on PS3. Obviously each console has its own unique requirements and limitations, but we feel if we can create a good enough presentation on PS3, we’ll be off to a good start.”

 

While development of Vanquish started on the PC, and shifted to the PS3, a PC version of the game is uncertain at this point, as Mikami continued:

 

“Any sort of possible PC version is undecided at this point - the main idea right now is 360 and PS3.”

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O.M.G :thumbsup4: Game Added to "waiting list" :(

Bet is dalies is to viso gameplayl ir pns dalys visko primine GoW labai :)

Ir tas turbo kazkoks atrode nesveikai :)

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Vanguish gameplay, enjoy :)

 

 

Kaip buvo kuriamas Vangusih treileris:

 

Redagavo Epikus

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grozis viduj..

 

Ne į temą

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Redagavo scalman

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atrodo neblogai, bet jauciasi ta Segiska atmosfera, girdisi visokie garsiukai arcadiniai kaip is kokio Sonic'o :notworthy:

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do svidanija..... :nunchuks:

 

grafiskai tikrai unreal atrodo,animacijos auksciausiam lygi,valdyt visokius metal gear...NICE !! sokinet per uztvaras ir tuo metu saudyt...uber nice.. :) atmosfera liuks.viskas ok siaip.kazkaip man patinka tas pagr veikejas.toks tikras.

Redagavo scalman

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As asmeniskai isliksiu omptimistiskas del sito zaidimo kadangi priklauso capcomui ir su LP2 padare visiska snipsta... o cia irgi kai pasiziuriu man kartais atrodo, kazkokia arcade taskus renki kaip kokiam zombie rising.. todel galvoju nesitikekim per daug ;/

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As asmeniskai isliksiu omptimistiskas del sito zaidimo kadangi priklauso capcomui ir su LP2 padare visiska snipsta... o cia irgi kai pasiziuriu man kartais atrodo, kazkokia arcade taskus renki kaip kokiam zombie rising.. todel galvoju nesitikekim per daug ;/

na cia kaip kam,ir ziurint kokiu laiku ir ko norisi palost ,o LP2 tai auksciausiam lygi tame kam jis ir buvo kurtas,juk ne single playeriui. nors as vienas per misijas palosiau labai sekmingai irgi.LP1 man kaip tik nieko gero.todel cia ziurint kam ko reikia.beje ziurek ne kas isleidzia zaidima ,o kas kuria. as ir nematau cia labai gilaus story.bet ir nereikia.ne visada reikia to pacio visuose zaidimuose.o kas yra sitam to nelabai rasi kituose manau,bent jau stilium tai tikrai issiskiria.

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