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Final Fantasy XV

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Final Fantasy XV director answers 16 fan questions at E3 2016
 


main story 40-50 val plius papildomi stuff atskirai dar 100 val.

Xbox One eis 800p-900p rezoliucija, dazniausia 900p / 30fps . kol kas zaidimas vietom nukrenta iki 26/27fps

PS4 eis 900p-1080p reza , dazniausia 1080p /30fps . ps4 fps irgi kol kas krenta vietomis. devai zada tai istaisyt

 

 

During Square Enix’s E3 live coverageFinal Fantasy XV Game Director Hajime Tabata provided a lot of information about the game during a Q&A Session.

Below you can read a recap of what he shared. Incidentally, the last two answers hidden under the screenshots can be identified as mild spoilers (which is why I shifted them at the end), so if you prefer to go in blind completely, don’t look there.

  • You can turn the HUD off.
  • There is a camera mode that allows players to take their own pictures. There won’t be a theater mode.
  • There is a minigame in the coliseum in Altissia. Monsters fight against each other, and you can bet on which monster you think is going to win.
  • Maybe post-launch there will be additional content set in the coliseum.
  • At the moment there are no plans to give an option to adjust the camera distance. Soon the team will have to take a final decision on whether to implement it or not.
  • If you level up too much, there can be situations in which you one-shot enemies. Tabata-san doesn’t think that’s necessarily a problem. He feels that some people enjoy to progress enough to beat easily certain tough enemies. He personally enjoys it as well.
  • In Final Fantasy XV if you fight a boss a bit over your level, you can bridge that gap with skill.
  • There will be an item that will prevent you to overlevel if you so wish. It’s specifically designed for people who enjoy low-level clears.
  • The UI design we saw at E3 is not final. It will be renewed once more and the team is currently working on both functionality and aesthetics.
  • There are two different control layouts. One is the default one and the other is the same included in Episode Duscae. There might be a third one implemented before launch. You can change freely between them.
  • The team anticipates 40-50 hours of gameplay just for the main story, but there are a lot of side-quests and other extra things. Just the extra stuff alone is about 100 hours of gameplay. The whole game, everything included, is probably going to sum up to about 200 hours. A lot of gamers have been waiting for a long time, so the team wanted to make sure that they will have a whole lot of content to enjoy.
  • The team is constantly optimizing the game, so it’s hard to exactly predict where the final version of the game will be in terms of resolution. That said, Tabata-san provided the specs for the current build of the game presented at E3, that comes with a “slight difference” between the Xbox One and PS4 version.
    • On Xbox One it uses dynamic resolution between 800p and 900p (usually closer to 900p) and mostly consistent 30 FPS. It’s performing better than Episode Duscae andPlatinum Demo. It currently dips to 26-27 fps in certain situations, for instance when using party commands. Since they managed to achieve this kind of performance for the E3 demo, the team is optimistic for the final version.
    • The PS4 also uses dynamic resolution, and the range is between 900p and 1080p.  Most of the time it’s at 1080p and 30 FPS. There are occasional frame rate dips on PS4 as well, but the team will continue to optimize the game.
  • Tabata-san mentioned not to worry about frame rate for the final version of the game, because the team is working on it.
  • In order to keep the processing load manageable, temporal anti-aliasing is implemented every few frames.
  • There is a difference between normal movement speed and dash. Running normally does not consume stamina. The dash does. The duration of the dash mode can be influenced by what you eat back at the camp. Character level won’t influence the stamina gauge. In the final version of the game you will be able to toggle between visible and invisible stamina gauge.
  • Stand-by Me is now the official main theme of the game, but Somnus is still included and is used in a “very very important way.”
  • There will be serious moments and sad moments in the story. The story is appropriate to the latest numbered Final Fantasy, and it’s not an upbeat and happy romp all the way through.
  • There isn’t a whole lot of summons (Astrals) in the game. Some fans may feel that the number is underwhelming, but each is very impactful. The summons are integrated with an important aspect of the story. Instead of focusing on the number of summons, Tabata-san would like to focus on their different personalities and impact.
  • Astrals aren’t guardians of specific nations. They’re guardians of the world.
  • You can use summons under different conditions, depending on each summon. Some can be used when Noctis is in a pinch, others can be used when his allies are in danger. Others have different conditions and personalities and are bound to certain situations. For instance, you can’t summon Leviathan if there’s no water nearby, while Ramuh won’t be able to use his spell in a dungeon, so he’ll throw his staff.
  • The Airstep Sword and the Engine Sword from Final Fantasy Versus XIII are still included in the game. The Engine Sword will have special features.
  • DLC plans “are pretty much finalized.” The concept is that people who purchased the game should feel that they have made a great purchase. Among the DLC there will be many things Tabata-san himself is excited to play, but it’s too early to announce them. There will be additional story content and additional costumes, but there’s more than than that, and fans will be pleasantly surprised by what the team has in store. The VR experience will also be DLC. The development team is focusing on the final game, so just a core team is working on DLC now. After the game goes gold, the whole team will shift on DLC development.
  • Party member behavior during battle will be affected by equipped weapons and by the abilities you have. The weapons you’re equipping will influence their actions. The abilities you have at every given point influence the overall AI of your party members. If you press L1, your can select the abilities you want your companions to use. There is a cooldown so you have to wait a bit between uses. There are also automatic abilities that companions use on their own. What kind of abilities you have affects when they use those. Other party members can also use magic through items.

 

  • Insomnia isn’t in the game as a town you can fully explore like Altissia. It’s a location for battle. It’s a much bigger area than the city all plaza we saw in the trailer. Everyone will understand this when they watch Kingsglaive.
  • The last scene of the E3 trailer is set close to the very end of the game, after the group returns to Insomnia. Tabata-san confirmed that they are wearing the uniform of the Glaives (as seen in Kingsglaive), but he won’t explain why, because it would be a spoiler.

 

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is nedidelio evento japonijoj..

 

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Today Square Enix hosted a Final Fantasy XV fan event in Nagoya, Japan, inviting a group of gamers to meet the developers, try out the game and check out related art and items.

Of course swag (plenty of it) was part of the festivities, and quite a few interesting images have emerged from the event.

We get to see a bit of gameplay and new artwork, and even a picture of the map. That specific picture also hides another interesting detail, which is the game’s photo feature. The text in the menu says “Prompto takes pictures along the way when you stop to rest, you can save your favorite photos.”

The menu offers to press square to “save photo,” or circle (that will change to X in the west) to confirm. On the top right you can see the number of pictures saved (which at the moment is 0/100), and “Prompto’s photo level.”

It’ll certainly be interesting to see how the feature will work in the final game.

Incidentally, we also get to see a dish named Merias Stew, which is defined as a “stew with plenty of vegetables” and grants Attack Power Level 2 (+20 attack power) and HP Up Level 3 (Maximum HP +150).

 

 

 

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iš to gamescom gameplay ir naujų screenshotų tai atrodo klaikiai, vietom tikrai tam tikros tekstūros arba net neužloadintos arba atrodo kaip X360 geimas. Net gaila kažkaip, nesakau, kad downgrade ar pan, bet kad nebepaveža jau PS4/X1 šito geimo, jau reikia Neo/Scorpio, kad adekvačiai suktūs ir atrodytų..

nu rimtai absurdas:

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bet pats gameplay tai labai neblogai atrodo. Būtinai reiktų anksčiau ar vėliau sužaist.

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rezos ant x1 krenta iki 765p , o siaip dinamine reza PS4 palaiko 900p-1080p , o x1 - 765p-900p. abu megina palaikyt 30fps. devai daug uzsimojo ten, ant galo teko mazint rezas ir kitus dalykus lowint. 

nebent gautu Neo updeita dar su pagerinimais. 

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tuo atidės iki PS5 ar Xbox 2, nes pasakys kad per silpnos konsolės :DD 


Tada jau galėtu ant PC paleisti 

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    • todel, kad is witcherio tu jau zinai ko tiketis, o cia visiskai naujas IP. ir dar tikrai niekas neaisku apie ka. labiausiai uzkliuva, kad boba negrazi ir veiksmas kazkur kosmose. pirmas ispudis nekoks, bet palaukim. niekas gi nevercia preorderio daryt. pamatysim kazka daugiau tada gal jau aiskiau bus ar labiau hatint ar po truputi didinti smalsuma. vistiek cia gi naughty dog. kokybes standartai pas juos auksciausi
    • na filmas visada visas bus diske ir jam nereiks jokio patcho ar dlc  cia visai kitas reikalas. as irgi buciau pilnai uz tai, kad tureti patinkanti zaidima savo kolekcijoj, bet deja pilno zaidimo diske nera turbut jau nuo ps3/xbox360 laiku (butrent tada atsirado zaidimu patchai konsolese). butu labai gerai jei po kazkiek laiko kai zaidimas pilnai supatchintas ir su visai dlc butu isleidziamas fiziniu pavidalu, bet deja tas neapsimoka. gamepass  tai nuoma. labai gerai jei nezinai kas per zaidimas bet gal ir noretum ji pabandyt. o jei nepatinka tv su xbox gamepassu tai tam yra konsoles. xbox tampa servisu ir kuris butu pasiekiamas visur visiems ir ant bet ko... tuoj bus taip, kad pasileidinesi ant ps5 zaidima ir pirma ka pamatysi bus "Xbox Gamestudio" va kaip dabar su naughty dog naujausiu pristatytu zaidimu... daug hate'o, bet jei butu ps+ galima butu isbandyt nemokamai ir tada jau nusprest ar verta isigyti i savo kolekcija ar ne.. o kas del licenzijos tai ji ne visai tavo... gali but, kad zaidima turi nusipirkes, o jis jau isimtas is eshopo butent del kazkokios pasibaigusios licenzijos (panasiai kaip su senais gta. isimti is paduotuviu nes baigesi licenzija muzikai) o naujose zaidimo versijose tu muzikos ganalu paprasciausiai nera. ir siaip diskai dabar labiau kaip budas pigiau pazaisti zaidima. nupirkai, perejei, pardavei.. tai kuom ne prenumerata?
    • Suprantu tavo ironija, bet tikrai galiu pasakyti pasižiūrėjus ar man patinka ką matau ar ne. Palygink su Witcher IV anons treileriu ir viskas bus aišku.
    • @WirmiS, mintys išsakytos neblogos. Gal būt tai bus ateitis, į kurią mus visus taip stumia, bet tai tikrai tinka nevisiems. Taip man patinka Netflix ir aš turiu ne tik jo, bet ir beveik visų stramingų prenumerata, bet neturiu Gamepass (PS+ turiu dėl onlaino). Žiūrėti filmą ir žaisti yra pramoga, bet visgi nėra tapatus dalykai. Aš žaidžiu tik tuos žaidimus, kurie man TIKRAI patinka, nes tai reikalauja laisvo laiko, kurio su amžiumi (iki tam tikros ribos) darosi vis mažaiu. Todėl aš labai smarkia pasirenku kam man skirti tą laisvaaikio laiką. Nepatikėsi, bet dar per kelis metus nesu paleidęs ne vieno PS+ gaunamų žaidimų, nes ko man reika praktiškai viską nusiperku. T. p. turiu ir gan nemenka fizinių movie diskų kolekcija tais pačiais sumetimais. Nežinau gal tai amžius, gal old school, bet aš nenoriu tik įjungti TV su įmontuotu Gamepasu ir kažką tai streamingu pažaist. Noriu turėti fizinę konsole, nupirkta žaidimą (nebūtinai fizinį diską), bet mano asmenynę licenciją. Kažakaip taip.
    • Na xbox po truputi tampa ne konsoline, servisu. o kaip zinia kompanijos pinigus uzdirba butent is parduodamo softo bei zaidimu, o ne is gelezies. microsoftas susipirko developerius ir dabar tampa vienu is stambiausiu leideju. xbox tampa prieinamas visur: telefone, tv, amazon fire stick. bet kas kas turi prieiga prie interneto tampa xbox. zaidimu biblioteka? kokia jei beveik visi zaidimai skaitmeniniai. diskai tampa tik kaip raktas, kad galetum atsisiust zaidima. diske dabar tik dalis zaidimo arba tokia jo versija kurios be patcho nepazaisi. baigsis zaidimo licenzija, jis dings is online parduotuviu ir tas diskas taps bevertis. Kitas dalykas del gamepass. cia gi tas pats netflix tik skirtas zaidima. tai stabilios pinigines iplaukos microsoftui. vien kaip padidejo prenumeratoriu skaicius isejus naujam COD. plius MS nepamirso ir konsoliu, nors tai jau nera prioritetas. MS dirba ties kazkokiu nintendo switch "konkurentu". kas del series s. taip visi supranta, kad tai sioks toks stabdis, bet vistiek zaidimai ganetinai gerai sukas ant jo. didziausia problema, kad si konsoliu karta lyginant su praejusia yra labai labai silpna. tiek hardwaro patobulejimu tiek exlusivu atzvilgiu. tas pats ps5 kiek jau jis gavo tu exlusivu? tikru, o ne ps4 remasteriu? sony beveik nebeturi jokiu pranasumu tik savo varda ir zaideju prisirisima. tas pats sony zingsnis i PC rinka. tai labiau desperacija norint uzdirbti. playstationui 30 metu ir jie niekad neleido zaidimu ant pc. o dabar kaip viskas pasikeite. atsirado gamepass analogas, zaidimai ant pc. beveik nera exlusivu. o dar prisiminkim kaip visais budais sony stengesi pamaisyti MS isigyti Activision. kiek teismu, apeliaciju.... o paziurim i zaidimu kieki kuris iseis is MS.. ir jie iseis ant visu konsoliu. MS jau ruosias kastuveliu pinigeliam srebti.. ir kaip patys ms sneka, tai dar ne pabaiga su developeriu pirkimais... p.s. sorry, bet nenaudoju as lietuvisku raidziu
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    1. 1. Ar patinka naujasis PlayManija.lt dizainas?


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      • PlayManija.lt 4.0
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