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Xbox One X

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"We bring to bear all 40 compute units and the full 1172MHz clock-speed [of the Scorpio GPU], we're bringing those to bear on all the games possible," says Andrew Goossen. "Now, I have a caveat a bit later about all the compatibility testing we do for these and some of the implications, but we can bring all the 40CUs, all 1172MHz, of course the full 2.3GHz on the CPU."

What this means in practice is that games that cannot fully sustain their target frame-rate on Xbox One stand a really good chance of doing so on Scorpio. But to be clear: what we won't see will be 30fps games suddenly running at 60fps. The game itself still sets its frame-rate target, and there are no functions for removing performance limits.

However, the full six teraflops of graphics power will be deployed to run your existing library of Xbox content. In fact, there's so much raw power here that Microsoft can go one step further. Says Goossen: "We've taken the approach that we do with 360 [games] on Xbox One, where you will never see a torn frame, because we have enough performance there to ensure that."

 

 

"So, eight cores, organised as two clusters with a total of 4MB of L2 cache. These are unique customised CPUs for Scorpio running at 2.3GHz. Alluding back to the goals, we wanted to maintain 100 per cent backwards compatibility with Xbox One and Xbox One S while also pushing the performance envelope," says Nick Baker.

The new x86 cores in Scorpio are 31 per cent faster than Xbox One's, with extensive customisation to reduce latency in order to keep the processor occupied more fully, while CPU/GPU coherency also gets a performance uplift. There's significant hardware offloading too - some of which is inherited from Xbox One, some of which is radically new. The audio processor in Xbox One is fully transplanted across to Scorpio and gains new functionality - spatial surround, effectively adding a 'height' component to the existing 7.1 set-up. Scorpio is set to receive support for Dolby Atmos for gaming, Dolby Atmos for headphones plus a Microsoft proprietary format called HRTF, developed by the Hololens team. Because the APB (audio processor block) hardware is basically identical to that found in Xbox One, it means that all existing iterations of the console will get the spatial surround upgrade.

 

Project Scorpio vs PC: to-the-metal design vs sheer brute force

The closest equivalent to PlayStation 4 Pro's GPU in the PC space, in pure performance terms, is the Radeon RX 470 or an underclocked RX 480 - both mainstream graphics cards. The latter product typically overclocks to hit the same six-teraflop compute output as Project Scorpio. However, teraflop comparisons here simply do not reflect real-world results. With one or two exceptions, the 'next-gen' upscaling techniques used on PS4 Pro don't tend to exist in the PC space - and software-level PC upscalers that can produce great results still only manifest in a minority of games. On both counts, we expect things to change rapidly, but the bottom line is that right now, consoles are capable of producing some great 4K results even if the technical sleight of hand required to get there means that it's not strictly speaking a 'proper' native ultra HD resolution. This means more bang for your buck from your console purchase.

The bottom line is that Scorpio's six teraflops will almost certainly go a lot further than an equivalent PC part. I asked Microsoft about this specifically, and they raise a number of good arguments that make the case strongly. Firstly, that their shader compiler is far more efficient than PC equivalents (think of shaders as native GPU code). Secondly, addressing the hardware directly via their API and with access to console-specific GPU extensions again adds to the advantage of a fixed platform box. And finally, they point to their optimisation software - PIX (Performance Inspector for Xbox) - as a tool that provides the path to console-specific optimisations that PC simply cannot get.

From what I've seen so far, there is some evidence that Scorpio's true 4K performance could pose a challenge to the likes of Nvidia's GTX 1070 and AMD's Fury X-class hardware. I've seen Microsoft's new console running a Forza Motorsport 6-level experience locked to 4K60 on the equivalent to PC's ultra settings - cranking up the quality presets to obscene levels was one of the first things developer Turn 10 did when confronted with the sheer amount of headroom it had left after a straight Xbox One port. Out of interest, we tested Forza 6 Apex with similar settings at 4K on GTX 1060, 1070 and 1080. Frames were dropped on GTX 1060 (and a lot of them when wet weather conditions kicked in), while GTX 1070 held firm with only the most intense wet weather conditions causing performance dips. Only GTX 1080 held completely solid in all test cases. It's only one data point, and the extent to which the code is comparable at all is debatable, but it certainly doesn't harm Scorpio's credentials: Forza 6 Apex received plenty of praise for the quality of its PC port.

 

"As we landed on 4K, Andrew [Goossen] and team did a pretty deep analysis," Gammill continues. "We have this developer tool called PIX [Performance Investigator for Xbox]. It lets us do some GPU trace capture. He and his team did a really deep analysis across a breadth of titles with the goal that any 900p or better title would be able to easily run at frame-rate at 4K on Scorpio. That was our big stake in the ground, and so with that we began our work speccing out what the Scorpio Engine is. It's not a process of calling up AMD and saying I'll take this part, this part and this part. A lot of really specific custom work went into this."

Traditionally, games creators have to work to the characteristics of the console platform, but because Scorpio's design brief was to scale up existing titles to 4K, the hardware team could profile actual, shipping games and customise the design to fit common characteristics. PIX provided the data that was then fed into a hardware emulator, where the Microsoft team could then see how those titles would run on prospective Scorpio hardware. Multiple configurations could be tested in order to get the best balance.

"What we did was to take PIX captures from all of our top developers... By hand we went through them and then extrapolated what the work involved would be for that game to support a 4K render resolution," says Andrew Goossen, Technical Fellow, Graphics. "Now we had a model for all of our top-selling Xbox One games where we could tweak the configuration for the number of CUs, the clock, the memory bandwidth, the number of render back-ends, the number of shader engines, the cache size. We could tweak our design and figure out what was the most optimal configuration. It was incredibly valuable for us to be able to make those trade-offs, because ultimately these Xbox One titles are the ones that we... wanted to get up to 4K."

 

 

forza 6 pagerinta xbox scorpio 4k

 

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This is Forza Motorsport 6, they said they ported this over to the Scorpio in two days and have it running at 4K.

The Scorpio features system-wide downsampling for games which render above 1080p, this improves the image quality for people using 1080p displays.

Games which feature dynamic resolutions will be able to take advantage of the Scorpio's additional GPU power.

 


scorpio plokste

 

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DX12 tiesioginis palaikymas

 

 

http://www.eurogamer.net/articles/di...-tech-revealed

This a a game changer for GPU tech

"We essentially moved Direct3D 12," says Goossen. "We built that into the command processor of the GPU and what that means is that, for all the high frequency API invocations that the games do, they'll all natively implemented in the logic of the command processor - and what this means is that our communication from the game to the GPU is super-efficient."

Processing draw calls - effectively telling the graphics hardware what to draw - is one of the most important tasks the CPU carries out. It can suck up a lot of processor resources, a pipeline that traditionally takes thousands - perhaps hundreds of thousands - of CPU instructions. With Scorpio's hardware offload, any draw call can be executed with just 11 instructions, and just nine for a state change.

"It's a massive win for us and for the developers who've adopted D3D12 on Xbox, they've told us they've been able to cut their CPU rendering overhead by half, which is pretty amazing because now the driver portion of that is such a tiny fraction," adds Goossen.

Also :)

"The bottom line is that Scorpio's six teraflops will almost certainly go a lot further than an equivalent PC part. I asked Microsoft about this specifically, and they raise a number of good arguments that make the case strongly. Firstly, that their shader compiler is far more efficient than PC equivalents (think of shaders as native GPU code). Secondly, addressing the hardware directly via their API and with access to console-specific GPU extensions again adds to the advantage of a fixed platform box. And finally, they point to their optimisation software - PIX (Performance Investigator for Xbox) - as a tool that provides the path to console-specific optimisations that PC simply cannot get."

 


zada visu zaidimu downsamplinga i 1080p jei toki ekrana busi pasijunges. bei galesi rinktis performance ar rezos variantus. panasiai kaip dabar su ps4 pro dauguma zaidimu bet ne visais.

 

 

Regular Digital Foundry readers will know that we've been vocal about all PS4 Pro modes being available to all users, regardless of the display attached to the console. 
Performance modes should be accessible to 4K users, while ultra HD rendering should super-sample down for those 1080p displays.
 
Microsoft has mandated this to all developers
, along with the requirement that all titles should run at the same frame-rate or higher as the standard Xbox One.

Originally Posted by 
Digital Foundry

Microsoft has made a commitment that (unlike PS4 Pro) all improved Scorpio modes for games must be available regardless of the display that's connected. So 
even with a regular 1080p TV, you'll be able to choose between performance modes that make the game run better, or resolution modes that will then "supersample" the 4K image down to your 1080p display, which should give you superb image quality - basically, a fantastically smooth and pretty picture. It's like having the ultimate anti-aliasing solution.

 

 


realiai panasu i siek tiek pagerintus PS4 Pro specus ir daugiau ramo. nieko labai stulbinancio. skaiciai yra skaiciai o zaidimai yra zaidimai ir tai kaip devai sugebes tai isnaudot dar bus matyt. 

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nieko blatno,mano kompas geresnis.o kad forza paleido ant 4k 60fps irgi nieko blatno.Last of Us Native irgi eina 4k ir dar sudetingesnis games.tuo labiau kad horizon 3 jau tik 30fps,ir tai neaisku,ant kiek scalinta buvo.kaip phil ir sake,tik kai kurie zaidimai eis ant native 4k ant scorpio.bet si tiek laukti? tai aisku kad turejo kazka galingesnio isleisti,pusantru metu praejo nuo anonsavimo ir metai nuo PS4 Pro,zinant kaip technologojos juda i prieki sviesmeciai,tai ispudzio nepaliko,ypac kada konsole be zaidimu.

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Didžiausias pliusas yra tiek ant xbox-one s ir xbox scorpion kad skaito uhd Blu-ray diskus, nors dabar pigiau bus nusipirkti ant PC uhd rom, ir per hdmi į TV

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Gelezis neturi reiksmes, jeigu jai nera softo del kurio noreciau nusipirkti butent ta konsole. MS zlugdo save del no exclusives politikos. Sony pirkau butent del TIK jai esanciu zaidimu, kurie kaip taisykle buna masterpiece. Jeigu MS kada nors tai supras, butu idomu. Nes atsirastu daugybe zmoniu kurie noretu turetu abi konsoles del TIK jom esanciu puikiu zaidimu.

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Na as asmeniskai multiplatformu sulosiu kur kas daugiau nei exclusive,tad xbox bus kaip multiplatformu konsole.

Del paciu exclusive tai ju yra keli,zinoma ne tiek kiek pas sony bet negalima sakyt ,jog nera visiskai. Tie kurie yra turi padorius coop rezimus bei mp kai tuo tarpu sony vien sp.

Racing zanre tai sony teturi multiplatformas. O ir ateinantis GT abejoju ar prilygs Forza 7.

 

E3 parodys ko galima tiketis is xbox per kitus ateinancius metus.

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Na as asmeniskai multiplatformu sulosiu kur kas daugiau nei exclusive,tad xbox bus kaip multiplatformu konsole.

Del paciu exclusive tai ju yra keli,zinoma ne tiek kiek pas sony bet negalima sakyt ,jog nera visiskai. Tie kurie yra turi padorius coop rezimus bei mp kai tuo tarpu sony vien sp.

Racing zanre tai sony teturi multiplatformas. O ir ateinantis GT abejoju ar prilygs Forza 7.

 

E3 parodys ko galima tiketis is xbox per kitus ateinancius metus.

Driveclub turi Sony,kuris turbut vienas is keliu geriausiu arcade racingu.ka jau sneket apie exclusive.neturi MP? nelosiai U3,U4 MP ar Last of US MP? tas pats LBP kuris ziauriai smagus.kas nori stick shooterio yra kokybiskas ir geras Alienation.tai pat,kokius MS turi exclusivus? beveik visi einantys ir iseinantys bus PC.beto,visas paveldas zaidimu ir yra butent SP o ne MP.geriausias konsoliu shooteris tuo metu - MAG to pavyzdys.ir palygint kiek turi sony exclusivu,galima drasiai sakyti kad ms is vis ju neturi.

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Snekos ejo, kad scorpio bus turbo konsole, o kai paviesino vidurius, tai nekazka... As kiek zinau, tai GT yra tikras simuliatorius, o ne Forza, todel lygint siuos zaidimus yra beviltiska, kaip, kad cia kazkas lygina. O del manes tas scorpio gali but ir dvigubai galingesne konsole uz PS4, bet, kad turinio neturi jokio pasiulyt...

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Pc cia kisti isvis nereikia,nes tada ir ps exclusive zymiai sumazes.

Kitas dalykas ne visi zmones zaidzia sp,yra begale draugu kur nusipirke zaidima sp net neisijungia.

Kuris dabar is ps exclusive mp dalyvauja pvz kokiam MLG ? Ar siaip kazkokiu turnyru buna?

Tie uncharted ir Tlou mp yra geriausiu atveju vidutinybe kur nevyksta nieko rimto,nieko competitive... is bedos zaisti galima kai nera daugiau ka ar pinigu ant kito zaidimo...

Drive club yra meslas ir taskas o padoraus GT dar pora metu teks luktelt turbut,taip kad racing zanre xbox karaliauja ir su scorpio tik dar labiau isitvirtins.

Ea access dar vienas privalumas kurio ps neturi,backward compatible vel +...

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Pc cia kisti isvis nereikia,nes tada ir ps exclusive zymiai sumazes.

Kitas dalykas ne visi zmones zaidzia sp,yra begale draugu kur nusipirke zaidima sp net neisijungia.

Kuris dabar is ps exclusive mp dalyvauja pvz kokiam MLG ? Ar siaip kazkokiu turnyru buna?

Tie uncharted ir Tlou mp yra geriausiu atveju vidutinybe kur nevyksta nieko rimto,nieko competitive... is bedos zaisti galima kai nera daugiau ka ar pinigu ant kito zaidimo...

Drive club yra meslas ir taskas o padoraus GT dar pora metu teks luktelt turbut,taip kad racing zanre xbox karaliauja ir su scorpio tik dar labiau isitvirtins.

Ea access dar vienas privalumas kurio ps neturi,backward compatible vel +..

 

nu as siais metais vient tik ps exclusive zaidziu, kazkaip nera kazko labai gero :( Driveclub ne sedevras bet padorus racing game , primena man sena gera project gotham racing kazkodel :) Nors vistiek pirksiu scorpio, kadangi nemegstu zaist su pc kazkaip tai scorpio bus multiplatformai, pro bus exclusive zaist  :)

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Tai as ir pats su viltimi ziuriu i e3 bet tuo paciu zinau ,jog ko gero neanonsuos tokios prabos exclusive kokie nusimato pas sony...

Del to turiu ps4 pro.

Multiplatformos bus zaidziamos su xbox.

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Tai as ir pats su viltimi ziuriu i e3 bet tuo paciu zinau ,jog ko gero neanonsuos tokios prabos exclusive kokie nusimato pas sony...

Del to turiu ps4 pro.

Multiplatformos bus zaidziamos su xbox.

aisku jeigu ten tik siek tiek geriau suksis negu ant pro ir kainuos kokie 500- 600 svaru tai dar pagalvosiu :)

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Pasak eurogamer scorpio turi/tures 43% pranasuma pries ps4 pro,tad skirtumas manau jausis.

tiek netures,tas ir taip aisku.o siaip kur tai jausis? PS4 Pro jau dabar spaudzia nerealiai gera grafika.tai tobulet nebent i fizikos puse butu,ko xbox tikrai nezada daryt.pas amerikonus biznis paprastas-greitai ir kuo daugiau surink saibu,uz tad jie nieko gero ir nekuria su keliom retom isimtimi.

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