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Legend of Zelda: Breath of the Wild

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The Legend of Zelda: Breath of the Wild

The Legend of Zelda: Breath of the Wild

  • Platformos

    • Wii U
    • Nintendo Switch
  • Kūrėjas

    • Nintendo EPD
    • Monolith Software, Inc.
    • SRD Co. Ltd.
  • Leidėjas

    • Nintendo
  • Temos

    • Fantasy
  • Išleidimo data


  • Apie žaidimą

    The first HD installment of the Zelda series developed for the Wii U and Nintendo Switch that returns to the open-world design of the original NES title, with a focus on free exploration of a large scale environment as well as dangerous enemies.

The Legend of Zelda: Breath of the Wild

Apie žaidimą

The first HD installment of the Zelda series developed for the Wii U and Nintendo Switch that returns to the open-world design of the original NES title, with a focus on free exploration of a large scale environment as well as dangerous enemies.

Aprašymas

Overview

No Caption Provided

The Legend of Zelda: Breath of the Wild was first officially acknowledged to be in development for the Wii U during the Nintendo Direct on January 23, 2013 and shortly before E3 2016 the title was announced to be released on the Nintendo Switch as well. Zelda series producer Eiji Aonuma has spoken about how the game's design was based on addressing key issues brought up by fans over the years and rethinking the conventions of the franchise.

Breath of the Wild was developed by Nintendo EPD, with assistance from Monolith Software, and, after many delays, was released simultaneously for both systems during the Nintendo Switch's launch day on March 3, 2017.

Story

Link is awoken by a disembodied voice and finds himself in a mysterious chamber after being asleep for 100 years. He is given the Sheikah Slate, a technological device that resembles a Wii U GamePad. After putting on some clothes, he leaves the cave and the mysterious voice tells him to go to the place marked on his Sheikah Slate map which ultimately leads him to the first Resurrection Tower. There, Link is told about the grave situation the land of Hyrule is faced with and which is the reason he was torn from his sleep. Calamity Ganon has been ravaging the land for 100 years and has almost gained full power which would lead to total destruction of the land. Until now, Calamity Ganon has been contained Hyrule Castle area, where he can be seen circling the towers in his misty form. Link has been called to this apocalyptic event.

After leaving the cave he wakes up in on the Great Plateau, Link comes across an Old Man who claims to have lived there for a long time and seems to know more than he lets on. After Link activates the first Resurrection Tower, the Old Man provides Link with his first mission incentive in the form of the Paraglider which is the only thing Link is able to leave the Great Plateau starting area with since it is isolated from the rest of Hyrule by steep cliffs.

World

The game is officially referred to as an "Open-Air Adventure" which refers to the game's take on the Open-World design as well as the art style inspirations from the French plein air painting style (describing the act of painting outdoors and depicting the visual as-is in that very moment). Hyrule is presented as a seamless open-world that players can traverse almost fully right form the start. Natural borders such as extreme weather conditions or geographic obstacles will make certain areas harder to reach without specific items or the appropriate gear.

Breath of the Wild also features a full day/night cycle with one minute of real-world time equaling one hour of in-game time. Depending on the time of day, enemy and wildlife behavior might change. Some enemies will sleep at night and, as in previous games, Stalchildren will emerge from the ground between at night time. The temperature also drops at night. Different insects and other animals might be present during different times of the day.

Additionally, the game also has dynamic weather. Heavy rainfall can hinder Link's climbing ability since scaling slippery walls will require more stamina. Combat might become more dangerous during a lightning storm since metal swords attract lightning and can hurt the one wielding it. However, this can be exploited if the enemy is wielding a sword in such a situation.

While Link can affect the environment by burning fields of grass or chopping down trees, these effects are not permanent and the greenery will regrow over time (however, it is not immediate so a chopped down tree will stay that way for an unspecified amount of time).

Gameplay

Breath of the Wild introduces numerous new gameplay systems into the Zelda series, heavily expands on some elements found in certain previous titles, and removes many tried and true series conventions from its bag of tricks.

Navigation & Traversal

One of the most notable new additions is Link's ability to climb nearly everything in the world. Trees, buildings, steep cliffs, rocks, even certain enemies. Part of this newfound freedom of movement is the return of the stamina meter introduced in Skyward Sword which determines for how long Link can hold onto a surface. The meter can be refilled, however, by consuming food or elixirs even while climbing.

The addition of climbing brought about the first time that the 3D Zelda games introduce a dedicated manual jump button. Now, players can jump around as they like and use that to make the most out of a long climb or integrate it into their combat style.

Naturally, fast travel returns for Breath of the Wild as well. Link can fast travel by selecting any shrine he has previously visited and activated or any of the Towers of Resurrection on his Sheikah Slate.

Combat & Weapons

Combat generally works like it did in pre-Skyward Sword Zelda games, meaning it is button-based and relies on blocking, dodging, and hitting an enemy's weak spot. New in this game is a Bullet Time mechanic either executed via a Perfect Dodge, Perfect Block, or by jumping off an elevated ground and using the bow and arrow. With time slowed down, Link can execute a Flurry Rush in the former two scenarios which allows him to get a barrage of hits in while the enemies are unable to react. The latter lets Link carefully aim a shot with an arrow while suspended in mid-air after jumping from an elevation or even horseback.

While Link was able to pick up enemy weapons in other games such as The Wind Waker, Breath of the Wild takes it to a whole new level with a full-on weapon loot system that includes a variety of weapon types with unique properties and varying strengths. Link can pick up swords, axes, bows and arrows (with various kinds of arrows), spears, tree branches, and elemental rods (based on the E3 demo) either from enemies or from chests. Some weapons can also be found out in the open (like a woodcutters ax being stuck in a tree trunk).

An important factor in this new weapon economy is the fact that weapons have durability now, meaning they break after being used a number of times. While an upgrade system involving the orbs gained from completing Shrines is confirmed, it is still unclear if there are permanent versions of items or if how exactly can be made more resilient through enhancements.

Weapon types:

  • One-handed swords (short sword, sickle sword)
  • Two-handed swords (claymore)
  • Blunt weapons (enemy limbs, tree branch, club)
  • Axes/Hammers
  • Spear-types (lance, pitchfork)
  • Ranged weapons (bows, magic rod)

A notable additional use for shields is that Link can jump up in the air and press the shield button which then makes him stand on his shield and glide down slopes as if riding a snowboard. However, this damages the shield and it can break in the process.

Returning from The Wind Waker is the ability to throw weapons. While in that game Link could only throw weapons he picked up from enemies, he can now throw all of his weapons since they are all picked up in the environment. Throwing a weapon at an enemy will do twice as much damage so a executing a well-aimed throw just before the weapon is about to break anyway is a highly effective combat strategy.

Runes & Items

In Breath of the Wild, Link doesn't simply find the important items required to progress inside of chests hidden away in dungeons. In this game, there are two groups of things Link can add to his arsenal: Runes and more traditional items. Runes are tied to the Sheikah Stone and are acquired through trials inside of one of the over 100 shrines found all over Hyrule (not all of them grant Runes, of course).

The four known Runes so far are

  • Bomb (separated into round and cube-shapes, both of which can be remotely detonated)
  • Magnesis (a magnet with which Link can manipulate metallic objects)
  • Stasis (letting players freeze moving objects in place or lock static movements which can then be hit and charged with kinetic energy until they're unlocked and then shoot off in the desired direction with all the built-up energy)
  • Cryonis (creates an ice pillar out of any puddle of water)

More traditionally acquired items are, for example, the Paraglider which is given to Link by the Old Man after completing the first four Shrines. Temporary items such as the Korok Leaf (a new take on the Deku Leaf) occasionally drop after cutting down a tree. Korok Leafs can be swung to produce gusts of wind which in turn can be used to blow wind into the sail of a raft, for example.

Hunting & Gathering

While previous Zelda games featured food items and loot drops from enemies and the occasional wildlife, Breath of the Wild goes all-in on a full hunting and gathering system. Like in Skyward Sword (and to a lesser degree, The Wind Waker), enemies drop items like fangs or horns upon defeat. Animals roaming the environment do the same. Food also grows on trees or other appropriate areas. Link can collect all of these things and consume most of them to restore health.

Cooking

These items collected in the wild, gained through hunting animals, or earned through combat with enemies, can all be used with a brand new cooking mechanic. Cooking up various items may yield dishes that restore large amounts of health or elixirs that grant temporary buffs (such as speed, stamina, noise reduction, weather resistance).

amiibo

As was announced during the Twilight Princess HD reveal, the Wolf Link amiibo released alongside that game will have a special function if data from Twilight Princess HD is brought into Breath of the Wild. Tapping the Wolf Link amiibo in Breath of the Wild will cause a Wolf Link companion to appear in the game. Wolf Link will assist Link in combat and hunting until he loses all of his hearts. Players who completed the Cave of Shadows in Twilight Princess HD will be able to transfer their leftover heart count to Wolf Link which will then be reflected in the actual heart count of Wolf Link in Breath of the Wild.

Here is a list of supported amiibo and their functionality within the game:

(Amiibo can be used only once per day)

Breath of the Wild Series

  • Link (Archer) - Food, materials, and rare bow-type weapons.
  • Link (Rider) - Unique horse saddle, food, and high-end weapons.
  • Zelda - Hylian Shield and plants.
  • Guardian - Rare weapons, rare items, food, and ancient arrows.
  • Bokoblin - Meat and club-type weapons.

Super Smash Bros. Series

  • Link - Epona, food items, weaponry, and Twilight Princess armour.
  • Zelda - Twilight Bow, cooking materials, and rare weapons.
  • Sheik - Sheik's Mask, cooking materials, and rare weapons.
  • Ganondorf - Sword of Six Sages, cooking materials, and rare weapons.
  • Toon Link - Sea-breeze boomerang, fish, and Wind Waker armour.

30th Anniversary Series

  • Toon Link (The Wind Waker) - Sea-breeze boomerang, fish, and Wind Waker armour.
  • Zelda (The Wind Waker) - Hero's Shield and cooking materials.
  • Link (Ocarina of Time) - Basic weapons, meat, Biggoron's sword, and Ocarina of Time armour.
  • Link (The Legend of Zelda 8-bit) - Food, rupees, and classic link armour and weapons.

Development

Aonuma has stated in numerous interviews that he and the team behind the game are putting emphasis in "rethink[ing] the conventions of Zelda." In the January 2013 Nintendo Direct specifically, Aonuma called out the linear story progression and single-player-only gameplay in particular as being ripe for a fresh approach. The team is "setting aside" these conventions and wants to go "back to basics" to create a "reborn" Zelda game for Wii U. Aonuma also mentioned they were already trying to do this a bit with Skyward Sword but were unable to circumvent the linear design of the game at the time.

At E3 2013, Aonuma mentioned that part of the reason work was done to port The Legend of Zelda: The Wind Waker to the Wii U was to use the game as a practice run and gain experience in HD game development. Nintendo considered showing the new Wii U Zelda game at E3, but chose to wait and continued development before unveiling it a year later.

The Guardian enemy, first seen in the debut teaser.
The Guardian enemy, first seen in the debut teaser.

The game was finally revealed at E3 2014 during Nintendo's Digital Event. Aonuma introduced the game by explaining their goal to build a modern Zelda title with a completely open world inspired by the nature of the original The Legend of Zelda, discarding the more restrictive hub world nature of games such as Ocarina of Time. The goal is to allow players to explore the world and to approach aspects such as dungeons from multiple angles. The puzzles become figuring out how to get where players want to go and what to do once they get there.

In the debut teaser footage, emphasis is first placed upon the land of Hyrule as it exists in the new game, showing off the vast depth of the landscape. Aonuma pointed out the mountains in the distant background, and stated that the player could travel to and traverse them, if they so choose. Once the action of the trailer begins, it depicts Link, dressed in a blue tunic, riding a horse and coming across a large enemy called a Guardian that attacks with beams of light. Link returns the attack with his bow.

Also at E3 2014, Aonuma was present at the show to discuss Hyrule Warriors; a collaboration between Nintendo and Koei Tecmo that serves as a crossover of the Dynasty Warriors gameplay format with the characters and world of The Legend of Zelda. In interviews, Aonuma has stated that his involvement in the development of Hyrule Warriors has informed and influenced his ideas of game design and certain ideas behind the new Legend of Zelda. In particular, he called out how in Dynasty Warriors, there are multiple regions on each map in which action is always occurring, regardless of the player's presence, and the flow of the stage changes depending on the player's choice on how to proceed.

The game's teaser trailer, which debuted at E3 2014, said the game would see release in 2015 which was reaffirmed during a live gameplay demo during The Game Awards in December of the same year. However, on March 27 2015, Nintendo released a video statement from producer Eiji Aonuma explaining the team has discovered so many new ideas that they don't want to force themselves to adhere to a strict schedule and thus would no longer make hitting 2015 a main priority as well as forgo a showing of the title at E3 2015. In early 2016, the was officially delayed again to 2017 and also announced to be launching at the same time on Nintendo Switch.

Downloadable Content

On June 30 2017, the first of two DLC packages, titled Trial of the Sword. The DLC's name comes from a new area added to the game in which the player must fight numerous waves of enemies starting with no equipment. As the player defeats progressively stronger enemies, better weapons will drop for the player to use. The end-goal of the trial is to prove Link's worthiness to unleash the full power of the Master Sword.

The first DLC also features Master Mode, a new game difficulty which starts monsters off at a higher tier of difficulty, and also adds a new "gold tier" for late-game monsters. There is also a new map feature which allows the player to view the past 200 hours of their travel on the game map, and a Travel Medallion which may be used to travel to a previously-visited waypoint in the game.

The second DLC pack, The Champions' Ballad, released on December 7 2017, brings with it five new main quests and six new side quests along with new story content told through flashback scenes starring the four Champions. The new quests add a new dungeon, several new items and enemies as well as a major unlockable in the form of the Master Cycle Zero.

Nintendo Labo VR-Kit Support

On April 25 2019, Nintendo released a free update for the game adding support for the Nintendo Labo VR-Kit, allowing players to experience the game in Stereoscopic 3D

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Kūrėjas: Nintendo / Monolith Soft
Leidėjas: Nintendo
Žaidimo variklis:
Žanras: Action / Adventure
Režimai: 1 player
Išleidimo data: 2017 03 03
Reitingas:
Metacritic įvertinimas:
Puslapis:

 

Citata

 

Calamity Ganon is sealed away by the magic of Princess Zelda, but her powers are dwindling. Thankfully Link is waking up from his century-long slumber. The Legend of Zelda: Breath of the Wild is a sprawling open-world adventure set in Hyrule like you’ve never seen it before. Travel the land as Link, fighting the monstrous denizens of the world, working his way towards defeating Ganon, and trying to regain memories lost during his hundred years long sleep. Travel the world, use tool to creatively solve puzzles, improve your abilities, save Hyrule before it’s too late.

 

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Redagavo Magnitas

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Reikia tikėtis, kad Wii U pasieks šis žaidimas, atrodo tikrai įspūdingai. :)

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na jis lygtais Wii U / n* . o Wii U mes kaip ir galim emuliuot ant pc. 

Aš galvojau Dolphin tik Wii/Gamecube emuliuoja, Wii U irgi neblogai eina emuliuot?

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Aš galvojau Dolphin tik Wii/Gamecube emuliuoja, Wii U irgi neblogai eina emuliuot?

Wii U emuliatorius kuriamas, dar ankstyvoj stadijoj. Reikes palaukt kelis metus, kol pilnai veiks zaidimai

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Pats meginau Cemu tai New Super Mario Bros U veikia puikiai

O kokie tavo pc specs plius minus?

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46 Minutes of Zelda from NWR.

40 Minutes form GameXplain

 

56 mins from polygon direct feed no commentary

first 17 mins of the intro from gamespot no commentary


turbut pirma karta zeldoj vyksta tokie dalykai

 

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teleportacija

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Wii U versija siuo metu sukasi 720p / 30 fps

Redagavo scalman

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nemaciau kazkaip gameplay daugiau tai negalvojau kad jie sukure cia toki sedevra.

 

open worldas , be jokiu zymekliu tu pats pasizymi kur eit ir eini

slidineji ant skydo kaip koks tony hawkas

sklandai ore kur kitaio negaletum patekt arba tiesiog nuo kokio kalno

laipioji i kalnus i medzius, siaip i bet koki statu pavirsiu gali lipt

fizika, stumdai akmenis , kilnoji daiktus su magnetais , kerti medzius, jie krenta, jei dar kerti prisikerti malku lauzui

survival, kerti medzius malkom, ieskai mesos, vaisiu, saltam orui reikia siltu rubu ..reikia isgyvent

medzioji gyvunus arba randi mesos dezese.renki grybus , obuolius, po to gali viska issikept ant lauzo kaip kokiam monster hunter

priesai turi alert statusa kaip kokiam mgs. jie tave mato ir girdi ir gali surast tave pagal tai

tu gali ir selint, zaist labiau stealth

yra priesu postai kurie atsirakina , issivalo kai iveiki visus priesus, i kazka irgi panasu arne

tu gali susalt, turi valgyti, rubus keitiesi pagal ora, ar salta ar karsta

orai keiciasi kartu su paros kaita. visai tai paveikia ir tave ir priesus,

 

 

na yra rpg kurie atrodo geriau, bet kad vienas zaidimas savyje sujungtu visko tiek tai kazkaip nelabai

 

 

World


•Open world, go where you want from the start. Obviously some places you wont be able to reach until you get an item.
•Link can jump, climb on anything, swim, run, all governed by a stamina meter.
•Dynamic weather effects the game, if there is wind you can use it to spread fire. If there is a thunderstorm metal can be struck by lightning. Rain will put out fires.
•Temperature plays a role, link cant go into an area too hot or too cold or he takes damage. Need to get better clothes. Or build a fire to stay warm, or use a torch. Or cook various objects and make a potion that gives certain resistances.
•There are shrines scattered around the world, over 100, each have trails of puzzles or combat. Treasures and sometimes new skills are found within. These are not the full dungeons you will also find.
•There are enemy base camps, some have a treasure chest that only opens when you clear the camp.
•You mark the world map. Its not filled with a ton of stupid markers. If you see something you cant reach yet, leave a treasure marker, or an enemy marker for a tough enemy.
•The E3 demo is only the plateau, a small elevated chunk of land where you can spend hours and hours exploring and its like 2% of the full game.
•There will be towns and NPCs but most have been removed for the demo.
•There are hidden Kuroks all over the place, this is from WW so this is tied to that timeline.

 

Actions


•Giant physics based playground, everything is governed by physics. See a boulder, roll it down a hill, it may crush enemies. Can cross a chasm but see large trees, chop it down to create a bridge.
•Fire reacts like fire. If you have a wood club put it in fire and now you have a fire club to light up enemies. Need to make a fire, cut trees to gather wood, find flint, put the two on the floor, use a metal object to strike the flint it mixes with the wood now you have a camp fire to cook. See withered grass, set it on fire and let the wind spread the fire.
•You can obtain a hand glider to fly around the massive world. You can use hot air from a fire to make the glider rise.
•One item is the magnet, it allows you to manipulate any metal object in the world. See a metal box, cant break it with normal items, pick it up with the magnet and crush it against something. You can located hidden chests under water and make it rise. You can pick up metal platforms and use it to crush enemies. You can throw your sword on the ground, use the magnet to pick it up and then swing it around using your magnet power.
•One item is called stasis it freezes an object in time. See gears moving some platforms or a bridge, freeze it. See giant metal spikes rolling around, freeze it. See a seesaw bridge that doesn't let you cross when too much weight is put on one side, freeze it.
•Stasis can be used to freeze any static object then you can hit the object with your sword or another object which transfers kinetic energy to the frozen object so when the stasis wears off that object will explode in the direction you were hitting it. This can be used to launch boulders into the air like a cannon at enemies.
•You get two kinds of bombs, one is round so it can be rolled and one is square so it can stay in one place. You have unlimted bombs, they are on a timer. All bombs are remotely detonated. You can place a bomb, lure an enemy to it and boom. See an enemy hut with explosive barrels, roll a bomb into it and watch it explode to oblivion. you can use bombs to launch objects the same way you do with stasis.
•There is the water ice maker thing. This lets you turn any body of water into a column of ice. See a gate with a puddle of water under it, raise the water up to raise the gate. An enemy is firing lasers at you while you are in water, create cover by making columns of ice. See a freezing body of water that link will die if he goes in, create the ice pillars so he can jump across.

 

Combat

•Mostly its like WW/TP but with new options. If you dodge at the right time you can do a fury strike which slows things down and allows for a super combo of attacks.
•You can pick up any weapon and use it, they degrade fast so you need to stock up on them. All of it governed by a stats system. Enemies drop weapons too, which you can pick up. Different classes of weapons fight differently like a spear is fast and used for thrust attacks. An axe is slow but powerful. Clubs are big and slow and can be put on fire.
•If you fight a skeleton you can shoot its head off and the body will search for the head, if you destroy one head and anothers body, the one without the body will pick up the head from the other guy and reform. You can also rip off an arm and use the arm as a sword, a sword that is constantly wiggling its hands to reach its body.
•Need to find a shield, killing enemies is best way to find them. Or sneak into their camp as they sleep and steal one.
•You can hop on the shield and use it to sled down mountains.
•Enemies can be scouted with the scope which reveals their health bar, most grunts are easy but the demo had plenty of super hard enemies that link was not ready for.
•Enemies have alert states that are shown with classic MGS ? ! icons. They will investigate sound, which you can keep track of with the sound meter. You can sneak up on enemies and do a stealth kill.
•With the arrow you can do some jump slow motion attack that freezes you in the air to aim and shoot.
•Horse back combat is back and its like TP, you can do combos like jump off horse enter glider then do slow motion arrow attack.
•Need arrows, why not taunt enemies to have them fire arrows at you while you dodge them then pick up those arrows to use against them.
•There was a giant rock monster that did insane damage where link had to climb it to reach its weak point.
•Guardians are all around, not sure what activates them but when they come alive watch out, their laser takes like 8 hearts.
•Red and blue enemies are back just like in Zelda 1. Blue enemies are far harder.

Gathering and cooking

•Tons of stuff to gather around the world. Most of it is food, apples, meat, mushrooms, fish. Use those for health. You will not find hearts around the world.
•If you don't cook stuff you get a small heart increase. Cook meat and it will heal better. If you cook at a campfire its not a big increase, cook at a cooking pot and you get a big boost.
•At a cooking pot you can mix all kinds of ingredients, throw in plants that give better stamina with some apples and other foods and you may make an elixir that gives you more speed for a certain amount of time.
•All experimental, try countless combinations to get different potions and food items that will aid you.
•One mix gives you 4 extra hearts on top of your 3 that stay with you until you get damaged. Great for fighting tough enemies.
•Lots of ore and other resources that seem to be used to craft but that wasn't shown. Lots of stuff says it can be traded in for rupees which like hearts do NOT appear in the world.
•You can cut down grass to look for insects. Hunt boar for meat. Different times of days will bring out different animals.

 



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ir grafiskai zaidimas tikrai ispudingas. kaip Wii U grafikai wow. na kojima su fox engine MGS5 jau parode kad tai gali suktis ir ant senu konsoliu 

 

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ir jie padare toki zaidima ant 0.36tf 2gb ram konsoles. laukiam kaip tai atrodys ant naujos nintendo n*, kuri velgi nebus galinga ir nekonkuruos galia su ms ar sony konsolem. bet jei jie darys daugiau tokiu zaidimu , tai to uzteks. konsole siaip gali parduot ir vienas geras , ispudingas zaidimas. toks butu sitas , tam kad pirkt Wii U


ir paemus kad Wii U softmodintas. 


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At a group Q&A with reporters on Sunday, Zelda producer Eiji Aonuma was asked where the game fit into the franchise timeline. Aonuma said he didn’t want to say much about the story at the moment but said he’d stare a hint. He noted that that the t-shirt he was wearing showed the symbol for the Sheikah stones and that it was the same one from The Legend of Zelda Ocarina of Time. (In Breath of the Wild, the reawakened Link uses a high-tech item called the “Sheikah slate”). Aonuma also reminded people that, at the start of this game, Link is told he’s been asleep for 100 years. “He teased: “You can decide what this means.”

 


idomu cia buvo tik viena teritorija is to viso mapo ? wow mastai tada

 

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Redagavo scalman

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turetu but didelis mapas. jei kalba apie 12 kartu didesni nei Twilight Princess ir kad si demo buvo tik 1% zaidimo mapo.  kazkas uzsimine buvo apie 360 kv,km plota .

palyginus WItcher 3 plotas be DLC yra apie 135kv.km. o man Witcherio mapas jau tikrai daug per didelis kad viska ten isieskot pamenu. aisku mapas nelygu mapui. matem kad zeldoj jis nera labai jau kazkuom uzkrautas. keli postai sen bei ten, daugiau atviru vietoviu. 

 

Nintendo has revealed that the open world in The Legend of Zelda: Breath of the Wild is 12 times larger than the map in Twilight Princess.

During a presentation at E3, Nintendo also revealed that the demo of Breath of the Wild shown at E3 -- which contains a large portion of open field as well as several enemies, Shrines, and more -- represents just 1% of the game’s total size.  

Breath of the Wild's Known Overworld Map Size Estimated at 360 Sq Kilometers

 


tikriausia visas mapas yra sitas

 

HyruleMapZeldaWiiU-640x528.jpg


cia kazkiek panasu kai parode MGS5 ground zeroes demo ir pareiskia kad pats zaidimas yra ten n n n kartu didesnis. aisku taip ir buvo. bet tokios bazes kaip ground zeroes paciam phantom pain irgi nebuvo.

Redagavo scalman

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Žodžiu, Nintendo konsolės gal š**** (ne handheldai) bet šitas geimas tai tikrai į top 5 įspūdingiausius parodytus geimus patenka. Gaila exclusive, nes tikrai nežadu dėl vieno geimo pirkt konsolės. :D

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