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devai nedaug tepasake bet kazka uzsimine 

 

 


heavy scifi , not horror


survivingas kosminej stoti su ivairias toolsais kuriuos ten rasi. 


kazkiek panasus i dishonored bet daug kas kitaip. 


zaidimas nenori tiesiogiai but susijes su Prey orginalu. tiesiog devai paima ideja kas buvo idiegta Prey orginaliam ir is to padaro savo zaidima. todel zaidimas vadinsis Prey bet siaip nebus panasus i Prey .

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cia jau gameplay


..pala Cryengine .. ? bethesdos zaidimai ant cryengine  :poker:


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primena kazkiek bioshock vietos

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Galėsi tapt puodeliu :D

Indomei, indomei čia, vis kažkokių įdomesnių idėjų nei eilinis.

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8 min naujo gameplay. idomiai atrodo

Redagavo scalman

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Prey Game Informer details#1
-You can play female or male, mostly cosmetic, but some characters may react differently. 

-Talos I is roughly the size of the Empire state Building

-Free reign to explore Talos I, the interior and exterior. One giant interconnected mission.

-There are locked off areas/natural barriers that require you to find a code, voice, restore power, etc to unlock. 

-Elevator that takes you to all the decks, but its broken. So you need to figure out how to fix it before you can use it.

-There are areas accessible from the start, but travelling there low level isnt a great idea. 

-'System Shock meets Super Metroid'

-Side quests are scattered around the station. 

-Metroid Prime esque scanning to find enemy weakness, etc.

-More RPG elements compared to previous Arkane games. Fire arm skills, Repair skills, etc.

-Inventory grid

-Status ailments such as third degree burns, concussions. Similar to mgs3, there are penalties for trauma that you need to tend to.

-You gain powers through use of neuromods, which were originally sold to the human population to augment themselves, but The player can use them to gain Alien powers as well. 

-Psi mode. You can look around freely, but time moves forward when you move. Sounds superhot inspired.

-Acquiring Alien abilities makes you appear more alien to Talos I's security system, turning defense turrets that would normally fight for you against you.

-Talos I has fallen victim to an Alien outbreak that it was built to contain. 

-Poltergiest Typhon behaves how it sounds.

-Mimic can disguise itself as anything in the environment that isn't bolted down. Player can get this power too. 

-Telepath posess people. You can simply kill this person, stun them or find the telepath and kill it to set them free.

-Incapacitating people is temporary, unlike in Dishonored. 

-Typhon dubbed 'Nightmare' hunts you down through Talos I. Closest comparison might be Nemesis or the Alien in Alien Isolation. 

-The more neuromods you use the more likely the Nightmare will become aware of you.

Gameplay trailer for extra context: https://www.youtube.com/watch?v=0QCR6nOPOLc

Sounds really promising, and despite not liking how Bethesda handled Prey 2, I hope it performs well, because we could use more immersive sims.

 

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