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For Honor

For Honor

  • Platformos

    • PC
    • Xbox One
    • PlayStation 4
    • PlayStation 5
    • +1
  • Kūrėjas

    • Ubisoft Montreal Studios
  • Leidėjas

    • Ubisoft Entertainment
  • Temos

    • Medieval
  • Išleidimo data


  • Apie žaidimą

    A third-person melee-focused arena versus multiplayer game featuring warriors from different periods of time. Initially featuring European Knights, Samurai, and Vikings but subsequentially expended with other warriors from different times and cultures.

For Honor

Apie žaidimą

A third-person melee-focused arena versus multiplayer game featuring warriors from different periods of time. Initially featuring European Knights, Samurai, and Vikings but subsequentially expended with other warriors from different times and cultures.

Aprašymas

Overview

For Honor is a third-person multiplayer arena-based hack-and-slash game developed by Ubisoft Montreal and published by Ubisoft for the Xbox One, PlayStation 4, and PC on February 14, 2017.

Set in a mysterious post-apocalyptic fantasy world, the game features a neverending conflict between three factions (each based on real-life medieval military): the Knights of the forests of Ashfeld, the Vikings of the tundra of Valkenheim, and the Samurai of the swamps of Myre.

Gameplay

The game features a story mode, but it is heavily focused on its multiplayer including several multiplayer modes. In both cases, players will often fight their way through legions of enemy minions to accomplish their goals.

When fighting another named enemy, the "Art of Battle" system comes into play, where each fighter must choose one of three directions either to attack or to parry their opponent's attacks.

Heroes

At the game's launch, each of the three factions received four heroes (one for each class type). More heroes and factions have been added post-launch.

For the Starter Edition for the PC version of the game, players start with six characters fully unlocked: the three Vanguard heroes and one of three groups of heroes (either Conqueror/Peacekeeper/Lawbringer, Warlord/Berserker/Valkyrie, or Shugoki/Orochi/Nobushi). The other six launch heroes are locked from play (similar to DLC heroes) and require a hefty sum to unlock.

Knights

  • Warden (Vanguard, Easy) - Wields a longsword. Can shoulder-charge enemies to interrupt their attack. Unlocked from the start.
  • Conqueror (Heavy, Medium) - Wields both a flail and a shield. Cannot feint, but can block and interrupt attacks with his shield.
  • Peacekeeper (Assassin, Medium) - Wields both a sword and a dagger. Can parry some attacks and also cause bleed damage.
  • Lawbringer (Hybrid, Hard) - Wields a poleaxe. Can keep opponents off-balance with their weapon.
  • Centurion (Hybrid, Hard) - Wields a gladius. Added on May 16, 2017. Instantly unlocked for owners of the Season Pass.
  • Gladiator (Assassin, Easy) - Wields both a trident and a buckler. Added on August 15, 2017. Instantly unlocked for owners of the Season Pass.

Vikings

  • Raider (Vanguard, Easy) - Wields a Dane axe. Unlocked from the start.
  • Warlord (Heavy, Medium) - Wields both a gladius and a shield.
  • Berserker (Assassin, Hard) - Dual-wields hand axes.
  • Valkyrie (Hybrid, Hard) - Wields both a spear and a shield.
  • Highlander (Hybrid, Hard) - Wields a claymore. Added on August 15, 2017. Instantly unlocked for owners of the Season Pass.
  • Shaman (Assassin, Medium) - Wields both a hatchet and a dagger. Added on November 14, 2017. Instantly unlocked for owners of the Season Pass.

Samurai

  • Kensei (Vanguard, Easy) - Wields a nodachi. Unlocked from the start.
  • Shugoki (Heavy, Easy) - Wields a kanabo.
  • Orochi (Assassin, Hard) - Wields a katana.
  • Nobushi (Hybrid, Hard) - Wields a naginata.
  • Shinobi (Assassin, Hard) - Wields a kusarigama. Added on May 16, 2017. Instantly unlocked for owners of the Season Pass.
  • Aramusha (Hybrid, Hard) - Dual-wields katanas. Added on November 14, 2017. Instantly unlocked for owners of the Season Pass.

Wu Lin

  • Tiandi (Vanguard) - Wields a dao blade. Will be added on October 16, 2018 and will be instantly unlocked for owners of the Marching Fire expansion.
  • Jiang Jun (Heavy) - Wields a guan dao. Will be added on October 16, 2018 and will be instantly unlocked for owners of the Marching Fire expansion.
  • Nuxia (Assassin) - Dual-wields hook swords. Will be added on October 16, 2018 and will be instantly unlocked for owners of the Marching Fire expansion.
  • Shaolin (Hybrid) - Wields a staff. Will be added on October 16, 2018 and will be instantly unlocked for owners of the Marching Fire expansion.

Game Modes

PvE

  • Campaign (1-2 player) -
  • Training Arena (1 player) -
  • Apprentice / Warrior Trials (1 player) -
  • Arcade (1-2 player, will be added on October 16, 2018) -

PvP

  • Duel (1v1) / Brawl (2v2) - Round-based tean elimination mode with no respawning. Teams win each round by eliminating their opponents. No feats, boosts, or AI minions.
  • Elimination (4v4) - Round-based elimination mode with no respawning. Teams win each round by eliminating their opponents.
  • Skirmish (4v4) - Deathmatch mode. Teams earn points by killing enemy Heroes and killing enemy AI minions, with the number of points impacted by fight conditions (for example, revenge kills adds more points while dishonorable kills adds less points). Once a team reaches the point threshold, the enemy team can no longer respawn. The last team standing wins the match.
  • Dominion (4v4) - Objective mode. Each battlefield has three "zones" that can be captured by either standing uncontested in it (zones A and C) or by pushing the front line of AI minions (zone B). Teams earn points by capturing zones (stealing enemy points if they captured it beforehand), maintaining captured zones over time, killing enemy Heroes, and killing enemy AI minions. Once a team reaches the point threshold, the enemy team can no longer respawn unless they bring the score below the threshold. The last team standing wins the match.
  • Tribute (4v4, added on November 14, 2017) - Objective mode. Teams fight over three Offerings scattered throughout the map. Players must pick up each Offering and carry them to one of the three Shrines located at their team's base. Each Offering gives team-wide buffs once they have been secured, and can be stolen by enemy players. The first team to secure all three Offerings at once, or the team with the most secured Offerings when the game timer expires, wins the match.
  • Breach (4v4, added on October 16, 2018) - Asymmetrical objective mode. The Attacking team, who have limited respawns, must escort a battering ram to breach two locations (the outer wall and inner gate), then defeat a powerful AI boss minion. The Defending team, who have unlimited respawns, must either prevent the Attacking team from completing their goals within the time limit or eliminate all Attackers.

Maps

The game included 12 maps at launch, with additional maps added post-launch.

Although the base architecture of each map is based on a particular faction, certain elements of the map (including weather, time-of-day, and decoration) are based on whatever faction controls a contested area (with that map included) in the Faction War. Each playlist in multiplayer is rotating based on the areas being contested.

All Dominion and Tribute maps can also be played in the Duel, Brawl, Elimination, and Skirmish modes.

Dominion

  • Citadel Gate (Knights)
  • High Fort (Vikings)
  • Overwatch (Samurai)
  • River Fort (Vikings)
  • Sanctuary Bridge (Samurai)
  • The Shard (Knights)
  • Forge (Knights) - Added on May 16, 2017.
  • Temple Garden (Samurai) - Added on May 16, 2017.
  • Sentinel (Knights) - Added on August 15, 2017.
  • The Gauntlet (Vikings) - Added on November 14, 2017.
  • Beachhead (Samurai) - Added on May 17, 2018.

Tribute

Prior to the Tribute mode's release, these maps were made for the Elimination and Skirmish modes.

  • Canyon (Vikings)
  • Cathedral (Knights)
  • Cinder Mill (Knights)
  • Forest (Samurai)
  • Shipyard (Vikings)
  • Tower Ruin (Samurai)
  • Viking Village (Vikings) - Added on August 15, 2017.
  • Market Town (Samurai) - Added on November 14, 2017.
  • Secluded Keep (Knights) - Added on August 2, 2018.

Duel/Brawl

  • The Pit (Vikings)
  • The Ring (Knights)
  • The Sanctuary (Samurai)
Daugiau...

Nuotraukos


Citata

Enter the chaos of war as a bold Knight, a brutal Viking, or a deadly Samurai. Play the thrilling story campaign or fight in brutal PvP modes, now on new dedicated servers.

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Enjoy an evolved experience with 18 Heroes, 18 maps, new PvP and ranked modes, thousands of gear items, and more since launch.

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Dedicated servers provide a stable and seamless experience as you fight to claim victory for your faction.

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Make the fight your own by customizing your Heroes with thousands of different weapons, emblems, and more.

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Earn rewards while you learn the art of combat with a brand-new training mode that takes you from Apprentice to Master.

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Redagavo Magnitas

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Kūrėjas: Ubi Montreal
Leidėjas: Ubisoft
Žaidimo variklis:
Žanras:
Režimai:
Išleidimo data:
Reitingas:
Metacritic įvertinimas:
Puslapis: 
http://forhonor.ubisoft.com/game/en-GB/home/

 

 

 

 

kardu kovos epines , vaizdai super. Ubisoft valdo 


"For Honor will be available on Xbox One, PlayStation®4 system, and Windows PC.

Key Features:
• Choose your hero among the three greatest legacies of warriors: Knights, Vikings, or Samurai. Able to turn the tide of battle and make their faction victorious, each warrior comes with their own weapon set and play style.

• Capture control points, and slaughter enemies with our groundbreaking multi-player mode.

• The Art of Battle control system lets you wield the weight of your weapon and feel the power and impact of each strike. 

• Inspire fear in your enemies by customizing your warrior, including your chest, shoulders, and helmet."

 


bus ir single player campaign

 

  • Although multiplayer is the only aspect of For Honor being shown off right now, the game will have a single-player campaign.
  • This is a game based on history, not fantasy. Don’t expect any dragons or wizards to pop up in the campaign.
  • You can play as both male and female heroes.
  • In the E3 demo you can only play as generic knights. The final game will feature Samurai vs. Vikings vs. Knights faction combat. Each faction has its own specialty and unique gameplay characteristics.
  • The final game will also feature specific named heroes with their own unique characteristics - you won’t always play as a nameless, personality-free warrior.
  • For Honor’s E3 demo features a territory control mode called Dominion that moves players around the map effectively and ensures you’ll never have to go long without having an opponent in your face. The final game will feature a variety of multiplayer modes that follow archetypes commonly seen in shooters.
  • Special abilities are mapped to the D-Pad, and are unlocked if you manage to score consecutive skills. These supers include options like a self-healing, a buff for any nearby teammates, and a “catapult” that essentially drops a meteor on an area of your choosing.
  • Almost all of For Honor’s gameplay revolves around the left and right trigger, but if you manage to land a killing blow with a heavy attack, you can perform a flashy kill animation via the controller’s face buttons.

 

 


vel kostiumu ir aplinkos detalumas Ubisoft stiliuj, auksciausio lygio

 

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Redagavo scalman

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Man patikti, 60 eurų nemokėčiau tokiam tikrai, bet atrodo tikrai įdomiai tas combat'as, Gamespot (ar IGN) realų gameplay parodė, ten pagrinde viskas dešiniuoju analogu veikia kaip supratau, bet yra visokių special abilities ir t.t

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Combatas tikrai awesome. Man aplamai labiausia patinka zaidimuose tokios kardu kovos. Pamenu unity lakstydavau pi miesta vien tam kad kas nors uzsirautu ir pasikapot kardais. Mmm sweet. Witcheri tas visai nieko bet ne taip malonu kapotis o cia atrodo labai kietai jau.

Idomu ka veiksi ten per campaign jei idomias misijas sugalvotu kad ir be story , butu idomu.

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   Aš visada sakiau, kad trūksta samurajų ir indėnų žaidimuose. Paitko samurajaus gameplay. Šiaip jei patinka kovos scenos, siūlau Ryse išbandyt, jei nebandėt.

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Šiaip kas bandė tai nelabai patiko, kopijavo nuo kitų žaidimų, bet iki galo nedakopijavo. Kovų sistema š... žaidimas grafiškai stiprus bet ne daugiau. Aišku čia "Press impresions", tai man neaktualu ką jie ten giriasi. Na čia šiaip kiek skaičiau, tai truputi neigiama įspūdį paliko žmonėm.

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bent jau kai ziuri video kovu tai jos atrodo ..tobulos bent jau ko as noriu is tokiu kovu. pvz man iki dabar geriausios kardu kovos pas Unity. 

gal cia kazkas nori DMC stiliaus kovu tai gal netinka zmonem

Redagavo scalman

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Patys žmonės nežino kuo nori... Tai geriau sukuria kuriems patiks tie loš, ir viskas, ta pati Destiny kažkas lošia irgi, tai nėra blogu žaidimu, tik skoniai skirtingi.

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Ispudingas filmukas sakyciau.

 

 

 

Super zaidimas. Tiek grafika, tiek kautyniu scenomis. Jau pernai man patiko pristatymas sito zaidimo. Dabar gameplay tik patvirtina ta.

 

Redagavo Magnitas

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idomus toks gameplay . matosi kai blogai pasiruoses tai gauni i kaulus. bet nera kad is keliu smugiu pats mirtum ar priesas. idomu tas. as witcheri greiciau priesus iveikdavau . cia reikia daugiau pavargt.


silpnesni priesai skrenda nuo tavo smugiu kai degtukai kai stipresni puikiai atsilaiko ir duoda atsako. ir labai grazi grafika ypac intarpu.

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nezinau,kaip kam,bet man tas gameplay'us atrodo nerealus,ziauriai gerai atrodo.as viliuosi kad nebus koks lame 3h story line'as.noreciau 20h+ story,tada uzskaityciau.matosi viskas solidziai padaryta,tikrai idomiai.

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