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Dishonored 2

Dishonored 2

  • Platformos

    • PC
    • Xbox One
    • PlayStation 4
  • Kūrėjas

    • Arkane Austin
    • Arkane Studios
  • Leidėjas

    • Bethesda Softworks
  • Temos

    • Fantasy
    • Steampunk
  • Išleidimo data


  • Apie žaidimą

    Set fifteen years after the end of the first game, Dishonored 2 allows players to continue the story as either original protagonist Corvo Attano or his daughter and apprentice, the now-deposed Empress Emily Kaldwin.

Dishonored 2

Apie žaidimą

Set fifteen years after the end of the first game, Dishonored 2 allows players to continue the story as either original protagonist Corvo Attano or his daughter and apprentice, the now-deposed Empress Emily Kaldwin.

Aprašymas

Overview

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Dishonored 2, developed by Arkane Studios SA, is a direct continuation of the story from the original game. Having avenged the death of empress Jessamine Kaldwin and rescued their daughter Emily, Corvo Attano resumes his duties as royal protector for the new empress at the heart of Dunwall. Unfortunately a life of luxury behind palace walls has dulled the senses of tired and aging Corvo, while youthful curiosity of the outside world likewise distracts Emily from spotting a sinister plot brewing right beneath their feet. The sudden arrival of Delilah Copperspoon, the ostensibly estranged sister to the late empress and supposed true successor to the throne, springs forward a violent coup that sends our protagonists on the run. While in exile it is up to the player to eliminate Delilahs supporters one by one, weakening her treacherous cabal, all the while trying to determine the source of her powerful void magic and a way to break it.

Multiple Protagonists

From the outset of the opening cinematic the player has the ability to choose who they wish to play as for the remainder of the game: Emily or Corvo. Once locked in there is no swapping back and forth and the story plays out from the perspective of the chosen protagonist. The primary difference between the two are the supernatural powers each character has at their disposal. Corvo retains an almost identical set of abilities from the first game with a few tweaks and additions, while Emily the newcomer to the franchise receives entirely different powers than those of her father. Apart from that the story plays out in the exact same order for both, with the exact same targets from beginning to end, with only minor dialog differences in certain situations.

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While Emily may be the new protagonist and poster child for the sequel, it seems like the game was very much designed with Corvo in mind. The player encounters several characters from the past game that the royal protector had interacted with and has something to say about, but Emily can only mumble hearing about them from her father. Likewise the powers of Corvo seem more at home with the vertical level design - Blink being a satisfying line of sight teleport compared to the awkward Far Reach traversal ability that Emily uses which is clumsily aimed like an arched grenade toss and can be finicky to line up with higher ledges.

Gameplay

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Dishonored 2 is primarily a stealth game with the option to engage foes in direct combat. Broken up into nearly a dozen chapters, the goal in each one is to seek out the target and eliminate them in a lethal or non-lethal way. As these are usually key players in the organized coup against the throne, they're in well defended or otherwise fortified positions that require careful sneaking to reach to avoid a bloodbath in the streets. Although one of the selling points of Dishonored has always been the ability to fight and escape a detected state instead of simply quick loading a save (Quick Saves and Loads have also been integrated into the console versions of the game), stealth is usually the preferred option. Thankfully both Emily and Corvo have numerous abilities to help them along their way. Levels in Dishonored 2 offer multiple paths to the target with plenty of diversions along the way in the form of hidden upgrade runes, bonecharms, money used to purchase upgrades or simply pieces of lore about the world and it's inhabitants. There is a sense of verticality to each location, as it allow players to scale rooftops and bypass patrols overhead, or possess a fish and enter fortified buildings through the basement's pipework completely unnoticed.

Choice has always been paramount in the Dishonored franchise and the sequel is no different. It is possible to finish the entire game without being detected by guards and without having killed a single person, included the key targets in each level. For every key target the player can either kill them in a variety of different ways, or choose a more involved but simultaneously much more satisfying alternate option. During one of the early missions the player has the ability to turn a cruel machine against a genius inventor and ruin his mind instead of simply putting a blade through his back. They can even choose to deny the gifts of the outsider at the outset of the game and play through it entirely with no supernatural abilities apart from agility and gadgets.

Special Abilities

Certain characters in the Dishonored universe can get marked by The Outsider, bestowing upon them supernatural abilities - as is the case in both the original game and Dishonored 2. While in the first game players were able to actively ignore their powers in a challenge to beat the game using only the sword, wits and the default Blink skill, Dishonored 2 actually gives the player a choice to completely reject the Outsiders mark, completely barring them from investing ability points in the supernatural abilities for the remainder of the game. Both Corvo and Emily share a common pool of "Enhancement" abilities that increase their jump height or lifebar, but each protagonist has their own unique set of supernatural abilities that drastically changes their approach to the already vastly replayable levels.

Corvo

BlinkCorvos main traversal ability letting him teleport a distance forward. Can be upgraded to duplicate Daud's Blink ability from the first games DLC which froze time completely when being aimed.
PossessionAbility to possess both living and non living bodies, as well as various animals. Can be upgraded to jump from host to host.
WindblastAn offensive blast of air that can be used to knock back grenades.
Devouring SwarmCall forth a swarm of rats that can devour bodies and attack assailants.
Dark VisionThe ability to see enemies through walls along with their cone of vision. Can be upgraded to highlight items as well.
Bend TimeInitially enables Corvo to slow down time, but can be upgraded to stop it completely while letting the player retain free movement.

Emily

Far ReachEmily's primary traversal ability that functions like the Devil Bringer from DMC4, sending out a ghostly claw that latches to surfaces and pulls Emily towards them. Can be upgraded to pull enemies towards Emily.
MesmerizeCalls forth an object from the Void that mesmerizes (stuns) enemies for a short duration. Can be upgraded to increase the number of enemies it will transfix with it's "gaze."
DominoLinks several characters together where an action performed on one will be duplicated on the others. Can be used in tandem with Emily's Doppelganger ability.
DoppelgangerSimilar to Daud's ability from the Knife of Dunwall, allows Emily to call forth a replica of herself that can either fight by her side or be used as a distraction.
Dark VisionThe ability to see enemies through walls along with their cone of vision. Can be upgraded to highlight items as well.
Shadow WalkTurns Emily into a "shadow beast" that stealthily crawls along the floor and can easily bypass enemies. Can be used to crawl through vents in the same manner Corvo would access them by possessing rats.

All of these abilities have several upgrade paths not fully listed above that expand their ranger or completely change how they function. Even if the player were to find and collect every single Rune throughout the entire game, they would not be able to fully max out a single characters skill tree.

Chaos System

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Making a return to Dishonored is the chaos morality system which affects the ultimate outcome of the game. The player can either play through the game as a ghost, never seen, never heard, avoiding combat and knocking guards out instead of killing them to get the "good" Low Chaos ending, or they can slaughter their way back to the throne earning themselves the rather dark High Chaos ending. Differences in terms of story are minor throughout the game, although they can see their character becoming more bloodthirsty throughout the story with their quirks and comments. There are multiple and varying endings dictated by player choices and the chaos rating which the player has accrued from start to finish, which are depicted in the form of short vignettes during the credits.

Karnaca

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Along with a new character comes an entirely new location for the series. While the story begins in Dunwall, the story soon moves players to Karnaca, the "jewel of the south" and birthplace of Corvo Attano. Karnaca is a prosperous region that has a warmer climate and thanks to it's geographical attributes (mainly Shindaerey Peak) is able to harness wind as an energy source instead of solely relying on whale oil, which is said to be dwindling throughout the empire. As Dunwall was plagued by the "Weeper" plague, spread throughout the city by rats, the jewel of the south has it's own problems in the form of bloodflies. Quarantined apartments will have crimson colored nests sprouting from floors and ceilings, with swarms of these deadly insects that aggressively attack all who approach. These areas usually offer shortcuts that circumvent guards at the risk of getting stung to death. Similarly to the previous game, the amount of nests one encounters throughout a playthrough is dynamically determined by the amount of dead bodies they leave behind as narratively corpses serve as breeding hosts for the bloodflies.

Crafting

Another new addition is a crafting system which is unlocked through the skill tree. In the Dishonored universe it is common practice for sailors to carve charms into whalebones that imbue them with special abilities. These charms can be found hidden throughout the game and help augment abilities by improving sneaking speed or regenerating mana from water fountains, for example. In Dishonored 2 the protagonist can craft their own whalebone charms by breaking down the ones they already own, memorizing their properties, and assigning them as they see fit. There are plenty of charms to find throughout the entire game, and while the locations are the same for both characters, the properties of of each differ. These special perks can be stacked up to four per charm, but unless they invest rune points into the crafting tree, the more properties they assign the bigger the chance of corruption which manifests itself in the form of negative side effects.

New Game Plus

A month after release Dishonored 2 received a patch that enabled the possibility of a New Game Plus mode. After completing the story the player can start a brand new game by choosing a game-complete save, and retain all their ability points which can be redistributed anew, as well as all memorized whale-charms. New Game Plus mode also allows them to use both Corvo's and Emily's powers in tandem regardless of which character they choose to play. This allows the player to potentially play through the game multiple times until they've learned all available skills and abilities from both character pools. It is important to note that the player can only carry over spent ability points, so before finishing the game they should assign all ability points and sacrifice all charms.

PC System Requirements

Minimum

  • OS: Windows 7/8/10 (64-bit versions)
  • Processor: Intel Core i5-2400/AMD FX-8320 or better
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 660 2GB/AMD Radeon HD 7970 3GB or better
  • Storage: 60 GB available space

Recommended

  • OS: Windows 10 (64-bit versions)
  • Processor: Intel Core i7-4770/AMD FX-8350 or better
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GTX 1060 6GB/AMD Radeon RX 480 8GB or better
  • Storage: 60 GB available space

Daugiau...

Nuotraukos


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Kūrėjas: Arkane Studios
Leidėjas: Bethesda
Žaidimo variklis:
Žanras: Action
Išleidimo data: 2016 -- --
Puslapis: 
http://www.dishonored.com/

 

Citata
Dishonored 2: Play as Emily or Corvo

It has been 3 years since we were able to walk in the Steampunk dystopian world of Dishonored. Many rats were used and abused during the tasks to bring a princess into power while gaining power from The Outsider. There have been hints, and potential leaks since 2014, and now, during Bethesda Softworks’ first E3 “showcase”, Arkane Studios has confirmed that Dishonored 2 is coming.

Obviously this is only a teaser, and we will have to wait to learn more, but what we know now, beyond the game is coming, is The Outsider is back and he is curious “what mark you will leave on this wretched world”. The protagonist is Emily Caldwin or Corvo, allowing you to pick who you want to play. Both protagonists will allow you to playthrough with stealth or kill as many as you want with the weapons and abilities given by The Outsider. It seems that Corvo was not able to solve the problems discovered in Dishonored and now it is up to these two to deal with a brand new supernatural usurper.

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Gandai

 

 

 

Bethesdai, kaip pirmajam streameriui E3, nelabai pasiseke. Zaidimas per klaida buvo pristatytas gyvo streamo testavimo metu. Aisku vaizdo nebuvo, bet buvo garsas.

Nezinau istikro norejo ar ne, bet reklama kaip bomba. Aisku butu buve geriau jeigu tai butu pristatyta pacios konferencijos metu, bet..

 

Citata

Well, this is a bit embarrassing—in an apparent rehearsal for its Sunday E3 press conference, Bethesda accidentally broadcast a few minutes of conversation between Arkane Studios’ Raph Colantonio and members of Bethesda live on Twitch. The conversation also mentioned Harvey Smith, who co-directed 2012's Dishonored with Colantonio. Those who caught the Twitch broadcast live claimed that Dishonored 2 was mentioned during the brief unplanned livestream.

A snippet of the conversation uploaded to Youtube (backup on Kotaku, if that link goes down) does indeed include Colatonio and Smith rehearsing for tomorrow’s press conference, but best as we can tell, Dishonored 2 is never explicitly mentioned. The word “honored” is mentioned about 45 seconds into the clip, but in the context of “honored to be here” rather than “Dishonored 2.”

It’s possible Dishonored 2 was mentioned elsewhere in the accidental broadcast, but we can’t say definitively that they were discussing Dishonored 2 based on the clip. Still, we can safely say that Arkane Studios’ Smith and Colantonio will be at Bethesda’s conference talking about a new game. That game being a sequel to the successful Dishonored seems like a smart bet.

 

 

Garsusis irasas kuri youtubas bando is visur pasalinti del teisiu pazeidimu. Naujiena/Nenaujiena 0.45min.

 

 

Citata

Bethesda Accidentally Leaks Dishonored 2

 

Bethesda Softworks is at its first E3 press conference, so mistakes might happen. In fact, a big one just happened.

Developers from Arkane Studios (including Creative Director Raph Colantonio) accidentally went live on Bethesda’s Twitch channel, discussing their press conference, and they heavily hinted to an announcement of a new Dishonored, causing an explosion of reports over social networks.

 

Here are two examples:

 

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I guess this can be chalked as one of the most hilarious pre-E3 leaks ever. We’re most probably going to hear about it tomorrow, even if of course we should consider this a “rumor” until the actual announcement.

 

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Redagavo Magnitas

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Kvepia PR (nes naudos per daug iš to kaip ir nėra vieną dieną prieš E3), bet gal ir iš tikrųjų sufailino. :D

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nera per daug is to naudos? :D nusikledejai.cia man visiskai joks ne leakas,o specialiai prie savo paroda nuleakino,kad butu dar didesnis aziotazas.hype zmonem sukele.dabar visi laukia apsiseileje :)

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nera per daug is to naudos? :D nusikledejai.cia man visiskai joks ne leakas,o specialiai prie savo paroda nuleakino,kad butu dar didesnis aziotazas.hype zmonem sukele.dabar visi laukia apsiseileje :)

F4 vistiek nuneš D2

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tai kas be ko,bet vistiek,D2 naujesnis zaidimas,ne toks senas,jo fanu baze ne tokia didele,bet pakankama kad sudarytu hype,realiai jie nieko prasmingo nenuleakino.tik dar labiau vercia laukti.tikiuosi islauksiu ju parodos.dar kase reiks paziuret.gaila kad TES nepristato,matyt kitu metu E3 paliko.


Dishonored 2 atskleistas.kas idomu kad galesi losti arba uz ta moteris arba uz ta vyra,jau nepamenu vardu,kiekvienas tures savo galias.zaidimo pasaulis tai atrode grazus.

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Kas dar gerai, kad pirmoji dalis bus perkelta i naujas konsoles. Tad kas nezaide bus puiki proga isbandyti.

 

Meanwhile, to make sure we’re all caught up on our Dishonored lore, we will be getting Dishonored: Definitive Edition on PS4 and Xbox One this August, which will include the original game, all of its DLC, and remastered graphics.

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super F4 ir dar sitas. idomu koks engine bus naudojamas ir kaip atrodys real gameplay.


Dev: Dishonored 2 Won't Have Any Co-op, Once Player Select Emily Or Corvo They Cannot Switch Between The Two

 


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is treilerio nedaug suprasi ...paklausom devu

 


Bethesda Softworks Announces Dishonored 2

Bethesda Softworks, a ZeniMax Media company, today announced Dishonored 2, the highly-anticipated first-person action game and follow-up to Dishonored – recipient of over 100 ‘Game of the Year’ awards in 2012. Currently in development by the award-winning team at Arkane Studios, the game is slated for a Spring 2016 release on the Xbox One, PlayStation 4 computer entertainment system and PC.

In Dishonored 2 the fate of the Isles is left hanging in the balance when the throne is seized by an otherworldly usurper. Reprise your role as a supernatural assassin and play as either Emily Kaldwin or Corvo Attano - both armed with the mark of the Outsider and their own unique set of supernatural abilities, weapons and gadgets. Explore a world unlike any other as you travel beyond the legendary streets of Dunwall to the once-dazzling coastal city of Karnaca. Hunt down your enemies and forever alter the future of the Empire.

“We’re excited for everyone to finally know that we’re hard at work on Dishonored 2,” said Harvey Smith, co-creative director at Arkane Studios. “We’re really looking forward to sharing more details with fans and revealing gameplay for the first time later this summer.”

Define your playstyle in Dishonored 2 by blending immersive first-person action, assassination, stealth, mobility and the game’s brutal combat system. Combine the tools at your disposal to creatively eliminate your enemies whether you choose to pursue them unseen or ruthlessly attack head on with weapons drawn. Show no mercy and leave chaos in your wake or find a more subtle way to eliminate your targets. More than ever, the choices you make will determine the outcome of each mission and ultimately the game.

“At Arkane, we’re passionate about creating deep game experiences in highly-crafted worlds,” said Raphael Colantonio, founder and co-creative director at Arkane Studios. “Returning to the world of Dishonored is both thrilling and rewarding.”

Game Description

Reprise your role as a supernatural assassin in Dishonored 2, the highly anticipated follow up to Arkane Studios’ 2012 Game of the Year! Explore a world unlike any other as either Emily Kaldwin or Corvo Attano - both powerful assassins with their own unique set of supernatural abilities, weapons and unusual gadgets. Define your own playstyle by blending immersive first-person action, assassination, stealth, mobility and the game’s brutal combat system. Combine the tools at your disposal to creatively eliminate your enemies whether you choose to pursue them unseen or ruthlessly attack head on with weapons drawn. Show no mercy and leave chaos in your wake or find a more subtle way to eliminate your targets. More than ever the choices you make will determine the outcome of each mission, and ultimately the game.

Story

Dishonored 2 is set 15 years after the Lord Regent has been vanquished and the dreaded Rat Plague has passed into history. An otherworldly usurper has seized the throne from Empress Emily Kaldwin, leaving the fate of the Isles hanging in the balance. As either Emily Kaldwin or Corvo Attano, travel beyond the legendary streets of Dunwall to Karnaca – a once-dazzling coastal city that holds the key to restoring Emily to power. Armed with the mark of the Outsider and powerful new supernatural abilities, hunt down your enemies and forever alter the fate of the Empire.

 

  Redagavo scalman

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Dishonored 2: Emily and Corvo play, and feel, different

 

Dishonored 2 doesn’t just offer you an aesthetic choice when you make the decision to play as Corvo or Emily.

 

Dishonored 2 begins with players in control of Emily, but after a prologue the game offers a choice as to whether to continue as the exiled empress or step into the shoes of returning protagonist Corvo.

 

Once you’ve made that choice you can’t switch back, and the decision will dramatically shape your experience of the game – even though the two characters go on the same missions.

 

Speaking to Mashable, co-director Harvey Smith elaborated on the ways the two characters differ from each other in terms of gameplay – something hinted at in Dishonored 2’s E3 2015 trailer.

 

“Emily fights with a little more finesse than Corvo does,” he said.

 

“Whereas Corvo has the very classic Possession, Rat Swarm, Blink, Emily has Far Reach, Shadow Walk, Mesmerize – these powers that nobody has heard of.”

 

Far Reach works quite differently to Corvo’s Blink power. It has players shooting a “magic tendril” which then pulls them towards its target, rather than instantly teleporting them there. Dishonored veterans have probably already figured out that this means you won’t be able to use Far Reach in the same way as Blink, because Emily will be visible throughout the movement. It has its own advantages, though.

 

“You can stick to walls, you can yank somebody toward you and assassinate them in mid-air, so you have these synced assassinations in mid-air,” Smith said.

 

“It begins to feel different, and it adds momentum. You can run and jump and it has rope physics to it.”

 

In addition to differences in gameplay, Emily and Corvo are fully voiced, which means they’ll offer different perspectives on what’s going on as you play.

 

“Corvo’s an older guy, he’s coming home for the first time to Serkonos. Emily is like an empress outlaw on the run, and she’s young, she’s 25,” Smith said.

 

“There’s a different theme in the narrative sense, in the literary sense.”

 

The full interview also has some fascinating discussion on Arkane’s approach to worldbuilding as well as insight into the studio’s decision to make Emily a second playable protagonist.

 

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iseina Lapkricio 11

 

This holiday, you’ll take back what’s rightfully yours. Dishonored 2, the sequel to Arkane Studios’ critically acclaimed first-person action game, will release worldwide on November 11 for Xbox One, PS4 and PC.

New details about the game will be revealed in Game Informer’s exclusive cover story, available on Saturday, May 7, with the digital edition available today. The world premiere of Dishonored 2 gameplay will take place during Bethesda’s 2016 E3 Showcase being held in Los Angeles, California, on June 12 beginning at 7pm PST, and streamed live around the world via Twitch and YouTube.

 


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Kažkaip... mažokai gameplay, kad taip greit išleist..?

kodel manai kad taip trumpai kure? fallout4 irgi  nedelse su kurimu :D

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kodel manai kad taip trumpai kure? fallout4 irgi  nedelse su kurimu :D

Tai, kad kuria jau kurį laiką ir pan tai viskas ore, bet blem yra išleidimo data jau o dar jokio realaus gameplay, kažkaip nžn.

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Pritariu kolegai. Labai jau buvo ispustas reikalas kai paskelbe apie ji. Visi tie leakai ir kitos nesamones. Na, o po visko zaidimas kaip ir dingo. Dabar vel kazkoki gabaleli naujienu numete. Atrodo, kad noredami parodyti, kad dar dirba prie sio zaidimo. Ziuresim. Siaip reklamos mazoka. Ar nebus taip, kad atides pora kartu.

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jau visi priprate kad puse zaidimo parodo treileriais pries iseinant zaidimui matyt. geriausia butu vienas treileris isvis ir zaidimas iseitu. ne visi kuria ta reklama.


pirmas gameplay bus per E3

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