scalman

PES 2016

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Lošiau fifa nuo 2004 iki 2008, padariau metų pertrauką, grįžau į pes 2010 iki pes 2013 (pastarasis smagiausias buvo pagal senesnį nei dabar varikliuką). 2014 praleidau, nes pirmą kartą demo tiesiog neapkenčiau, nors žinau, kad tai tik demo ir negalutinis žaidimo variantas, bet nesitikėjau geriau. Toks jausmas, kad pirmas naujo varikliuko blynas ir smarkiai svilstelėjęs buvo. Pažaidus 2015 demo, visai kitos emocijos, nusipirkau ir gameplay'jum labai patenkintas. Su šitu engin'u pasidėjo gerą pagrindą tobulinimui ir manau, kad žaidėjų judėjimo ir veiksmų įvairove ir natūralumu bus daugiausia padirbėta. Grafikose irgi spaudžia kiek eina, bet po kelių rungtynių vis tiek pradedi skipint'i įvarčių šventimus, kur tos grafikos tik ir pasimato... Aišku pagrindinių licenzijų stygius erzina, but that's thanks to EA.

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As irgi TIK uz Fifa, bet smagu, kad bent veidai siame zaidime keiciasi. Tikekimes to paties ir is Fifos.

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rugsejo 18 . ir ant visu platformu na ir senu. nes fox engine tai leidzia.  :grt:  ps3/ps4 galesi ir savo foto ikelt i zaidima

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PES 2016 Launching on September 18‘Love The Past, Play The Future’ - PES 2016 announced as award-winning series returns for its 20th anniversary season

Konami Digital Entertainment has announced a September 18th release date for PES 2016, marking the 20th anniversary edition of the hugely successful football series.

From its humble origins on PSOne, the PES series has leaped from format to format, adding ever more realism as it evolved. This heritage has been celebrated in PES 2016’s new tagline ‘Love The Past, Play The Future’, highlighting the series’ recent return to core PES values in last year’s PES 2015 and focusing on the many new gameplay and presentational elements that will further establish the series as the definitive football experience.

PES 2016 aims to retain its title of ‘Best Sports Game’, as voted across the world at games shows and by major media outlets in 2014, by continuing to lead the way in the recreation of ‘The Beautiful Game’. The series aims to go back to its roots to create an exciting match between users, and proudly present PES 2016 to deliver quality gameplay as per Konami’s ‘The Pitch is Ours’ mantra. From further integration of the industry-leading Fox Engine to bring the on-pitch action to life and full commitment to centre the product around creating the best gameplay experience, to the full redevelopment of Master League, every facet of the game has been enhanced to deliver yet another outstanding product.

Fresh Gameplay

• Advanced Collision System – The physicality of the modern game has been realised in PES 2016 with a significantly improved collision system, calculating how players interact and creating a unique outcome depending on the type of impact.

• Aerial Strength – With the new physicality system, aerial battles are a completely unique experience this year. Use the left stick to battle the opposition or disrupt a larger, more powerful, player; or find the best position to make the header/volley.

• 1v1 Control – In PES 2016 the 1v1 player control have been enhanced, offering a wide range of movements within the existing control structure. Response times have been improved, allowing players to manoeuvre in tight situations. This also benefits the upgraded feint moves that allow sudden directional change that can cause defenders to lose their balance. The 1on1 situations now offer a great leap in exciting table-turning outcomes. Just as the real pitch offers opportunities for those brave enough to perform, in PES 2016 players can pull off precise action, manoeuvre flexibly and pull away from the defender. Technique and timing can see a defender lose his balance, and creates great chances just as you pictured.

• Perfect Defence – Performing a tackle at the perfect time will powerfully shove the player out of the way to secure the ball. The ball will immediately be yours, creating direct turnarounds and counter opportunities.

• Intelligent Player AI – 2-3 player combination play will be available via the improved concept of team strategy, which depends on the type of tactic you set for your team. Players are no longer reliant on manually triggering a one-two, with teammates intelligently running off passes into space.

• Goal Keeper ID – In a bid to improve quality and add unique individuality in performance, new goal keeper parameters have been added that vary in Catching, Clearance, Collapsing and Deflecting. This adds character to the players, who you can count on catching the ball rather than punching, or are better at stopping close range shots.

• Celebration Control – New for the series, players have full control over goal celebrations to maximize their excitement when scoring! Prompts appear after a goal to trigger a trademark celebration, or unique actions at the press of a button.

Fundamental Changes

• New Master League – The famous and hugely popular Master League enjoys a total revamp, allowing users to immerse themselves in the managerial world of soccer. Every element has been redesigned or reworked, from the vibrant and involving menus to the new and exciting player transfer system, PES 2016 see one of the series most integral modes redefine the single-player experience.

• New Visuals – Incorporating the many advancements of the Fox Engine, the visuals have seen a huge upgrade. See the rain splash as players slide in to win possession, or the turf kick up as you strike the ball into the top corner. New night-time lighting and real turf textures are among some of the many improvements.

• Dynamic Weather – For the first time in the PES series, dynamic weather has been introduced, with the chance of rain starting during the game. Combined with the ever more realistic ball physics, the rain changes how the game can be played with passes speeding up, and less skilled players likely to struggle with trapping. The defender taken by the 1-on-1 will also be more likely to slip and fall due to incorrect studs or blades. This feature is applied to all offline modes including the Master League, and is an important element to decide the outcome of the match.

• Human Motion – Seeking to humanize player movement, 3x new animations have been added to bring the in-game superstars to life. Goalkeepers have seen an abundance of save animations added, while outfield players shoot, pass, dribble and tackle with incredible variety depending on the situation. Players complain when a foul isn't given, or lament a teammate when a pass isn't made when in open space. The new 1v1 control also benefits from this, with players being able to fool their opponents with shimmies and feints that can result in causing the opposing player to lose his balance and fall in the wrong direction!

• New Ball Physics – The past few years has seen the series make huge advancements in ball physics, and for PES 2016 new levels of realism have been reached. Each spin, bobble and ricochet has been calculated using real ball physic data, helping keep every moment in every game unique and unpredictable.

Quality Improvements

• myClub – Since the launch of the mode in PES 2015, myClub has been updated on a weekly basis, and has been further improved based on user feedback for PES 2016. The enhancement will introduce player level systems, and players exclusive to the mode. Use GP acquired through matches or myClub coins to experience realistic club management combined with players to strive to be stronger in your squad. Choose the manager, consider coaches, and build the strategy based on what you aim with your team. Build Your Team, Create Your legacy!

• Dynamic Wide Camera Angle – The new angle gives you a larger field of vision, allowing you to better plan and adjust your players to compete in aerial battles, or see the intelligent runs being made thanks to Intelligent Player AI. Depending on where the ball is on the pitch, the camera will tilt and pan accordingly to make sure the user has the best view possible during the match.

• Commentary – New commentators have been introduced for both UK and Germany, with Peter Drury and Marco Hagemann joining the PES team. A wealth of new lines and specific stories have been recorded dedicated for Master League, responding to player transfers, player growth and team performance.

• PS4 Image Importing – Edit mode is synonymous with the PES series, and further updates have been made to this hugely popular mode. PlayStation®4 and PlayStation®3 users are now able to import images into the game, thus perfectly replicating any team kit or emblem the user wishes - including managers.

Pre-Order Content

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PES 2016 will also exclusively retain its use of the UEFA Champions League club competition, which was announced recently. This new three-year partnership allows Konami to feature both the UEFA Champions League and UEFA Europa League club competitions within its many options, with both featured as individual modes or within the larger season overview upon qualification - with the UEFA Super Cup featured within the iconic Master League mode

Further details of PES 2016’s content – including a rewards program for current myClub users crossing over this year – will follow, with new information and screenshots released at E3 next week.

"PES 2016 will be the best game in the series," explained Erik Bladinieres, European Brand Director of Football, Konami Digital Entertainment. "This is solely due to the passionate feedback and support from our users and the community, which helped us get back to the core of what PES is. We truly believe with PES 2016 we will continue to celebrate the history of PES and everything it stands for, and create a new level of quality that has never been reached by any football game. Here's to another 20 years!"

custom editor and weather ... :yea:


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fifa grabas. visada pes buvo idomiau. fifa kaip arkada su prilipusiu kamuoliu. ir skirtingais engine kiekvienai platformai  :trl:

Redagavo scalman

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kazkada PES 6 po fifu atrode, kaip kazkas neitiketino, valdymo smagumas tiesiog pakerejo, bet su PES08,09 jau prasidejo monotonija, nors juos pliekiau, kaip nieka kita. Pradejo akis badyti balanso nebuvimas, suskriptintos situacijos, kamuolys lekiantis kiaurai zmones, zmones kiaurai zmones, sezono eigoje absoliuciai jokios logikos nebuvo su zaideju formomis, kai formos tiesiog random budu parenkamos, o oponentu pagrindniai zaidejai kone visada formoje. Master lygoje nebuvo jokios logikos, kad kiekvienos rungtynes zaidi kaip exibition mode, abosliuciai jokio vaizdo, kad tu treniruoji kazkokia komanda.

PES2015 irgi nepakerejo, pirma KONAMI cirkai, kai taip ju vadinama "Nextgen" sumaste leisti tik ant nauju konsoliu, o PC gavo kazkoki gaidi kur su intel HD2000 gali zaisti.. Ir zinoma pats gameplay tiesiog nebuvo smagus, milziniskas disbalansas tarp kompo valdomu zaideju ir tavo, kazkaip kreivai jie suvokia simuliacija ir tiek.. FIFA 2015 ir ne kazka, tos pacios bedos, nulis smagumo.

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"tbh, <...> niekada nebus geriau", "TIK fifa", labai jau užkietėjusiai ir visai ne demokratiškai jūs čia pasireiškėt :D

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visos zaidimu versijos skirtingom platformom bus skitingos, kaip ir pc versija zada but kitokia nei next gen konsoliu. aisku su daugiau galimybiu ir vizualu

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Pro Evolution Soccer 2016 – PC Version Won’t Be The Same With PS4/Xbox One, Incoming Demo

As Adam told NextGenGamingBlog:


“It’s not the same as PS4 or Xbox One. And it’s not the same as PS3 and X360. It’s its own thing. PS3 and X360 will see some minimal changes that will definitely benefit from the things like MasterLeague and micro improvements. And some of those things. And you’ll feel the gameplay change. The PC version will have its own sort of entity there. It’s got a lot more the features of PS4. A lot more the features of Xbox One.”

Redagavo scalman

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matyt senai ps2 matei  :trl: . zmogeliukai is toli tai aisku panasus begios. skirtumai kituose dalykuose

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Nezinau ka jus ten norite pamatyti toje grafikoje.. Tokiam zaidimui reikia ne grafikos, o gero valdymo tiek valdomo zaidejo tiek komandos draugu. Grafika pasimato kai imusi ivarti ir viska pritraukia arciau.

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taip tokiam zaidime svarbiausia kaip kamuoli varinetis. kaip tiksliai jis nuo tavo smugiu atsoka ir kokius veiksmus gali atlikt ir kokiu tikslumu. pamenu senais ps2 laikais pes losimas buvo viena knopke pasuoti, kita knopke smugiuoti. done. 

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dx12 udeito deka , fox engine atrodo pirmi panaudos tai kad pasiekt 1080p ant xbox one. mgs5 irgizada veikt 1080p ant xbox one

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