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tai jo tikrai verta. pagrindas laive viskas tu is jo neislipi. su klava pele valdyt galima bet labai padoru ir su pulteliu. palaiko oficialiai xbone pulta tai ir ps3/ ps4 veikia. aisku profai losia su brangiom ir gerom spec vairalazdem.bet nereiskia kad su jom lengviau. kiek as pralosiau su pele ir dabar su pulteliu tai tikrai lost galima . siek tiek nustatymuose reikia pasiknist nes default buna lievoki pultelio nustatymai. su gera garso sistema tai kosmoso garsais ir efektais, sprogimais ir kiais garsais tiesiog stebesies ir noresi garsint.  :sweet:

aisku verta pereit tutorialus ir dar kokius gidus biski per tube pasiziuret. nes zaidimas tau siaip neaiskina nieko isvis. kas kaip ir kodel. kur ka pirkt ar pirataut ar bounti huntint ar prekiaut ... man dabar labiausia patinka medziot wanted snukius ir taip uzsidirbt niekur toli neskraidant. bet reikia skraidymo ir saudymo igudzius gerai issiugdyt. prekybai nereikia igudziu bet nusleist i bazes vistiek reikes visur.  :megusta: o tai yra linksmiausa dalis 

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Aš išbandysiu turbūt tik tada kai turėsiu Oculus VR arba HTC Vive

Tik kaina trūksta sužinoti  

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oculus devai cia kazka uzsimine kad oculus kainuos bent 300 ir daugiau. sony sake kad ju naujas VR kainuos kaip nauja konsole tai irgi greiciausia apie 300 ar daugiau . 

HTC sako kad jie taikosi i hi-end zaidejus su hi-end pc dezem . tai tikrai nebus pigiai. 


aisku galima rast pigiau ir senesni oculus dev kita kuris kaip ir veikia dalinai irgi.

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CQC su 1.4 updeitu

 



su VR turetu but nerealus pojuciai. jei kam VR ir tinka tai tokiam zaidimui tikrai.

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apie zaidimo muzika

 

kaip atrodysi tu ant planetu, trumpai


planetu pavirsiai

 

lakstymas su bagiu

 

visas livestream apie artejanti Horizons

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Elite: Dangerous - Braben QA - Horizons beta 11/24, details on Season 2

Summary (source: reddit):

  • General Information
    • Beta will come in two stages: 1.5 "Ships" launches on Nov 9th, and Horizons/2.0 on Nov 24th

    [*]Multi-Crew

    • Want to do NPC Wingmates & Crew. Planned, but no timescale.

    [*]Planetary Landing

    • Schematic map for use on planets coming soon
    • Rings will cast shadows on planet's surface, but no timescale.
    • Is orbital cruise and instanced area? At the moment pretty seamless. Isn't sure on details on where the transition is. There is instancing on the surface.

    [*]Player Groups/Factions

    • Player groups functionality in game. 'Yes, but...' recognising player groups as sub-factions is the start, but it won't be exactly like other game's mechanics.

    [*]Loot/Crafting

    • Simple bits will be in 2.0

    [*]VR

    • Played it on Vive today. 'It's awesome'. Buggies didn't make him feel sick. Getting excessively tumbled did make another player who was more prone to motion sickness feel that way.

    [*]SRV

    • Turret with Hotas? You can configure as you like. Hat button etc.
    • Buggy too jerky in streams? Some were filmed with TrackIR, which can be less pleasurable for viewer than player, maybe the cause of concern.
    • Planetary approach suite fits in every ship. SRV takes up 4t of cargo space. Doesn't take up compartment.
    • SRV inside stations? Currently no, and probably not. Will look if worth doing.

    [*]Ships

    • Shark-tooth skin for the Python? Would love it, and they're looking into it, but no promises.
    • Asp scout? Not military version, another variant. More like the Asp out of Frontier. Slightly more budget.
    • Keelback? Lakon ship. You'll see in a week. Based on Type 6, but better, with more weaponry (more info next week)
    • High end FerDeLance? Not sure where this rumour came from. Not ready to talk about that yet.
    • Will capital ships be improved to be more fun to play with/against? Yes, there's more to come.
    • Cutter / Corvette? Both slightly bigger/longer than Anaconda, and have bigger hardpoints. And fit through the slot.
    • Ship naming? (Did we promised that? :)). He wants it. Says we will do it. I'll talk to the team tomorrow.

    [*]Settlements

    • :)
    • How settlements work with single-player? Use deep ravines to approach 'under the guns' etc. The big guns don't decline etc. Only have to deal with the lighter skimmers. Could take out a generator, and both the lights and the big guns go down. Then call your ship in (if you've got all the generators). There are lots of bases, and they're varied.
    • NICE!
      Animation looks good. Drives to large base. Hexagonal heat radiators.
    • Large cities? Ever bigger settlements coming. Big cities not in 2.0, but will come over the Season.

    [*]Engine Improvements

    • Plans to reduce current transition phases? Yes, and they're constantly being worked on. (Some regions, and some connections, have excessive transitions now, and they're working on them)
    • Game API? Looking at, in pipeline.
    • Multi-sourced lighting? On the list. Might only come in High and Ultra settings. No promises.
    • Expand 32 player cap? Could, but experience would suffer. Continually reviewing.

    [*]Character Creator

    • Character creator will be used for NPCS? Yes, and planned. But not straight away.
    • Will we see Cmdr faces through visors etc / when communicating? Yes face normally clear because ship pressurised.

    [*]Thargoids/aliens

    • Thargoids? Well.... He was impressed by Cmdr who decoded the signals. There's more exciting stuff to come.
    • Are there non Thargoid alien species? YES :D

    [*]Other

    • When will we see significant updates to the base game? DB counters that piracy forms & bounty hunting, and new professions (mining) are significant improvements. 'It's getting better by degrees'. Says bounty hunting in particular will change more and more through Season 2.
    • Plans to expand astronomical phenomenon? Accretion discs etc? Would love to do it. On the list. Comets are in the simulation, but getting them to look good and interact well with gameplay still need to be got right. You will be able to see medium-sized 'potato' asteroids even if you don't have Horizons.
    • Is Elite and MMORPG? By almost all measures, but suggests quality / connection limits means it can still improve over time.
    • Did he ever imagine in '84 Elite could look like this? Imagine yes :). Talks about under-promise, over-deliver in terms of creating impressive modern content.
    • Are you going to play SC? Yes, looking forward to playing it.
    • Asteroid stations? You can sort of see the first vestiges them in CQC. They will come. Don't have a timeframe. Hopefully back-end of Season 2.
    • More CGs to expand the human bubble? Yes, he thinks they're wonderful. Absolutely yes.
    • More difference between stations? It's coming, not sure when. Probably not in 2.0
    • NPCs in Horizons? NPCs driving skimmers already. NPCs driving buggies [?] unlikely in Season 2. Planetary ships, yes.
    • Transfer creds after certain rank? Suggest the cargo transfer, so not seen as a priority. Has air of exploit if done on large scale. (Says big cheaters are being banned).
    • Jettison all cargo? Why?? You don't have to do it ;). Makes your ship lighter. And it's a surprise.
    • Passengers? Planned, but can't remember exact timescale.
    • What will you see 20k from Sol? You will see more exotic things, there will be things to find, but doesn't want to spoil
    • How are the DDF 'near God-like powers' re background sim coming? Straight apology on slow progress. At some point there will be something to address that, but not for now.
    • Vessels over Season 2? First variants will be similar to the SRV, then more down the line. Handle differently and do different things.
    • Systems visited bookmarks? Doesn't know.
    • Models or kits coming? Models yes, not kits that he knows of.
    • Publishing the lore? Wants to. And bringing story more to fore.
    • They have rough ship layouts, but no walking etc in Season 2
    • [Mumbled] If you're in a wing should be able to share exploration data. Will look into it.
    • More CQC maps in 1.5, then more after.
    • Tier 2 persistent NPCs: Won't be in the sense that you can kill off all NPCs in galaxy, but small additions will come sequentially. No timeframe.
    • Orrery map still planned (old concept here), but no timescale. Will be at back end of Season 2 if it makes it in.

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nauji 1.5 laivai :

 

Asp Scout (smaller brother of Asp Explorer)
Cobra Mk IV
Viper Mk IV
Lakon Keelback (Armored Type 6)
Imperial Cutter
Federal Corvette

 

 

viperis ir cobra megstamiausi bountint ir pakeliaut bei pigus buvo , idomu ar naujos versijos bus iperkamos taip paciai


federal corvete nusileidus..

 


vis dar galvoju ar cia verta dar 60 euru uz planetu pavirsiu ar kol kas nelabai  :poker:

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na jei Horizons dar nebuvo tas postumis isigyt nauja sezona, tai Engineers su savo questais ir craftinimu , laivu tobulinimu , manau daug ka turetu pastumet. atrodo mane irgi.. ir manau didelis pliusas vel eina xbox konsolei aplamai. kazkada gaut turetu ir ps4 , bet matyt MS vel issipirko isskirtinumo teises kuriam tai laikui.

 

Elite Dangerous: Horizons 2.1 patch: "The Engineers"

Release Date

  • PC: 5/26/2016
  • X1: 6/2/2016 (Note: this is actually the Season 2, including Horizons + Engineers, update, as Season 2 did not launch on X1 when it did for PC)

PC and X1 Prices

  • Own Elite Dangerous and Horizons? The update is free, as Horizons includes 2.1, 2.2, 2.3, and 2.4
  • Own Elite Dangerous but not Horizons? Pay £19.99/$29.99/€24.99 for Horizons
  • Don't own any Elite games? Buy the Commander Deluxe Edition (includes ED and Horizons/Season 2) £39.99/$59.99/€49.99

Horizons is Season (or Year) 2 of Elite Dangerous! The first update, 2.0, added Planetary Landings on non-atmospheric planets. The next update, 2.1 (or 1.6, if you don't own Horizons), is titled "The Engineers". Engineers are specific NPCs who can craft custom equipment for your ship in exchange for materials. While they are the primary focus of the update, a lot more gameplay-altering changes have been added or tweaked, as well!

 


Inzinieriai atsiras ivairiose vietose , juos reikes surast ir veliau jie tures kaip ir savo parduotuve ar dirbtuves, ir ten bus meniu ka jie gali patobulint tavo laivui ar ginkluotei ar kam kitam. tokiu budu galima is savo laivo pasidaryt tikrai isskirtini ekzemplioriu, nes to ka jie siulys tu nerasi nusipirkt niekur kitur.

visi inzinieriai randasi planetu pavirsiuose tai tam kad juos zaist reikia aisku turet pirma Horizons papildyma.

 

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The Engineers
You must first be invited to meet the Engineer. This can be triggered by meeting certain requirements, though some invitations appear to be random (or at least the triggers haven't been discovered yet):

 

All Engineer bases are located planetside. Yes, this means that, unless crafted modules are one day offered as rewards, you must own Horizons to use crafted modules. If the beta is any indication, you are *highly* encouraged to get Horizons or you may find yourself having trouble in combat, even in PvE. Crafted modules significantly alter the combat meta-game, in general making combat a lot faster, with a wider variety of builds and MUCH stronger weapons, shields, etc.

 


Crafting
Once you have an audience with an engineer, you have access to the crafting page:

 

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Persistent NPCs and Enhanced Missions

  • NPC Profiles: All NPCS have profile images, names, and (to an extent) personas. Check out the contact for the Neo-Galactic Adventure Force group (our in-game group):
    This images are currently just snapshots, but they plan to add animation to the characters as well as improve their overall quality
  • There are over 9k unique persistent NPC contacts, each with their own face, alignment and requirements regarding faction/reputation/rank
  • Rep with the faction to which the NPC belongs impacts how they regard you

Enhanced Missions

  • NOT the big overhaul (yet), but does add more clarity to missions, what is needed to complete them, and what the faction needs help with
  • USS scanning: No more having to drop into a USS to see what it contains!
  •  

     

    Nav beacon scanning: Scan nav beacons to retrieve information on signal sources, as well as missions in the system

     

  • Larger pool of rewards: Credits, commodities, materials and salvage items can be awarded, plus they scale based on mission difficulty/rank
  • Grouping: Missions are now grouped by minor faction:
  • Missions also feel more organic, now that they're issued by an actual NPC. Context and warnings are added to mission descriptions:

New and Enhanced Hardpoints

 

  •  

Enhanced Performance and Visuals

  • Performance increase: Sentiments like the following seem all-too common--FD did some major optimizing:

    My GPU is a GTX 770, and previously I was getting about 40-50 fps with all the planetary stuff on high, and sometimes it would spasm down to about 20 for periods.
    So far on 2.1, I'm getting a rock steady 60fps, both flying around the planet and scooting about in the buggy. Seems like a really major improvement to me. Might even see how it handles on ultra in a minute.

Better planetary detail: Surface textures have seen a SIGNIFICANT improvement:

 

  •  

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Better fog and ring details: Fog in rings is stronger now, adding more atmosphere to these areas. Asteroids cast shadows now, leading to a much better visual experience, overall

 

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kad ir kaip ziuresi, na vistiek labai grazus vizualiai zaidimas su tikrai mazais reikalavimais. plius mazdaug taip pat ir ant X1 atrodo

 

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planetu pavirsiuj gali but randami visokie keisti dalykai 

 

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