Overview Much of the aesthetic of No Man's Sky is inspired by the work of legendary Sci-Fi Illustrator Chris Foss. No Man's Sky, developed by Hello Games (makers of Joe Danger), was first announced during Spike's VGX awards show on December 7, 2013.
It features procedurally generated environments, including planets (with flora & fauna), star systems, and galaxies for the player to explore. Also, like Frontier and Evochron Mercenary, the game features a seamless transition between the surface of a planet and space.
Development of No Man's Sky started in 2012, under the codename "Skyscraper." Heavy inspiration for the game was drawn from the Golden Age of Science Fiction, i.e. authors such as Isaac Asimov, Robert A. Heinlein and Frederik Pohl, and notably, the illustrator Chris Foss.
The game is set for release in August 2016 for both PC and PS4.
Gameplay Hello Games has remained intentionally vague in regards to the gameplay loop in No Man's Sky, but have said that the game will not be a primarily ambient experience, like Proteus or Dear Esther. Players will be free to explore a procedurally generated universe in first-person, via their own spacecraft. The Atlas, a translucent diamond-shaped prism with a red bubble inside, is the only current indication towards any in-game fiction or overarching objective.
The Atlas will challenge Explorers attempting the journey to the centre of the Galaxy. All No Man's Sky players share the same procedurally generated universe, with all of its content being generated under one seed, and the locations and generated content being kept consistent. However, when a player discovers a new planet or species they will have the option of naming it, thus changing its official designation.
Each new player will start out on a previously-undiscovered planet on the rim of the galaxy. Hello Games have set the expectation that a central goal of the game will be to reach the center of the universe. The game difficulty will increase as players progress towards it, with more malevolent robots going after them, and more hostile planets being generated along the way.
Gameplay is known to include space and ground based combat, open world exploration, and survival-based scenarios. Resources (or RESOZU in game) acquired in-game via exploration, cataloging wildlife, combat or trading with aliens will serve as the player's currency. They will be able to spend them on upgrades for the suit (to provide greater resistance to toxic, radioactive and underwater environments), tools for resource acquisition, and weapons for on-foot combat. Ships will also be purchasable, with add-ons such as scientific equipment and propulsion upgrades. Crafting will be another part of the game, with the player having to acquire recipes before creating certain items.
Being defeated by enemies will lose players their accumulated upgrades, however this is not a game failure state. Players defeated in space, for instance, will be left in a escape pod with their bank balance, and will have to reacquire a spaceship.
Multiplayer No Man's Sky is not an MMO. However, online interaction will include an asynchronous pooling of the players' discoveries into a central database, as they collectively catalog the universe. Social features have been confirmed, such as an in-game chat capability, as well as some currently undefined abilities for players to help each other remotely.
Encounters between players will be possible, but interaction will be limited. Furthermore, discovering other players will be highly unlikely, due to the magnitude of the play area.
Music [external image] 65daysofstatic's 5th album Silent Running, was an alternative soundtrack the 1972 classic Sci-Fi film of the same name. All musical accompaniment to preview gameplay has been by Sheffield based, post-rock act 65daysofstatic. Most predominantly, the track Debutante from We Were Exploding Anyway . Sean Murray of Hello Games says that the act will be producing the soundtrack for the game, and will also releasing a No Man's Sky album.
Public Reception When No Man's Sky original released in 2016, it was subject to heavy criticism. No Man's Sky was heavily advertised by Sony and hyped by lead developer Sean Murray, even being featured on late night talk show, The Tonight Show with Jimmy Fallon. The game set high expectations of an infinite world of unparalleled discovery, countless game mechanics and systems and overall, a kind of game that could last for nearly forever and would be a unique experience. This was not the case as most players were underwhelmed by the overall quality of the game and felt entirely mislead by feature that were either missing, such as Multiplayer and being able to see other players or much less complex than advertised, like pirate combat and fleet management. In fact, the game was so often lambasted hat many critics referred to the game as "No Man's Lie", as Sean Murray seemed to have overexaggerate the expected features of the game.
In a rare reversal of its reception, Hello Games was able to improve the game dramatically over the years with countless free expansions that added missing and desired features to the game. Over the course of six years, Hello Games provided numerous updates and about 20 titled expansions, all free of charge, including Foundation (base building), Pathfinder (land vehicles, ship and weapon classes), Atlas Rises (New story, new race, new planets, multiplayer), Beyond (VR Support), Frontiers (Settlements) and many more. While some of the flaws and criticisms of the original release are still present, No Man's Sky is in a different state as of 2021 and 2022 then it was originally in 2016, to the point of being considered redemption arc for the game and the developer. What was once a cautionary tale of why you shouldn't preorder a game became the prime example of how a bad, high profile game should be improved by it's developer. When an anticipated game such as Battlefield 2042 released to poor reviews, players often respond in something to the effect of "Can they 'No Man's Sky' It?".