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Halo 5: Guardians

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Kūrėjas: Bungie Software, 343 Industries
Leidėjas: Microsoft Game Studios
Žaidimo variklis: TBA
Žanras: Shooter
Režimai: SP
Išleidimo data: 2015
Reitingas: N/A
Metacritic įvertinimas: N/A
Puslapis:
TBA

 

 

We got our first glimpse at the next generation of Halo at Microsoft's E3 2013 press conference, which featured a short teaser showcasing the iconic character trudging across a desert in a poncho.

Ross also hinted at what we'd see from the franchise at this year's E3, stating, "Many fans noted that I was very deliberate with my phrasing on stage at E3 last year. I spoke about a 'journey,' rather than a destination – and that journey definitely begins in 2014 with a giant leap, rather than one small step. We’ll give you much more information about our plans for this year at the Xbox E3 2014 Media Briefing on June 9, and we’re confident that Halo fans will be pretty excited [about] the special plans we have in store."

We'll have much more on the future of Halo leading up to and through E3 next month.

 

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The Halo Journey

 

Any time you transition to a new platform, there is the opportunity to look at things with a new perspective. For us at 343 Industries, the launch of the Xbox One was an opportunity to think about what stories we wanted to tell, how to tell them, and how best to push the Halo franchise to showcase the platform. And, most importantly, combining our passion for Halo with the vocal and informative input from our fans.

 

Halo isn’t simply a perennial game franchise, it’s a part of the Xbox platform itself. In terms of innovation and ideation, it’s sometimes important to people who might not even play Halo. And of course it’s a passion and an essential experience for two generations of gamers. So we asked ourselves, how do we begin and where do we go with Halo on Xbox One? 

 

In the past, Halo games have pushed the Xbox forward, showcasing the console and its ecosystem in entertaining and innovative ways. Making a Halo game that runs at 60 frames per second, on dedicated servers, with the scope, features and scale we’ve been dreaming of for more than a decade, is non-trivial. It’s a task that we, at 343 Industries, are taking very seriously to ensure we deliver the Halo game that fans deserve, and a game that is built from the ground up for Xbox One. 

 

I’m happy to reveal that Halo 5: Guardians, the next installment in the legendary saga of the Master Chief, will launch on Xbox One in fall of 2015. In the tradition of every Halo game since its debut in 2001, it is a massive and exciting project.

 

Halo 5: Guardians is a bigger effort than Halo 4. That applies to the content and scope of the game, as well as the technology in what’s now a brand new and more powerful engine. Certainly there are some core elements carried over from prior games, but we’ve invested a huge effort in retooling our tech to take full advantage of the Xbox One’s hardware and ecosystem to create worlds and experiences worthy of next-gen.

 

It’s a game that will hopefully demonstrate the talent, learnings and abilities of the 343 Industries team. A game that will incorporate the things we learned from Halo 4 about technology, aesthetics, performance and scale – and perhaps more importantly, understanding and embracing a community of gamers who love what lies at the heart of this game, and the limitless potential of the Halo universe.

 

And 2015 won’t simply be the year of Halo 5: Guardians, it will also be a year that offers us a unique opportunity. The opportunity to invite old friends and new audiences into that universe through the Halo television series, launched as a unique collaboration with Steven Spielberg and some of the finest creative minds in the business. A series that will stand alone, as well as complement and enrich the game experience. We’ll have more to share on the Halo television series as we near its projected fall 2015 release.

 

 

must be open world

concept art

1400249986-halo-5-guardians-concept-art.

bet laukt dar ilgaiiii jeigu nenukels dar toliau tai iki to laiko iseis daug labai geru zaidimu dar..

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Here's some tidbits from this month's GI issue: http://www.gameinformer.com/b/news/a...ns-923520.aspx
 

  • Whether playing as Chief or Locke, you're accompanied by a fireteam of 3 A.I. which you can command/issue orders to in the campaign
  • Highlighting an enemy and hitting up on the D-Pad orders your team to assault an enemy
  • Other commands include picking up certain weapons, using turrets, driving warthog, etc
  • AI teammates can revive you as well
  • Confirmed: Linda, Kelly, and Fred join the Chief
  • Game starts out before Chief is on the run
  • Audio has been heavily reworked from the ground up for Xbox One (bullet sounds, debris, etc)
  • 8 months after Halo 4 ends, cataclysmic events are tearing apart star systems, these are tied to the Guardians (Forerunner entities shown in the first teaser trailer)
  • Game Informer played the second mission, taking command of Chief and Blue Team to take back an ONI research vessel abandoned for 2 years
  • Team banter replaces interactions with Cortana to flesh out the characters
  • There are multiple routes to take in levels
  • The zealous religions Covenant are slowly abandoning Jul M'dama's leadership in Halo 4
  • Spoilers: Cortana's silhouette is seen by the Chief after he's separated from Blue Team, she says: "John, the domain is open. Meridian is next. You only have 3 days, John. The Reclamation is about to begin."
  • XBL Gold is not required for online co-op.
  • Halo 5 will launch with over 20 multiplayer maps
  • 15 DLC maps by June 2016
  • All maps will be free
  • Teases a "completely new, epic multiplayer experience" they'll reveal at E3. Incorporates "all aspects of the Halo sandbox for the first time ever"
  • This MP experience is described as a "dream of ours and all our fans to build something like this"

 

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Vienas klausimelis.. Visi Halo zaidimai buvo skirti Xboxeriam? Ne vienos dalies istikro nesu zaides tai idomu.

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Halo 1 ir 2 buvo ir pc versijos,bet kitos -ne.

Mm.. Supratau. Butu visai neblogai isbandyti. Isleistos 5 dalis byloja, kad zaidimas tikrai neturetu buti prastas. Gaila, kad Xbox nera is kur paimti. Bent jau ismeginti sekancias dalis po minetos 1 ir 2.

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60fps analize. Pagal rodmenis ne visur bus pasiekta auksciausia vaizdo kokybe.

 

 

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kas bus tai dar pamatysim,nes zaidimas dar nebaigtas.

o siaip nera nei vieno konsolinio zaidimo kuris suktusi nepriekaistingai.

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analize ankstyvo buildo demo skirto e3 ...  :genius:

kai isejusi zaidima praanalizuos tada ir gales kalbet. gal bus blogiau o gal geriau kas ten zino. dazniausia buna ... ummm blogiau siaip  :trl:

Redagavo scalman

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Siaip postas tik del skrenu. :) Tas FPS tik tarp kitko. As dar nespejau pasiaiskinti aplamai ka tas fps duoda zaidimui.. Jis PC skirtas grafikai geresnei isspausti ar jis ir konsolese kaitaliojasi?! Kad ir kaip ten bus.. Matysime. Man irgi keistai pasirode, kad is demo atkeliavo ivertinimai.

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skirtumai fps didesniu jauciasi greitam veiksme ir butent tokiuose saudymuose kaip halo kas mp losia. ar racinguose. .  bet konsoles niekad neturejo pastoviu fps tai neverta tiketis kazko. aisku jei reikes jie suprastins grafika kad isgaut fps. tas visada imanoma. 

todel ir uncharted 4 story eis 30fps , o MP 60fps. imant kad halo isvis pagrinde yra perkamas del online pasisaudymu tai fps skirtumo tures aisku.

asmeniskai niekad neziuriu neskaitau ir nesigilinu i fps . zaidimai nelagina reiskia viskas ok . lost galima. jei palagina kada nekada irgi nieko. praeina. pas konsoles tas siaip normalu. pas silpnesnius pc irgi tas pats.

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