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Playstation 4 naujienos

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Jei neklystu dar neturim E3 šių metų temos, tai Dualshockers.com atskleidė ką Sony pristatys per šią konferenciją (tikėti/netikėti visada sunku), kodėl įmečiau čia, todėl kad žaidimai skirti beveik vien PS4.

 

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Jei tai tiesa turėtume viena geriausių ever Sony konferencijų + tikriausiai ji turėtų tęstis bent 3 valandas (kas mažai šansų) :)

Redagavo BadBoyyy

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Per gerai skamba, kad butu tiesa. Labiau panasu i tikro fano norus nei i realybe. Joks leidejas nebus toks kvailas isvaistyti kone visus savo 1st party studiju zaidimus per karta  :) Taciau zinoma, iki E3 tik menesiukas, tai iprasta, kad bus daug leak'u. Kiek juose tiesos jau kitas reikalas. Man uztektu ir Uncharted gameplay'ejaus su isleidimo data, Project Beast pristatymo, Wipeout prikelimo ir Londono studijos AAA projekto (The Getaway 3 pls).

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naujas app PS3 ir PS4 

 

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Virtual Joey allows you to seamlessly tap into your Hopper using your PS3 without additional wires or boxes. The app communicates with Hopper over your home Ethernet connection, providing an easier, clutter-free way to watch your favorite shows, live sports, thousands of On Demand titles, and DVR recordings.

You can navigate using your DS3 controller or your DISH remote for easy channel surfing, viewing or recording shows.

As we announced earlier this year, the DISH Virtual Joey app will also be coming to PS4 and we’ll have more details to share very soon.

You can download the DISH Virtual Joey app from the app section of the PlayStation Store

 

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galim sulaukt nauju PS4 ir PS3 modeliu dar

 

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dabartine Azijos PS4 versija yra CUH-1006A , tai cia gali but ne isvaizdos pasikeitimas ar sumazejimas o tiesiog naujesnis modelis .

o kitas kodas tai PS3 . idomu kas is to bus jei bus aplamai . bet skaiciai tikriausia nemeluoja


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ICE Team Playstation 4 Performance Boost Thanks to GPGPU Rendering

 

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Much like Microsoft is trying to wring every last drop of performance out of the Xbox One, Sony must do the same for the Playstation 4. A few days ago (May 19th) rumors surfaced that the PS4 would be on the receiving end of a ‘massive performance boost’ after Tidux brought up the subject on Twitter. We’vespeculated as to how this could be accomplished, and as it turns out it’s got something to do with the SDK of the PS4 and GPGPU rendering.

Originally there were several theories being banded about, but industry insider Ashan Rasheed (perhaps better known as Thuway) replying to someone on Twitter who was querying if the performance boost would be something Sony would announced . “Thats more to do with SDK’s improving. ICE Team is legendary with their work on the Sony tools side. You won’t hear about it,” started Thuway.

“Future SDK improvements on PS4 will focus on GPGPU rendering. This is when delta between PS4 and X1 will magnify,” he said.

Truthfully the fact this is SDK related isn’t surprising given SDK’s and toolsets are what ICE Team traditionally work on. Given how early we are in this generation (particularly since Project Morpheus isn’t released yet) it doesn’t make sense for Sony to start playing around with the PS4′s RAM reserves. This is truer still when you further consider than in just seven months there’s no way the PS4 could be close to having its potential fully tapped into.

Mark Cerny (the lead architect of the PS4) had said all along during several interviews the PS4′s GPGPU (compute) capacity would be the key to the consoles performance and this only further enforces his point and philosophy.

For those who’re unfamiliar with the PS4′s basic GPU architecture, it features 18 compute units, housing 64 shaders (ALU) each. This provides a grand total of 1152 processors capable of being used in a variety of different ways. The PS4′s GPU was expanded similar to AMD’s own Volcanic island desktop / desktop GPU line up by beefing up the ACE (Asynchronous Compute Engines) to eight from the previous two.

The Asynchronous Compute Engines queue and control the GPU’s task scheduling, effectively ensuring that compute data is being synced up to the current version in memory. Another important task they perform is the scheduling of when a task is performed so that it doesn’t interfere or drain away processing power from graphical tasks. For more information please checkout our article here. Another good source of info is AMD’s own official whitepaper (but they don’t cover the PS4 changes).

In addition to the increased number of ACE engines, they can queue more instructions (also raised from two to eight) meaning there’s a huge increase in the GPGPU control structure and performance inside the PS4. Shortly put, it can store more compute commands and has a larger number of units to tell compute (or graphic commands) how to run over the shaders. Don’t forget the PS4 also has more GPU performance than the X1 too.

Rounding all of this off is the PS4′s advanced HUMA memory architecture and of course the volatile bit compute structure which allows selective lines of code in the level 2 cache of the GPU to be flushed rather than needing to perform an entire Level 2 flush that would otherwise be necessary.

So, with ICE Team improving the SDK to allow games developers better libraries and an easier time of getting up and running we should see an advancement of GPU Rendering. GPU rendering is a fairly large field and could many a plethora of different tasks. Everything from Ray Tracing to having the GPU calculate certain types of physics or to help in AI and overall production of a scene in the game.

 

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Prieinamas tik US :(
Bet pabandysiu su US acc ,gal neprikibs dėl UK IP

http://youtu.be/a79Dd6fMreY

http://blog.us.playstation.com/2014/06/06/e3-2014-app-live-on-ps4-download-now/#sf3204755


Taigi išbandžiau e3 app veike tik ant US acc ant UK acc užrakina ta app ir neveikia 

Bet jei ant US acc padarai Primary tada veikia ir ant UK acc :)

Redagavo narkata

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baltos ausines prie naujo balto ps4 modelio  :sweet:

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In North America, Latin America and Europe the console will be sold in bundle with Destiny and 30 days of PlayStation Plus for $449 or €439. It will be also sold separately only in Europe for €399

 

Amazon outed a limited edition white version pegged for release on September 9th for $99.99

 

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Kad ir kaip bebutu - pirmas kartas kada man nesiziuri baltas modelis. Pas mane viskas pagrinde balta, bet sitas baltas controller'is nesiziuri, o palyginus su decals, kuriuos uzsidejau - ir pati konsole nelabai :/

Uztat, panasu, bus proga pasiimti ausines :)

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stai ir vairas naujas oficialus .taip pat veiks su ps3 ir pc be prob.

 

First PS4 Official Force Feedback Wheel Announced by Thrustmaster: T300 RS

 

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Thrustmaster just announced the first official force feedback wheel for the PS4, the T300 RS, which will be released on August 15th at the not exactly cheap price of €369.99.

The wheel is also compatible with PS3 and PC and comes with a built-in paddle shifter and a two-pedal set. Incidentally it’s being used at E3 to demonstrate Driveclub.

Here’s a list of features:

  • Brushless industrial Force Feedback motor with frictionless action.
  •  1080° dual-belt system.
  •  H.E.A.R.T HallEffect AccuRate Technology (contactless magnetic sensor which provides 16-bit resolution, for 65,536 values on the wheel’s steering).
  • Internal memory.
  • Upgradable firmware.
  • PS4/PS3 mode switch for maximum compatibility.
  • 11 inches detachable wheel featuring the Thrustmaster QuickRelease system.
  • Official PS4 Button (PS, Share, Options)
  • Weighs 2.6 lbs.
  • Metal paddle shifters.
  • Metal pedals adjustable in both height and spacing.
  • Brake pedal with progressive resistance.

The wheel is also compatible with Thrustmaster’s 3-pedal pedal sets (T3PA and T500 RS), and the TH8A and TH8RS shifters.

 


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