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Titanfall

Titanfall

  • Platformos

    • Xbox 360
    • PC
    • Xbox One
  • Kūrėjas

    • Respawn Entertainment
    • Bluepoint Games
  • Leidėjas

    • Electronic Arts
  • Temos

    • Sci-Fi
  • Išleidimo data


  • Apie žaidimą

    Set in a far-flung, mech-filled future, Titanfall is the first first-person shooter built by Respawn Entertainment, the studio formed by ex-employees of Call of Duty developer Infinity Ward.

Titanfall

Apie žaidimą

Set in a far-flung, mech-filled future, Titanfall is the first first-person shooter built by Respawn Entertainment, the studio formed by ex-employees of Call of Duty developer Infinity Ward.

Aprašymas

Overview

No Caption Provided

Titanfall is a sci-fi multiplayer first-person shooter developed by Respawn and published by Electronic Arts for the Xbox One and PC (via Origin) on March 11, 2014. It was later released for the Xbox 360 (ported by Bluepoint) on April 8, 2014.

Set in the distant outer space colonies of the far future, Titanfall chronicles the war between the Interstellar Manufacturing Corporation (a megalithic corporation, also known as "IMC", set to harvest the resources of the Frontier colonies for profit) and the Militia that resists them. Along with a wide variety of infantry weapons, special abilities, and AI squads, the primary mode of combat for the agile player-controlled soldiers (called "Pilots") are hulking mechanical mech-suits called "Titans".

It is the first game from Respawn Entertainment, a company founded by former Infinity Ward heads Jason West and Vince Zampella after their termination by Activision. The game was directed by Steve Fukuda (previously a lead designer for the Call of Duty series up until Modern Warfare 2) and produced by Drew McCoy (who also worked on Modern Warfare 2).

Gameplay

No Caption Provided

Multiplayer provides traditional matches between two opposing teams. Players start the match on foot and, as they complete objectives or earn kills, are eventually able to have their mech dropped into the match. XP is earned for what you do in the match with the point value popping up on screen with each kill and objective completion. Players on foot are not completely vulnerable to mechs as they are each armed with an 'anti-titan' heavy weapon such as a rocket launcher.

Players, known in-game as pilots, are equipped with a jump kit device when on foot that grants them ability to wall run and double jump. Players will also have better survivability than in similar games like Call of Duty to ease the of frustration of dying constantly when first getting to grips with the game. To counter this, multiplayer games will be populated with AI opponents so that most players are still able to achieve a steady rate of kills.

Campaign

Along with the game's Classic Multiplayer playlists, Titanfall includes a Campaign Multiplayer playlist which serves as the game's primary campaign. It consists of a series of nine missions, each with a specific map and game mode (either Attrition or Hardpoint), which can be played from either faction. Each side offers their own unique storyline for each mission delivered through extended intro/outro sequences, atmospheric changes, and additional radio chatter during the match (which syncs up for both IMC and Militia players).

Regardless of whether the player wins or loses the match, finishing the match allows the campaign to progress to the next mission. Completing the entire campaign unlocks new Titan chassis options for custom Titan loadouts.

Missions

  • The Refueling Raid (Hardpoint Domination on Fracture)
  • The Colony (Attrition on Colony)
  • The Odyssey (Attrition on Relic)
  • Get Barker (Attrition on Angel City)
  • Assault on the Sentinel (Attrition on Outpost 207)
  • Here Be Dragons (Hardpoint Domination on Boneyard)
  • The Three Towers (Attrition on Airbase)
  • The Battle of Demeter (Hardpoint Domination on Demeter)
  • Made Men (Hardpoint Domination on Corporate)

Game Modes

  • Attrition - A variation of the traditional "Team Deathmatch" mode, teams earn points by eliminating their enemies, whether it's AI minions (one point each), Pilots (four points each) or Titans (five points each).

  • Hardpoint Domination - Traditional "Domination" mode. Teams earn points by capturing and maintaining each of three designated "hardpoints" located at different parts of the battlefield.

  • Capture the Flag - Traditional "Capture the Flag" mode. Teams must protect their flag while attempting to retrieve their enemy's flag.

  • Pilot Hunter - Traditional "Team Deathmatch" mode. Teams earn points by eliminating enemy Pilots.

  • Last Titan Standing - A variation of the traditional "Last Man Standing" mode, players spawn in a Titan and cannot respawn. Teams win each round by eliminating all enemy Titans. This mode does not have an Epilogue.

  • Marked For Death - A variation of the traditional "Team Deathmatch" mode, teams earn points by eliminating the other team's "marked target" (a random Pilot). Each time a marked target dies, both teams receive a new marked target. Added on game update 4 (and made permanent on game update 6).

  • Pilot Skirmish - Traditional "Team Deathmatch" mode. Teams earn points by eliminating enemy Pilots. Titans and AI minions are disabled. Added on game update 6.

Pilot Gear

Primary Weapons

All primary weapons have Extended Magazine (or an equivalent) and Suppressor (with the exception of the Spitfire LMG).

  • R-101C Carbine - Fully-automatic assault rifle with low recoil. Can equip different sights (HCOG, Holosight, AOG). Unique mod: Recoil Compensator (which reduces more recoil while firing).

  • EVA-8 Shotgun - Semi-automatic shotgun. Unique mod: Leadwall (which increases the weapon's spread, reducing effectiveness on single targets while increasing effectiveness on groups of targets).

  • Smart Pistol MK5 - Semi-automatic handgun with an easy targeting system (that automatically locks on to multiple targets, in close range, while not zoomed). Unique mod: Enhanced Training (which increases the speed in which it locks on to enemies, but restricts the targeting window).

  • R-97 Compact SMG - Fully-automatic compact submachine gun with a very high firing rate. Unique mod: Scatterfire (which increases the rate-of-fire even further, at the cost of some accuracy).

  • Longbow-DMR Sniper - Semi-automatic sniper rifle. Can swap the high-zoomed scope out for an AOG. Unique mod: Stabilizer (which reduces the amount of movement sway while zoomed in).

  • G2A4 Rifle - Semi-automatic battle rifle. Can equip different sights (HCOG, Holosight, AOG). Unique mod: Match Trigger (which increases the weapon's firing speed).

  • Hemlok BF-R - Burst-fire battle rifle that fires three rounds per shot. Can equip different sights (HCOG, Holosight, AOG). Unique mod: Starburst (which allows it to fire five rounds per shot).

  • C.A.R. SMG - Fully-automatic submachine gun. Can equip the HCOG. Unique mod: Counterweight (which reduces hip-fire recoil).

  • Spitfire LMG - Fully-automatic light machine gun. Can equip different sights (HCOG, Holosight, AOG). Unique mod: Slammer (which increases the damage given from rodeo attacks against Titans).

  • Kraber-AP Sniper - Bolt-action sniper rifle that deals incredible damage (automatically killing any foe). However, projectiles have a travel time and must be led against moving targets. Can swap the high-zoomed scope out for an AOG. Like the Longbow-DMR Sniper, players can equip the Stabilizer mod on it.

Sidearms

Unlike primary weapons, sidearms have no attachments or mods.

  • RE-45 Autopistol - Fully-automatic handgun. A high rate-of-fire makes it useful for close-range combat, but its limited accuracy and damage makes it weak at longer ranges.

  • Hammond P2011 - Semi-automatic handgun. Its balanced stats and integrated "match trigger" (allowing a high rate-of-fire) makes it decent at all ranges (especially medium-range).

  • B3 Wingman - Semi-automatic revolver. Very high accuracy and damage makes it powerful at long ranges, but its slower rate of fire and limited magazine size makes it tougher to use at close ranges.

Anti-Titan Weapons

Unlike primary weapons, anti-Titan weapons have no attachments or mods.

  • Archer Heavy Rocket - Rocket launcher that fires powerful guided rockets (which must be locked-on to enemy Titans first).

  • Sidewinder - Fully-automatic micro-missile launcher with a high firing rate (at the cost of low accuracy and short explosion range).

  • Mag Launcher - Semi-automatic grenade launcher that fires magnetic frag grenades (which stick onto enemy Titans).

  • Charge Rifle - Beam rifle that fires a powerful energy beam once the user fully charges it.

Ordinances

  • Frag Grenade - Standard fragmentation grenade with a three-second fuse.

  • Arc Grenade - EMP grenade that distorts the vision of both Pilots and Titans caught in the blast.

  • Satchel Charge - Remotely-detonated satchel charge.

  • Arc Mine - Proximity mine that distorts the vision of both Pilots and Titans caught in the blast.

Tactical Abilities

  • Cloak - Temporarily makes the user invisible.

  • Stim - Temporarily boosts the user's movement speed and health regeneration.

  • Active Radar Pulse - Temporarily shows the location of enemies through walls.

Kits

Tier 1

  • Enhanced Parkour Kit
  • Explosives Pack
  • Power Cell
  • Run N Gun Kit
  • Quick Reload Kit
  • Stealth Kit

Tier 2

  • Dome-Shield Battery
  • Minion Detector
  • Warpfall Transmitter
  • Dead Man's Trigger
  • The 'Icepick'
  • Guardian Chip

Titan Gear

Weapons

  • 40mm Cannon
  • Quad Rocket
  • XO-16 Chaingun
  • Plasma Railgun
  • Arc Cannon
  • Triple Threat

Tactical Abilities

  • Vortex Shield
  • Electric Smoke
  • Particle Wall

Ordinances

  • Rocket Salvo
  • Slaved Warheads
  • Cluster Missile
  • Multi-Target Missile System

Kits

Tier 1

  • Nuclear Ejection
  • Regen Booster
  • Fast Autoloader
  • Dash Quickcharger
  • Tactical Reactor

Tier 2

  • Auto-Eject
  • Survivor
  • Core Extender
  • Big Punch
  • Core Accelerator

Maps

The base game includes 15 playable maps, with an additional nine maps as downloadable content. The pre-release beta for Titanfall included only Fracture and Angel City.

  • Airbase
  • Angel City
  • Boneyard
  • Colony
  • Corporate
  • Demeter
  • Fracture
  • Lagoon
  • Nexus
  • Outpost 207
  • Overlook
  • Relic
  • Rise
  • Smuggler's Cove
  • Training Ground

Expedition

  • Runoff
  • Swampland
  • War Games

Frontier's Edge

  • Dig Site
  • Export
  • Haven

IMC Rising

  • Backwater
  • Sandtrap
  • Zone 18

PC Specifications

Minimum Specs
OSWindows 7 / 8 / 8.1 64-Bit
ProcessorAMD Athlon X2 2.8GHz / Intel Core 2 Duo 2.4GHz
RAM4 GB
Graphics CardATI Radeon HD 4770 / NVIDIA GeForce 8800GT
Graphics Memory512 MB
ServiceRequires Origin Client
Daugiau...

Nuotraukos


titanfall_box_art.jpg
 
Developer: Respawn Entertainment
Publisher: Electronic Arts
Engine: Source
Platform: Microsoft Windows, Xbox 360, Xbox One
Release date: March 11, 2014
Genre: First-person shooter
Mode: Multiplayer
 
Citata

 

Titanfall is an upcoming first-person shooter video game developed by Respawn Entertainment and published by Electronic Arts as an exclusive for Microsoft WindowsXbox 360, and Xbox One. The game was officially announced as Respawn's debut game at Microsoft's E3 2013 press conference, and is scheduled for release on March 11, 2014.

In Titanfall, players fight in online multiplayer-only matches set on a war-torn planet as mech-style Titans and their pilots. Its action is fast-paced, including abilities to run on walls and hijack mechs, and extended periods between player deaths. Respawn describes the game as bringing "scale, verticality, and story" to first-person shooter multiplayer gaming, incorporating elements traditionally used in single-player campaigns. The game uses Microsoft's cloud computingservices to offload non-player activity to servers and optimize the home computer for graphical performance.

The game won over 60 awards at its E3 2013 reveal, including a record-breaking six E3 Critics Awards, and Best of Show from several media outlets. It also won official awards at Gamescom and the Tokyo Game Show. Many reviewers predicted Titanfall to be the next step for the first-person shooter genre, and IGN's Ryan McCaffrey declared the game "Microsoft's killer app".

 

Labai keista, kad iki šiol nėra temos šiam žaidimui. Taigi, ką manote apie jį, kaip jums jis patinka?

Paskutiniomis žiniomis Titanfall map'ai palaikys tik 12 žaidėjų (6x6), tačiau mūšis bus papildytas AI valdomais mechais, kai jie nebus valdomi žaidėjų.

 

Citata
Respawn has confirmed that Titanfall's maximum player count will be 12, which breaks down into matches of six against six.

Call of Duty co-creator and Respawn co-founder Vince Zampella took to Twitter to reveal the news when asked by a fan, explaining this number was the one that elicited the best results from the AI.


If this sounds lower than you're used to, don't panic. Every player-controlled character can have a Titan in follow or guard mode if they wish, and there'll be plenty of AI fighters helping to populate the battlefield too. Quite how many wasn't revealed, but Zampella was adamant that battles would still feel hectic.

Despite this, a number of fans voiced concerns over the seemingly low player cap, especially with the likes of last year's Battlefield 4 supporting 64 combatants in a single match. Zampella responded to reassure everyone that a lot of testing had gone into deciding the number, and that six against six matches were widely discovered to be "incredibly fun", more so than any other set up.

 

Šaltinis: http://www.ign.com/articles/2014/01/08/titanfall-matches-capped-at-six-on-six

Redagavo Magnitas

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nelabai man, kaš kur jau matęs panašiam žaidime tokį stilių (neprisimenu pavadinimo)

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Ne į temą
Call of Duty su robotais... Mehh...

O šiaip tai iš vizualinės pusės labai gerai atrodo.

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nelabai man, kaš kur jau matęs panašiam žaidime tokį stilių (neprisimenu pavadinimo)

Gundam ;)

 

http://en.wikipedia.org/wiki/Gundam

 

Plius http://en.wikipedia.org/wiki/List_of_Gundam_video_games

 

Japonijoje dar iki dabar gyvuojanti serija ir gaunanti nauju zaidimu ir anime adaptaciju :)

 

Is gameplay, pakolkas, nesuzavejo, bet priciupti ant PC galima bus, gal uzkabins.

Redagavo Tii

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Is gameplay, pakolkas, nesuzavejo, bet priciupti ant PC galima bus, gal uzkabins.

vat ant PC manau jis labiau dominuojantis negu ant konsoles manau bus 

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Ką jie čia teisinasi feileriai... tipo 12 gyvu žmonių ir ne daugiau, o su botais ir 50 galima būti... debilai vnz http://www.technologijos.lt/n/technologijos/it/S-38073/straipsnis/Titanfall-kurejai-paaiskino-kodel-apribojo-maksimalu-zaideju-kieki-Video?l=2&p=1

Na, argumentai visai įtikinami, ypač kai bus botų. Jei būtų daugiau gyvų žaidėjų, tai galbūt per dažnai mirštumėme (botai taip greit nenukeps). Kai išeis game, pamatysim, ar gerai nusprendė, ar blogai.

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Ką jie čia teisinasi feileriai... tipo 12 gyvu žmonių ir ne daugiau, o su botais ir 50 galima būti... debilai vnz http://www.technologijos.lt/n/technologijos/it/S-38073/straipsnis/Titanfall-kurejai-paaiskino-kodel-apribojo-maksimalu-zaideju-kieki-Video?l=2&p=1

A ko tu cia nervuojiesi daba :D vistiek nezaisi tu jo :D jeigu nebus mepai dideli tai manau uzteks tu 6vs6 :)

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Wow, 1000 litų už kažkokią statulėlę... Jeez. Čia jau hardcore :D

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Gal ir paimciau :-P bet tolko nulis man is zaidimo, statulele tai gerai ateodo, bet zaidimas neman plius ant PS nebus jo

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Wow, 1000 litų už kažkokią statulėlę... Jeez. Čia jau hardcore  :D

Ne gyvenant UK ar kur kitur, tokia suma nebūtų labai didelė problema, nes pati statulėlė labai kokybiška, bet jo, pats tiek vistiek nemokėčiau, o dar imant, kad žaidimas atrodo bus boring as fuck. :)

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