scalman

Uncharted 4: A Thief‘s End / The Lost Legacy

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tai ne visi digital nori.as pavyzdziui noreciau dezutes.nors is siaip turiu visas tas tris dalis ant PS3 :D siaip galetu ir sitai trilogijai isleisti patcha 4k ir HDR  :)

Redagavo gedunex

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Yra ir ne digital versijos, visos trys dalis viename diske ir kaina tokia pati beveik kiek dabar su akcija PSN store parduoda  

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PS4 Pro duos 1440p reza . devai sako kad realiai skirtumas bus ir ant tos pacios 1080p rezos. 

gal daugiau skirtumo pasimatys MP , nes ten su Pro gaus 1080p , kai PS4 turi 900p 

 

 

Naughty Dog also broke down that in terms of resolution, Uncharted 4: A Thief’s End will be playable on PS4 Pro at 1440p resolution for those with a 4K display, up from the 1080p resolution on the original PS4. Multiplayer for the title has also be enhanced with a full 1080p display, compared to the 900p resolution available previously. 

On a standard 1080p TV, the game is rendered at 1440p and downscaled to 1080p, which should result in a crisper image quality.

 

 

 

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rask skirtumus ... ant ps4 jis ant tiek gerai atrodo kad su Pro na labai minimaliai pagereja. reikia gerai pazoomint kad kazka iziuretum.


The Last of Us Remastered  gaus didesne 2160p/30fps arba 1080p/60fps. 

Redagavo scalman

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During a panel from PlayStation Experience, following the reveal that was part of the keynote, Naughty Dog shared a few interesting details about Uncharted 4: The Lost Legacy, which will follow up the success of Uncharted 4.

  • The Lost Legacy is set after Uncharted 4: A thief’s End
  • It was started as a DLC but now it’s termed as a “Story Expansion,” it can be considered as a beefy stand-alone game.
  • The video showcased today was the beginning of the game, where Nadine and Chloe have to go to a warn-torn city to find “a clue.”
  • All the platforming hallmarks of the game will be present, but this time the player will play Chloe with Nadine at her side.
  • The whole game is set in India, which works well because Chloe is half-Indian.
  • The team is going “a little more wide” than “wide linear” (Uncharted 4 was defined “wide linear” due to its open areas).
  • Chloe has a very different fighting style than Nathan Drake. She uses her weight more compared to him.

 

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kaip kalba,nes dabar vyksta su aktoriais interviu,tai sake kad bus trumpesnis nei U4 bet ilgesnis nei Left Behind.kiek laiko Left truko pereit?

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tos animacijos ..

 

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ta bica galima pavadint x1  :yao:


DLC bus standalone 

 

"It will be available as a standalone game on store shelves and for digital download"

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Neblogai atrodo Neblogai. :) Nezinau ar grafika per gera ar siaip merginos moka greiciau subaladuoti vyrus nei koks Dreikas.

 

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Redagavo Magnitas

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OVERVIEW:

Naughty Dog, the acclaimed developers of the award-winning UNCHARTED series, introduces UNCHARTED: The Lost Legacy, a new standalone UNCHARTED story for PlayStation®4. Notorious treasure hunter Chloe Frazer stars in a new adventure featuring hallmarks of the celebrated UNCHARTED franchise, including a rich cinematic story, action-packed set pieces, exotic destinations and intricate puzzles. Nathan Drake’s story may have come to an end, but there is still treasure to be discovered.

For the first time in franchise history, fan-favorite character Chloe Frazer returns to star in her own adventure. Set roughly one year after the events of UNCHARTED 4: A Thief’s End, Chloe sets off to recover a fabled and valuable ancient Indian artifact. In order to track down the artifact – and keep it out of the hands of a ruthless war profiteer – she must enlist the help of former paramilitary leader turned gun-for-hire, Nadine Ross. Together, Chloe and Nadine venture deep into the mountains of India’s Western Ghats, exploring ruins of ancient temples in search of the legendary Tusk of Ganesh. Along the way, they’ll learn to work together and leverage their unique talents to unearth the mystery of the Tusk.

KEY FEATURES:

  • A New Leading Character: In an unprecedented move for the Uncharted franchise, Uncharted: The Lost Legacy features a new lead character – Chloe Frazer (UNCHARTED 2 and UNCHARTED 3) – with Nadine Ross (UNCHARTED 4) aiding her along the way.
  • Exotic, Expansive Environments: True to the series, Uncharted: The Lost Legacy will feature an array of exotic destinations, featuring a diverse mix of urban, jungle, and ancient ruins. All-new locales include the south-western coast of the Indian peninsula— the home of the former Hoysala Empire.
  • Dynamic Gameplay: Uncharted: The Lost Legacy continues to expand on the traversal systems and vehicle-based exploration introduced in Uncharted 4, adding new vehicular elements, puzzle systems, journal interactions, and more.
  • Uncharted Legacy: Features more of Naughty Dog’s signature action-packed moments and immersive narrative that Naughty Dog and the UNCHARTED series are known for.
  • Includes Multiplayer: Uncharted: The Lost Legacy will include access to UNCHARTED 4’s Multiplayer and Survival modes.

 

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daugiau Naughty Dogu magijos is technines zaidimu puses parodys per GDC 2017 

 

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Uncharted 4: A Thief’s End is certainly one of the biggest technical achievements of this year, but Naughty Dog isn’t yet done showing off its technology. At the Game Developers Conference in San Francisco, they will host four different sessions focused on different areas of their approach to the game.

Authored vs. Systemic: Finding a Balance for Combat AI in ‘Uncharted 4’

Matthew Gallant | Game Designer, Naughty Dog

Physics Animation in ‘Uncharted 4: A Thief’s End’

While combat in the ‘Uncharted’ series has historically been tightly authored by the design team, Naughty Dog knew early in development that ‘Uncharted 4’ was going to be different. The open-ended gameplay and large complex environments led them to explore a more systems-driven approach to artificial intelligence. After over-steering in that direction, they ultimately found a balance between authored content and systemic behaviors. This talk explores the development process of ‘Uncharted 4’, and the lessons they learned about partitioning control of the AI between design and engineering.

Takeaway
Attendees will learn to evaluate which aspects of combat AI should be authored by designers and which parts are better handled with systems-driven logic. This includes specific methods for assigning roles in combat situations, particularly when larger number of NPCs or complex level geometry are involved.

 

Michal Mach | Technical Animator, Naughty Dog, Inc.

The Science of Off-Roading: ‘Uncharted 4’s’ 4×4

For ‘Uncharted 4′, Naughty Dog, Inc. chose to take a risky step and experiment with adding a layer of physics simulation on top of their gameplay animation for added fluidity and momentum, with hopes that they could also save some production time by creating less assets and letting the physics do the awesome.

Initial results were pretty terrible because of the physics’ tricky nature and physically absolutely unrealistic gameplay animation. Players tend to prefer responsiveness over reality, after all. But one day, their physics programmer found a way to drive the physics objects with animation more predictably, with minimal distortions and almost absolute artistic control.

Takeaway
The audience will learn about Naughty Dog’s new method of driving physics objects with animation. Many examples will be shown with detailed explanation of each setup, problems they encountered and solutions to those problems.

 

Edward Pereira | Programmer, Naughty Dog

Creating a vehicle for a AAA adventure title like ‘Uncharted’ requires an enormous amount of iteration on several aspects of the vehicle in order to make it fun and easy to use for as wide an audience as possible. This session will break down individual physical elements of Uncharted 4’s 4×4, such as tire collision response and the motor simulation, and explain how Naughty Dog’s team tuned it to handle the rugged terrain of Madagascar. Furthermore, the talk will explain how they added an AI element to the 4×4 in order to allow designers to direct the vehicle around the same spaces the player can drive around.

Takeaway

Attendees will be given a description of the gritty details of the 4×4’s physical simulation. They will learn about the process of creating a realistic vehicle that meets requirements set by level design and then learn what things can be tuned to make driving it fun.

Realistic Performances in Games

Ryan M. James | Lead Editor, Naughty Dog

There’s a perceived stigma about the narrative experience in the video games industry: that the average game has (at best) a thin story with cardboard cutout characters. But many companies have worked tirelessly to write relatable characters, capture them though subtle performances with their actors, and translate them into their games. At Naughty Dog, the praise and awards they’ve received are due to not only the methods they have for writing and recording those performances, but also the ways they seamlessly implement them, and later reconform them as the game evolves. Each developer has their own way of doing this, and in this session, Naughty Dog’s lead editor will share some of the methods that they employ.

Takeaway

In making games, one can easily get lost in technical challenges, overshadowing the need to push boundaries with a strong narrative drive or nuanced character emotions. But if game developers employed some of the techniques discussed in this session, or invented others to achieve similar results, the industry could collectively evolve its art form across the board.

On top of that, Lead Technical Artist Andrew Maximov will also co-host the Art Direction Bootcamp together with Volition Game’s  Art Director Keith Self-Ballard.

 

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Tie, kurie perėję Uncharted 4 ant crushing lygio, any tips? Esu 13 chapteryje ir niekaip nepereinu tos vietos, kur enemy encounter. Bandau stealth, pamato, greit sušaudo, bandau šaudytis, vistiek sušaudo.. Gal kas kaip gudravot ar pan.? :D

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Kaip sako kurejai, dreikas (Lost Legacy) nepasirodys. Taip pat zemelapio dydis bus didziausias is visu sukurtu daliu.

 

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