scalman

The Order: 1886

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The Order: 1886

The Order: 1886

  • Platformos

    • PlayStation 4
  • Kūrėjas

    • Ready at Dawn Studios, LLC
  • Leidėjas

    • Sony Interactive Entertainment America
    • SIE Santa Monica Studio
  • Temos

    • Horror
    • Alternate Historical
    • Steampunk
  • Išleidimo data


  • Apie žaidimą

    A third-person shooter set in a steampunk-themed alternate timeline, with a dash of the supernatural. Developed by Ready at Dawn Studios for the PlayStation 4.

The Order: 1886

Apie žaidimą

A third-person shooter set in a steampunk-themed alternate timeline, with a dash of the supernatural. Developed by Ready at Dawn Studios for the PlayStation 4.

Aprašymas

Overview

An alternate history third-person action-shooter from Ready At Dawn. It is Ready At Dawn's first original console game after having previous success with PSP titles such as Daxter and God of War: Chains of Olympus.

Story

The Order is set in alternate history where humans around the 8th century begin to take on animal like traits. These humans are known as "half-breeds". A war soon broke out between the humans and half-breeds. Humanity was losing this war until King Arthur and the Knights of the Round Table discover a substance called Blackwater, which gives its users healing abilities and greatly increases life expectancy. This with the combination of the Industrial Revolution (which have granted the Order access to futuristic weapons) are helping humanity turn the tide of the war.

Current Knights of the Order are given names of one of the original Knights of the Round Table. The player takes on the role of Sir Galahad (birth name Grayson). He is currently the third man to bear the name. The rest of Galahad's squad consists of Lady Ingraine, Sir Percival, and the real life American and French Revolution officer Marquis de Lafayette (who has no title due to being an apprentice). The group begins to suspect a conspiracy in the year 1886 when half-breeds are discovered in Whitechapel, which also houses the epicenter of an ongoing rebellion.

Daugiau...

Nuotraukos


Nuotrauka


Kūrėjas: Ready at Dawn Studios
Leidėjas: Sony Interactive Entertainment
Žaidimo variklis:
Žanras: Action/ Adventure
Režimai:
Išleidimo data: 2015 02 20
Reitingas:
Metacritic įvertinimas:
Platformos: PS4
Puslapis:

 

 

Citata

The Order: 1886 Brings the Victorian Era to PlayStation 4

This project has been a long time coming, and I’m proud today that we finally have a chance to give you a first look into our new game, The Order: 1886. This is the first original IP created by Ready At Dawn, and the game is targeted exclusively for the PlayStation 4.

The genesis of this project happened many years ago, but it was not until 2010, when hearing of the upcoming PS4, that we as a studio decided it was time for us to bring this IP to life. We saw that the platform could finally give us the potential needed to achieve the vision we had for this game.

With The Order: 1886, we introduce players to a unique vision of Victorian-era London, an alternate history where technological advances take center stage in a battle against a powerful and ancient foe. The game takes place nearly forty years after the Industrial Revolution. But unlike in real history, our Industrial Revolution stems from mankind’s desire to prevail in a centuries-old war. The advances in technology, invented by some of the foremost minds of the time, give man an opportunity to take the upper hand for the first time in their struggle.

In the game, you are a knight, a member of an ancient order, and you will take center stage in this fight for mankind’s survival. As the game takes place in an alternate history, you will be able to interact with real-world historical characters who will aid you in your quest. You will see and navigate real places. You will not only be a witness, but have a hand in real events that have unfolded.

Beyond story and setting, there are a select few key concepts to which we wanted to adhere when we created this title. One of these is the filmic aspect of the game. As we developed our visual target, we used aesthetics that have been present in cinematography for decades to achieve our goal; from lenses and lighting techniques to grading, we wanted to recreate a visual feel that would bring you closer to what you have only been able to experience in movies.

We also strived to create a seamless experience when it came to the game. The idea was to make sure that you never saw any visual discrepancies or breaks in continuity between gameplay and cinematic. Our game models and our cinematic models are one and the same, and everything is rendered real time in the engine as you play the game. The trailer we presented is a great example of that. What you saw is running in-engine, in-game with no gimmicks. These visuals are what you can expect of the final game when you play it.

Of course, there is a lot more to talk about, and this is only the start. There will be more to come in the near future, and the team at Ready At Dawn and I can’t wait to share more of the game with you.

 

Redagavo Magnitas

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Vienas geriausiai atrodančių E3 žaidimų jei ne pats geriausias. Tuoj nebeatskirsim kur real-time o kur CG :open: tikiuosi bus TPS, nesinori kad ginklas pusę viso to grožio uždengtų

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taigi koks bus zaidimas kas ir kaip losis kiek laisves bus ir pan ...

 

The Order: 1886 is a 'filmic', linear, third-person action adventure

 

The Order: 1886: Ready At Dawn Divulges New Details

 

Q: So, exactly what kind of game is The Order: 1886?

A: The Order is a third person action adventure with shooting mechanics. It’s very much story-based – it’s a linear story-based game. We’re trying to tell a story. It’s what we call a filmic experience.

 

Q: It was really refreshing to see London being used as the setting for a video game. Why did you pick the British capital?

A: For me, London is one of the greatest cities in the world. There’s a real diversity there. A lot of European cities have it but specifically London, as there are moments throughout history that have played out there. It has a very interesting history, particularly at the end of the 19th century during the Industrial Revolution. Because this game is based in the real world, we wanted to feed off that and use some of the events, the people and the stuff that existed in that time to accentuate and bring our IP into a world that is believable.

 

Q: Are Londoners going to recognize it as they city they live in today?

A: Absolutely. Sure, I don’t think we’ll be able to do a 1:1 mapping of London. We tried! We started out by mapping the full city of London. But we’re going to try and stay as true as possible to it. You’ll recognize a lot of things.

 

There are obviously some things we’re going to put in there that don’t exist, and we’ve moved certain locations a bit, but as you can see from the trailer, when you pass in front of the Thames, Parliament is where it’s supposed to be and London Bridge is where it’s supposed to be. We don’t want people to go “Nah, this doesn’t look right”. You’ll be interacting with real people, real events and real places.

 

Q: PlayStation gamers will know Ready At Dawn best from your fantastic God of War games on PSP. What are you bringing over to The Order: 1886 from your experience on that franchise?

A: I think what we’re bringing over is everything that we’ve learned over the past 10 years. This was always the goal when we started the company. We started with the mind-set that we’re going to build our own IP, but we didn’t want to be the guys who straight out of the gate went “We’re going to do everything all at once.” So we learned little by little – building technology, building expertise, getting the right team together. It really took us a long time to find exactly what we wanted.

 

We’ve done well on a single platform. We’ve tried to push the boundaries of what could be done. That’s the same mentality we’re bringing to PS4. We’re working on a single platform – we want to push it, we want to get everything out of it, and hopefully that’s exactly what we’re going to do – milk it for all it’s worth.

 

Q: What aspect of the game do you think will make gamers say “Woah, that’s new, I’ve never seen that before”?

A: There are gameplay features we’ll be talking about that will be very, very cool. Right now we’re playing with things – the moment-to-moment gameplay is really not what you might expect. We didn’t want to make it single-tone, where you rely on one single thing in expense of the rest.

 

The overall feel – that filmic experience… the one thing we brought to this is something people are accustomed too but usually can’t tell. When you watch a movie you don’t question what lens is being used. You don’t question why there is grain on the film or why there’s a certain lighting. Those are things we’ve been accustomed to seeing for 30 years. So when it’s missing we usually go “Wait, something is wrong with this image”.

 

With this game we replicated a lot of physical attributes. We have true lens distortion. We built physical lenses into our engine so we could get something where people will look it and not be totally disconnected. Games have a tendency sometimes to be too clean and crisp. We thrive in the dirt. We just love the fact that it feels dirty. It’s filmed in a very realistic way.

 

Q: It’s a good fit – London can be pretty filthy!

A: That’s exactly right, and that’s why we chose it I think.

 

Q: You’re working on a huge new IP on a huge new platform. How are you coping with the pressure?

A: Yeah, it’s tough. Anybody would be lying if they said it wasn’t. It’s a lot of pressure and there are a lot of unknowns. You make a lot of bets at the beginning because you don’t know how things are going to be two years down the line. The good thing for us is that we didn’t have to bring a lot of legacy over, and because of that we’ve made a lot of bets that luckily for us turned out really well. But yes, the pressure is always on. It seems that there’s a lot of expectation now and there will be more after E3. So all we have to do now is finish it!

 

blog.us.playstation.com

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Nuotrauka

 

http-~~-//www.youtube.com/watch?v=oTdZNsK2SOQ

 

November Cover Revealed ~ The Order: 1886

 

Gamers got their first glimpse of The Order: 1886 at E3 2013, when a brief and enigmatic trailer showed off a squad of soldiers in 19th century London fighting off an attacking pack of strange creatures. Ready At Dawn, best known for its PSP God of War and Daxter games, has remained silent about the new game in the months since. With our November issue, we blow out the full story on The Order, one of Sony’s big franchise premieres and exclusive PS4 titles for 2014.

 

The Order: 1886 offers a fascinating glimpse into a past twisted by strange events that alter the course of history. Players step into the shoes of a knight who is part of an ancient order sworn to protect humanity from the threat of monstrous half-breed creatures. Ready At Dawn's fascinating fiction for its new franchise draws inspiration from ancient mythology and legend combined with actual historical figures; the result is a story we can’t wait to experience in full. This fiction is buttressed by an action-packed shooting mechanic fueled by awesome and unusual weapons, like a rifle that can spew blasts of lightning. The Order’s incredible visuals and technology speak to what we can all look forward to in the games designed from the ground up to run on next-gen hardware like the PS4.

 

Check out our cover for The Order: 1886 below. The issue features 12 pages of exclusive screenshots and info about this promising new game franchise.

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Gražu, labai jaučias gylis, sufokuosuota neblogai. Lauksim gameplay traileriuko.

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Nuo kada Next-gen debiutiniai title iškarto atrodo tobulai, ypač tokiu metu kai dar ps3/x360 ganėtinai gera grafika excliuzyvų

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Nematau nieko ipatyngo čia next gen??. <br /><br />

 

zvilgtelk i charackteriu modelius.. sitas title turi daugiausiai polyginu ant characteriu :) is picu siaip irgi matosi jau

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Atrodo gerai, bet norėčiau sulaukti gameplay normalaus. Šis ir Deep Down pirmi du žaidimai kurie atrodė įspūdingi PS4 pristatymo metu

Redagavo cheburator

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Interviu su žaidimo kūrėjais ;)

 

The Order: 1886's gameplay and story

 

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The origins of The Order: 1886

 

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Why do games have lens flare? The Order: 1886's filmic approach

 

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Inside The History of Ready at Dawn

 

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Keistai kiti grafika įsivaizduoja. Ji jau pasiekį tokį lygį, kad labai afigienai jau nešokinės, kaip, kad buvo anksčiau, kai kvadratinės mordas ir rankas iš kaladžių pakeisdavo normalesnės su nauja karta. Dynamic lightning (kurio pilno dar ilgai nebus), draw distance, textūrų kokybė, antialising (kad nereikėtų su blur maskuoti) modelių ir veidų animacija ir pan dalykai dabar tobulės. Gameplay video dar nėra šio žaidimo, bet matosi iškart skirtumas, tu pasižiūrėk į tekstųrų kokybę ir prieik prie ps3/x360 sienos iš arti ir palygink.

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Man "nauja karta" labiau yra susijusi su protingesniu ir žmogiškesniu AI nei su gražiu vaizdu. Gera grafika vieniems yra, kai vaizdas yra "pritraukiamas" kiek įmanoma arčiau realybės, kitiems ryškus vizualinis stilius, dar kitiems - abiejų miksas. Kaip ten bebūtų, praeis metai - du, tikrai matysim ryškų skirtumą tarp PS3 ir PS4 ar X360 bei XONE žaidimų grafinės išraiškos ;)

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