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XBox One naujienos

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siek tiek info apie pulteli..po 4 vibratorius trigeriuose :melvin: so i heard u like to vibrate your fingers.. :say:

 

In a new post on the Xbox Wire, Microsoft shared a bunch of details about the Xbox One controller. Information includes rumble improvements, headset audio, button enhancements, and more.

 

- Features over 40 technology innovations

- 200 prototypes

- Four vibration motors behind each trigger

- This adds precise haptic feedback to the fingertips, and a larger in each grip for large scale rumbles

- Also gives users a sense of in-game directionality and depth

- Forza Motorsport 5 uses impulse triggers to provide players with precise feedback that enhances the racing experience

- If your tires break traction from over-acceleration or if you drift on the gas pedal, the triggers emit very distinct vibrations

- This is combined with the chassis rumble that conveys impacts, engine roar and driving over surface irregularities like cobblestone

 

A full overview can be found after the break.

 

 

Higher Quality Headset Audio – The data transfer rate between the controller and console has been improved, allowing for higher fidelity audio in communication headsets. In-game chat over Xbox Live, according to the team, will be in many cases clearer than talking on a phone.

Revamped Thumbsticks – The thumbsticks are built for precision and comfort. They’re smaller and outlined with a knurled texture for better grip. Competitive gamers will be pleased to hear the sticks require 25 percent less force to move, allowing you to adjust your aim in a first-person shooter or execute a half-circle sweep in a fighting game faster and more accurately. The controller also uses advanced electronics that reduce thumbstick deadzone in the center.

 

Brand New D-Pad – The old Xbox 360 D-pad is replaced by a new design that pays homage to classic controllers and is architectured to deliver more precision and tactile feedback for gaming. The D-pad’s cross shape is honed to provide accurate cardinal direction input, sweeping movements and combinations – important factors for sports and fighting games, and other experiences.

 

Buttons, Buttons, Buttons – The A, B, X and Y buttons are lower to the controller with tighter spacing, making the transition between each one smoother. A new, three-step manufacturing process gives these buttons a more premium look, as if the letters on them are suspended in 3-D space. The size and placement of the Xbox button has also changed so the view and menu buttons are more accessible.

 

Seamless Connectivity – Each controller uses a combination of invisible reflective technology and LEDs to send a patterned infrared signal to your console and Kinect sensor. Not only does this make pairing the devices seamless, but it enables Kinect to associate the controller with whoever is holding it. This introduces innovative experiences, such as player switching, where a split screen display can swap positions on the TV if users change seats on the couch.

 

Low Power State – If you’re watching a movie or need to step away from the TV, the controller enters a low power state that conserves your battery. The moment you pick it up again, it will be ready for use without having to resynch with the console.

 

Refined for Comfort – The controller’s design is deliberately honed to the closest tenth of a millimeter to offer the most comfortable fit in users’ hands, and was tested extensively by a broader age group than ever before to ensure it is optimized for as many people as possible. According to the team’s research, this improves gameplay performance and allows comfortable gaming for longer periods of time.

 

Angled Triggers and Bumpers – The triggers and bumpers are carefully designed for performance and comfort. The specific angling allows for a natural fit for your fingers, and the triggers require a lighter pull, so squeezing it repeatedly is an easier and more precise action.

 

Internal Battery Cavity –The compartment that houses AA batteries is built into the interior of the controller, providing more room at the bottom for your fingers to grip. Another convenient improvement is that the controller is both wireless and a wired– simply plug it into your console with a mini USB cable and the connection automatically switches to preserve battery life.

 

Picking up the Xbox One controller feels familiar. Its contours, heft and proportions are reminiscent of the Xbox 360 controller, and yet the augmentations the team made are evident. It is distinctly its own controller, enhanced with more than 40 technology innovations that make it more comfortable, precise and immersive – the ultimate accessory for your gaming needs.

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Nemanau, kad kazkas reks jei nores tai isjungs per nustatymus tas vibracijas. Man asmeniskai tai jos trugdo zaist, o nepadeda isijausti pvz bioshock 2 kiekvienas zingsnis ir vibruoja :D

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man kaip tik geriau kai per žaidimus vibracija yra, nebuvo man dar tokio žaidimo kad kiekvienas tavo žingsnis vibruotu, arba aš tokio žaidimo dar nežaidęs, bioshock išvis ne į vieno nežaidęs ir net nežaisiu (nes tiesiog man neįdomus tas bioshock)

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How Games Licensing Works on Xbox One

 

Here are our platform policies and capabilities for game licensing – all of which will be made available when Xbox One launches later this year:

 

  • Buy the way you want—disc or digital—on the same day: You’ll be able to buy disc-based games at traditional retailers or online through Xbox Live, on day of release. Discs will continue to be a great way to install your games quickly.
  • Access your entire games library from any Xbox One—no discs required: After signing in and installing, you can play any of your games from any Xbox One because a digital copy of your game is stored on your console and in the cloud. So, for example, while you are logged in at your friend’s house, you can play your games.
  • Share access to your games with everyone inside your home: Your friends and family, your guests and acquaintances get unlimited access to all of your games. Anyone can play your games on your console--regardless of whether you are logged in or their relationship to you.
  • Give your family access to your entire games library anytime, anywhere: Xbox One will enable new forms of access for families. Up to ten members of your family can log in and play from your shared games library on any Xbox One. Just like today, a family member can play your copy of Forza Motorsport at a friend’s house. Only now, they will see not just Forza, but all of your shared games. You can always play your games, and any one of your family members can be playing from your shared library at a given time.
  • Trade-in and resell your disc-based games: Today, some gamers choose to sell their old disc-based games back for cash and credit. We designed Xbox One so game publishers can enable you to trade in your games at participating retailers. Microsoft does not charge a platform fee to retailers, publishers, or consumers for enabling transfer of these games.
  • Give your games to friends: Xbox One is designed so game publishers can enable you to give your disc-based games to your friends. There are no fees charged as part of these transfers. There are two requirements: you can only give them to people who have been on your friends list for at least 30 days and each game can only be given once.

Source: http://news.xbox.com/2013/06/license

 

Aaaand.. Angry Joe is back. :D

 

http-~~-//www.youtube.com/watch?v=ryB-hdtpQRw&feature=player_embedded

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Here's a recap:

  • The console must connect to the internet once every 24 hours in order for you to play games.
For many people, from military personnel to students, that's an inconvenience, maybe even an impossibility. Never mind what happens to everybody's console if Microsoft's servers ever come down.

 

  • The Xbox One will allow the sale of used games, at "participating retailers", but only if the publisher allows it. Publishers being the very people opposed most fiercely to used video game sales.

  • There are restrictions on how you can "give" and "loan" your games away. What's more, lending won't be available at launch, with Microsoft still "exploring the possibilities with our partners".

    Even some of the "good" news is really just "not as bad news". Or "an avoidance of bad news".

Responding to fears over privacy issues surrounding the "always plugged-in" Kinect, Microsoft says you can turn the Kinect off.

 

Leaving the sole piece of "oh, OK, that's pretty cool news" to be:

  • You can have up to ten people in your Xbox One "family", and can share all your content among them, regardless of which console they're using.

http-~~-//www.youtube.com/watch?feature=player_embedded&v=cn_NoMjuFLc

Redagavo Tii

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platesne info vienoj vietoj ..kas netingi skaityt ..

 

Nuotrauka

 

Xbox One: A Modern, Connected Device

 

Xbox One will deliver new benefits for gamers that are only possible with a system designed from the ground up to be ready and connected. Here are just a few examples:

 

• A new generation of games with power from the cloud: Because every Xbox One owner has a broadband connection, developers can create massive, persistent worlds that evolve even when you’re not playing.

 

• Your Xbox One is always ready: Xbox One is designed to run in a low-powered, connected state. This means your system, games and apps are always current and ready to play—no more waiting for updates.

 

• Stay connected to your friends: Never miss an opportunity to play games with your friends or to catch up with family on Skype. Use Skype in Snap mode to chat while you play games or watch TV. Or enjoy group video Skype calls with people around the world, all from the comfort of your living room.

 

• Access your entire games library from any Xbox One—no discs required: After signing in and installing, you can play any of your games from any Xbox One because a digital copy of your game is stored on your console and in the cloud. So, for example, while you are logged in at your friend’s house, you can play your games.

 

• Buy the way you want—disc or digital—on the same day: You’ll be able to buy disc-based games at traditional retailers or online through Xbox Live, on day of release.

 

NETWORKING TECHNOLOGIES

 

A range of advanced technologies will make these scenarios possible, including:

 

• Superior wireless performance and coverage throughout the home: Xbox One is equipped with a gigabit Ethernet port and 802.11n wireless. With 802.11n, Xbox One can use the 5GHz wireless band which eliminates considerable interference from other devices in the home, such as cordless phones, Bluetooth devices and microwaves. Xbox One uses two wireless antennas, versus one in Xbox 360. This provides dramatically better coverage and sustained performance, which means faster internet speeds in more areas of your home.

 

• Faster connection to a world of smart devices: With Wi-Fi Direct, Xbox One can speak directly to smart wireless devices and connect to them through the cloud. This means your smartphone or tablet will interact with Xbox One seamlessly.

 

• Future proofed with power from the cloud: Microsoft has created a global network of more than 300,000 Xbox Live and Windows Azure servers, to help creators realize their visions of what is possible with a connected system.

 

NETWORKING REQUIREMENTS

 

To ensure Xbox One works optimally and can offer the experiences described above, it is designed with the following networking requirements:

 

• For an optimal experience, we recommend a broadband connection of 1.5Mbps. In areas where an Ethernet connection is not available, you can connect using mobile broadband.

 

• While a persistent connection is not required, Xbox One is designed to verify if system, application or game updates are needed and to see if you have acquired new games, or resold, traded in, or given your game to a friend. Games that are designed to take advantage of the cloud may require a connection.

 

With Xbox One you can game offline for up to 24 hours on your primary console, or one hour if you are logged on to a separate console accessing your library. Offline gaming is not possible after these prescribed times until you re-establish a connection, but you can still watch live TV and enjoy Blu-ray and DVD movies.

 

At Xbox, we’ve always believed in a connected world of games and entertainment. With Xbox One, we are planning for a connected future. We can’t wait to show you what’s to come.

 

How Games Licensing Works on Xbox One

 

With our modern architecture, Xbox One games will load more quickly, will be always accessible from the cloud, and there is no physical limit to the size or scope of the content provided.

 

Here are our platform policies and capabilities for game licensing – all of which will be made available when Xbox One launches later this year:

 

• Buy the way you want—disc or digital—on the same day: You’ll be able to buy disc-based games at traditional retailers or online through Xbox Live, on day of release. Discs will continue to be a great way to install your games quickly.

 

• Access your entire games library from any Xbox One—no discs required: After signing in and installing, you can play any of your games from any Xbox One because a digital copy of your game is stored on your console and in the cloud. So, for example, while you are logged in at your friend’s house, you can play your games.

 

• Share access to your games with everyone inside your home: Your friends and family, your guests and acquaintances get unlimited access to all of your games. Anyone can play your games on your console--regardless of whether you are logged in or their relationship to you.

 

• Give your family access to your entire games library anytime, anywhere: Xbox One will enable new forms of access for families. Up to ten members of your family can log in and play from your shared games library on any Xbox One. Just like today, a family member can play your copy of Forza Motorsport at a friend’s house. Only now, they will see not just Forza, but all of your shared games. You can always play your games, and any one of your family members can be playing from your shared library at a given time.

 

• Trade-in and resell your disc-based games: Today, some gamers choose to sell their old disc-based games back for cash and credit. We designed Xbox One so game publishers can enable you to trade in your games at participating retailers. Microsoft does not charge a platform fee to retailers, publishers, or consumers for enabling transfer of these games.

 

• Give your games to friends: Xbox One is designed so game publishers can enable you to give your disc-based games to your friends. There are no fees charged as part of these transfers. There are two requirements: you can only give them to people who have been on your friends list for at least 30 days and each game can only be given once.

 

In our role as a game publisher, Microsoft Studios will enable you to give your games to friends or trade in your Xbox One games at participating retailers. Third party publishers may opt in or out of supporting game resale and may set up business terms or transfer fees with retailers. Microsoft does not receive any compensation as part of this. In addition, third party publishers can enable you to give games to friends. Loaning or renting games won’t be available at launch, but we are exploring the possibilities with our partners.

 

As we move into this new generation of games and entertainment, from time to time, Microsoft may change its policies, terms, products and services to reflect modifications and improvements to our services, feedback from customers and our business partners or changes in our business priorities and business models or for other reasons. We may also cease to offer certain services or products for similar reasons.

 

In the months ahead, we will continue to listen to your feedback as we meet with our partners in the ecosystem to bring additional detail about our policies.

 

Privacy by Design: How Xbox One and the New Kinect Sensor Put You in Control

 

Xbox One and Kinect offer easy and approachable ways to control your games and entertainment with your voice and gestures. By recognizing you, Xbox One can tailor personal experiences and customize content just for you.

 

At Microsoft, we prioritize your privacy. We understand that your personal data and privacy are important. Xbox One and Kinect will provide tools to put you in control of your data. These include:

 

• You are in control of what Kinect can see and hear: By design, you will determine how responsive and personalized your Xbox One is to you and your family during setup. The system will navigate you through key privacy options, like automatic or manual sign in, privacy settings, and clear notifications about how data is used. When Xbox One is on and you’re simply having a conversation in your living room, your conversation is not being recorded or uploaded.

 

• You are in control of when Kinect sensing is On, Off or Paused: If you don’t want the Kinect sensor on while playing games or enjoying your entertainment, you can pause Kinect. To turn off your Xbox One, just say “Xbox Off.” When the system is off, it’s only listening for the single voice command -- “Xbox On,” and you can even turn that feature off too. Some apps and games may require Kinect functionality to operate, so you’ll need to turn it back on for these experiences.

 

• You are in control of your personal data: You can play games or enjoy applications that use data, such as videos, photos, facial expressions, heart rate and more, but this data will not leave your Xbox One without your explicit permission.

 

• You can use other inputs to control your games, TV and entertainment experiences: While it’s faster to find what you’re looking for using your voice and gesture commands with Kinect, you can use a controller, your remote controls or your smart devices instead. And you can use all of these devices when Kinect is paused.

 

news.xbox.com

Access your entire games library from any Xbox One—no discs required: After signing in and installing, you can play any of your games from any Xbox One because a digital copy of your game is stored on your console and in the cloud. So, for example, while you are logged in at your friend’s house, you can play your games.

be disku losi nes viskas instaliuota i konsole ir patvirtinta digital kopija bus prisegta tau. tas ok bet kai ptu losi kazka savo is draugo konsoles , pas ji tai nebus instaliuota tavo zaidimo..ai nors nebent jeigu butu ..jei jis ir tu turit ta pati zaidima tada..abu galesit lost ..ai cia ,.. :herp:

:chan: jie paprastus dalykus cia paskelbia kaip kokiu naujus :kede:

 

With Xbox One you can game offline for up to 24 hours on your primary console, or one hour if you are logged on to a separate console accessing your library. Offline gaming is not possible after these prescribed times until you re-establish a connection, but you can still watch live TV and enjoy Blu-ray and DVD movies.

omg whats is this shit .. :flip: 24 val offline maximum palosi arba tik 1 val jei pasijungsi is kitos konsoles.. :nth:

bet vis dar galesi ziuret TV offline .. :srs:

watch all TV :all:

 

isvis dingsta retail kopiju pirkimo prasme .vistiek reiks instalint ta diska kad ir parsinesi ji. tai digital kopija taip pat siusi ir losi ir ramu ..tik neaisku kiek tu zaidimu tilps i ta HDD jei visus instalint pilnai ir zaidimai jau ne 8gb bus .. :megusta: neperdaugiausia zaidimu tilps vienu metu. kas tie 500gb bluray diskam..kapeikos

 

del kazkokios priezasties dingo netas arba pasemei i kokia sodyba konsole palost sau savaitgaliui ..ar pan ..bbbet... gali lost tik 24 val..

:cry::hi:

 

gal dar jei neijungsi konsoles kokia savaite tai gausi bana isvis .. :troll:

 

“Faster connection to a world of smart devices: With Wi-Fi Direct, Xbox One can speak directly to smart wireless devices and connect to them through the cloud. This means your smartphone or tablet will interact with Xbox One seamlessly.”

..nera ko bijot xbone pasijungs pats surades koki nors wifi saltini ir suaktyvins online patvirtinima..its ok .. :blink: Redagavo scalman

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Konsolės turi būt plug and play, jokių nesąmonių..čia dar su draugu normaliai žaidimais apsikeist negalėsi, jau net nežinau ką pasakyt, tiesiog:

Just f*ck you, microsoft :rage:

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Kad tik 24 h offline žaidimo, tai čia supjovė visiškai Microsoft. Visus offline žaidėjus prarado, nes visi prie PS4 perėjo. Ką visus offline žaidėjus, apskritai VISUS ŽAIDĖJUS prarado, nes čia jau ne žaidimų konsolė, o Media Center.

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na del to online tai ..na ok kai konsole stovi kur nors kaip pc deze ir pajungta bus visada prie neto ir nesuksi galvos ..tegu ten aktyvuojasi ji kiek nori ..bet del kitu dalyku ..na taip jau apsunkino viska kad atrodo isvis nieko nepadarysi jau ko nori..o ti tai ka leidzia ponai MS..

Nuotrauka

:megusta:

 

Microsoft moka viska paaiskint taip kad ..kiekvienas geimeris nieko nesuprastu.. :npoker:

While Kinect monitoring will play a key role in certain game types (Microsoft cites exercise apps and multiplayer card games as examples), alternate control schemes for menus and other functions will be available via the Xbox One's controller and connected mobile devices while the Kinect is paused.

 

"You can play games or enjoy applications that use data, such as videos, photos, facial expressions, heart rate and more, but this data will not leave your Xbox One without your explicit permission," Microsoft states.

Nuotrauka

o kas jei tiesiog idet zaidima ir zaist ka nors su pulteliu ..ne ? :okay:

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Kad tik 24 h offline žaidimo, tai čia supjovė visiškai Microsoft. Visus offline žaidėjus prarado, nes visi prie PS4 perėjo. Ką visus offline žaidėjus, apskritai VISUS ŽAIDĖJUS prarado, nes čia jau ne žaidimų konsolė, o Media Center.

 

Matai bent jau kas liečia multiplatformas tai tikrai nebus, kad viena konsolė taikys DRM, o kita netaikys, tiesiog publisheriai taip neleis. Kažkokiam lygį ir Sony taikys tai, tik dar pažiūrėsim kokiam. Dabar Sony atrodo kaip gelbėtojai..ir nuoširdžiai tikiuos, kad bent jie viską padarys kaip reikia..nes kitaip būtų išvis all out rage :flip:

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Matai bent jau kas liečia multiplatformas tai tikrai nebus, kad viena konsolė taikys DRM, o kita netaikys, tiesiog publisheriai taip neleis. Kažkokiam lygį ir Sony taikys tai, tik dar pažiūrėsim kokiam. Dabar Sony atrodo kaip gelbėtojai..ir nuoširdžiai tikiuos, kad bent jie viską padarys kaip reikia..nes kitaip būtų išvis all out rage :flip:

 

na jokiu online tikrinimu ten nebus kaip ir sake seniau gali lost pilnai offline .jokiu problemu nebus. plius ant vienos konsoles ten suseda draugai pasijungia savo atskirus acc ir losia be prob velgi . plius pas sony niekas tavo sirdies rimto netikrins tau belosiant .. :open:

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