scalman

GDC'13

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Sukurta (redaguota)

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kuriuo laiku kas vyks pasiziuret CIA:

http://schedule.gdconf.com/

 

Nuotrauka

Metal Gear Solid: Ground Zeroes will be shown during Hideo Kojima’s GDC ’13 session, along with his studio’s FOX Engine. Originally, Kojima was only going to show off the engine, but thanks to an extended slot, he is showing off more of the game live.

 

CVG reports that Kojima’s sessions – titled, ‘Photorealism through the eyes of a ‘Fox’ – The core of Metal Gear Solid: Ground Zeroes’ – has gone from 60 to 90 minutes.

Kojimos pasirodymas prailgejo. vietoj 60 min dabar jis bus 90 min ir rodys savo nauja Fox Engine ,bei MGS: Ground Zeroes. Redagavo scalman

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Unreal Engine 4 keliu sekundziu teaseris..atrodo :megusta:

 

http-~~-//www.youtube.com/watch?v=ebPCLzG3qiE

 

laukiama aisku BF4 pristatymo , na ir kitu dalyku. nauju Kojimos treileriu..ir pan

 

http-~~-//www.youtube.com/watch?v=Jw2zpWVBRb4

 

visa nauju zaidimu serija ant CryEngine 3.. na kol kas tik vienas enginas apima tiek daug zanru zaidimu is to ka cia matom. visi geriausi zanrai..

 

http-~~-//www.youtube.com/watch?v=MrvzClrJmDI

 

SOny priglaude nemazai Indie kureju..ir stai ka jie parodys ant savo konsoliu per GDC 2013

 

Blacklight: Retribution – PlayStation 4

Primal Carnage: Genesis – PlayStation 4

Ibb & Obb – PlayStation 3

Rain – PlayStation 3

Sportsfriends (including Johann Sebastian Joust, BaraBariBall, Hokra and Super Pole Riders) – PlayStation 3

Divekick – PlayStation 3 and PlayStation Vita

Dragon Fantasy Book II – PlayStation 3 and PlayStation Vita

Guacamelee! – PlayStation 3 and PlayStation Vita

Hotline Miami – PlayStation 3 and PlayStation Vita

Luftrausers – PlayStation 3 and PlayStation Vita

Spelunky – PlayStation 3 and PlayStation Vita

Thomas Was Alone – PlayStation 3 and PlayStation Vita

Friend Network App – PlayStation Vita

Limbo – PlayStation Vita

Metrico – PlayStation Vita

Velocity Ultra – PlayStation Vita

A Virus Named Tom – PlayStation Mobile

Beatdown in Treachery City – PlayStation Mobile

Crumble – PlayStation Mobile

Crystallon – PlayStation Mobile

Don’t Wake the Bear – PlayStation Mobile

Hermit Crab in Space! – PlayStation Mobile

Oh, Deer! – PlayStation Mobile

Rymndkapsel – PlayStation Mobile

Ten By Eight – PlayStation Mobile

kas dar idomesnio bus rodoma parodoj be zaidimu treileriu ..ir ko lauksim aisku video formato pavidalu

 

Developing a Second Screen Experience with Xbox SmartGlass (Presented by Microsoft)

When: 27/03/13 @ 9:30 – 10:30

Where: Room 2022, West Hall

Who: Rosa Thomas (Microsoft)

 

Overview of PS4 for Developers (Presented by Sony Computer Entertainment America)

When: 27/03/12 @ 11:00 – 12:00

Where: Room 2002, West Hall

Who: SCEA speakers

 

Photorealism Through the Eyes of a FOX: The Core of Metal Gear Solid Ground Zeroes

When: 27/03/13 @ 11:00 – 12:30

Where: Room 2014, West Hall

Who: Hideo Kojima, Hideki Sasaki, Masayuki Suzuki and Junji Tago (Kojima Productions)

 

Empowering the Player in a Story-Rich World: Co-Directing Dishonored

When: 27/03/13 @ 2:00 – 3:00

Where: Room 2014, West Hall

Who: Harvey Smith and Raphael Colantonio (Arkane Studios)

 

Powering up Destiny’s Level Creation and Rendering with Umbra 3

When: 28/03/13 @ 2:30 – 3:30

Where: Room 3016, West Hall

Who: Otso Makinen (Umbra Software) and Hao Chen (Bungie)

 

 

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Videogame History Museum (GDC 2013)

http://www.joystiq.com/screenshots/videogame-history-museum-gdc-2013/#/0

 

'The Core of Metal Gear Solid: Ground Zeroes' GDC Panel Live Stream

per cia man geriau rodo nei tiesiai per gamespot

http://www.allgamesbeta.com/2013/03/the-core-of-metal-gear-solid-ground.html

 

tai xbox kol kas ir sitoj parodoj nesimato visai..neskaitant smart glass ir dar keliu stuff.. :yuno:

 

Activision parode savo NExt Gen renderinga...hmm ar pagaliau COD gaus next gen engine ... :thumbup:

 

http-~~-//www.youtube.com/watch?feature=player_embedded&v=l6R6N4Vy0nE#t=0s

 

The tech demo below was shown off at GDC. This version is apparently running on a GeForce GTX 680, in DirectX 11, and works at up to 180FPS, while the real-time GDC demo was running off a two-year old laptop.

 

This is not supercomputer territory; this is feasible now, although like Nvidia’s recent Face Works demo, there’s no hair, and nothing else in the scene – there’s no way you could do this in a typical game.

 

Activision Blizzard technical director Jorge Jimenez wrote a blog post for those of us at home, saying the demo ‘represents the culmination of many years of work in photorealistic characters’.

 

“We will show how each detail is the secret for achieving reality. For us, the challenge goes beyond entertaining; it’s more about creating a medium for better expressing emotions, and reaching the feelings of the players,” he said.

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Unreal Engine 4 'Infiltrator' Tech Demo demo eina ant vienos GTX 680

Nuotrauka

 

http-~~-//www.youtube.com/watch?feature=player_embedded&v=kr2oHPSJ0m8

 

na tikrai ispudingas naujo engine pristatymas..tikras next gen geris :megusta:

 

 

Fox Engine Tech Demo

Nuotrauka

 

http-~~-//www.youtube.com/watch?feature=player_embedded&v=_18nXt_WMF4#t=0s

 

Unreal Engine 4 'Elemental' Tech Demo Running on PlayStation 4 Extended Version

http-~~-//www.youtube.com/watch?feature=player_embedded&v=aCbJS8tqp3I#t=0s

 

nauja Havok versija

 

Havok presents new Physics Engine (GDC 2013)

http-~~-//www.youtube.com/watch?v=Z-laO8FI8qU

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