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gameplay su kurejo komentai apie naujausius zaidimo patobulinimus

 

dynamic rain , dynamic snow... galesi reguliuot oro keitimasi ir paros keitimasi pats. atrodo is pradziu kalbejo kad pats nieko keist negalesi..tai cia geras bonus

del valdymo bent jau anktesni buildo lose zmones sake kad valdymas kaip codemasteriu racingu...tai gal ir nera jau taip blogai..ner visiskai arkada


nepanasu kad masinos valdytusi kaip grid 2 , atrodo gan normaliai valdosi jei jau sumeto tai sumeto lekia i tvora..


aisku cia kurejai giriasi kaip kiekviena masina turi but isskirtine ir valdytis kitaip. na cia beveik visu racingu siai dienai problema..kai buna kruva masina bet jos visos valdosi panasiai, todel ten kad ideda 35 ferrarri bet su jom neidomu vaziuot visai tai nieko gero. nes realiai vienas supercaras visiskai skiriasi nuo kito. zaidimuose to nebuna realiai.


todel racingas su mazai masinu butu ne maziau idomus o gal ir labiau jeigu kiekviena masina turetu savo persona visiskai unikalu valdymo buda .

 

 

 

tu matyt GT5,GT6 neloses.ten masinos is tikruju skirtingai valdosi,aisku ne visos tukstantis,bet didzioji dauguma tai skiriasi.

Redagavo gedunex

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dinamine oru kaita su lietum pirma karta..tie dalykai dar tobulinami 

 

https://www.youtube.com/watch?v=09N1Y4RsljU

 

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Q. How have you approached weather in DRIVECLUB?

A. We’ve approached our weather system with the same guiding principles as we’ve done with everything in DRIVECLUB, to make it as immersive and fun as possible. We’ve developed a powerful engine that has the capability to model the entire environment in stunning detail; from each cloud that makes up our living skies, to every crest and fall in the tarmac beneath your wheels.

From there, we’re breathing additional life into the environments by developing the earth’s atmosphere around it. Originally we focussed on authentic lighting and skies as the tool for you to customise stunning backdrops for fun challenges with your friends. Now, we’re developing a dynamic weather system that plays into all of this, adding another powerful tool to your arsenal.

The cloud cover and conditions you choose will dictate how much snow and rain will fall. The wind direction and speed determines where snow will settle. Then when it stops, the temperature and height of the sun governs how quickly clouds evaporate and roads dry out. We’re really striving for consistency in every detail just like we have done with everything else in the game.

Q. What’s the scale of the weather types in the game? Is it just rain or snow, or can we expect drizzle, sleet, downpours, blizzards and so forth?

A. You can expect every one of those and you can expect it to change dynamically and unpredictably while you race – because we’ve designed it to be just like real weather systems. Spots of rain can become torrential downpours or transition into blizzards, quickly or slowly, and when the clouds clear up the tracks will dry out too.

So if you’re in Norway, for example, you’ll face heavier snow when you’re racing atop the mountains and much lighter snow or sleet when you descend to a lower altitude. Lots of things play into this, like elevation, wind speed and temperature. We can even adjust all the way to zero visibility conditions too – the only limit will be the need to balance things for fun and usability.

Q. And what about really extreme stuff, like thunder and lightning?

A. Deafening thunder storms with flashes of fork lightning are what we’re aiming for. Our intention is to make this as immersive and exciting as we can. 

Q. How customisable will the weather be?

A. We want you to be able to create epic races that you want to share with your friends because they took your breath away. Just like we do with time of day, skies and time lapse speed, we’re going to add lots of options for you to be able to adjust how the weather plays out in your challenges. We don’t want to just offer fixed settings for “rain” or “snow”, we want it to be dynamic and exciting. We’re still working on how best to present this to you and we’ll show more closer to launch.

Q. On that note, can you go into details on exactly what implications dynamic weather has on gameplay?

A. As you’d expect, weather is a game changer. When your tires get wet it’s harder to brake and easier to drift, which has a big effect on how you race and score fame for your club. It’s not just the handling that changes though, visibility can also change massively and impact on how the game plays too, especially at night when you’ve got your windscreen wipers going like crazy and your headlights are reflecting on the snowflakes ahead of you to blanket the sky in white.

Q. Accurately replicating real life weather sounds like a massive technical challenge? Is that fair?

A. Challenging ourselves is part of what makes us Evolution Studios. We’re very ambitious and we want to keep pushing our own tools and the power of PS4 to create new and exciting game play experiences. We’ve had to learn a lot about weather systems and experiment with how it interacts with everything else in the game.

It’s all about the detail: the dampening surfaces, moisture absorption, changing material appearances, lighting in the sky, and so on. It’s amazing to see this come together; to see little details like rain forming puddles that can hold water, then dry out or get bigger depending on the terrain topology and changes to the temperature. To be able to make a break-thru like this is what makes the new PlayStation 4 hardware so exciting.

 

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 cia grafika tai nesveika.Forza nupucia i pavesi is kart :D viskas atrodo nesveikai.arkadu meistrams turetu sueiti neblogai.

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:gusta:

 

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Driveclub’s Post-Launch Will Be Shaped by Players; Off-Road and Split Screen Possible; Photo Mode Detailed

 

Evolution Studios plans to continue supporting the upcoming PS4 exclusive Driveclub for a long time after launch, and today Community Manager Jamie Brayshaw and Game Director Paul Rustchynsky explained how in a behind-closed-doors presentation at Gamescom.

The plan is to keep improving and innovating on the game, and involve the community in that process letting their feedback shape the direction in which the game will evolve.

Weather is the first example of that, since it was vocally requested by the community itself.

There will be a feedback system similar to the one for PS4 and PS Vita, and evolution Studios also has a robust analytics system to see what is popular and what people like to do.

The team even had discussions about introducing off-road locations, even if as of now no work has been done on that. The engine is fully capable to simulate off road racing, so if the community wants it, it could be a possibility. Split-screen multiplayer is another element that could be considered if players really want it.

Speaking of post-launch features, we learned that photo mode is going to be very deep. It will include all the the features it has in inFAMOUS: Second Son and The Last of Us Remastered, and possibly something more.

According to Rustchynsky Sony Computer Entertainment steered away from the traditional development processes with Driveclub. Instead of having the studio go through submitting document designs and setting them in stone, they simply told them “you have this amount of time and this budget to do what the community wants introduced in the game.”

 

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30fps lock atrodo siek tiek nepadoriai,bet grafika masinu,kelio,gamtos ir oro efektai tai ispudingi.

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Tie screenshotai kur nakti vaziuoja tai...awesome

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@scalman ,papildysiu tamsta, jei nieko pries. Tas mersas bus day-one free dlc

Redagavo S1mmas

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