Sleepyfan

Deep Down

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Iš trailerio visi vaizdai, tobulos animacijos, kažkas nerealaus, ir primena Dragon's Dogma/Dark Souls, va čia tai next genas :notworthy:

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Capcom’s Yoshinori Ono told MCV:

 

“We wanted to be free to utilise the PS4′s hardware capabilities and unique services without the constraints of working within an existing IP. Of course, the development experience we gain will put us in an even better position to bring our existing series to the console in a way that takes full advantage of its hardware and services.”

 

 

As far as the PlayStation 4 itself is concerned, Ono is a big fan of the console being “developer focused.”

 

“That makes it easy to make games, and the online services are easy to integrate. The real-time capabilities of the hardware allowed us to produce the Deep Down demonstration you saw at the conference in a relatively short amount of time.”

 

Capcom was the only Japanese developer to have announced a brand new game at the PlayStation Meeting last week (sorry Square Enix, we’re not counting your promised Final Fantasy game until we see it.) While Ono was honored to be on stage, he was a bit worried about his presentation since Deep Down and the new Panta Rhei engine its built on.

 

“I was honoured to be invited. At the same time, I was a little hesitant about showing off a game and engine that are still at such early stages of development; neither even has a final name yet.”

 

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Deep Down is Set in New York in 2094

 

Capcom's fantasy online RPG Deep Down is apparently set in New York in 2094, according to producer Yoshinori Ono.

 

Ono made the announcement at today's SCE Japan Press Conference, where he also debuted a new trailer for the game that you can see below.

 

http-~~-//www.youtube.com/watch?v=xdvWU28s2-Y

 

Your character will be able to read the memories trapped in both monuments and artefacts, which will in turn enable you to relive and explore them (explaining why what we've seen of the game appears more medieval than futuristic).

 

Ono also announced that the game's maps are procedurally generated and monsters are randomised, while online co-op with up to three friends will also be possible.

 

Deep Down is being made using Capcom's new Panta Rhei game engine, which Sony is helping the company optimise for use on the PlayStation 4. With a playable demo promised for the Tokyo Game Show later this month, rest assured we'll be bringing you hands-on impressions of the game before too long.

Straipsnis iš IGN.com.

 

Traileris toks.. Japoniškas. :D Žaidimas atrodo gana įdomiai. Pamatysim kas gausis.

Redagavo D96

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idomiai. svarbiausia tai naujas Capcom engine ,kuris tiketina jau bus naudoja naujuose ju zaidimuose, kas bus gerai. :rolleyes:

 

MS ..just go home :melvin:

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Vietomis manęs netenkino textūrų kokybė arba tai tik blogos kokybės video arba žaidimo "blur".

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http-~~-//www.youtube.com/watch?v=FkRyDDxxkUA&feature=player_embedded

 

Sony published a new video interview with Capcom producer Yoshinori Ono, who revealed a bunch of details about the upcoming PlayStation 4 title Deep Down. You can find a summary of information below, courtesy of DualShockers.

•The game is set in New York, year 2094. The members of a group called “Ravens” (the players) have the special ability to travel back in time by reading the memory of items and listening to the voice of the past. They can travel to the past by using the information they read from the items.

•The game is called a “Reading RPG” for two reasons: first because of the idea of “reading memories” mentioned above, and then because of the theme of “reading emotions” The emotional theme comes from the fact that various dungeons correspond to different emotions. For instance by touching a statue and reading its emotions one can feel the grudges of a vicious mind that will then characterize the resulting dungeon.

•The theme of “knowing the truth of the past” is also present, and that’s the Ravens’ purpose.

•Capcom wanted to make an online only game to do something different from the past experiences of Monster Hunter and Dragon’s Dogma, in order to enjoy the online gameplay without restriction, on a platform (the PS4) that has an inseparable relationship with online gaming.

•By playing with friends one can exchange the information gathered from dungeons and further the investigation of the mystery behind Deep Down.

•It’s still possible to play solo, and gamers should begin like that in order to get familiar with the game, then they should challenge the dungeons alongside other Ravens.

•Ono-san wants to reduce the barriers between players and online gameplay, in order to reassure those that are hostile to the idea of always online games.

•Since players are supposed to play the game for a long time, like most online games, large updates have already been scheduled, and they will happen on a regular basis. Capcom will continue to develop the game after release in order to let players feel the changes regularly.

•There will be a beta after the release of the PS4, and Ono-san wants it to begin as soon as possible.

•Sony has created an easy development environment for the PS4, and that’s a welcome change.

•The quality showcased in the PlayStation Meeting in February was reached considerably quickly, and things like 60 frames per seconds are relatively easy to achieve.

•The automatic generation of dungeons is achieved thanks to the power of the PS4. It’s not completely random, but automatically generated according to certain parameters. Since the PS4 has specs similar to a PC, dungeons can be generated like this thanks to its memory capacity and computing speed.

•The representation of environments is close to photo realistic, and elements like degradation of weapon and armor will also be displayed graphically. The PS4 is able to calculate the accumulation of mold, dirt and rust on equipment and display it on the textures, giving you the sensation that those items really exist in the world.

•The light bar on the DualShock 4 will represent the emotions of the dungeon being played. When a Raven listens to the voice of the past, it will come from the speaker on the controller, in order to increase immersion. The touchpad will also be used for tactile features.

•Remote play with PS Vita will be fully supported in order to play the game more comfortably. The team is also thinking on how to use smartphone and tablets.

 

Sony cia nemaza kasni atsikas su situ.

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staigmenele : Deep Down bus free-to-play :gusta:

 

Deep Down, Capcom’s upcoming PlayStation 4 online action RPG, will be a free-to-play game, the publisher announced at the Tokyo Game Show today.

 

A beta for the game is scheduled to begin around the February 22 launch of PlayStation 4 in Japan, Sony Worldwide Studios boss Shuhei Yoshida tweeted.

 

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Tai čia panašiai kaip Assassins Creed, tik atgal laiku keliausi ne į istorines datas, o kapot drakonų ir monstrų. Gal ir nieko.. Bent grafiškai turėtų saldainiukas būt :)

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