Rekomenduojami pranešimai

Nuotrauka

 

Killzone: Shadow Fall Multiplayer Detailed ~ Part 1

 

Player Mechanics

 

Most of the player mechanics available in the single-player campaign are now also available in multiplayer. This includes the cover system that allows you to snap in to/lean out of/vault over cover, as well as the sliding mechanic. In addition, the brutal melee system has been expanded with drop-down melees as seen in the single-player playthrough.

 

 

Weapons

 

Multiplayer features 22 different weapons, all of them unlocked from the get-go. Your ability to master the weapons is key, as each weapon has very different dynamics. For an in-depth look at the new weapons, read our “Guerrilla Armory” articles about the StA-55 Assault Rifle, the VC-15 shotgun pistol, the M55 assault rifle and the VC-30 shotgun. More weapon articles are coming to Killzone.com soon!

 

 

Attachments

 

There are 19 different weapon attachments in multiplayer, unlocked by completing specific challenges. You can use these to extend the functionality of your weapons in a variety ways, from enhanced scopes to new ammo types to secondary fire options. Adding attachments that complement your playing style can greatly enhance your combat effectiveness.

 

 

Classes & Abilities

 

There are three distinct classes and 12 unique special abilities in multiplayer. Each of the classes can be enhanced with up to two special abilities, allowing for some highly specialized playing styles. We’ll cover the three classes and their available abilities in more detail in the coming weeks, but we can already reveal that there will be a Placeable Spawn Beacon ability.

 

 

Custom Warzones

 

Warzones, with their trademark rotating mission modes, return to multiplayer with supercharged customization features. There are eight mission modes in total, four of which are new to Killzone. More importantly, you can customize these modes to your heart’s content and share your favorite settings with the rest of the community. We will regularly highlight popular and interesting community-created Warzones for you to try out.

 

 

Combat Honors

 

Combat Honors are temporary bonuses that can be activated by earning enough points during a round. These bonuses stay active for as long you continue play - when your play session ends, you lose your Combat Honors. Combat Honor bonuses range from an increase to movement speed to reduction in recoil.

 

 

Post-Launch Support

 

We aim to keep the post-launch multiplayer experience fresh through the frequent release of paid DLC expansion packs that offer new gameplay and customization features. At the same time, all DLC multiplayer maps will be released free of charge to prevent the player base from becoming fractured.

 

killzone.com

KZ ant ps3 buvo dar tie zaidimai kuriu losiau MP kazkiek. na visai kita planeta nuo COD paemus jei lygint.

Dalintis šiuo pranešimu


Nuoroda į pranešimą
Dalintis kituose puslapiuose

^ sitas screenas tai net veida sutrauke, negi cia tikrai next gen? :fedup: antialliasingas prastai veikia, tiesa sakant daug kur matosi jaggai. why is that? gal kazka praleidau?

Dalintis šiuo pranešimu


Nuoroda į pranešimą
Dalintis kituose puslapiuose

^ sitas screenas tai net veida sutrauke, negi cia tikrai next gen? :fedup: antialliasingas prastai veikia, tiesa sakant daug kur matosi jaggai. why is that? gal kazka praleidau?

 

Viskas gerai.. ant plazmos nesimatys.

Dalintis šiuo pranešimu


Nuoroda į pranešimą
Dalintis kituose puslapiuose

KZ blogiukas

 

Nuotrauka

 

Guerrilla Dossier: The Black Hand

 

The Killzone: Shadow Fall announce trailer gave you a glimpse of their agents and the devastation they left in their wake. But who are the Black Hand – and what are their sinister intentions? In this first installment of Guerrilla Dossier, we take a closer look at one of the factions threatening the stability of Vekta.

 

In the Killzone: Shadow Fall universe, the Black Hand are an emerging threat from the Helghan Sector – a splinter faction of radicals and zealots. Fueled by their anger at the destruction of Helghan in Killzone 3, they’ve sworn revenge against the “hypocrites of Vekta”, who they believe preach peace and co-existence but practice violence and oppression.

 

To exact their revenge, the Black Hand are attempting to force a return to all-out war. This puts them at odds with the government of New Helghan, who seek to avoid another conflict that would inevitably end in mutually assured destruction. The Black Hand mostly recruit from disgruntled elements with the Helghan military – those furious that their leadership chose to shelter with the Vektans rather than obliterate them – and take refuge in the slums of New Helghan.

 

Unlike the Helghast army, the Black Hand are an irregular force, specializing in acts of violence and sabotage. They’re mainly equipped with makeshift gear and weapons – surplus from the Second Extrasolar War – but curiously also possess modern mil-spec gear such as top-of-the-line infiltration projectors. As Shadow Marshal Lucas Kellan, the Black Hand are one more threat you’ll need to deal with to prevent the destabilization of the entire planet.

 

killzone.com

Nuotrauka

 

Nuotrauka

 

Nuotrauka

 

is tikro jau pabodo tos visos cod ir bf teroristu medziokles. tai kazkas visai kitokio ir sviezio paciai KZ serijai tikrai labai sveikintina.

Dalintis šiuo pranešimu


Nuoroda į pranešimą
Dalintis kituose puslapiuose

na ka killzone serija baigta. metas naujam IP . jau darbai pradeti. idomu kas tai bus . :megusta:

 

Guerrilla Games has already started work on its next game, which will in fact be a new IP.

 

Killzone: Shadow Fall lead designer Eric Boltjes teased to Eurogamer that the project will be “something completely different to Killzone.”

 

Boltjes was cautious to avoid revealing any specific details, but did note:

 

“I can be true about it, yes. That’s definitely what’s happening right now. I can’t tell you what we’re thinking of but yes. As a studio we do want to branch out, and we have started work on a new IP, something completely different to Killzone. I don’t want to say anything about it right now, but as a studio we do want to keep it fresh.”

 

Boltjes drew comparisons to Killzone: Shadow Fall in referring to the studio’s next title.

 

For the PlayStation 4 exclusive, some of the team’s developers began hammering away at its creation a few months before Killzone 3 shipped in 2011. We’re now seeing the same situation with Guerrilla Games’ new IP.

 

 

“Usually what happens is at the end of a game people start to roll off. The artists and the coders work the longest, and then QA. But the designers, at some point their work is done. They’re not allowed to touch the game because that changes everything for all other departments. So about three to four months before you ship, the designers sit down and think, what can we do for the next one. That happened then [with Killzone 3 to Shadow Fall] as well. So, about three years ago we went into that phase. The really tricky part about that phase is not trying to do too much. You have a room full of people and they all have a different idea of what they want to change about the game. They can’t do everything, especially if you only have two-and-a-half years to build it. So it’s streamlining that process of what we want to do to this is what we’re actually going to do. That’s the tricky part.”

 

Dalintis šiuo pranešimu


Nuoroda į pranešimą
Dalintis kituose puslapiuose

nematytas bent jau man naujas SP demo is IgroMir 2013 :megusta:

http://www.youtube.com/watch?feature=player_embedded&v=T0dCX5AvBc8

 

matosi kad gerai sugalvojus taktika galima bus tikrai mazai saudyt bent jau kai kuriose vietose galima taktiskai sulost su draugelio skraiduolio pagalba :megusta:

Dalintis šiuo pranešimu


Nuoroda į pranešimą
Dalintis kituose puslapiuose

tikiuosi sita dalis bus panasesne labiau i KZ2 nei i trecia dali is trecios dalies tik brutal kill gali paimt....

Dalintis šiuo pranešimu


Nuoroda į pranešimą
Dalintis kituose puslapiuose

story treileris...geras :megusta:

http-~~-//www.youtube.com/watch?v=JzyibMjn7YE&feature=player_embedded

 

ta vieta kur nuo lietaus slapias veidas is arti buvo rodomas...kagi atrodo tai ka BF4 pasieks maxine PC tai PS4 pasieks ir be pc pagalbos.. ispudinga :sir:

 

Killzone: Shadow Fall‘s campaign “should last well over 10 hours for most gamers,” game director Steven ter Heide said in a PlayStation Blog fan Q&A.

Redagavo scalman

Dalintis šiuo pranešimu


Nuoroda į pranešimą
Dalintis kituose puslapiuose

pasigrozejimui

 

Nuotrauka

 

Nuotrauka

 

Nuotrauka

 

Nuotrauka

 

Nuotrauka

 

Nuotrauka

 

Nuotrauka

 

Nuotrauka

..apsvietimas tai geris tikrai bus .. :megusta:

 

Nuotrauka

 

Nuotrauka

..o teksturos ledines :spiderp:

Dalintis šiuo pranešimu


Nuoroda į pranešimą
Dalintis kituose puslapiuose

Nezinau kaip jum, bet man tai jau per daug cia tu visokiu "blizguciu".. Kas patiko praeitose dalyse, tai, kad jis buvo niurus ir tamsus.. O sitas, toks jausmas kurtas, kad parodyti grafikos galimybes, primena Crysis. Na bet cia tik mano nuomone..

Dalintis šiuo pranešimu


Nuoroda į pranešimą
Dalintis kituose puslapiuose

Prisijunkite prie pokalbio

Jūs galite rašyti dabar, o registruotis vėliau. Jeigu turite paskyrą, prisijunkite dabar, kad rašytumėte iš savo paskyros.

Svečias
Parašykite atsakymą...

×   Įdėta kaip raiškusis tekstas.   Įdėti kaip grynąjį tekstą

  Only 75 emoji are allowed.

×   Nuorodos turinys įdėtas automatiškai.   Rodyti kaip įprastą nuorodą

×   Jūsų anksčiau įrašytas turinys buvo atkurtas.   Išvalyti redaktorių

×   You cannot paste images directly. Upload or insert images from URL.