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pirmos 15 min nuo IGN. tipo ne spoilas  :poker:

na labai grazu , tik butu realistiskiau jei taip nesokinetu aukstai ar kai kulversti daro tai n metru i sona kerta. siaip idomu bus story isigilint


visas mapas

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GameStop Exclusive World Map, available by pre-ordering The Witcher 3: Wild Hunt Collector’s Edition Official Strategy Guide.

 

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Geraltas yra mutantas, viskuo pranašesnis už bet kokį žmogų (išskyrus tuos pačius mutantus iš įvairių mokyklų). Nieko labai keisto nepastebėjau.

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Two expansions for The Witcher 3: Wild Hunt will add 30-plus hours to the game
Here’s some more The Witcher 3 news for you: two expansions for the action-RPG have been announced which will contain over 30 hours worth of gameplay.


The first is Hearts of Stone is a 10-hour-plus adventure which will take the player “into the wilds of No Man’s Land” as well as Oxenfurt, where Geralt will try to complete a contract from the mysterious Man of Glass.

The second, Blood and Wine, will last 20-plus hours and introduces the region of Toussaint, which is a land “untainted by war” where Geralt will become privy “carefree indulgence” and a knightly ritual which contains a “bloody secret”.

Hearts of Stone will premiere in October, while Blood and Wine is slated for release in the first quarter of 2016.

“With the development of Wild Hunt coming to an end, the team has embarked upon the creation of two new really big adventures set in The Witcher universe,” says Marcin Iwiński, CD Projekt RED co-founder. “We remember the time when add-on disks truly expanded games by delivering meaningful content. As gamers, we’d like to bring that back. We’ve said in the past that if we ever decide to release paid content, it will be vast in size and represent real value for the money.

“Both our expansions offer more hours of gameplay than quite a few standalone games out there. While we’re offering the Expansion Pass now, we want to make one thing clear: don’t buy it if you have any doubts. Wait for reviews or play The Witcher and see if you like it first. As always, it’s your call.”

Both expansions will be available on all three platforms: PC, PS4 and Xbox One and will run you $24.99 as an expansion pass. You can pre-order it now.

The boxed PC version of the game is compatible only with the Expansion Pass sold on GOG.com.

As previously reported, the game will also contain 16 pieces of free DLC.

The Witcher 3: Wild Hunt releases on May 19.

iš vg247.com

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2427133-the+witcher+3+new+screen+2.png..akmenys neiskile  :okay:


 


 


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niam..

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 Frost effect has been replaced with a higher quality one. As CD Projekt RED’s Benzenzimmern said, that frost effect is already changed. Moreover, that character’s textures are promised to be ‘as sharp as ever’.

Later on, CD Projekt RED’s MilezZ said that their environment artists has tinkered a bit with all of the brick walls in order to further improve them (visually). MilezZ also added:

“Of course we keep going over assets and polishing them, it’s among the reasons we pushed the game back – we see this as much as a bug as, say, a gameplay glitch. I can not really give you a clear answer as to the case with the bricks. They did look very out of place though so it is very likely that they were on someone’s task list and had just been bumped up in priority, because it was shown that it was seemingly more apparent than assumed.”

 

 


CD Projekt RED’s developers have also shed some light on the game’s delay, and whether it was caused by a particular platform. AsCD Projekt RED’s TheEvilChris said, the game was delayed because it was not ready yet, and not because of any specific version.

“When we polish a game, we fix bugs and issues for all 3 platforms, PC and consoles.”

Benzenzimmern also confirmed what MilezZ said, adding that CD Projekt RED postponed because it had to polish the game itself, no matter the platform. Moreover, Benzenzimmern claimed that this scene looks much better in the latest build of the game.

Last but not least, MilezZ confirmed that gamers will be able to turn finishers off, and explained why the team decided to implement a slow-mo effect while riding a horse.

“Actually, you can turn the finishers off in the game options.

Regarding “Horse Slow-Mo” – it is not meant as a sort of finisher. On the horse, when you hold the button for fast attack, it slows down time when you are close to an enemy. This allows you to line up your attack a bit better for a few split seconds. The window for this is relatively short, as it sort of wears off as soon as you get too close to the enemy.

Consider this: horse combat without the slow down didn’t play too well, since the horse movement is quite fast. The high speed, when testing, got even more problematic on horse to horse combat, so the short slow down window (again, only activated when holding the button within a certain range of an enemy) helps a lot here.”
 

 

 

 
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..akmenys neiskile :okay:

 

Neiškilę ar neįskilę?

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Gal apsieikim be 10+ sceen'ų citavimo?

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Neiškilę ar neįskilę?

iskilumu nesimato akmenyse :D beto,jis cia taip parase nes kazkas verke kad akmenys neishkile :D

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nu siaip kurejai del to irgi komentavo kad ten tipo tie kurie buvo uz akmenis atsakingi matyt blogai kazka padare. :) o siaip aisku ne tiek svarbu cia tas. nors kai toks grozis buvo Unity gatvese tai noretusi aisku jau ne ploksciu pavirsiu.

aisku kad cia tik bajeris , na jei ka begiosim ir po neiskilusius akmenis  :trl:

matyt paralaxas neveikia

Fig25.jpg


IGN zaide zaidima 6 valandas

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Kaip manot ar pavilks?

Processor Intel® Core i3-2310M CPU @ 2.10GHz

Video Card NVidia Geforce GT 630M 2GB

Memory 6.1 GB

Operating System  Microsoft Windows 8 (build 9200), 64-bit

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