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"No. That's the answer. We are not downgrading it. We are optimizing the game but in a way that doesn't affect the visuals. So there is a lot of work for us, and this is also one of the reasons why we delayed the game. Because we still have to optimize it to get the best performance for you guys as possible."

 

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Gal uzteks zaidima vertinti tik pagal grafika?

Pirmas klausimas kiek fps? Kodel kiekvirna sakele atskiros fizikos neturi? O kai tures tai vel reiks nepasitenkinima prastu performance?

Neatsibodo jums dar tie visi blizgantys zaidimai su kiauru gameplay kur po pirmos valandos pabosta nuo banalios istorijos, veikeju ir dialogu ar prasto AI, skillu balanso ar apskritai trukumo su viskuo apart grazios grafikos?

 

Gameplay visados svarbiausia buvo. Tuo labiau atrodo puikiai ir dabar sis witcheris.

 

Sakele mat pajudinus nejuda...

Redagavo MiimisMaks

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pastebėjau kad per sniegą einant nepalieka savo pėdu, praeinant pro medžio šakas, jos nesilenkia tiesiog kiaurai eina, su visokiais plaukais rodė ką jų varikliukas gali o čia paprastu dalyku net negalėjo padaryti

Nežinai , nesutvarkė? :)

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jauciu nuraus sitas zaidimas daugeliui stoga :) is kart dvelkia episkumu :)

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Brrr grafika tai medinė, geriau jau tegu rodo ant PC platformos :D Labai ženklus downgrade'as nuo to ką rodė anksčiau.

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kuo toliau tuo labiau man atrodo kad ant konsoliu jis lievai atrodys,ir teks nusivilt

 

o tai jūs witcher 1 ir 2 žaidėt dėl grafikos?

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nu kad 2 witcheri grafika praktiskai be priekaistu :D

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nu kad 2 witcheri grafika praktiskai be priekaistu :D

o vargiai tikėtina, kad 3 atrodys blogiau už 2. tai nelabai suprantu kame bėdos, kai žaidimo stiprioji pusė yra istorija, dialogai, questai ir atmosfera. ir tikrai ne pirmoje vietoje grafika.

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Today it’s all about new The Witcher III details, with a particular emphasis on gameplay; the latest issue of German magazine Gamestar (which you can buy here, in case you’re able to read German) provides a lot of such information and a summary has been shared on the official forums of the game. The Gamestar staff was able to play for two days without limitations, apparently.

  • since the January press hands-on, CD Projekt heavily enhanced the combat. It’s extremely fluid and accurate now with a gamepad, though mouse and keyboard still feels a bit squishy (but CD Project Red promised to correct it before release)
  • switching from a gamepad to a mouse automatically changed the on-screen display
  • difficulties (easy, normal, hard, dark) are always changeable. The difficulty changes the enemy intelligence (for example monsters evade less often on the lower difficulties), but not the hitpoints
  • there’s a lot of customization, including the deactivation of quest-markers and points of interest markers. You can even experience Geralt’s adventure completely without any on-screen display
  • bargaining with people about monster- hunting rewards will be done in a minigame. There will be a separate window, in which you type the gold you want. At the same time you can see how angry the npc is; if you overdo it he/she will cancel the negotiation and you have to accept the minimum reward
  • Kaer Morhen and surroundings are about as big as the prologue area (4-5 hours of gameplay)
  • horse items: saddlebag (more space), blinders (less chance to be dropped off the horse), sattle (for the horse stamina)
  • heavy usage of the surroundings. An enemy with a skull symbol (too difficult to fight) was dispatched thanks to a nearby hive; the player shot it with the crossbow-> the bees attacked the enemy and he run off
  • Geralt can blow down bottles, break fences or even make blinds swing with his aard sign
  • the boat has a damage-model (didn’t say anything about if it’s visual)
  • many choices with huge consequences
  • players will spend between 5-10 hours playing Ciri (no character development while playing her, whole 
    focus
     on the story)
  • Ciri can blink. There will be even more powerful abilities later
  • there will be 5-6 smaller, more linear regions during the story; they are very different visually
  • only three bugs during these 2 days

The Gamestar team also answered questions in a recent livestream and again the diligent folks on TW3 forums have compiled most of the useful information.

  • you cannot enter every house in Novigrad but it’s cleverly masked if you can’t enter one
  • no button for opening doors anymore, all doors are swinging doors
  • extremely lively interiors, every interior tells a different story
  • fluid gameplay on 1080p with everything on maximum +nvidia hairworks on GTX 980 -> looks insanely good for an open world game
  • two big cities with Novigrad and Oxenfurt (which is really big as well)
  • there are towns in the game of the same size of Flotsam
  • cities have a realistic eco-system and surroundings with real suburb parts in which craftsmen are located, like in medieval times
  • last active skill-slot at level 50, level cap could be even higher
  • diving is still not optimal in terms of controls, but you can dive everywhere
  • it’s still too easy to rob people, robbing system in general is lacking
  • whole game is consequently open world so pacing could be difficult for some
  • passages with Ciri are like a linear action-adventure, not like a RPG, plays differently and more action-fueled than Geralt’s passages
  • side quests are great and each tells its own story with people actually reacting to Geralt
  • sound and 
    subtitles
     can be combined freely from different available languages
  • there will definitely be a day-one patch
  • high grade of visual violence with dismemberments with a higher gore-level than TW1 or TW2, but still feels organic and consistent
  • items can be crafted and decomposed
  • best items in game must be crafted
  • Novigrad and No Man’s Land are connected and they are much bigger than Skyrim. Only loading time happens between main land and Skellige
  • game world can change based on your decisions
  • there was indeed no slider or adjustment option for the draw distance/LOD but according to the journalist he was happy with it
  • there is the cleverly constructed illusion of a realistic world but traveling is never boring and there is always something to discover
  • even if you disable markers for quest givers on the map the game gives you audio-visual hints like people screaming for help
  • the journalist never had the feeling that the world is “empty”
  • no sudden changes of environments (e.g. desert to humid regions), organic and consistent world
  • “sandbox elements” and random stuff is limited, so no fights of townpeople against 
    dragons
     like in Skyrim, you can only influence the world to a certain level
  • as far as the journalist has experienced it there will be little to no enemy respawning, enemies haven’t returned during his two days in the game
  • the game is open world but actually almost everything is “controlled” and “planned” by the developers
  • many things are commented by Geralt e.g. when he tracks down leads with the Witcher senses
  • mutagens can be very powerful, like 40% damage enhancer for signs
  • very different enemy types that feel and play differently
  • no “clone” NPCs, every NPC in Novigrad for example looks differently
  • every potion and bomb must only brewed/crafted once
  • potions have different quality levels, can be improved, e.g. Swallow can offer more healing and more slots
  • crafting is extensive; you can for example increase the inventory limitations of your horse by crafting bigger saddle bags, but you must actually go to your horse to be able to have access to these bags
  • every region has its own color setting and feel
  • clouds cast real time shadows
  • bad weather like storms can happen everywhere
  • game loading time is extremely short on the high-end PC used for the test
  • some huge buildings and story-relevant special areas have loading times, normal buildings do not

 

 

 

grafika tikrai nesvarbu. tiketina kad losiu ji ant laptopo 720p reza ir kiek leis nustatymais. kad ir medium nustatymais ir nematysiu bedu. bedas rasiu jei story neistrauks ar dialogai bus neidomus, ar pats gameplay bus koks medinis. tada tai bus problemu.

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Vis mažiau užsuku į tokius forumus jau užkniso skaityti, kai daug kas vos ne dėl grafikos lošia žaidimus..... Ir tie karai tarp pc ir konsolės irgi užkniso.... Kartais net smagiau pasijungti sena game kuris yra daug įdomenis, negu gražai padarytas žaidimas su įdiotišku gameplay ar istorija.....

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