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Dragon Age: Inquisition sex scenes to be “mature and tasteful”, says BioWare dev
Dragon Age: Inquisition will once-again allow players to forge romantic relationships with other party members, but this time BioWare is binning the lace pants in favour of something more realistic and tasteful.

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Speaking with GamerZines, cinematic director Jonathan Perry said, “We certainly could push those romance scenes in any direction we wanted really. Something that didn’t work well is that we tried more, well I won’t say graphic, but in Dragon Age: Origins we had characters crawling around in their underwear and it looked weird because they were wearing these lacy Victoria’s Secret panties and outfits which looked out of place.”

Weirdly, Perry added that the decision isn’t just a matter of controversy or toning-down. It’s also a budget concern. He continued, “Certainly when you have these characters interacting with each other in such an intimate way it’s incredibly expensive in terms of animation fidelity and getting it to look like they are really there and touching each other. I think Mass Effect’s scenes were done really well and I think we will take Inquisition’s scenes in that direction.

“You might have a nude character but they are framed in such a way that parts of them are in shadow, or having characters in various states of undress. We also want to focus not just on the sex itself, but also that this is the culmination of spending a lot of time with a character and getting to know them, and so we’re giving scenes a mature and tasteful treatment I guess. We’ll see where it goes for Dragon Age: Inquisition, it’s something that we’re working on right now so we’ll see how these scenes pan out.”


Dragon Age: Inquisition will hit PC, PS3, PS4, Xbox 360 and Xbox One in 2014.


Koks gi šių laikų vaidmenų žaidimas be nuogybių?

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Po antrosios dalies, šis vizualiai atrodo fantastiškai.

Reikia tikėtis, kad ir su veikėjais bei scenarijumi nenuvils.

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na gavo galinga engine. nes EA todel gavo Frostbite engine nuo BF4,  bet grozis dar ne viskas kaip visi zinom tai tikesimes kad bus idomus tiek kiek grazus.

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Karalius/Valkata/Lavonas Alistair tikriausiai irgi turės savo (tikėtinai mažą) rolę žaidime.

 

Is Alistair Making a Return in Dragon Age: Inquisition?
Steve Valentine, the voice behind Dragon Age's Alistair, is set to make a return for Dragon Age: Inquisition.

"Somethings come as a surprise, even to me," Valentine tweeted today, alongside a photograph of himself in a recording booth.

He did not confirm whether he would be reprising his role as the Grey Warden companion Alistair, or perhaps voicing a new character.

BioWare provide few more clues, though their tweet announcing Valentine's return is hashtagged #Alistair. Hmm.

Alistair appeared in Dragon Age: Origins as a companion and romance interest for the player character. He also returned for a smaller cameo appearance in Dragon Age 2. Though we'd love to see the dreamy Grey Warden return in Inquisition, we have no way yet of knowing how big a role he'll be given - if at all.

There's no solid release date for Dragon Age: Inquisition, besides "sometime before the end of the year." Until then, check out these screenshots of its fancy Frostbite 3 engine in action.

 

 

Iš IGN.com

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The magazine’s details cover Inquisition’s regions, companions, endings, customization, and more. You can find all of the content rounded up from OXM below.

 

1. There will be 5 regions in Dragon Age: Inquisition: Fereldan, The Free Marches, Orlais, Nevarra and the Dales:

 

-2 of the areas you can expect to visit are; a war-torn region in Orlais and an elven burial ground, known as the Emerald Graves.

-The Emerald Graves, according to executive producer Mark Darrah, is where the Dalish Elves planted one tree for every soldier killed in the Exalted Marches.

-According to the magazine, while enemy levels don’t scale to your characters, you can affect environmental changes to drastically influence local settlements, establish trade routes, capture territory and disrupt the local ecosystem.

-Wild flora and fauna, useful for crafting can be hunted to scarcity, allowing other species to proliferate.

-Defeating intelligent enemies like bandits or dragons will have a significant effect on a given region.

2. Dragon Age Inquisition Companions:

-There will be no DLC Companions: According to Creative Director Mike Laidlaw: “Because of how deeply enmeshed in the system companion characters are, we can’t just add them on the fly; part of them has to be shipped on the disc…which was led to criticism that we’re forcing people to pay for content they already own. It’s not the case, but we’ve decided this time to not go that route. There will be no DLC party members.”

-Solas is an apostate and an expert on the Fade.

The Iron Bull is confirmed as a companion, who is described as “a one-eyed mercenary and outcast from the Qunari faith”

-Sera is confirmed as a companion, and is described as “an elven archer. Little is known about them [referring to both Sera and the Iron Bull] at this point, particularly Sera, who turned up seemingly on accident during one of several combat demonstrations…”

3. The Dialogue Wheel:

-”We have three wheels that we use in response to any given piece of dialogue” says Gaider. “One of those is what we call the ‘tone wheel’, which is mostly for role-playing choices. The other two are the ‘choice wheel’- for taking an action or stating an opinion-and the ‘reaction wheel,’ for emotional moments”

4. The Inquisitor:

-There will be 4 voices for the Inquisitor 2 for each gender, for all races

-To address why the same voices apply to all races, Mike Laidlaw made the following statement: “It’s a matter of file size…if we were to have eight voices, two for each race, we would be shipping on 14 discs or something. We figured that with four voices, that would give players enough options while staying within our size limitations”

-Bioware is currently exploring options to differentiate the voices, like changing the pitch of the audio.

-The Prologue Section (or the “Origin” section” will be the same for all players. The player’s appearance, class and dialogue responses during the prologue section will fill in the details, presumably of the Inquisitor’s background, and in particular inform how other characters respond to you throughout the story.

-The Inquisitor is the sole survivor of a reality-shattering event which results in the Fade tearing opening throughout Thedas.

-”Presumbly as a result [of the Fade tearing open throughout Thedas], you’re also endowed with a singular ability: you can close these rifts wherever they appear throughout the continent.”

5. Endings:

-”Bioware is promising a staggering 40 possible endings for the game, dependent not only on choices made in character generation but by actions taken throughout the storyline. [Mark] Darrah stresses, however, that the endings will all be meaningfully different from one another. You won’t find 40 endings with only slight degrees of variation between them.”

6. Customization:

-Armour weights are no longer class specific. Meaning a rogue can wear a mage’s robes, and a mage can wear a warrior’s armour. The magazine speculates the penalties will be similar to the fatigue penalties used in DA: Origins

7. Other information:

-There will be a jar of bees, which can be used as a combat item which according to Bioware: “You throw it, the jar breaks open, and little bees fly around stinging your opponents.”

 

 

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Svarbiausia, kad nenuviltų kaip DA2. Pirmą dalį perėjau ant Nightmare difficulty, po to iškart po jos įsirašiau antrą, bet teko ištrint vos iki Kirkwall nuėjus, atrodė paskutinis š palyginus su pirma dalim.

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Toks ir buvo. Istorija dar dar, bet daiuguma kitu dalyku.. manau sis bus geras, bioware ne ta imone kuri nepasimokytu is savo klaidu ir neklausytu community.

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Va dabar aš jau tikrai sujaudintas.
---

Xbox 360, Xbox One, PlayStation 3, PlayStation 4 ir PC versijos išleidžiamos Spalio 4d.

Redagavo Magnitas

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Reik iki spalio apsispręst ar imt PS4 versiją ar atsinaujint kompą ir pirkt PC versiją. Kažkada DA:O bandžiau ant xbox, tai atbaidė - per mažai mygtukų :D

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