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TGS 2014 demo eng 

 


tiesiog neitketina kad ta tylene snaipere nera suskriptinta o prisitaiko konkeciai prie taves, zino kur geriausia uzimt pozicija tokiose dziunglese ir kada saut, kaip tave pridengt ir pan. labai jau gyva partnere. nekalbant jau apie tai kad ji neuzkliuna begdama uz akmenu ar medziu kaip daugumoje zaidimu lol.


ir tylenes eng traileris

 


idomu butu pamatyt kada ten ir kaip ji isgelbejo sneika. tikriausia buvo kazkas ispudingo


na ir DD angliskas treileris aisku

 


 

 

GameSpot: Relative to the rest of the cast of The Phantom Pain, based on public knowledge, Quiet is the only person with superhuman abilities that we know of. Is she one-of-a-kind within Metal Gear Solid V?

Hideo Kojima: To confirm, Quiet is not the only person with superhuman abilities, and as you can probably remember, past MGS titles have featured bosses with superhuman abilities. The Phantom Pain is no different in that respect, Snake will encounter characters with various types of powers.

 

Can you describe the relationship between Snake and Quiet?

 

The relationship will depend on the player. The game isn’t linear, so there will be players who meet Quiet and get on good terms with her, and others who won’t. As we’ve revealed in the footage at TGS, Quiet will make her way to Mother Base if certain conditions are met, but that isn’t necessarily the case for everyone. Again, this is a non-linear game, so some players may never get Quiet to join them, and that’s fine. The story will go on without her. Naturally, players who recruit her will be able to enjoy additional episodes with her in the game, but it’s not a requirement. It’s actually possible to make it to the end without Quiet.

 

Are any buddies a key part of the plot? Is it possible to utilize common soldiers from Mother Base within the buddy system as well?

 

As we’ve revealed at TGS, players can encounter a puppy during one of their missions and may rescue it. However, if players bring the puppy back to the Mother Base and let Ocelot raise it, it can then be used as one of your buddies. Though I should mention that some players may not find the puppy, or may choose not to save it. In that case, the dog never makes it to Mother Base and will not be available as a buddy. It’s really up to the player’s actions. Players have the freedom to do what they want.

 

For those who bring the puppy back to Mother Base, he can eventually help Snake by using his canine sense of smell. His abilities are completely different from those of Quiet and it’s an example of how gameplay can vary greatly depending on the buddies you choose. As a side note, in our focus tests, even “cat people” fell in love with DD, so that’s a good sign!

Generally speaking, though, buddies are not critical to the main storyline. Therefore, some players may opt to have no buddies at all. Those people will miss out on special episodes and events that only occur if you have certain buddies on your side, but players are free to choose that path if they like.

Common soldiers won’t be selectable as buddies.

 

What happens if a buddy gets killed in the line of duty?

 

They die, and they stay dead. The story goes on without them.

 

Will the player ever get to control Quiet or other buddies directly, without Snake?

 

Players cannot control Quiet or other buddies without Snake. Snake is the main character.

 

Is there a connection between the Mother Base mechanic and the buddy system?

 

If players don’t bring potential partners back to Mother Base and interact with them, they’ll never become buddies. In that sense, there is a strong connection. For example, Quiet comes to the Mother Base as a prisoner. At first, she’s always monitored and can’t move freely or talk to anyone in the base. However, as you interact with her, the story gradually evolves to the point where you can bring her along as a buddy.

Likewise, players need to raise the rescued puppy, DD, and have him trained at Mother Base if they want him to become buddy material. You could say that he actually matures alongside Mother Base.

Therefore, there is certainly a relationship between Mother Base and your buddies, but it is not imposed at all. Players can continue to play through missions solo if they like, and the main story will continue onward even if they don’t frequent Mother Base.

 

How does Snake acquire new prosthetic limbs? Is it related to weapons development and research back on Mother Base?

 

Yes, it is related to weapons development and R&D at Mother Base. It’s very similar to the system used in Peace Walker. When players complete a mission, they receive a score and get certain rewards based on that score. Also players can earn money by completing sub-missions or gathering resources in the field, such as raw diamonds.

The combination of funds, resources, and the skills of the personnel you recruit using the Fulton, all affect the types of weapons and equipment that your R&D unit will be able to develop.

Bionic arms for snake are just one example of the items your R&D team can develop, and there are many varieties to unlock. Each variety has its own unique features that you can take advantage of to complete missions.

 

What are some of the key differences, in terms of gameplay scenarios, between Afghanistan and Africa?

 

Afghanistan is generally wide open and features good visibility. It is easy for players to spot enemies, and vice-versa. On the other hand, Africa has a lot of forested areas and jungles. There are trees to provide cover, and rainstorms are frequent. The low visibility means that there are many places for the player to hide, but on the other hand, you never know where the next threat may be lurking.

Each environment has its own missions, and lends itself to a certain type of gameplay. It’s up to the player to devise strategies that work best in each situation based on environmental factors and the mission at hand.

 

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paveluotai. bet GZ ir ant pc iseina. cia kas neturi next gen konsoliu ir nores pamatyt kaip jis atrodytu visam grazume, tai bus galima pamatyt
 

Steam Date Announced for Metal Gear Solid V: Ground Zeroes

Konami Digital Entertainment has announced it will release the PC version of Metal Gear Solid V: Ground Zeroes via Steam on December 18th, 2014. The company also confirmed it will be 4K compatible and will feature an increase in the number of simultaneous light sources, the number of models that can be displayed on-screen and increased shadow resolution.

 

 

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Quiet voice recording .. nors jinai zaidime ir nekalba...na bet kazkokius balsus tai leis kaip girdejom is treilerio ...

 

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Kojima happy face  :troll:


Kojima pats iesko zaidimo bugu...su Nvidia Shield

 

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“Until now I’ve used my pen to draw/write what to fix, direct, adjust game. Now I got SHIELD, but still practicing.”

 

 

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“This ain’t spec direction but just a bug report.”

And after you’ve been absorbed in the creation of a fictional world all day, what happens if you look outside the window?

“When I look up to the sky from window I feel awkward since I’ve been simulating sun rise & set in the game all day.”

 

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si ta naujo suzinojau bent jau as apie MGS5 open world ir kaip jis veiks. tai kaip galima suprast, bus galima pilnai free roamint po visa mapa kai nevykdysi konkrecios misijos, na pvz tikriausia galesi tiesiog kareivius , transporta ir pan dalykus i baze siustis. tai tuo metu pilnai bus open viskas.. bet kai vykdysi misija, tai jau turesi uzbrezta teritorija tai misijai is kurios negalesi iseit, kitaip misija nutruks. gal ir geras dalykas , nes ten plotai ir taip bus dideli, tai arba vykdai misija arba ne.

 

During Episode 26 of Kojima Station, Hideo Kojima gave some more insight in how the missions in Metal Gear Solid V: The Phantom Pain will work in relation to the open world gameplay.

The game director explained you can go anywhere in free roam, however once you’re in a mission, there’s a specific mission area. If you leave that area during the mission, you fail said mission. When you’re free roaming, you can go around the game world freely doing side quests and other things.

So, a pretty common system for open world games, but it sounds like you can just mess around in the game world without having to select a mission.

 

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O ar yra kokių žinių, kaip į žaidimą bus integruoti mechai ?   ar nebus   ?

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Ziniu kaip ir nebuvo bet mes dar daug ko nezinom apie blogiukus, tai mechai matyt pas juos bus.

Ir siaip mechai nebus kur pastatyti viduri dziungliu ar pan vietovej. Kadangi dar visur galesi free roamint. Tai jie matyt tik su konkreciom misijom susije bus.

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Žinoma nebus. Kojima bus tikrai viska sudėjęs kaip visada... Pamenu kai išleido GTA5 pats Kojima sake MGS neprilygsta GTA5 ... Matyt tyčia, nes tikrai žinojo savo žaidimo mastus...Reiks darozu pereit MGS GoP . . . Psp ekskiuzyvo taip ir neišbandžiau... 

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na mes dar tikrai daug ir daug nezinom nieko apie tuos dalykus ka rode keliuose traileriuose, daug dramos itemptu akimirku bus ir pan dar daug visko daugiau. tiesiogopen world ir story sunku suderint , tai kojima tai padare savotiskai kaip jam atrode geriau ... ir kol kas tai cia atrodo kaip metu zaidimas , ar kazkas is serijos best of best ar pan ... :omg:  nesitikejau kad duotu free roamint o pasirodo kad galesim..taigi dar papildomu nuo misiju laiku galesim daryt ka norim kada norim ir kaip norim...

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info apie Ground Zeroes PC versija. na ka rasim joje to reiketu tiketis ir paciam MGS5. video neuzilgo irgi pasirodys pc versijos

 

As you already know, Konami and NVIDIA have showcased the PC version of Metal Gear Solid: Ground Zeroes at an event in Akihabara. While there is still no video footage from the PC version, Steam user ‘gurapo‘ has shared some new details from that event.

As gurapo claimed, Metal Gear Solid: Ground Zeroes runs on DirectX11 and will have an framerate option via which PC gamers can select either 30fps or 60fps.

View distance seems to be improved on the PC version of MGS: GZ, and there may be some tessellation effects for the ground/terrain.

In addition, the game will support multi-monitor setups from the get-go.

It’s pretty unclear whether there will be any NVIDIA features – such as HBAO+. To be honest, we expect to see both HBAO+ and TXAA as MGS: GZ is advertised as a TWIMTBP title.

Last but not least, Konami will make an announcement regarding Metal Gear Solid: Ground Zeroes tomorrow. If we had to guess, we’d say that this announcement will be about the PC version

 

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Tai, kad patys developer'iai pranešė, kad FPS bus užlockinta ties 60. Nice "info" there...

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ps4 vs. pc screenai . pc atrodo gerokai gerokai geriau bent jau ant apsvietimo. kokybe ne kokia bet matosi bendri skirtumai

 

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kojima nedare tiesiog konsolinio porto paprasto o parodys kad pc gali daugiau.ir tai normalu


pc specai

 

Minimum Specifications: 

OS: Windows Vista 64-Bit or later 
Processor: Core i5 SandyBridge 4Core (4 Thread) 2.7GHz or above 
Memory: 4 GB RAM or above 
Graphics: GeForce GTX 650 or above 
DirectX: Version 11 or above 

Recommended Specifications: 

OS: Windows Vista 64-Bit or later 
Processor: Core i5 SandyBridge 4Core (4 Thread) 2.7GHz or above 
Memory: 8 GB RAM or above 
Graphics: GeForce GTX 760 or above 
DirectX: Version 11 or above

 

 

 


nereikes kosminio pc ir gausim geresne versija nei next genu  :grt:


PC versijos video nustatymai

 

aYpxtZH.jpg

 

- Window Mode
- Resolution
- Display
- Not sure what this refers to exactly.
- Framerate
- Model detail
- Textures
- Texture filtering
- Shadow
- Lighting
- Screen filtering
- Effects (these last two are post-processing, I guess).

 


Confirmed to include (so far):

  • Deja-Vu & Jamais-Vu missions
  • 4K compatibility
  • Increased number of simultaneous light sources
  • Increased number of models displayed on-screen
  • Increased shadow resolution
  • Locked 60fps (only confirmed for GZ so far)
  • Fully customisable Keyboard & Mouse controls
  • Full Controller support including Xbox controllers, DS3 & DS4 (no UI specific to DS controllers) - 4 predefined configurations only
  • No mouse accelleration
  • Possibly includes Nvidia tech and optimisation

 

 

 

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pasamdyti ar pavogti ar kitaip bazej esantys kareiviai kalbes visi savo kalbom, ir kad juos suprast tau reikes pasamdyt taip ir ir verteja, kitaip tu nesprasi ju kalbu...bei negalesi ju tardyt taip pat. 

 

Some new information on how language will work in MGSV: The Phantom Pain has emerged during Episode 29 of Kojima Station. We have heard before that Snake will come across people speaking various languages, and that will have an effect on the game. As reported by JunkerHQ on Twitter:

“Not only will you not understand soldiers speaking a foreign language if you don’t have an interpreter at Mother Base who speaks their language, you won’t be able to interrogate them either.”

 

 

MGSV-TPP-Translator-san-at-Mother-Base.j

:troll:


geros kokybes pc screenai

 

metal-gear-solid-ground-zeroes-cliffs-pc


metal-gear-solid-ground-zeroes-steam-pc.

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Nezinau istikro ar cia rasau, nes apie MGS zaidima kaip ir mazai turiu info, bet jeigu cia is sio zaidimo, tik padaryta Online, tada gal ir i cia pataikiau. :)

 

 

Beje, zmones pasipiktine komentaruose, kad jiems sitas gameplay pasirode Shit. O man linksmai viskas. ypac pati pabaiga. :D

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Žmonės visalaik kažkuom bus nepatenkinti, nenuostabu. Asmeniškai tikrai patiko trailer'is. Vien tas dalykas, kad tai papildomas dalykas, kurį gausim su singleplayer žaidimus, manau to pakanka.

Iš dalies, sunku ką pasakyti daugiau kaip ten viskas bus ištikrųjų (good or bad), bet originalus MGO tikrai buvo vykęs ir ilgą laiką turėjo savo auditoriją, tad galima tikėtis neprastesnio experience'o.

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