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Until Dawn

Until Dawn

  • Platformos

    • PlayStation 4
  • Kūrėjas

    • Supermassive Games
  • Leidėjas

    • Sony Interactive Entertainment Europe
    • Sony Interactive Entertainment America
  • Temos

    • Horror
  • Išleidimo data


  • Apie žaidimą

    In this PlayStation 4 horror game, eight teenagers are being hunted while they stay at a mountain retreat.

Until Dawn

Apie žaidimą

In this PlayStation 4 horror game, eight teenagers are being hunted while they stay at a mountain retreat.

Aprašymas

Overview

A horror/slasher game akin to Heavy Rain's style of gameplay, Until Dawn sets itself apart with its ''Butterfly Effect'' technology, where every decision, both big and small, will alter the story...and the survivors.

Development

Until Dawn was originally announced at Gamescom 2012 for the Playstation 3 via a trailer and gameplay footage. The game was originally a first-person game that used the Playstation Move controller to control flashlights and guns. In this original version, players were able to switch between eight playable characters at will.

The game was originally set to launch in 2013, but missed this window. At this point, the game had not been shown since its reveal. After rumors spread about the game's supposed cancellation, Supermassive Games confirmed it was still in development and would launch at a later date.

Until Dawn was re-revealed at Gamescom 2014 as a third-person Playstation 4 game. This new version is an exploration-based game, similar to Heavy Rain, and utilizes the Killzone: Shadow Fall engine. The character switching mechanic was scrapped in favor of having characters become playable in different sections of the game. The Playstation Move support was replaced by the the Dualshock 4's motion sensor. Developers said the extra development time and the platform switch was used to make the game "darker and fundamentally more terrifying."

On July 31st, 2015, Sony announced the game had been completed. It was released on August 25th of that year.

Totems

No Caption Provided

There are thirty totems scattered throughout Until Dawn. Each totem gives the player a glimpse of a possible outcome of their decisions. These totems come in five varieties; Death, Loss, Danger, Guidance, and Fortune. Death totems foretell possible player deaths, whereas Loss totems foretell the possible deaths of other characters. Danger totems warn of dangerous events that characters might experience. Guidance totems provide clues as to how to handle future scenarios. Fortune totems foretell possible positive outcomes for the characters. Most of these outcomes are avoidable, allowing players to react to these glimpses accordingly.

Playable Characters

  • Beth Washington (Prologue)
  • Mike Munroe
  • Samantha Giddings
  • Emily Davis
  • Christopher Hartley
  • Ashley Brown
  • Josh Washington
  • Jessica Riley
  • Matthew Taylor

Soundtrack

The original music in Until Dawn was composed by Jason Graves. It was released digitally in the United States on October 26th, 2015.

  1. The Shadow of the Mountain (Main Theme)
  2. Welcome to the Annual Blackwood Winter Getaway
  3. What Could Possibly Go Wrong
  4. You Go, Girl
  5. Run or Hide
  6. Chris and Ashley
  7. Don't Leave Me Hanging
  8. Icicle Energy
  9. Don't Get Cold Feet
  10. Mike and Jessica
  11. Baby, It's Cold Outside
  12. The Intemperance of Youth
  13. Final Confrontation
  14. 'O Death' Theme*

*Composed by Jeff Grace

Daugiau...

Nuotraukos


Kūrėjas: Supermassive Games
Leidėjas: Sony
Žaidimo variklis:
Žanras:
Režimai:
Išleidimo data: 2015 -- --

Citata

Until Dawn has been revealed as a new PS Move title at Sony’s pre-gamescom conference. It’s a horror game with seven main characters.

Developed by Supermassive Games, Until Dawn follows seven different characters in the story, and follows them as their relationships develop while under attack from a horrific evil.

Players will have to keep them alive – unsurprisingly – until dawn.

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Redagavo Magnitas

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Kaip suprast ta uzrasyma jusu ps move. Tipo tik movam skirtas ar cia tipo rekomenduojama, kaip kokiam heavy rain move edition ?

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Kaip suprast ta uzrasyma jusu ps move. Tipo tik movam skirtas ar cia tipo rekomenduojama, kaip kokiam heavy rain move edition ?

 

Šitas tik su Move žaidžiamas

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jo kaip ir buvo sakyta B-rated movie, horror game. zaidimo forma toks dalykas man patinka. :nsure:)))

beto beto beto, kas daugiau leidzia paliest negyva elnia negu "Sony svieciantis vibratorius" (y), pagalvokit jei butu kinectui toks dalykas, cia tas pats kas ora minkyt ir isivaizduot, kad papus minkai :npoker:.

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jo kaip ir buvo sakyta B-rated movie, horror game. zaidimo forma toks dalykas man patinka. :nsure:)))

beto beto beto, kas daugiau leidzia paliest negyva elnia negu "Sony svieciantis vibratorius" (y), pagalvokit jei butu kinectui toks dalykas, cia tas pats kas ora minkyt ir isivaizduot, kad papus minkai :nsure:.

 

 

del move kas geriausia kad visai nesvarbu nei kaip jis atrodo nei kaip sviecia ar dar ka daro ..tu jo jau nebematai kai losi zaidima,tai svarbu patogus jie rankose..o visa kita jau tik pojuciai..na tikrai svarbu kad jie ir vibruot gali ..pvz paliesi elnia..o jis dar kvepuos..ir jausi jo pulsa per Move... :npoker: ne nu galima juk visko prigalvot..arba paimt irgi tik move skirta Datura zaidima ...mindfuckas su drugeliais garantuotas..

Redagavo scalman

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jo teko gi lost ir su move :isee: pats galvoju isigyt reikes, kad kada :nsure: neesme ar wii mote ar move, tokie motion control'ai isiurbia i zaidima :nsure: nes visvien pojuti didesni jie gali paduot negu paciam stovint ir mosikuojant lyg muses vaikant :npoker:

Redagavo scalman

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jo teko gi lost ir su move :isee: pats galvoju isigyt reikes, kad kada :nsure: neesme ar wii mote ar move, tokie motion control'ai isiurbia i zaidima :nsure: nes visvien pojuti didesni jie gali paduot negu paciam stovint ir mosikuojant lyg muses vaikant :npoker:

issipletus dar ne i tema apie judesiu valdyma jei..tai manau kad ir nieko rankoj nelaikant, jei tu pats itiketum kad ekrane esanti ranka pvz tai yra tavo ranka ..ir tu valdai tuos pristus ekrane ir judesius ,tai butu galima ir taip lost manau , problema tame kad rankos judesiu nepaeisi i prieki fiziskai ir nieko daug nepadarysi,kaip kad sakei tik mosikuosi..ir na kad ir kaip stengtus ar kad ir kiek tobulintu toki dalyka kaip kinect ar panasu i ji ,tai niekad nebus pilnas zaidimo valdymas tokiu budu, nes per mazai funkciju tiesiog. todel Move man bent jau labai patiko tiek Killzone 3 lost ,tiek Heavy rain, todel manau kad jis tinka tikrai viskam.

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nu paskutini karta isiterpiant i ne i tema - scalmanai bet jei isivaizduot, kad mano ten ranka, gal isvis nezaist, o tiesiog susikurt istorija galvoje uzsimerkt ir isivaizduot kaip viskas vyksta. :thumbsup4:) cia suprantam, kad in hand motion controleriai pranasesnis dalykas geiminge, kinectas kaip priedas prie joystico gal ir nieko, bet visai atskirai hardcore gameriui nekoks valdiklis. ten kompanijoj gerai ten gali pasisketaliot kaip kale striptizo bare, bet damn vienam tai ten jau neiko blatno.

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Nuotrauka

 

tikriausia tai nebus Tik Move skirtas zaidimas, o valdysis vis tai ir su pulteliu,taciau su Move geriau :chan:

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buves ps3 projektas perejo i ps4 platforma

 


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grafine zaidimo puse zada but ispudinga nes zaidimas naudoja pagerinta naujo Killzone engine.

 

We’re also using an updated version of the Killzone Shadow Fall engine, leveraging its great visual power together with some amazing, cutting-edge facial animation, lighting and audio techniques to give compelling character performances in our creepy and realistic environments.

 

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laukia isskirtinis siaubiakas su pasirinkimo galimybem ir tiesioginem to pasekmem

 

- All about player choice
- Thousands of play paths that lead to hundreds of possible endings
- A lot of this is tied to one of the game’s mechanics called the Butterfly Effect
- 8 friends are stranded in a mountain getaway
- Control each of them and make choices
- The paths you go down take every action into consideration
- This ranges from small choices like choosing to pick up a book, to large moral dilemmas
- You might have to decide to shoot your friend in the head
- Until Dawn was designed so that every character can survive and/or die
- If they die, they stay dead
- The game will adapt the story if a character dies
- During some of these choices, a small butterfly icon will appear in the upper right side of the screen
- This indicates that the Butterfly Effect is underway
- The butterfly effect has it so that any one small change can bring about larger changes further down the road
- Any one choice you make can have you going down any one path, eventually ending up at one of any of the hundreds of endings

Butterfly example:

To demonstrate, Samuels shared a great visual that I wish we had a copy of. Using an image of a butterfly, its very center represented the story’s origin. Highlighted veins branching from that center represented the first few choices, and all of the subsequent branches fanned out to the very ends of the butterfly’s wings, with each end representing the hundreds of possible endings. The branches fanned out and connected at various points along their length, representing the thousands of possible paths.

So opening the wrong door, picking up the right clue, or saying something when you should have said something else will take you down your own path. There’s a good chance that your path and ending will be nothing like your friend’s path and ending. As the game progresses, there’s a good chance that two people won’t see the same scenes or hear the same dialogue.

- Supermassive shot and recorded every possible scene and outcome for these branches and endings
- 200 actors auditioned
- Cast includes TV star Hayden Panettiere
- They wanted only top actors to fit with the high-definition capture and high volume of voice work required

 


- One playthrough takes about 9 hours

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jau veidai tai atrodo super realiai , visos emocijos tiesiai veide matosi , super 


lenkai bent jau komentuoja kad gameplay labiau kaip beyond two souls, na kad tu nevaldai tiesiogiai visko. 

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