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GRID 2

GRID 2

  • Platformos

    • Xbox 360
    • PlayStation 3
    • Xbox 360 Games Store
    • PlayStation Network (PS3)
    • +1
  • Kūrėjas

    • Codemasters Racing
  • Leidėjas

    • Codemasters
  • Temos

    • Motorsports
  • Išleidimo data


  • Apie žaidimą

    The sequel to the original "reboot" of the TOCA Race Driver series, GRID (known as Racedriver: GRID outside of the US). It uses the same EGO 3.0 Engine which was used in Dirt 3 and employs a brand new system called "TrueFeel" which provides a balance between accessibility and realism.

GRID 2

Apie žaidimą

The sequel to the original "reboot" of the TOCA Race Driver series, GRID (known as Racedriver: GRID outside of the US). It uses the same EGO 3.0 Engine which was used in Dirt 3 and employs a brand new system called "TrueFeel" which provides a balance between accessibility and realism.

Aprašymas

Overview

Developed by Codemasters Southam based in the United Kingdom, GRID 2 is the sequel to the "reboot" of the TOCA Race Driver series, GRID. GRID 2 employs the EGO 3.0 engine, the same engine in the previous Codemaster game Dirt 3 and features a new handling system 'TrueFeel', which tries to improve the balance in racing games between accessibility and realism.

GRID 2 has races in a variety of locales influenced by the Formula 1 calender such as Abu Dhabi, Chicago, the California Coast and Paris. They also did not include a dashboard view claiming that "only 5% ever use it". The game was released on May 28, 2013 for the Xbox 360, PlayStation 3, and PC.

TrueFeel

No Caption Provided

TrueFeel aims to create a balance between the accessibility of arcade racing games with the realism of simulation racing games. Codemaster does this by collecting around 75 sets of technical data per-vehicle. The aim is to create a racing game that's handling can be learned within a few laps but offers depth past those first races after that.

Multiplayer

No Caption Provided

GRID 2 has a customization multiplayer progression system powered by RaceNet. By competing with rivals and completing objectives, GRID 2 rewards the player for their progress similar to the progression system found in Call of Duty 4: Modern Warfare. GRID 2 multiplayer also features fully customizable championships and a dynamic ranking system.

The Cars

GRID 2 features over 70 cars

MakeCars
Alfa Romeo
  • 4c
  • 8c
  • Giulietta Quadrofoglio Verde
Ariel
  • Atom 3
Aston Martin
  • One-77
  • V12 Zagato
  • Vaguish
Audi
  • TT RS Roaster
  • R8 LMS Ultra
  • RS5
Bac
  • Mono
BMW
  • 1M Coupe
  • 320 TC
  • M3 E30 Sport EVO
  • M3 E92
Bugatti
  • Veyron Super Sport
Caterham
  • Lola SP300R
Chevrolet
  • Camaro Z28
  • Camaro SS
  • Corvette Z06
  • Cruze Touring Car
Dodge
  • Challenger
  • Charger RT
  • Charger SRT
Dallara
  • DW12 Indycar
Ford
  • Focus ST
  • Mustang Mach 1 Twister
  • Mustang Boss 302
Gomez
  • Competition GC10.1
Honda
  • NSX-R
  • S2000
Hyundai
  • Genesis Coupe
IndyCar
  • Pace Car
Jaguar
  • XKR-S
KTM
  • X-Bow R
Koenigsegg
  • Agera R
Mazda
  • RX-7
McLaren
  • F1 GT
  • MP4-12C
  • MP4-12C GT3
Mercedes
  • 190 E 2.5-16 Evo II
  • C63 AMG
  • SL65 AMG Black Series
  • SLR McLaren 722
  • SLR McLaren 722 GT
  • Mercedes SLS AMG GT3
Nissan
  • Fairlady Z aka 300ZX
  • 370Z Roaster
  • Silvia S15
  • Skyline NISMO R34 GT-R Z Tune
  • R35 GT-R Spec V
Pagani
  • Huayra
SRT
  • Viper
Subaru
  • BRZ
Volkswagen
  • Golf R
Volvo
  • S60 BTCS
Zenvo
  • ST-1

Tracks

There are 14 locations each with a number of different track layouts with an additional three locations available as DLC.

LocationTypeNumber of Variants
Autódromo Internacional do AlgarveCircuit4
Brands HatchCircuit2
Indianapolis Motor SpeedwayCircuit3
Red Bull RingCircuit6
Yas MarinaCircuit5
BarcelonaCity Track7
ChicagoCity Track7
Abu DubaiCity Track7
MiamiCity Track7
ParisCity Track7
Hong KongOpen Road/Point to Point6
California CoastOpen Road/Point to Point6
Côte d'AzurOpen Road/Point to Point6
OkutamaOpen Road/Drift6

System Requirements

Minimum

  • OS: Windows Vista, Windows 7, Windows 8
  • Processor: Intel Core 2 Duo @ 2.4Ghz or AMD Athlon X2 5400+
  • Memory: 2GB RAM
  • Hard Disk Space: 15 GB HD space
  • Video Card: Intel HD Graphics 3000 / AMD HD2600 / NVIDIA Geforce 8600
  • DirectX®: 11
  • Sound: Direct X compatible soundcard
  • Additional: Broadband Internet connection
  • Additional Supported Graphics Cards: Intel HD Graphics 3000, Intel HD Graphics 4000, Intel Graphics 5200. AMD Radeon HD2600 or higher, HD3650 or higher, HD4550 or higher, HD5000 Series, HD6000 Series, HD7000 Series. NVIDIA GeForce 8600 or higher, 9500 or higher, GTX220 or higher, GTX400 Series, GTX500 Series, GTX600 Series: AMD Fusion A8 or higher.

Recommended

  • OS: Windows Vista 64 Bit, Windows 7 64 Bit, Windows 8 64 bit
  • Processor: Intel Core i7/AMD Bulldozer
  • Memory: 4GB RAM
  • Hard Disk Space: 15 GB HD space
  • Video Card: Intel Graphics 5200 / AMD HD6000 Series / Nvidia GTX500 Series minimum 1GB RAM
  • DirectX®: 11
  • Sound: Direct X compatible soundcard
  • Additional: Broadband Internet connection
Daugiau...

Nuotraukos


Nuotrauka


Kūrėjas: Codemasters
Leidėjas:
 Codemasters
Žanras: Racing
Išleidimo data: 2013 -- --
Puslapis: http://www.theracereturns.com/

Citata

The Games on Demand version supports English, French, Spanish, Portuguese.Download the manual for this game by locating the game on http://marketplace.xbox.com and selecting “See Game Manual".Be fast, be first and be famous as the race returns in GRID 2, the sequel to the BAFTA-award winning, multi-million selling Race Driver: GRID. Experience aggressive wheel-to-wheel competition, advanced AI, stunning visuals, jaw-dropping damage and feel the thrill of racing iconic cars in a new word of evolving motorsport.

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8.8.12 pristatys pilnai.. ko tikimes?..pagerinto Dirt 3 engine. velgi lietaus ir nakties..butu visai nieko vis tai ..kokiam open world mieste, na arba trasose aisku irgi nieko ..ir aisku tai nebus simas. bet ir nereikia.

Redagavo Magnitas

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Grid geras zaidimas man jis patiko del tikrovisku avariju ir buvo geresnis uz NFS

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Nuotrauka

 

na street raceriu tikrai truko nauju, o grid tikrai turejo savo isskirtinumo. be to tuo metu kai ji ismeginau , tokio dirfto kaip tenai dar nebuvau ne vienam racinge mates..buvo kazkas nerealaus. aisku po to isejo SHift... tikimes gero ir ispudingo Codziu sugryzimo su geru racingu pagaliau. na be dirt ir F1 juk reikia ir kazka daugiau lost.

 

be to zaidimas atsidare savo saita:

http://www.theracereturns.com/

Redagavo scalman

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Twiter Codemaster parašė 8.8.12, tai pat ir tinklalapį, turbūt trailer'į ar gameplay išvysime.

Redagavo Džekeris

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Twiter Codemaster parašė 8.8.12, tai pat ir tinklalapį, o gal tai išėjimo data?

 

na tai oficiali paskebimo data zaidimo. ar treilerio normalaus. o isleidimo data paziurejus i ju nauja puslapi ten giliau galima rast data 2013 vasara sakoma. na bet tik spejimai ..esme kad kol kas nieko neparode dar ..tai va 8.8 ir parodys jau ..pirma info

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grid 2 fb saite parode

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dar keli nauji teas picai.. rytoj suzinosim jau daugiau

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Pirmasis žaidimo preview. Paskaičius atrodo bus įspūdingas žaidimas, kažin ar sutilps į current gen ar ne.

 

Citata

GRID 2: The sequel's finally confirmed - first play, first details

 

The rough-and-ready suspension physics from Colin McRae: Dirt 3. The state-of-the-art aerodynamics and tyre/surface interaction from F1 2012. The exhilarating speed and flair for the dramatic from the original Race Driver: Grid. Like a rich boy racer, Codemasters is assembling their next big racing hopeful by plucking only the most powerful custom parts off the shelf.

 

If nothing else, it's testament to the benefits of studio specialisation. Now exclusively a racing studio, Codemasters has the luxury of being able to pour their entire resources into their powerful Ego Engine, improving on it little by little with each game that passes. But if that makes Race Driver: Grid 2 sound somewhat of a Frankengame, then rest assured that as we found out during our recent hands-on session at Codemasters' Southam HQ, it's been put together so slickly you won't be able to see the stitches.

 

On the contrary, it's one of the prettier racers out there - even when it's taking in the relatively uninspiring sights of downtown Chicago. Rays of light - both natural and manmade - bounce from skyscraper to skyscraper onto the roof of your car as it screams past, using a similar advanced lighting technique as seen in EA's benchmark-setting Battlefield 3. The reflections form a convincing shimmer effect that leaves your car looking as though it belongs in the world it inhabits - a trick many racing games still struggle with to this day.

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The visual effect is so sharp it temporarily blinded us midway through our second race, which took place on a sunsoaked Californian coastal highway. This led to us getting up close and personal with a roadside barrier - unfortunate, yes, but let's turn our mishap into a positive. The collision allowed us to take a closer look at Grid 2's much-improved car deformation physics. Lead programmer Gary Buckley explained to us that Grid 2 calculates its deformations using what it calls 'target morphs' - that is to say, they've extensively researched how real-world bonnets and bumpers crumple under pressure, and they've extrapoloated this info into a guideline parameter which the game uses to ensure the in-game cars deform authentically upon impact.

 

Although the dynamic lighting is impressive, it's impossible to know how much of it will trickle down onto consoles, since the version we played was running on earth-destroyingly powerful PC. One brief demo showed off what could be achieved on high-end AMD processor - we were shown an overhead view of a starting grid at nighttime, with over fifty artificial lights dancing and flicking across the road, each individual inch of tarmac lighting and dimming dynamically as the lights hovered over nearby - stunning attention to detail if you're looking out for it, but hardly something you'll appreciate as you tear by at 120mph. Or even 30mph, come to think of it.

 

For all its good looks, it's on the track that Grid 2 wows. If you're not already a fan of Dirt/Grid's forgiving, front-heavy handling model, then Grid 2 won't convert you to the Church of Codemasters - despite its mega-serious exterior, Grid 2 is still firmly an arcade-sim hybrid at heart and will find itself drawing more comparisons with Forza Horizon than Forza 4.

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Instead, it's the delicate fine-tuning that makes Grid 2 purr. The driver AI in particular catches the eye - the CPU drivers each boast three attributes from a pool of 60 which individualise them from the pack - these attributes range from aggression to precision, from reactive speed to their cornering ability. They're also hard-wired to prioritise against their most immediate threat for track position (be that in front of or behind them), and their adaptive behaviour programming attempts to gauge your driving style and react to it in a way that best plays to their strengths. Again it's subtle stuff when you're actually in the heat of a race, of course - but we noticed that some drivers were inherently braver than others and we met with the most success when we took the time to 'feel out' the other drivers before attempting an overtake.

 

The original Race Driver: Grid had a thriving online community and Grid 2 will build upon that success, this time bolstered by Codemasters' Racenet social media hub, which debuted in this year's Dirt: Showdown in beta form, but will finally shed its L plates in time for Grid 2's release next year. Since Grid 2's multiplayer portion is completely segregated from the single-player game, with its own separate XP and car unlock system, it's expected that the multiplayer structure will revolve heavily around Racenet, with weekly and monthly tournaments and time trial challenges providing an engaging framework that Codemasters hope will encourage players to keep coming back for more.

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And what of Flashback? Grid is after all the series that invented the now commonplace rewind function. Codemasters promise Grid 2 will 'reinvent' Flashback, but how they would not say, and the feature was disabled during our session. At least having to live with our collisions gave us plenty of opportunity to check out the car deformation physics. Promising stuff, then, even if a lot of the game is still being kept back.

 

Daugiau screen'ų

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na stai ...GRID 2

is treilerio ..kazkas panasaus i Shift . paemus kaip pristate pirma karta Shift , buvo irgi ispudinga. cia na matom diena naktis yra..bet jokiu dinaminiu paros kaitu nesimato , nei oru.bus lenktynes trasom ivairiose pasaulio vietose kaip matosi. grafika gal ir gera, bet mane asmeniskai pirmas Dirt 3 treileris buvo labiau suzavejas ir vis dar zavi dabar. na bus matyt kas gausis.. 2013

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Kaip ir visi sios (grid) ir kitos populiarios (nfs) man asmeniskai nepatinka, kelia pykti ir norisi trenkti i ekrana :mellow:

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Nuotrauka

 

ir aisku kad zaidimas bus dabartinem konsolem ir pc . ir bus jau zaidziama versija parodyta Eurogamer Expo 2012. tai del to cia ramu. pagerintas engine ir pan. kurejai sako kad tai bus "cinematic racing", na idomu kame tai pasirodys. Grid buvo geras bet nepakankamai kad uzkabintu ji pereit toliau mano atveju. nieko trankyt niekur nesinori. reikia kiekviena zaidima priimt ,prisiderint ir suzaist,arba nezaist. tai nebus simas aisku, nors kurejai zada gera balansa surast tame. man pvz jei is tu Dirt 3 ralio etapu padarytu pilna rali zaidima kodziai,tai butu superinis gerimas is tikro. cia bus trakinis racingas.. na reikia geros karjeros ir lygio kelimo kad butu idomu. ir siek tiek extremalaus masinu valdymo,kad adrenalino lygis pakiltu zaidziant. kiekvienam savo aisku.

deja ir kartu musu visu dziaugsmui 2013 iseis Project CARS ir konsolem,ir jis tikrai gali perlipt per visus siu dienu racingus is to kas matosi zaidimo kurimo procese. na jau nepakanka tik grazios grafikos ir grazius trasu.

Redagavo scalman

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