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Nu kolkas mes matom mazdaug tai kas gali but ziauriai scriptinta.. kol pilno zaidimo nebus, tai nekazka.. :) Nes realiai dbr atrodo kaip Assassins Creed in dabartis..

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Nu kolkas mes matom mazdaug tai kas gali but ziauriai scriptinta.. kol pilno zaidimo nebus, tai nekazka.. :) Nes realiai dbr atrodo kaip Assassins Creed in dabartis..

 

Tai aisku bus bent dalis skriptinta zaidimo, bet cia open world kaip koks gta, assasins creed, nepadarys, kad nebus bent dalis skripto ir dinamiskai visas pasaulis kis. Vien tas pats gta5 bus irgi skriptintas, tiesiog ne tokio lygio kaip koks CALL OF DUTY

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Zaidimo ideja labai galinga ir perspektyvi, jeigu pilnai isnaudos sia ideja, tai zaidimas gali tapti vienas is tu, kuri prisiminsim 5+ metu I prieki nuo jo isleidimo, imo. Pritarciau Sleepyfan nuomonei, kad gali buti labai uzscriptintas, nes si ideja kolkas per daug masyvi kurejams, kiek daug visokiu galimybiu su tuo smartphone, nors, zinoma, linkeciau kurejam ispildyti savo planus, idejas visu 100%. Na cia tokie mano pamastymai kolkas.

Redagavo FeatFest

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na tai kad tu ten visu info gali pasiekt eidamas. tai ten trumpi tekstai ir tiek. manau su jais daugiau jokiu rysiu ir nebus, o tik su svarbiais charais kurie ten jau tures daugiau dialogo ir misiju kokiu. tiesiog nu nesunku sudaryt tokia iliuzija kad visi ten jie kaip gyvi.tu praeisi ten pro juos plauks tau info is visu pusiu ir pan,atrodys viskas labai masyvu ir atvira,bet is tikro na juk realiai gatvej prie visu nesikabinesi..taip ir cia. tikrai nerupi visi bomzai gulintys ant saligatviu.tegu jie ten sau buna. "no time to hack everyone..must go" ..nu ir pan. :rolleyes:

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Gera mintis tavo, tiketina, kad taip bus, arba dar galetu sukurti tam tikru personu n skaiciu ir po to jo prikopijuoti, ty, kad pradetu kartotis. Bet, jeigu butu taip kaip sakai, tai man butu nusivylimas siame zaidimo aspekte, nes man patinka smulkios detales, tas detalumas, man patikto prieti prie kiekvieno benamio ir paskaitineti apie ji ar dar kazka nuveikti su juo.

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Tai aisku bus bent dalis skriptinta zaidimo, bet cia open world kaip koks gta, assasins creed, nepadarys, kad nebus bent dalis skripto ir dinamiskai visas pasaulis kis. Vien tas pats gta5 bus irgi skriptintas, tiesiog ne tokio lygio kaip koks CALL OF DUTY

 

nepersokes griovi nesakyk op! :whistling:

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Nuu jei bus jis ant ps3 tai jega, bet per demo grafika tai afigiena, kazin ka ispaus is ps3? ar ten ant ps3 ir zaide jy??!!!

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Nuu jei bus jis ant ps3 tai jega, bet per demo grafika tai afigiena, kazin ka ispaus is ps3? ar ten ant ps3 ir zaide jy??!!!

 

Zaide ant PC

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bus ant visu platformu. ir pasak kureju next genai gaus greiciau siek tiek pagerinta porta. o ne tai kad dabartines konsoles gaus prastesnes versijas. todel zada vienodai geras visas versijas visiem.

 

When asked if you’d be getting a lesser version if you opt to stick with the PS3 rather than upgrade to the PS4, Watch Dogs creative director Jonathan Morin said:

 

“No, I don’t think so. I think it’s more… I mean, of course, new machine means new tools and means an extension of the original vision. So, PlayStation 4 will be great for Watch Dogs. That being said, I firmly believe that creating a game experience starts with what you want to do and achieve as a team. It has nothing to do with tools. The tools are there to facilitate certain things. So the same experience is there on the PS3 and other consoles. Players will have the same enjoyment; they will not feel any letdown.”

 

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siek tiek smulkiau nuo kureju apie tai kur zaidimas pageres lyginant ps3 su ps4 versijom

 

"I guess the image I would give [compared to PS3] is that it's like a magnifying lens," he told Digital Spy.

 

"Every core pillar of the game is able to be pushed further. We're able to push the immersion. The fidelity of the graphics is one part of the immersion, but it's more than graphics.

 

"I'll give you small examples; it's like the fidelity of the wind, how it will have everything reacting as it blows through the city, the AI reaction when something happens, every AI has to make a decision on how they'll react to it.

 

"We can spend more time in the brain of each AI with a more powerful machine, saying, 'OK, how will I react to what just happened there? Where will I run to? Will I call the cops?', or stuff like that.

 

"Fundamentally the core, innovative part of Watch Dogs is the same on every platform. But on PS4 we're able to push every lever a lot further."

 

Watch Dogs will use the PlayStation 4's new touch pad to control Aiden Pearce's phone in-game, something which is described as a "direct translation" and a "really cool" feature.

 

The studio, however, is undecided whether the game will use the light and camera positioning system.

 

Guay is also a fan of the controller's improvements to existing inputs - such as the analogue sticks and triggers - saying they are "a lot tighter".

 

"We have a game with driving, shooting, a lot of navigation, so we need tight inputs - they did a pretty good job with that," he said.

 

Guay also went into detail about PS4 development, saying that it's "definitely easier to get in" as a platform.

 

"We did fine with the PS3 at Ubisoft Montreal, but we spent more time getting through the hurdles, if you want. We spent more time getting through the first hurdles because we could get our games to look good on the platform," he said.

 

"Now, very, very quickly we got Watch Dogs on [PS4], and it looks good, and we're happy with the performance and that's a good sign, and we're able to push the immersion level and interactivity of our game instead of trying to get things to work."

 

Discussing the surprise announcement of 8GB DDR5 RAM at the PS4 reveal on February 20, Guay said that it was "great" and discussed the benefits of having fast memory.

 

"If you have a lot of memory but it's very, very slow, it's not as useful," he said.

 

"[PS4 has] very fast memory. I mean, 8GB of RAM. What that means in short is that there's a lot less limit on your creators, on our artists, and details and the diversity of what they can create.

 

"For an open world game like Watch Dogs it also means something very important because if you have a game that happens in a small corridor, yeah, you can put a lot of detail in the corridor.

 

"Our game's in an open city where you can get into a very fast sports car and drive at 150 miles an hour, so typically what happens then is that you'll trade off scale or density but we don't want to do that, because in Watch Dogs you can hack anything, and if you end up in a street where there's nothing, then the game's truth kind of falls down.

 

"We want to have a lot of density in our city, a lot of people that you can spy into, and lots of things you can do. So that's density while keeping scale, and definitely memory helps a lot with that."

smagu kai kurejai tikrai skirias daug demesio kiekvienai versijai ir stengiasi isnaudot viska ka gali duot viena ar kita platforma.PS4 atveju naudos ne tik jos galia,ramus,bet ir naujus valdymo ipatumus per nauja pulteli,o galbut ir su kamerom.

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Jei bus bent puse to ka zada, tai zaidimas bus vienas ispudingiausiu per pastaruosius metus ir I'll give you small examples; it's like the fidelity of the wind, how it will have everything reacting as it blows through the city, the AI reaction when something happens, every AI has to make a decision on how they'll react to it :megusta:

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