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The Elder Scrolls: Online

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The Elder Scrolls Online

The Elder Scrolls Online

  • Platformos

    • Mac
    • PC
    • Xbox One
    • PlayStation 4
    • +2
  • Kūrėjas

    • ZeniMax Online Studios
    • Iron Galaxy Studios
  • Leidėjas

    • Bethesda Softworks
  • Temos

    • Fantasy
  • Išleidimo data


  • Apie žaidimą

    An MMORPG set in the world of Nirn, focusing on the familiar continent of Tamriel, taking place a thousand years before The Elder Scrolls: Skyrim.

The Elder Scrolls Online

Apie žaidimą

An MMORPG set in the world of Nirn, focusing on the familiar continent of Tamriel, taking place a thousand years before The Elder Scrolls: Skyrim.

Aprašymas

Overview

The first online game in the Elder Scrolls franchise will cover the entire continent of Tamriel and feature three distinct player factions. Players will choose a faction and clash with the other two factions, the Empire and the Daedric Prince Molag Bal in an attempt to take control of the Imperial City of Cyrodil and stop Nirn from becoming merged with Oblivion.

The Elder Scrolls Online was initially a subscription based game consisting of purchasing the game with the first 30 days being free and $14.99, 12.99, and £8.99 per month.

The game is available for PC/Mac, PS4 and Xbox One.

On March 17, 2015 the game was renamed The Elder Scrolls Online: Tamriel Unlimited to coincide with players no longer needing to have an active subscription to play the game. Players only need to buy the base game in order to play the full game.

Imperial Edition

No Caption Provided

The game is also available in a special edition called The Imperial Edition. This edition includes:

  • Molag Bal Statue - a 12" statue featuring Molag Bal, Daedric Prince of Domination and Enslavement
  • The Improved Emperor's Guide to Tamriel - a 224-page illustrated guide annotated by the imperial scholar, Flaccus Terentius.
  • Physical Map of Tamriel - A 21" X 26" printed map detailing Alliance-controlled zones and the ultimate conquest: Cyrodiil.
  • Steel Case Packaging - A Limited Edition Steel Case decorated in the color of the Imperials
  • Exclusive Collection of Digital Content:
  • Play as an Imperial - Become an Imperial and play in any Alliance. Gain unique bonuses, crafting styles, gear, and more
  • White Imperial Horse - Summon this Imperial mount and journey through Tamriel (In game horse, which can be bought for 1 gold.)
  • Mudcrab Vanity Pet - Explore Tamriel with a mudcrab pet scuttling along your side
  • Rings of Mara - Complete the Ritual of Mara with a friend and receive and experience bonus when you play together

It's also possible to get a digital upgrade to The Imperial Edition from the standard edition. The Imperial Edition can also be purchased digitally, and includes all of the same in-game items.

Factions

The game features three distinct player factions each with three member races.

Daggerfall Covenant

The Daggerfall Covenant consists of the Bretons, Redguard, and Orcs. The covenant is ruled by the Kings of High Rock which is lead by High King Emeric in Wayrest. The Kings of High Rock is an alliance by marriage of the Redguard and by extension a war treaty with the Orcs.

The Daggerfall Covenant controls northwest Tamriel with a strong hold on High Rock and footholds in both Skyrim and Hammerfell.

Aldmeri Dominion

The Aldmeri Dominion consists of the High Elves, Wood Elves, and Khajiit. The Dominion is an alliance formed by the High Elves of Summerset who reached out to neighboring races when they learned of the fate of the Imperial City. They are led by Queen Ayrenn on the Altmer throne in Summerset.

The Aldmeri Dominion has a tight hold on Summerset Isle with a strong foothold in Valenwood.

Ebonheart Pact

The Ebonheart Pact consists of the Nord, Dark Elves, and Argonians. Their alliance was forced by invasion of the Akavari slavemasters. They are lead by the governance of The Great Moot, a council of all three races lead by High King Jorunn of Eastern Skyrim.

The Ebonheart Pact holds Morrowind with a foothold in Skyrim.

Updates

Update 1 - Lower Craiglorn (May 22, 2014)

This was the Elder Scrolls Online's first major content update and it added the Adventure Zone Craglorn. Not fully known at the time was that this update only added two thirds of the province Craglorn to the game. The Craglorn that got added in Update 1 would come to be known as "Lower Craglorn" with "Upper Craglorn" being added in Update 4 in September 2014 thereby officially completing the province. Craglorn was a significant update to the game world as it began to introduce and shape what ESO's "End Game" would look like. Craglorn is a zone designed to be explored by groups of four Veteran Rank 10+ characters, and was very challenging upon release. This update also first introduced Trials to ESO, which are the closest thing to traditional MMO raids in the game today. Trials are 12-player adventures for high level characters.

  • New Adventure Zone Craglorn - Designed for four VR10+ players
  • Two Trials - Hel Ra Citadel and the Aetherian Acrhive
  • Quality of Life
    • Veteran Rank Increased to VR12
    • 4-Player Dungeon Chests Become Shared
    • Death Recap Added
    • Cyrodiil mob VR increased to VR5 (was VR1)
    • Cyrodiil Population Underdog Bonus

Update 2 - Veteran Crypt of Hearts (June 26, 2014)

This update added a challenging new Dungeon, the Crypt of Hearts. However, the most significant addition in this update was the ability to pick up environmental objects, such as weapons and arrows. This presented a feature that was a staple of the single player Elder Scrolls games.

  • Veteran Crypt of Hearts Dungeon
  • Quality of Life
    • Field of View Slider
    • The Ability To Pickup "World" Armor And Weapons
    • Improved Interior Lighting
    • Light Jerkins

Update 3 -Armor Dyeing/Guild Stores (August 4, 2014)

One of the most significant quality of life updates, this update added a fundamental array of Guild and cosmetic updates, most importantly the Guild Stores. Guild stores are Guild run auction houses. There are 122 in the game, and items sold are only available at the one that the Guild Controls. As such, vying for the Guild Stores in central locations became important to Guild dynamics. Prior to this update, there was mixed reception to new content. This patch however was praised universally, and would mark the beginning of ESO at it is today.

  • Armor Dyes - Tied To Achievements Earned (Account Wide)
  • Guild Traders
  • Guild Heraldry (Tabards)
  • Alliance War Campaign Length Changes (Added 5, 7 and 14 day campaigns)
  • Coldharbour Delve Expansion
  • "Hard Mode" added to Trials
  • Quality of Life
    • Improved Guild Management
    • Guild Bank Gold - Deposit/Withdrawal
    • Color Correction - Added Post Processing

Update 4 - Upper Craglorn (September 15, 2014)

Upper Craglorn was the first zone developed post launch (lower Craglorn was meant to ship with the game), and as such was a much higher quality than all of the zones in the original release. It was met with very positive reception (the first of many such updates). This patch also released a new trial, Sanctum Ophidia, which was so difficult it took over a month for the world first completion to occur. Finally, this patch added the Dragon Arena, which is the first Arena style patch that ESO would see.

  • Upper Craglorn
  • New Trial: Sanctum Ophidia
  • Dragon Star Arena
  • Quality of Life
    • Veteran Rank Increased to VR14
    • New Crafting Trait - Nirnhoned
    • Delve Expansion - Bangkorai, Reaper’s March and The Rift
    • Grouping Improvements - Phasing Reduction
    • PFX Prioritization - "Culls" FX Seen Onscreen to Increase FPS

Update 5 -Veteran City of Ash/Dungeon Scaling and Pledges/Crafting Writs (November 3 2014)

The content included in this patch was the Veteran City of Ash, a revamp of the original dungeon. Dungeon scaling allowed the same dungeons to be run with increased challenge and rewards. In addition, the Undaunted will give out two dungeon dailies - one regular and one veteran. Completing these dailies will also give you an Undaunted chest key in either bronze, silver or gold according to an increasing set of challenges. Crafting Writs were also added, and are daily quests (reset every 20 hours) that can be performed in all six of the crafting professions.These Writs allowed for quicker and cheaper crafting leveling.

  • Veteran City of Ash
  • Improved Facial Animations - FaceFx
  • 4-Player Dungeon Scaling
  • Solo Scaling
  • Undaunted Enclave and Pledges - Dungeon Dailies
  • Crafting Writs (Dailies)
  • Quality of Life
    • New Crafting Style: Dwemer
    • Veteran XP Removal
    • Chat Bubbles (Beta)
    • Delve Expansion - Alik’r Desert, Eastmarch and Malabal Tor

Update 6 -Justice & Champion System (March 3, 2015)

This update allowed one to commit criminal actions throughout Tamriel such as theft, burglary, pickpocketing and murdering NPCs. Many things were added as part of this system, such as Outlaw Refugees, bounty system, and locked houses. Plans for a future PvP system where law enforces could kill outlaws were announced. The Champion System introduced is effectively the skill constellation UI from Skyrim, and is used for optional perks. Eventually (June 2016) this system would fully replace the veteran rank system.

  • Justice System - Steal/Pickpocket/Assault/Murder
  • Champion System - Post Max Level Progression
  • Enlightenment Mechanic - "Rested XP" Gain
  • Major Game Rebalance - Skill Changes
  • Provisioning Revamp
  • Quality of Life
    • Collection System - Crown Store Precursor
    • Delve Expansion - Auridon, Glenumbra, Stonefalls
    • Animation Updates
    • Updated Tutorial

Tamriel Unlimited (March 17, 2015)

The Elder Scrolls Online moved to a Buy-To-Play model and rebranded as The Elder Scrolls Online: Tamriel Unlimited. Prior to this date, ESO had a subscription payment model where you were required to pay $15 per month to play the game. The Crown Stores was added for cosmetic items, and an optional subscription which gives 1500 Crown Stores points, 10% bonus to XP, gold gain, crafting research, and inspiration, and access to all future DLC for free (as long as one remains subscribed) is added.

  • Crown Stores
  • Optional Premium (ESO Plus)

Console Launch (June 9, 2015)

The Elder Scrolls Online: Tamriel Unlimited began sale on PlayStation 4 and X-Box One. It was the PS4's top seller in June and the optional subscription was in the top 10 DLC's from June-December 2015.

One Tamriel (October 4, 2016)

The One Tamriel update removed the zone restrictions for each faction in PvE. Now, any player from any faction can travel to any zone in the game. The update also set enemies to Champion Points 160 (a high-end level). If the player is below this level, they will be scaled to Champion Points 150, essential turning the whole game into a level-scaled experience until max level. Players are now free to travel to any zone in the game without having to worry about being over-levelled or under-levelled.

Morrowind Expansion (Launching June 6, 2017)

While parts of Morrowind are accessible in the current form of Elder Scrolls Online, this expansion makes the island of Vvardenfell available to players. The expansion also includes:

  • A new class: The Warden. A druid-like character who can summon animals to help fight in combat, as well as use ice-based magic.
  • A new PvP mode: 4v4v4 Battlegrounds.

Morrowind seems to be ESO's biggest new content to date, hence the $59.99 price tag for the standalone version and $39.99 for the upgrade edition.

Daugiau...

Nuotraukos


Kūrėjas: Zenimax Online Studios
Leidėjas: Bethesda Softworks
Žaidimo variklis:
Žanras: MMO
Režimai: Multiplayer
Išleidimo data: 2014 -- --
Reitingas:
Metacritic įvertinimas:
Puslapis:


www.youtube.com/watch?v=e_pVDgR5upc&feature=channel&list=UL

pagaliau ilgai speliota ir ilgai laukta naujiena apie si zaidima. Elder Scrools Online paskelbtas. iseis ant pc ir mac'u kazkada 2013. zada daug .treileris rytoj bei pirmi zaidimo screenai.tai pamatysim daugiau.nebent bus nuleakintas anksciau.
kol kas matom pirma zurnalo coveri. ir jame tikriausia zaidimo mapas tenais pavaizduotas.
Zaidimo Info..

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  Citata

Long rumored and much anticipated, The Elder Scrolls Online is finally being unveiled in the June issue of Game Informer. In this month's cover story we journey across the entire land of Tamriel, from Elsweyr to Skyrim and everywhere in between.

Developed by the team at Zenimax Online Studios, The Elder Scrolls Online merges the unmatched exploration of rich worlds that the franchise is known for with the scale and social aspects of a massively multiplayer online role-playing game. Players will discover an entirely new chapter of Elder Scrolls history in this ambitious world, set a millennium before the events of Skyrim as the daedric prince Molag Bal tries to pull all of Tamriel into his demonic realm.

"It will be extremely rewarding finally to unveil what we have been developing the last several years," said game director and MMO veteran Matt Firor, whose previous work includes Mythic's well-received Dark Age of Camelot. "The entire team is committed to creating the best MMO ever made – and one that is worthy of The Elder Scrolls franchise."

An in-depth look at everything from solo questing to public dungeons awaits in our enormous June cover story – as well as a peek at the player-driven PvP conflict that pits the three player factions against each other in open-world warfare over the province of Cyrodiil and the Emperor's throne itself.

Come back tomorrow morning for a brief teaser trailer from Zenimax Online and Bethesda Softworks, and later on in the afternoon for the first screenshot of the game. Over the course of the month, be sure to visit our Elder Scrolls Online hub, which will feature new exclusive content multiple times each week. You'll meet the three player factions, see video interviews with the creative leads, and much more.

The Elder Scrolls Online is scheduled to come out in 2013 for both PC and Macintosh.



The Elder Scrolls Online zaidimo screenai bei art..

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Redagavo Magnitas

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Na gal but sukurs kazka ypatingo ir imsis naujoviu,butu fainiai jei visa mmo pagrinda statytu ant to valdymo ir kameru kur skyrime yra,tada buu tikrai iskirtinis,tik kad nebutu copy paste ir sukljuota su kitais game,kaip dauguma mmo yra padaryta.

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Nice, jei išeitų po visas provincijas pakeliaut, maždaug kaip pajėgumo zonom suskirstyt ar panašiai. Dedu vilčių, nes šiaip Bethesda nelabai pasišika. Nors ir nekuria tų GRYNŲ rpg, bet jų žaidimai labai geri. :)

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tikesimes del grafikos aisku. na dar 2007 sita zaidimu kompanija buvo paskelbe kad jie licenzijavo sau nauja engine kazkokiam tada nepaskelbtam zaidimui.tai gali but kad sitas cia ir yra zaidimas kuris buvo kuriamas jau nuo 2007.

  Citata

ZeniMax Online Studios Licenses Simutronics HeroEngine For New MMO

November 26, 2007

Simutronics announced today that ZeniMax Online Studios has licensed the Simutronics HeroEngine, the company's MMO development platform, for an unannounced project currently beginning development.

Said Firor, “ZeniMax Online selected HeroEngine because we determined it will serve our needs best. That fact that we can get up and running with meaningful art and content in the near term makes the HeroEngine a perfect fit for us."

sita pati engine Bioware naudojo savo Star Wars: The Old Republic MMO zaidimui. ir anas na atrodo tikrai gerai .taigi galima laukt panasaus vizualinio pasaulio o gal ir geresnio ir sitam zaidime.

Redagavo scalman

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Game Informer Info

  Citata

-Releasing 2013 for PC/Mac

-Developed by ZeniMax Online Studios

-MMORPG

-250 Person Team

-Started development in 2007

-"This time, saving the world from the awakening of ancient evil is only the beginning. What happens when hundreds or thousands of prophesied heroes all think that they should be Emperor?"

-The game is fully voice acted

-Third person perspective

-The game uses a hotbar to activate skills like other traditional MMOs

-Visually it looks like other Hero Engine MMOs like SWTOR

-The general art style is kind of like RIFT or Everquest 2

-You can't be a werewolf or vampire

-Crafting, alchemy, and soul stones will exist in an unrevealed form

-There will be Daedric Princes like Molag Bal, the primary antagonist, and Vaermina, "whose sphere of influence extends to the dream world and the nightmares of mortals", along with some unnamed others

-Constellations will be in the game a la Mundus stones (which work like guardian stones) and also give the answer to things like block puzzles where you step on the blocks in a certain order

-Tons of towns ranging from Imperial City, Windhelm, Daggerfall, Sentinel, Mournhold, Ebonheart, Elden Root, Shornhelm, Evermore, Riften, and a lot more

-Radiant AI will not be present

-There will be mounts, but no flying mounts

-Fast travel exists in the game in the form of wayshrines, which are also your ressurection point, and you can teleport from one wayshrine to any other wayshrine you have already visited

-There most likely won't be dragons

-Sneaking will be in the game, but how it is implemented is undecided

-They're not talking about pets right now

-There will be no player housing

-There will be no NPC romances or marriage

-"It needs to be comfortable for people who are coming in from a typical massively multiplayer game that has the same control mechanisms, but it also has to appeal to Skyrim players."

-Features most of Tamriel including Skyrim, Morrowind, Summerset Isle, and Elseweyr.

-"Not all provinces are included in their entirety; Zenimax Online is keeping large areas inaccessible to save them for use as expansion content. Nonetheless, every major area is represented to some extent."

-As an example, Windhelm is fully implemented, but Winterhold and the mages' college won't be in at launch.

-There are three player factions:

--Ebonheart Pact: The Nords, Dunmer, and Argoninans

--Aldmeri Dominion: Altmer, Bosmer, and Khajit

--Daggerfall Covenant: Bretons, Redguard, and Orcs

-"Recreateing the freedom Elder Scrolls players expect within the World of Warcraft-style mechanics Zenimax Online is using for this MMO would be impossible without changing the way that players interact with the world."

-As such, the game uses a hubless design

-For example, you don't necessarily pick up a quest to do the following, but if you kill all the necromancers in an undead barrow, a shade you free at the end will reward you.

-However, to help you find these events, various NPCs you talk to will tell you where they are happening and put a marker pointing them on your map, which is obviously totally different than receiving a quest.

-Not all quests will have NPCs that indicate where they are

-The game uses MMORPG genre standards such as classes, experience points, and other traditional MMORPG progression mechanics, but they try to present it "around the core fantasy presented by traditiona Elder Scrolls games" such as traveling around and righting wrongs or seeking riches

-The game world is very large relative to Skyrim

-You can explore almost anything you can see

-the game is set 1000 years in the past

-You can't master every discipline

-The imperials are an enemy to all three factions, lead by the noble Tharn family and the King of Worms, Mannimarco, and are hatching a plot to take over all of Tamriel

-But BEHOLD, Mannicmarco is scheming with Daedric prince Molag Bal to take over the world behind the Tharn's back

-Also, your soul has already been stolen by Molag Bal, which is the reason you can come back from death over and over again, and the starting plot is that you're fighting Molag Bal to get your soul back from him

-Hitting the level cap takes about 120 hours

-Each faction has their own leveling content

-An example quest is the story of Camlorn, where you have to stop evil werewolves who have their eyes set on conquest. First, you have to do a "standard MMO kill and collection quest" to sto ghosts from attacking some mages and soldiers. The ghosts are reliving a battle that the werewolf leader was in. You summon a ghost to find out what's going on, and the ghost tells you to wear her dead husband's armor to re-experience the battle he died in. You then get transported hundreds of years into the past to fight this battle. During this battle, you can choose to save the dead man's wife or to pursue the Werewolf leader. ZeniMax chooses to save the man's wife, who then tells you that the Werewolf leader is weak to fire. This information is helpful when you fight him, but you don't actually need to do this quest before fighting the werewolf leader if you don't want to. Basically, you can skip parts of quest chains if you want, but you get some benefit for playing the whole thing. Also, whenever you go back to the town you just saved, everything there hails you as a hero.

-The game features three faction PvP where you fight to take over keeps and use trebuchets and other siege weapons to help do it. At the high end, you can have 100 v 100 battles. There are also farms and mines you can try to take over. Mots of this happens in Cyrodiil where your goal is to take over and hold the Imperial City to get faction wide bonuses for it. If you have played Dark Age of Camelot, this probably sounds familiar. For those who haven't, essentially the entire zone is a giant PvP area will all sorts of points of interest.

-The most accomplished PvP player on your faction becomes emperor whenever you take over the capital

-When you take over Cyrodiil, you will be able to adventure in it as a hostile city a la Kvatch

-The game will have raids and heroic modes for its dungeons as end game content in addition to faction PvP

-There is also balanced PvP for people who prefer eSports

-The game will also have high end public dungeons

-Public dungeons are essentially instances that aren't actually instanced, so anyone can be in them, so imagine a World of Warcraft dungeon that featured everyone on the server in the area instead of just your party

-There are standard instanced dungeons as well

-Back on the topic of the skillbar, you have a limited number of skills you can use at any given time, and can change them whenever you're out of combat

-The number of skills is equal to (paraphrase) "a light and heavy attack with your current weapon that take up the first two slots, a few more spells related to your class, and an ultimate in the last slot".

-The ultimate is used once you gain enough finesse, which is earned by doing well in combat

-You also get a bonus loot chest if you're soloing and max your finesse, and you can also build finesse by comboing with other players

-For example, a rogue can put oil on the ground that a mage can set on fire

-A fighter can also spin in the firestorm a mage puts down, which sends out fireballs

-If you've seen Guild Wars 2 videos, the above will seem familiar

-You can't combo with the abilities of enemy players though, so if an enemy faction player drops an oil slick, you can't set it on fire

-The Thieves Guild and Dark Brotherhood will be presented, but in what form isn't detailed as their contnet is hard to recreate in an MMO setting

-NPCs will try to work together and use player like behavior when fighting you, and (at least to my understanding) have stamina as well

-They want the AI to be good, so instead of enemies in a dungeon sitting around and waiting to be pulled, you will be attacked by the entire room and they will try to react to how you are playing

-The claim was not demo'ed to Game Informer

-You destroy dark anchors to gain reputation with the Fighter's Guild. They are large hooks that fall from the sky pseudorandomly and have Daedric guardians next to them. They are easier to kill with a group, and once destroyed, everyone who participated gets a reputation boost with the Fighter's Guild, and eventually nets you rewards like new skills and abilities.

-The combat model will not be real time due to latency

-The combat is based around a stamina bar which you can use to sprint, block, interrupt, and break incapacitating effects

-Blocking is the primary focus of these abilities, and can do things like stopping the secondary effects of attacks such as an ice spell slowing you

-Stamina also applies to PvP, so stamina management (and wearing down your enemy's stamina) is important, as your crowd control abilities might be on a long cooldown, and if you use them before the enemy player runs out of stamina, they will probably just block the effect

-ZeniMax feels that having the stamina bar will help break down the Holy Trinity as stamina allows you to do things like tank

-However, healing is still a big part of the game

-There is also no aggro mechanic in the game, which is part of the reason stamina blocking and healing exist

http-~~-//www.youtube.com/watch?v=Px0XX6K_Ujw

Redagavo Shliuzas

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taigi nors zaidimas ir online.zaidimo main story bus beveik visa solo zaidziama. na idomiai cia.

  Citata

When Elder Scrolls Online was announced it raised the eyebrows of many gamers thinking if this MMO adaption will spoil the legacy of Elder Scroll.

But in latest interview of Matt Firor, game director of The Elder Scrolls Online with GameInformer he cleared the clouds from this doubt. He said the Main story line will be a mostly solo along with some glimps of MMO type games like the combat mechanics.

The Elder Scrolls Online will release for PC and Mac next year.

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Laukiu nesulaukiu, tikuos atgaivins mmo scena , nes mano nuomone siuo metu tragedija yra su sio zanro zaidimais , dauguma mmo neturi jokio idomumo pasiekus end game (pakelus max leveli) , dauguma net neturi idomumo kelt , tiesiog tas pats korejietiskas grindas over and over again , sitas gal kazka daugiau pasiulys nei dabartiniai mmo , kuriu tiek daug , bet kai nusprendi isbandyt pamatai , kad nera is ko rinktis.

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Ne į temą O Guild Wars 2 bandei? Daug kas sako, kad ten mažiau to korėjietiško grindo ir skiriasi nuo standartinių WoW tipo MMO.
Redagavo tymbarkFM

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Bandziau , pats geimas tikrai turi daug naujoviu (interactive world etc.) , bet pakeles max leveli nebemaciau prasmes zaist , nieko nebelieka tik nuobodus battlegroundai kurie jau atsibode nuo kitu mmo rpg , galvojau gal kazko nezinau , bet pasiklausinejus forumuose ir t.t pamaciau , kad tas geimas skirtas kiek kitokiem zaidejam nei as pats , zaidimas ten ir nera apibreztas kazko siekimu pakelus leveli , guild wars 2 labiau ir sukasi apie ta interactive worlda , questinima , padejima kitiem zaidejam ir t.t , kazkokio tikslo pvpintis end game ten nera . Apskritai paemus kiek esu bandes mmo rpg , tik 2 MANO manymu turejo geras end game pvp sistemas , kurios visada uzvirindavo krauja ir suteikdavo motivacijos zaist toliau , tai lineage 2 olympiad (hero) sistema (nors ir pats pvp/pk ten ganetinai idomus buvo) ir beabejo Runescape wildas kur mires pamesdavai savo geara , kazka uzmuses gaudavai ju geara . Kiek zaidziau mmo rpg neskaitant situ , o bandes daug mas viska nuo aiono iki wowo end game pvp visur tas pats , arba arenos i kurias nera dideles prasmes eit apart "skaiciuku" didejimo prie zodzio rating , arba battlegroundai kurie atsibosta po savaites . Is kitos puses zvelgiant kaip pavyzdi paemus WoWa , dauguma zaideju (globale) yra pve zaidejai gal butent del to ir nera kazkokios stebuklingos motivuojancios pvp sistemos , gal daugumai mmo geimu to nereik nes nera pakankamai pvp zaideju ? Neisivaizduoju.

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