scalman

Quantic Dream's "Kara"

Rekomenduojami pranešimai

Sukurta (redaguota)

Nuotrauka

 

http-~~-//www.youtube.com/watch?v=Dou4Gy0p97Y&feature=channel

..wou ...i want one in my house.. :D

 

Nuotrauka

 

cia tas pats tech demo tik su David Cage interviu apie jo idejas ir apie tai ka dar gali PS3 ir ka dar parodys

http-~~-//www.gametrailers.com/video/gdc-2012-quantic-dream/727752

 

http-~~-//www.gametrailers.com/video/gdc-2012-quantic-dream/727754

 

daugiau info apie sia tech demo , ir kuom ji skiriasi nuo Heavy Rain engine. ir mintys apie nauja ju zaidima kuris naudos sia nauja Tech.

daugiau info..
Welcome to Kara, the product of Quantic Dream's recent work on the PlayStation 3, and of its investment in new motion capture facilities. Again it's a one-woman show built around a slow tonal shift, again channelled through a strong and actorly central performance - but the distance between Kara and The Casting is as good a measure as any of the technical progress we've seen this generation, and of a shift in ambition and capability within Quantic Dream.

 

Kara's foundation is the studio's new engine, her purpose to reveal what it's capable of before the team embarked on its next game proper. "We really wanted to move forward and push the envelope on the new game," says Cage. "There were many things that we couldn't do on the old engine, so we decided to build a new one from scratch. Kara's the very first thing we've done with this brand new engine, so it's not optimized - it's got 50% of the features that we have right now, as Kara was done a year ago.

 

Kara's not just the product of new tech and a better understanding of the PlayStation 3's architecture - she's also the result of a new approach to motion capture at Quantic Dreams, and an investment in the more sophisticated techniques that have become the norm in Hollywood's CG industry as the studio moves across to using full-performance capture.

 

"What we call full-performance capture is shooting the body, the voice and face at the same time," explains Cage. "Most studios right now in the game industry use what we call split performance, which means you shoot the face and voice on one side and then you use the body, and not in one take.

 

"It works okay - there have been some great games made using this process, and Heavy Rain was done this way. But we felt that if we wanted more emotion, and more performance from the actor we needed to have everything from the same take, and we needed to shoot everything at the same time.

 

"So we invested a lot in our motion capture studio. Heavy Rain was shot with 28 cameras, and we've upgraded the studio to 65 cameras. Now we can shoot several actors - their body and their face - at the same time. It's not a small change, but at the same time this is how Avatar and Tintin were shot, and it's how the CG industry works because they know how much you gain from shooting face, voice and body at the same time."

 

Arriving in tandem with Quantic Dream's new full-performance capture facility is a new technical pipeline that allows performances captured in the morning to be viewed in-engine that afternoon. It allows for quick-fire iteration and brings the concept of working in a game studio a little closer to that of working on a film set, the director working through digital rushes after a day's virtual shoot.

 

Kara's played by Valorie Curry, formerly a regular on Veronica Mars and more recently a star of Twilight: Breaking Dawn, and she displays a remarkable range in her performance as Kara, moving from a robotic apathy through to a child's wonder and fear convincingly within six minutes. While Heavy Rain's female lead Jacqui Ainsley or The Casting's Aurélie Bancilhon were adequate, Curry's clearly an actor of a higher calibre - and it seems that tech that brings more fidelity to a performance demands performances of greater magnitude.

 

"In the past I was the main actor," says Cage. "In Fahrenheit I was Lucas Kane - I did the motion capture myself, but I'm not a very good actor. In Heavy Rain the quality in what we were trying made that impossible. We needed real actors, because we needed people with talent because the technology's reached the point where you can tell if someone's an actor and someone's not an actor.

 

"In Heavy Rain that was definitely the case. In Kara, you can't imagine the same scene having the same impact as someone who's not a talented actor. Technology becomes more precise and detailed and gives you more subtleties, so you need talent now. I'm not talking about getting a name in your game - I'm talking about getting talent in your game to improve the experience and get emotion in your game."

 

Valorie herself was picked from 100 hopefuls auditioning for Cage in Los Angeles - although the decision, in the end, was an easy one. "When Valorie entered the room - well, she looked like an android already. We didn't change her face, didn't change her haircut - and the performance that she delivered was so impressive in the casting session that it was truly obvious that it was her."

 

It's more than a performance, though. Kara's the focus of a touching sci-fi fable whose power comes not only from Curry but also from a script that suggests Cage has re-kindled his love for the fantastical. It's a love that was richly evident in Omikron and Fahrenheit, yet almost entirely absent in the misery-core of Heavy Rain, and with its pondering upon what humanity is Kara plays out like a Philip K. Dick story told by way of Chris Cunningham's video for All is Full of Love.

 

A key influence, Cage reveals, was Ray Kurzweil's The Singularity is Near, itself an extension of the idea popularized by Kurzweil's of an imminent moment when technology races outside of humanity's grasp. "My idea was thinking of the first machine that would be self-conscious, and that would feel something and believe that it's living and human," says Cage.

 

"For me I imagine that it'll happen like a bug in a factory, and it's something that should never happen - but it happened. It's the beginning of something, and you can easily imagine how more Karas can be built having this emotional sense and how the world could change based on that."

 

Nuotrauka

 

Nuotrauka

Redagavo scalman

Dalintis šiuo pranešimu


Nuoroda į pranešimą
Dalintis kituose puslapiuose

čia tipo ne renderis??? ;)

 

nu ne cia real time engine viskas ejo. ir cia jau metu senumo sitas demo kaip sake kurejas,taigi jau pasistumeta i prieki dar daugiau. cia ju sekantis zingsnis nuo Heavy Rain ir vis dar ant PS3 :D

 

Ne į temą

beja dar ne i tema bet del to anksciau rodytu Samaritan tech demo kuri rode kaip Unreal 4 tech demo ir kuris ana karta ejo ten ant keliu super videskiu, tai kurejai sake kad dabar tas ju demo eina jau ant vienos Nvidia video kortos, na ant tos kurios dar nepristatytos.
Redagavo scalman

Dalintis šiuo pranešimu


Nuoroda į pranešimą
Dalintis kituose puslapiuose

Jo... Cia tai epic, ir is viso quantic dream yra viena is geriausiu kureju. Ir kaip jie sake jiems ne pinigai svarbiausia. Ne kaip kiti kurejai.

Dalintis šiuo pranešimu


Nuoroda į pranešimą
Dalintis kituose puslapiuose

Manau pasiseke Playtation vartotojams kad Quantic Dream's butent dirba prie PS3 zaidimu

Dalintis šiuo pranešimu


Nuoroda į pranešimą
Dalintis kituose puslapiuose

Prisijunkite prie pokalbio

Jūs galite rašyti dabar, o registruotis vėliau. Jeigu turite paskyrą, prisijunkite dabar, kad rašytumėte iš savo paskyros.

Svečias
Parašykite atsakymą...

×   Įdėta kaip raiškusis tekstas.   Įdėti kaip grynąjį tekstą

  Only 75 emoji are allowed.

×   Nuorodos turinys įdėtas automatiškai.   Rodyti kaip įprastą nuorodą

×   Jūsų anksčiau įrašytas turinys buvo atkurtas.   Išvalyti redaktorių

×   You cannot paste images directly. Upload or insert images from URL.


  • Naujausios temos

  • Naujausi pranešimai

    • @Mldc Bus tikrai gerai. Aš irgi to nesuprantu jeigu veikėja moteris viskas jau woke ar juodaodis žmogus-voras (Miles Morales) nu tai b** pasidomėkit prieš rašant, pasiskaitytų knygas raganiaus atžvilgiu o juoduko voro komiksus tegul paskaito kuriems irgi n metų. Anksčiau nifiga niekam nerūpėjo, o dabar jau verkia nat kiekvieno kampo kaip ir dėl naujo Naughty dog žaidimo. Man kaip tik smagiau žaisti už moterį protagoniste visur kur tik galima imu moteris tiek AC tiek CP2077 ir pan.  
    • Dar kas keisčiausia, jog yra žmonių, kurie skundžiasi, jog The Witcher 4 pagrindinis personažas bus moteris ir dar netradicinės orientacijos...bet ji tokia knygose  šiaip aš toks esu labiau anti woke pažiūrų ir už žodžio laisvę, bet kartais, kai kurie anti woke žmonės nusivažiuoja ir žiauriai. Apskritai moterys kaip main personažai niekam netrukdė kaip Portal žaidimuose, trukdyti tik dabar pradeda, kai woke studijos užkrauna žaidimus ar filmus woke mintimis, vietoje stipraus personažo ir istorijos, ir kai dirbtinai kūrėjai savo pažiūras bando įpiršti, ko niekam nereikia, tada tai problema, o čia bet čia knygose taip, kurioms gal 30 metų...čia kaip tik respectina OG material. Tad kiek nesuprantu interneto liaudies, nes kai perspaudžia kur nereikia yra irgi blogai, nesvarbu kurioje pusėje woke ar anti woke. Dėl knygų tai gimtadienio proga gavau visas 8 knygas dovanu, tai kai rasiu laiko per pusmetį ketinu visas perskaityti būtinai. Dabar kaip tik The Wicher 3 per naujo pradėjau žaisti, nu tai ką...šedevras. Manau ir šita dalis neatsiliks, nesugadins kaip serialas visko, kur tik pasityčiojo iš knygų, žaidimų, vis tiek lenkai kuria, manau bus gerai.
    • @Mldc Tai niekas nesako, kad vyresnės Ciri išvaizda bloga, kaip tik labai gerai, juk subrendus dabar ji tikiu, kad bus masterpiece ši dalis. W3 n kartų perėjęs ir visus kartus gavęs pabaiga kaip ji tampa ragane, tad mano pabaiga canon gaunasi  bet pereit reiks dar sykį prieš W4, o kad Ciri bus main veikėja čia aiškiau nebūna, visa istorija sukasi aplink ją tiek knygose tiek žaidymuose. Buvau pradėjęs skaityti jau penktą knygą, bet teko daryti gan ilgą pauzę ~3m., tad mastau knygas pradėti skaityti iš naujo.
    • Kad normali ta išvaizda ir tikrai trailerio Ciri geriau atrodo, negu čia kažkokia aktorė su kuria lyginama ji internete, su kuria panašumų išvis nerandu. O dėl Witcher 4 kokybės, visi žinom, jog CD Project turi gabumų vis dar sukurti šedevrą, Cyberpunk gi sutvarkė ir jo expansionas žiauriai geras. Tikrai nedarys tokio disaster koks buvo su Cyberpunku, tad manau galim būti ramūs. O, kad Ciri bus pagrindinis personažas buvo aišku jau 2015 metais, nes visas Witcher 3 taip pastatytas su Ciri žaidybiniais intarpais, kad ji perims main protagonist rolę kitame žaidime. Ir knygose (kurias dabar visas skaitau po truputi) visa esmė kaip suprantu ir sukasi aplink Ciri, tad čia buvo tik laiko klausimas.
    • Nenustebčiau, kad čia ji ir yra, tik balsas kitos aktorės, kaip tą darė su Indy žaidimu, Indy - Fordas, balsas - Trojus
  • 32 Dizainas

    1. 1. Ar patinka naujasis PlayManija.lt dizainas?


      • Taip
      • Ne
    2. 2. Kurį dizainą nuo šiol naudosite?


      • PlayManija.lt 4.0
      • PlayManija.lt 3.5 Reboot
      • RetroManija
      • Laukiu PlayManija.lt 4.0 „dark mode“

  • Naujausios viktorinos