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FXAA / SMAA

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FXAA Injector. Siustis is cia

 

FXAA Post Process Injector for Skyrim . version 2.1

 

Timothy Lottes released a new version of his handful tool, FXAA Inject Tool. FXAA Post Process Injection – as is its full name – injects different post processing methods to games, like Anti Aliasing, Sharpening, Bloom, Color Tones etc. FXAA is a cost effective Anti Aliasing process done in one single pass, which means that it has virtual no impact on the overall system performance. That allows us to add additional passes and still keep the system requirement extremely low.

FXAA Inject Tool even comes with a graphical user interface, which only needs to run if you want to to make quick adjustments. Those interested can adjust pretty much everything, from the Sharpenning filter to the Sepia and Tone Mapping that will be injected.

 

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How to use

 

1.For dx9 game use dx9 files inside dx9 folder, for Dx10/dx11 game then DX10 files inside dx10 folder.

 

2. Copy all 4 files to game directory

2.1 some games use base folder (by game exe), some bin32.. Well it depends on the game.. Check the log to see if its working.

 

2.2 To activate it ingame press Pause button (next to scroll lock)

 

3. To tweak it to your likings first open shader.fx with wordpad (shader.hlsl by dx10), scroll down and you will see these 3 parameters

 

0.65, //fxaaQualitySubpix (default: 0.75)

0.166, //fxaaQualityEdgeThreshold

0.0833, //fxaaQualityEdgeThresholdMin

 

 

what does each value do:

float fxaaQualitySubpix = 0.60; // Default: 0.75 Raise to increase amount of blur (i found the best value between 0.60 - 0.65)

float fxaaQualityEdgeThreshold = 0.166; // Lower the value for more smoothing (can go to low as 0.113)

float fxaaQualityEdgeThresholdMin = 0.0633; // Lower the value for more smoothing (can go low as 0.0312)

 

 

fxaaQualityEdgeThresholdMin

// Trims the algorithm from processing darks.

// 0.0833 - upper limit (default, the start of visible unfiltered edges)

// 0.0625 - high quality (faster)

// 0.0312 - visible limit (slower)

 

3.1 its the same in dx10..

 

 

4. Now open sharpen.h with wordpad, its the same in both dx9/dx10.

4.1 Scroll a little and you will see these 2 parameters

 

#define SharpenEdge 0.15

#define Sharpen_val0 1.5

 

// pour le sharpen

Set values of the sharpening amount

 

#define SharpenEdge 0.2 // controls the edge of detection, lower more precise (its ok at ~ 0.12 - 0.15 or more by some, experiment)

#define Sharpen_val0 1.2 //default, higher value sharper filter (its ok up to ~ 1.4-1.5, by some games even 1.6)

 

injectSMAA

 

Download

injectSMAA v1.2

 

injectSMAA v1.1

injectSMAA v1.0

 

Description

 

adds "Subpixel Morphological Antialiasing" to an application

is based on "injectFXAA" (written by "some dude")

is supposed to work only with directx 9, directx 10, directx 11, x86 applications

may be incompatible with any other form of antialiasing

may be incompatible with overlays (Steam Overlay, MSI Afterburner, Fraps, ...)

 

SMAA is a very efficient GPU-based MLAA implementation, capable of handling subpixel features seamlessly, and featuring an advanced pattern detection & handling mechanism.

http://www.iryoku.com/smaa/

 

Changelog

 

v1.2

 

Add: Configuration file

Change: Internal modularisation

Change: (d3d9) Improved state handling

Fix: (d3d10) Possible memory leak

Fix: (d3d9) Steam overlay via "weird_steam_hack"

 

v1.1

 

Fix: (d3d9) GTA4 AlphaTest issue

Fix: (d3d9) GTA4 DepthStencil issue

 

v1.0

 

Add: SMAA 1x

 

Install

If the game uses DirectX 9, put all files from the d3d9 directory into the directory containing the game executable.

If the game uses DirectX 10/11, put all files from the d3d10 directory into the directory containing the game executable.

 

Uninstall

Remove the files.

 

Notes

You may need to run your applications as administrator (required to write the logfile).

Do not use this tool while playing on anti cheat enabled servers (may be detected as a cheating measure)!

 

Do not mix d3d9 and d3d10 the files.

Install the latest DirectX runtime.

A "log.log" file is created to log behaviour/ bugs. Look inside to get additional information.

If the "log.log" file is not created then you use the wrong "*.dll" or you put it into the wrong directory.

Try to put the files into different directories before saying it doesn't work.

 

Keys

PAUSE : Enable/Disable SMAA

PRINT SCREEN : Screenshot

 

cia performance rezultatai FEAR3 AA pries FXAA , ant kiek AA numusa fps

 

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ka tai duoda zaidimam

 

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http-~~-//www.youtube.com/watch?v=sl3ocR-Rirc&feature=mfu_in_order&list=UL

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Man tai tik tamsesnis vaizdas atrodo, daugiau nieko, o be jo šviesesnis, toks ir suliejimas, kam patinka tamsesnis vaizdas tam gal ir patiks.

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Man tai tik tamsesnis vaizdas atrodo, daugiau nieko, o be jo šviesesnis, toks ir suliejimas, kam patinka tamsesnis vaizdas tam gal ir patiks.

 

tai del to kad FXAA gali nusireguliuot kaip nori pats, tai paryskina ir spalvas ir patamsina taip, bet pati esme to yra tai kad cia yra AA , del kurio visi verkia dazniausia kad linijos kreivos,dantytos buna. ir svarbiausia kad si FXAAinjectoriu gali naudot beveik visiem zaidimam net tiem kurie isvis nepalaiko jokio AA patys.kad ir senas Mass Effect 1. manau skirtumas matosi aiskiai.

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ME2

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GTA4

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aisku naujos versijos tiek FXAA ,tiek SMAA vis gereja. tai cia jau tik patiem ismegint kuris geimas su kuriuo geriau veikia kam.

noAA

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FXAA

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SMAA

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