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Dishonored

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Kūrėjas: Arkane Studios
Leidėjas: Bethesda
Žaidimo variklis:
Žanras: first-person stealth/action adventure
Režimai:
Išleidimo data: 2012
Reitingas:
Metacritic įvertinimas:
Platformos:
Puslapis: http://www.dishonored.com./


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Bethesda’s next game is a first-person stealth/action adventure, and we’ve got the first look at it in our upcoming August issue. There are dozens of reasons why you should care about this weird-looking game you've never heard of. A few of the most important ones are after the jump.

Arkane Studios and founder Raf Colantonio have made memorable games in the past (Arx Fatalis, Dark Messiah of Might & Magic) that ultimately suffered from a lack of publisher support. Bethesda Softworks believes in their vision and is giving them all the time, money, and development help (regular meetings with guys like The Elder Scrolls' Todd Howard don't make your game worse) they need. Harvey Smith, one of the main minds behind the first two Deus Ex games and a legendary veteran of game development, shares the vision and is on board as Dishonored's co-creative director along with Colantonio. Viktor Antonov designed Half-Life 2's iconic City 17 and is lending his talents to Dishonored's world. This is a perfect storm for creating a game that shatters the mold that first-person action games have built for themselves in the mainstream.

We've seen the game running, and now we share Colantonio and Smith's vision too. Dishonored is the antithesis of a edge-of-your-seat roller-coaster ride. It's a game about assassination where you don't have to kill anyone. It's a game about infiltration where you can set up traps and slaughter the entire garrison of an aristocrat's mansion rather than sneak in. It's a game about brutal violence where you can slip in and out of a fortified barracks with nobody ever knowing you were there. It's a game about morality and player choice where the world you create is based on your actions, not navigating conversation trees.

Dishonored is a game we can't wait to tell you more about.

On top of a world-exclusive look at a brand-new franchise, August is our E3 issue. We stormed the concrete crucible of the Los Angeles Convention Center and returned with previews of our top 50 games of the show, plus analysis of the major press conferences and new hardware.

As always, we have a solid month of exclusive online content lined up to complement the extensive feature in our print magazine. Come on back on Monday for your first taste of what it means to be Dishonored.


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Atrodo įdomiai. Lauksiu daugiau naujienų, nes pati idėja suintrigavo. Kažkodėl perskaitęs naujiena iškart prisiminė Half-Life, Mass Effect, Hitman, Splinter Cell. Neturėčiau nieko prieš, jei iš kiekvieno išvardinto žaidimo jie pasisemtų kelis elementus. :unsure:

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Blyn, žiauriai iš screeno į Half-Life 2 užnešė, o tai tikrai labai gerai. Dar stealth elementai bus, tai jau kažkas įdomaus. Laukiam daugiau info. :unsure:

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pirmas zaidimo gameplay picas

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bei pirma zaidimo info:

- Players take on the role of Corvo, the Empress’ legendary bodyguard

 

- Corvo is falsely imprisoned for her murder at the beginning of the game

 

- Corvo has a suite of supernatural powers that combine with his natural talents and unusual gadgets

 

- Major gameplay elements: mobility, powers & gadgets, environment, and AI

 

- Power can be combine in order to create interesting effects for example: Stop time and knock a bunch of stuff off a table in one direction then book it in another, so the guards search for you in the wrong place. Summon a swarm of rats to attack one guard, but possess one of the rats and escape in the chaos. Every problem has as many solutions as you want it to.

si info surinkta is sio SOURCE kuriame daugiau info bei pamastymu apie busima atrodo tikrai idomu nusimatanti zaidima. sia savaiate dar nauja video turi pasirodyt bei daugiau info.

 

naujausia zaidimo info pasirode, ir jos tikrai nemazai:

 

Dishonored Details
- The Outsider: "This supernatural being is the source of all magic in Dishonored's world, including the many powers at the player's disposal." It's described as being "part devil, part angel, and entirely ambiguous." They mention that you will meet the Outsider at some point.

 

- The Heart: "The so-called heart is a mystical object that beats faster as you face your objectives, giving the player some basic guidance to keep them on track in Dishonored's large levels. More disturbingly, it whispers directly into your mind, pulling secrets from the consciousness of others and sensing interesting things within the world that lie beyond mortal senses." They note that you can learn something about every named character in the game with it and that using it may come with consequences.

 

- The powers that you do have won't include stuff like fireballs. One of the powers gives you the ability to summon a swarm of AI controlled rats that react realistically in the world. They'll clean the bones of downed enemies which will make it easier for you to hide them. They point out that the swarm could cause trouble for the player if an NPC freaks out since that could cause more guards to come to the area. The rats can also attack the player if there isn't a more appealing target. You can also possess one of them in order to escape through tunnels

 

- You'll be able to possess animals or humans. Humans will have to be unaware of your presence in order to possess them

 

- Other powers will include Bend Time, Windblast ect.

 

- Powers can be upgraded with runes. They note that you won't find enough runes on a single playthrough to upgrade everything.

 

- Gadgets will include spring razor traps, sticky grenades, and different types of ammunition like sleep darts.

 

- You'll be able to collect whalebone charms that will give you certain buffs like mana refill or a health boost. You'll only be able to find "12 or so" of the 40 whalebone's in a single playthrough. They'll be selected randomly from a master list.

 

- They refer to the AI as "analog AI". They'll have a number of characteristics that are modified on the fly instead of having a simple alert or neutral as you find in most games. One example is that two guards talking to each other will have narrower "vision cones" and their hearing will be duller in comparison to a guard patrolling on his own. Light, mental state, ambient noise ect. will all impact how the AI reacts.

 

- They're trying to avoid having the player feel like the AI is cheating. One way they're doing that is by rarely spawning new enemies, and when they do it'll only be because an alarm went off. When they do spawn they'll try to make it realistic such as having reinforments come through the backdoor of a mansion instead of just magically having them pop up near the player.

 

- They talk about different ways to disable a watchtower. One is a traditional way of avoiding the spotlight and enemies while moving slowly. "In Dishonored, however, you could alternatively climb a building and use a combination of celerity (supernatural speed), your natural double-jump, and blink (a short-range teleport) to cover a surprising distance in the air and land on the top of the tower itself."

 

- Their lead level designer wanted them to remove celerity-double jump-blink combo once he saw it being used because of a fear that people would use it to get out of the map

 

- They note that the levels are designed to encourage a lot of vertical experimentation

 

- On the type of experience that they want to deliver "Games can either be described as rollercoasters - which is all crafted and very high-drama - or that time when you were 16 and you and your friend broke into an abandoned house and you had the most intense moments waiting for the door to open, and then there were moments where, 'Ah, I expected something grand to happen but nothing happened; it was just an empty room.'" He (Harvey Smith) said that they want the latter.

 

- Listening to random conversations going on in the world may give you hints on how to complete objectives differently

 

- At one point in their demo they were shown a thug going after a woman in an alley. If the player just went right in they'd be ambushed by the thugs friends. You have multiple ways to rescue her, one of which is to find and take out the ambushers before rescuing the woman

 

- You can go around causing a lot of bloodshed or you can go with a much more clean/stealthy route. Causing lots of bloodshed will cause chaos in the world. "You'll be notified when your actions have raised or lowered the level of chaos, but it's an under-the-hood story mechanics rather than an explicit light/dark or paragon/renegade score with gameplay effects."

 

- "Whatever the specifics may be, the fate of this grim world is determined over a linear series of levels that largely revolve around eliminating one target or another within the Lord Regent's corrupt regime. This isn't an Elder Scrolls game that turns you loose to explore the world at your leisure, though everyone's experience will be different as they choose their path and affect the simulation in radically different ways based on their gameplay choices."

 

- There are only a few dialogue choices in the game and they only come up when you need to make a real choice. Most of the cutscenes are handeled while you stay in first person.

 

 

pasirode pirmi zaidimo scanai , daugiau zaidimo info, bei keli zaidimo gameplay picai is Game Informer zurnalo. visus scanus rasime cia

o cia keli atrinkti is ten gameplay picai:

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Po siuo linku galima rast interaktyvu Dishonored mapa kuris pateikia info apie vietoves ant ju paspaudus

 

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kureju pamastymai apie tai kas juos ikvepe labiausia kurti si nauja IP

 

http-~~-//www.youtube.com/watch?v=PgOdSA7av-M

 

po siuo linku dar vienas naujas video apie zaidima :

The Look And Feel Of Dishonored

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http://www.youtube.com/watch?v=VFxqdYdO2Pg

http://www.youtube.com/watch?v=G1fWC2gW9C8

 

zmones turi idomiu minciu apie nauja geima. jei taip viska igyvendins kaip kalba tai bus dar vienas isskirtinis nuotykis , kaip kad buvo Bioshock zaidimai ir dar keletas kitu. :thumbsup4:

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OHO! is screenu primine kas koki zaidima, bet nepamenu koki, bet matosi, kad bus geras game. Laukiame daugiau ziniu is sito game! :thumbsup4:

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Perskaiciau ka rase tuose zurnalo screenuose, tai tikrai kietai, visi prikolai su ziurkem, laiko sustabdymu idomiai sugalvoti, taip pat patiko, kad sugalvojo nauja energijos saltini is banginiu tauku, kas yra tikrai neiprasta. Tikekimes, kad viskas bus gerai ir gausim tikrai nuostabu zaidima :kede:

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Perskaiciau ka rase tuose zurnalo screenuose, tai tikrai kietai, visi prikolai su ziurkem, laiko sustabdymu idomiai sugalvoti, taip pat patiko, kad sugalvojo nauja energijos saltini is banginiu tauku, kas yra tikrai neiprasta. Tikekimes, kad viskas bus gerai ir gausim tikrai nuostabu zaidima :kede:

 

Ne į temą

Senoveje banginiu taukai buvo placiai naudojami. I lempas tu tauku dedavo.

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Ne į temą

Senoveje banginiu taukai buvo placiai naudojami. I lempas tu tauku dedavo.

 

Ne į temą

Kazka tokio esu girdejas, kad naudodavo tuos taukus, bet cia juos panaudoja kitap, vos ne kaip Adam'a (ar kaip jis ten vadinas :kede: ) per bioshocka.

Nu bent as taip supratai beskaistydamas

Edit: perskaiciau dar karta, tai tipo banginiu taukus pavercia i kazkoki nepastovu energijos saltini (ar kazka panasaus)

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http-~~-//www.youtube.com/watch?v=zzdXmf1dYaU&feature=mfu_in_order&list=UL

 

http-~~-//n4g.com/news/818248/dishonored-gets-a-dev-diary-and-new-screenshots-full-preview-in-latest-issue-of-pc-gamer-uk

 

na tikekimes kad toks geras ir iseis zaidimas kaip kalba apie ji. visa tai laisve, random vykstantys dalykai kuriu net kurejai negali nuspeti , ir pan. labai idomu. ir jau matom is screenu koks bus zaidimo grafikos stilius. irgi idomus tikrai. :thumbup:

 

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Dishonored allows pure stealth, no-kill approach

 

rkane Studios’ latest, Dishonored, allows for entirely pacifist playthroughs – but the way you play the game changes the world around you, for good and ill.

 

“Our goal is to let you ghost the game,” co-creative director Harvey Smith told told IGN.

 

“No guard ever went ‘Hey, what’s that?’ because you snuck by behind him or you stopped time and no alarm was ever sounded. You can actually complete the game without killing anyone.

 

“For all the key targets, all the assassination targets, there are more thorough behind-the-scenes alternate ways to eliminate them.”

 

Smith described this path as an “extreme extreme”, adding that most players would fall somewhere between all-out action and pure stealth. The game measures players’ precision – or rampant lack of it – with a system called Chaos.

 

“Killing a guard is chaotic, but not very chaotic. Killing a maid, this creates more chaos. Ringing an alarm creates chaos. After some threshold we have consequences,” fellow co-creative director Raphael Colantonio explained.

 

Not all the consequences are necessarily bad, or even effective on gameplay.

 

“Some of them are more like atmospheric effects like there are more rats, for example. Some of them have gameplay consequences like there are more guards patrolling the area. And some of them are story consequences like this ally may now betray you or instead be very excited. It’s all linked to different effects all the way down to the endings,” he continued.

 

The rats are a particularly cool example, as they’re tied into the game’s plot, and lend some neat abilities to players – if you’ve been chaotic enough to bring them out of the woodwork.

 

“We talked about powers that made you a figure of darkness, and eventually we started calling the plague the rat plague,” Smith explained.

 

“Then we started wondering what we could do with rats dynamically. They avoid light, they’re attracted to bodies if you leave bodies out. If there are many of them they will veer off and attack somebody. If there are only a few they shy away. We don’t do many things that are just ambient, cosmetic things in the background. If we can turn those into gameplay, why wouldn’t we?”

 

Dishonored is due on PC, PlayStation 3 and Xbox 360 in 2012.

 

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ilgai tyletas, ilgai lauktas naujas kureju interviu , su siek tiek zaidimo gameplay vaizdu

http://www.youtube.com/watch?v=Zze1wpwVl7c&feature=channel

..labai cool ..zadama daug sandboxinimo , darai ka nori kaip nori kur nori, zaidi kaip nori irgi ar leki per lygius zudai, ar losi kaip Thief ir slapstaisi seseliuose. teleportacijos deka galima bus patekt i nerealias vietas ar persokt iskarto milziniskus atstumus. pasirinkimo laisve yra cool :lol:

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