Starscream

Microsoft konsolių naujienos

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The Xbox 360's successor will likely debut at E3 2012, with Timesplitters 4 among the titles in development for the new machine, according to a new report.

 

A "high-ranking" source within developer Crytek let the news slip to VideoGamer. Although the insider didn't confirm system specs, they revealed that the Crysis studio is using DirectX 11 in development.

 

The source expects Microsoft to unveil and subsequently launch its new machine ahead of Sony, though the studio is also investing resources in PlayStation 4 development.

 

Crytek is hoping that Timesplitters 4 will be seen as an early visual benchmark for the platform.

 

First announced by developer Free Radical back in 2007, the FPS sequel was thought to be dead and buried when the studio went into administration in 2009. However, Crytek, who bought up what was left of the Nottingham-based outfit, has seemingly resuscitated the game.

 

Built using CryEngine 3, it'll apparently focus on branching paths, exploration and sandbox gameplay.

 

Both Microsoft and Crytek have declined to comment on the story.

 

Ką gi,kad ir neoficialiai,bet kažkokios žinios apie naują Xboxo konsolę po truputį lenda laukan :D

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Ne į temą

bet kazkaip jei naujos kartos konsoles bus tik tiek galingesnes kad naudos dar ir ta pati Cryengine3 engine zaidimam ir DX11, na ir kas tas dx11. pc zaidimai jau senai ji naudoja. ar stebuklu kokiu ten yra ? ta prasme as kalbu apie toki grafikos suoli koks buvo nuo xbox1 i xbox 360, o ne toks koks yra pvz Crysis 2 pc versijoj low nustatymai ir high. cia labai mazas skirtumas is tikro. bent jau ne radikalus, kuris ten "n" kartu galingesnis butu. (ps2 - 300mhz vs ps3 - 3.2ghz ) kazkas tokio ..arba dar per anksti tada naujai konsoliu kartai. nes pamatyt naujose konsole tik tai ka dabar rodo pc dx11 geimai tai... :D

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Ne į temą

bet kazkaip jei naujos kartos konsoles bus tik tiek galingesnes kad naudos dar ir ta pati Cryengine3 engine zaidimam ir DX11, na ir kas tas dx11. pc zaidimai jau senai ji naudoja. ar stebuklu kokiu ten yra ? ta prasme as kalbu apie toki grafikos suoli koks buvo nuo xbox1 i xbox 360, o ne toks koks yra pvz Crysis 2 pc versijoj low nustatymai ir high. cia labai mazas skirtumas is tikro. bent jau ne radikalus, kuris ten "n" kartu galingesnis butu. (ps2 - 300mhz vs ps3 - 3.2ghz ) kazkas tokio ..arba dar per anksti tada naujai konsoliu kartai. nes pamatyt naujose konsole tik tai ka dabar rodo pc dx11 geimai tai... :)

 

Tai kad scallmanai patys primi xbox360 geimai neka geresni ir buvo lyginant su xbox1. doom3 vs gears of wars. ne kazi kas realiai. Bet primetus, kad ant next geno tokius geimus kaip Samaritan UE3.8 su 1080p60hz ir AA pamatyt butu neblogai oi kaip neblogai :) ir siaip developeriai to dx11 pakolkas nelabai ir naudoja. Teselationa imeta, dar viena kita finta ir fsio. pagrinde megina jie losti ant shader powerio. Bet pvz palyginus siuos 2 picus, kazkaip maloniai nuteikia.

 

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Naujiena apie X360 pardavimus Japonijoje :thumbup:

 

Microsoft has finally managed to shift 1.5 million Xbox 360 units in Japan. It launched there in December 2005.

 

Japanese site Wazap (translated by Kotaku) noted the milestone, although the latest hardware chart shows Microsoft's console still lingering, as usual, in last place.

 

Worldwide, Xbox 360 sales are currently pegged at a far healthier 55 million total. That's five million more than the PlayStation 3, although still behind the Wii's 86.01 million.

 

Xbox 360 hit the million mark in Japan in March 2009, after three years and three months on shop shelves. The extra 500,000 sales have taken another two years and three months to notch up.

 

Will Xbox 360 ever be able to endear itself to Japan? Microsoft hopes so - it used last year's Tokyo Games Show to announce several Kinect-exclusive partnerships with icons of Japanese game development.

 

Grasshopper's Suda51 revealed codename D, a new Masaya Matsuura game named Haunt was shown, while Capcom announced it was dusting off mech sim Steel Battalion for a Kinect sequel.

 

Na niekaip MS nesiseka užkariauti "Tekančios Saulės" šalies,aišku,kad su X360 jiems jau to ir nebeišeis padaryti... :D

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Dar vienas korpusas X360 :BASE VAULT

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Duomenys apie šį daikčiuką...
BASE VAULT

 

 

// Villian Black

 

// Increased Airflow

 

// Better Console Stability

 

// Compatible with all Calibur11 Vault Accessories

 

// Does Not Void Your Xbox 360 Slim Factory Warranty

 

// Xbox 360 Slim Sold Separately

 

Details:

 

Calibur11 has created an innovative vault design to armor up your console. With the base vault you get not only great industrial protection and optimized ventilation, but have the opportunity to turn your console into a three dimensional masterpieces.

Features:

 

The base vault consists of one industrial foot chassis, which elevates your console, providing support and better air flow for cooling. Left and right main body panels feature multi-access ports for complete customization. It also features two vault gear locking mechanisms, which crown the body panels to your console.

Specs:

 

*Width: 2.95" (270mm)

*Height: 10.6" (75mm)

*Depth: 10.39" (264mm)

*Weight: 4lbs (shipping)

 

Kaina:59.95USD

 

Aušintuvas X360 Slim

Nuotrauka

Info apie šį stebuklą :D

 

Utilize Nyko’s cutting edge TempSmart™ technology to keep your Xbox 360 S console running at optimal environmental conditions with the Intercooler STS. The Intercooler STS’ brand new design provides increased air flow away from the 360 which allows the console to perform in a cooler, better ventilated environment, ideal for cramped entrainment centers. No internal modification of the Xbox 360 is required. Nyko’s TempSmart technology automatically powers on the Intercooler’s fans when needed, and continue to cool the console even after the system has been powered down till a proper ambient temperature has been reached. The Intercooler TS is powered by a sleek USB cord that easily plugs into the back of the Xbox 360 S console. The design of the Intercooler STS blends seamless with the design of the Xbox 360 S console, and works in both the horizontal and vertical position.

# Increases air flow throughout the 360 providing an optimal console environment

# TempSmart Technology automatically controls Intercooler operation

# USB powered: no AC Adaptors or batteries needed

# Snap-on installation means no tools or other modification are required

# Can be used with the Xbox 360 in either vertical or horizontal position

Kaina 19,99 USD

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Kur toki aušintuvą galima pirkti?

 

Lietuvoje tai kol kas niekur,o šiaip oficialūs platintojai yra BestBuy,Amazon,PlayNtrade,Gamestop,ExtremeTrade,Wallmart...

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The hacker behind Kinect Air Guitar will show off his latest project at the next GameCityNights event.

 

Interactive artist and designer Chris O'Shea will present his latest work using Microsoft's ten million-selling motion sensing controller.

 

O'Shea's projects include Kinect air guitar and a live interactive storybook for kids.

 

Attendees will experience the melding of video games and contemporary interactive art from a unique and intimate perspective, GameCityNights promised.

 

Director Iain Simons said: "Games are art. You know it, I know it even Roger Ebert knows it - he's just teasing for attention. So, having settled this once and for all I'm looking forward to spending an evening with some brilliant, creative people - and that's just the audience."

 

GameCityNights run on the last Thursday of every month at Antenna in Nottingham, Beck Street, NG1 1EQ. Head over to the official website for ticket details.

 

 

Įdomiai man šitas bajeris,ar tik nebus GH pakaitalas?

 

Dar vienas įspūdingai atrodantis Calibur11 firmos korpusas X360 Slim konsolei(Man asmeniškai,net grąžesnis ir labiau atspindintis GOW dvasią nei planuojamas oficialus GOW3 bundlle kuris išeis kartu su GOW3 žaidimu) .

Nuotrauka

 

// Exclusive Gears of War 3 In-Game Interaction

// Better Airflow for Greater Cooling

// Better Stability

// Does Not Void Your Xbox 360 Slim Factory Warranty

Kaina:89,99 USD

 

Įrenginukas su kurio pagalba galite "paremontuoti" X360 žaidimų diskus (beje tinka ir paprastiems,bei mini dvd diskams)

“DSR-I” – greitas “fix’as” nemaloniai problemai spręsti. Vieno poliravimo rato užtenka 100 atnaujinimo sesijų. Skaičiai neatrodo dideli, tačiau “DSR-I” atsiperka gana greitai – savo kainą padengia jau po dviejų-trijų disko prikėlimų iš mirties.

“DSR-I” nepagydis visų diskų – gilūs rėžiai ar paviršiaus, kuriame ir guli disko duomenys, pažeidimai yra nepataisomi arba jiems reikia sudėtingesnių atnaujinimo technologinių sprendimų, tačiau su pajudinto Xbox sindromu susidoros be didesnių problemų.

Nuotrauka

Product Features:

Compatible with Xbox, X360, CDs, DVDs, and 8cm discs

Not compatible with PS3 game discs and Blue-ray discs

Pads repair and clean up to 100 discs per pad

Nontoxic and environmentally friendly

Automatic timed cycles

Includes AC adapter, two 0.3-oz tubes of repair fluid and two 1-oz. bottle of cleaning fluid, 2 repair pads, 2 cleaning and 2 polishing pads and 1 washable lint-free microfiber cleaning cloth

Price:$49.99

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Tas kur diskus poliruoja, tai ne naujiena, seniai jau tokie dalykai yra, bet tik apsimoka toki pirkt jei esi daug brangiu disku sugadines, nu bet nesuprantu zmoniu kurie nusiperka diska, moka uz ji pinigus, o paskui meto visur ir verkia, kad nepasileidzia.

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Xbox 360 to get PS3-style MLAA anti-aliasing, “quality bar raised”

The PS3 may lose one of its graphical advantages over the Xbox 360, with a team working on implementing a version of Sony’s MLAA anti-aliasing technique seen in such games as God of War 3 and Killzone 3 on Microsoft’s console – and they claim that they’ve “raised the quality bar considerably” over other versions.

 

While multi-sample anti-aliasing (MSAA) has been available on both Xbox 360 and PS3 since day one, RAM and bandwidth limitations on the Sony console often meant that early cross-platform games would only feature anti-aliasing on the 360 version.

 

Sony didn’t take this lying down though, and created a new effect – dubbed MLAA – that used five of the PlayStation 3 SPUs to produce far superior results to traditional MSAA techniques in minimising “jaggies” and creating a smoother overall image. Debuted with God of War III, MLAA has since come to be a regular feature of both first and third party PS3 games.

 

It was, seemingly, an effect the Xbox 360′s CPU couldn’t match – but now a team of two developers have got it working on not only the 360 but also PC by using the GPU to achieve the MLAA – and they believe their implementation is superior.

 

MLAA is considered highly demanding, taking 3-4ms to render on the PS3 while using five SPUS, but Jorge Jimenez and Jose I. Echevarria say their 360 version is faster: “On the Xbox 360 we run at 2.47ms, with still a lot of optimisations to try,” Jimenez said.

 

“We can’t speak for all the MLAA(-like) implementations out there, but we think our current version 1.6 (the one used for these comparisons) has raised the quality bar considerably,” Jimenez told gamesindustry.biz. “In our tests, it produces results on par (when not superior) to CPU MLAA.”

 

It’ll certainly be fascinating to see if 360 developers can put MLAA to the same striking effect as seen on the PS3, and, whatever platform you game on, the ability of programmers to continue to push higher performance out of the ageing consoles is impressive.

Čia geras, na įdomu bus pamatyt kaip atrodo :)

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Microsoft is planning to bring together its PC, console and smartphone platforms under a single unified operating system, according to a report from tech blog This Is My Next.

 

Its source claims that Microsoft intends to "harmonise" Windows PC, Windows Phone and the Xbox operating system within the next four years.

 

This Is My Next noted that that timeframe would align with the end of the Xbox 360's reported 10-year life cycle and Windows 8's mooted three-year run in 2015.

 

However, that date is at odds with other recent reports pointing to a 2013 launch for a new Xbox system.

 

The site's sources also indicate that Microsoft will ditch the Windows brand in favour of something completely new when it makes the shift.

 

It's certainly a radical concept, but comments made recently by the head of Microsoft's phone division, Andy Lees, add some credence to the claims.

 

Speaking at Microsoft’s Worldwide Partner Conference earlier this week, Lees discussed bringing all its various hardware form factors together under a "unified ecosystem".

 

"We're aiming to provide coherence and consistency across the PC, the phone and the TV, particularly with Xbox," he explained.

 

"That's through providing new types of scenarios. Things like the way in which we make the user experience more common - as you saw yesterday with the demo of the user experience you have on Windows 8, Windows Phone and also on Xbox - but also through sharing key pieces of technology."

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MS + Sony?WTF :clap2:

 

Move along, nothing to see here. According to a Tweet from Microsoft corporate communications VP Frank Shaw the listing is just an innocuous "defensive domain name hold".

 

ORIGINAL STORY: Microsoft has registered the domains Microsoft-Sony.com and Sony-Microsoft.com.

 

Both domains were registered this month. But why?

 

Perhaps a one console future is about to become a reality? Would you buy a XboxStation or a PlayBox?

 

Or maybe Microsoft has bought Sony, or Sony has bought Microsoft.

 

Or Nintendo has bought them both, and decided to merge them into one gargantuan company. One can only hope.

 

Some have speculated that Microsoft may be readying some kind of comparison marketing campaign along the lines of Apple's Mitchell and Webb-fuelled "Get a Mac" campaign from a few years ago

 

Šis tas apie žaidimus:

 

The Xbox 360's first party output has been superior to Nintendo and Sony's efforts on their consoles, so says a top Microsoft exec.

 

When IndustryGamers suggested that Microsoft might need to invest in more studios to better compete with its two competitors, Xbox CFO Dennis Durkin argued that it is in fact pacing ahead of both Nintendo and Sony.

 

"I would ask you to go and look at some of your data," he explained, "just to compare first party performance over the course of this lifecycle, because I think our first party performance in terms of quality bars and units per title this shift has been superior to our competition's."

 

"You can’t dispute titles like Forza, which has consistently come out on a repeated cadence and sold multi-million units. You can’t dispute things like Fable, which again, on a very consistent pace, has come out and sold two and three million units a pop.

 

"And now new titles, like Kinect Sports, which has come out and sold over three million units. So we are, not only building existing IP and incubating around titles like Halo and others, but really building new IP in new areas. And that's going to be core to us... to build those experiences and monetise those."

 

While it's not easy to judge Durkin's claims regarding units sold, the quality issue is relatively easy to qualify. According to Metacritic, Microsoft Game Studios titles boast an average score of 75, compared to 77 for Nintendo and 73 for Sony.

 

Looking ahead, Microsoft's current first party slate includes Forza Motorsport 4, Gears of War 3, Halo: Combat Evolved Anniversary, Kinect Star Wars, The Gunstringer, Kinect Sports: Season Two, Halo 4 and Fable: The Journey.

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Sony+MS cia tiesiog neimanomas dalykas, tiesiog gandas, jau buvo pries kelis metus toks pat gandas paskleistas.

O del to gando, kad PC gales paleidinet X360 zaidimus irgi kazkaip as netikiu, nebent tada kai next-gen xbox'a isleis.

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Bet velnias, tas naujas xbox kainuos vis tukstancio, is kus tiek pinigu traukt? O jus galvojat iskart pirkt ar po keliu menesiu?

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    • Šiandien oficialiai konsolių serveriai atjungti.  Vienas geresnių BF buvo. Daug valandų praleista. Smagūs laikai nebus pamiršti. R.i.P 
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  • 32 Dizainas

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      • Taip
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    2. 2. Kurį dizainą nuo šiol naudosite?


      • PlayManija.lt 4.0
      • PlayManija.lt 3.5 Reboot
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      • Laukiu PlayManija.lt 4.0 „dark mode“

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