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F1 2011

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Codemasters Benelux have confirmed that F1 2011 is currently being developed for Nintendo 3DS and NGP, alongside further versions for Xbox 360, PlayStation 3 and PC.

 

Revealing the news through their official account on growingly popular social media site Twitter, the developer shared the breaking news tweeted by a Dutch journalist “F1 2011 to release in Q4 for PC, PS3, Xbox 360 and also for 3DS and NGP/PSP2.”

pirmas paskelbtas racingas ant NGP . :lol:

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Ooo taip. :lol: F1. ;) Būtinai reiks nusipirkt, manau neblogą turėtų padaryt. ;)

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Dėl tokių anonsu tik dar labiau pyktis ir noras kyla įsigyti NGP. Dėja, greičiausiai to padaryti nepavyks, nes kišenės visiškai kiauros...

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bet kodel taip negalejo Dirt 3 atrodyt ant slapio asfalto..gaila ..arba Red River kariai begantys per lietu, dar geriau butu :)

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Dėl tokių anonsu tik dar labiau pyktis ir noras kyla įsigyti NGP. Dėja, greičiausiai to padaryti nepavyks, nes kišenės visiškai kiauros...

 

atleiskit, o kokia konsole yra ngp? :) internete radau tik next generation portable...

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atleiskit, o kokia konsole yra ngp? :) internete radau tik next generation portable...

 

Cia psp2 kuris dar nera isleistas.

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Go Compete! F1 2011 builds extensively on the multiplayer options from F1 2010. Split-screen racing is included for the first time in a high-definition FORMULA ONE title. Competitive online racing is extended with 16 players going head-to-head in GRAND PRIX™ with up to 8 AI drivers added to simulate the full grid of 24 drivers. An innovative new co-op Championship enables two players to lead their favourite FORMULA ONE team to Driver and Constructor glory across the course of a FORMULA ONE season. These enhancements are complimented by additional quick fire modes including Time Attack.

New Circuits for 2011. Two stunning new additions to the race calendar extend the number of circuits to feature in F1 2011 to 19. Players will be able to debut ahead of the drivers on the Buddh International Circuit, the home of the first FORMULA 1 GRAND PRIX OF INDIA and players will be able to test themselves on the iconic Nürburging circuit for the first time in High Definition, as this legendary track returns for the 2011 season.

Be the driver, live the life. From the paddock to the track, F1 2011 takes players closer to the experience of being a FORMULA ONE driver than ever before. A new Parc Ferme area, an expanded and revamped Paddock, new Pit Lane, celebration and reaction cinematics and an enhanced media interaction system fully immerse players in the glamour, pressure and excitement of being a FORMULA ONE driver. Players progress from rookie to FIA FORMULA ONE DRIVERS’ WORLD CHAMPION in an extensive career mode where gamers fight to become priority driver and shape the development of the car by performing well in races and earning performance upgrades.

All the cars, all the stars. Fully licensed, F1 2011 features all the drivers set to contest the 2011 FIA FORMULA ONE WORLD CHAMPIONSHIP, including Sebastian Vettel, Lewis Hamilton, Fernando Alonso, Michael Schumacher and Jenson Button. All 2011 teams are represented including Ferrari, Red Rull Racing, Vodafone McLaren Mercedes and Lotus Renault GP in their iconic black and gold livery.

KERS, DRS and more! F1 2011 includes all the new rule changes set to make this year’s season the most exciting yet. F1 2011 debuts DRS (Drag Reduction System) – the new system which enables drivers to adjust the rear wing on the car to give a boost of up to 10km. KERS also returns, giving players an extra 80BHP for up to 6.67 seconds, enabling drivers to blast past rivals. Combined, these systems encourage close wheel-to-wheel racing with new options for both defence and attack. This season’s new Pirelli tyres are faithfully simulated in the game, and if players push their car too hard they may experience a range of authentic new damage failures.

Full Day / Night Racing. The 2011 FORMULA 1 ETHIAD AIRWAYS ABU DHABI GRAND PRIX comes alive with a full day/ night transition which recreates the special atmosphere at this unique track. Every one of the existing circuits from the 2010 roster has been given a complete visual overhaul. New atmospheric effects, including dynamic clouds, compliment a weather system which features an advanced rain model that affects on-track grip. Powered by the EGO Game Technology Platforms, F1 2011 pushes forward the graphical standard of what can be achieved in a racing game.

The world’s greatest cars, the most exciting racing. Building on the heritage of producing award-winning racing games for over a decade, Codemasters is uniquely placed to realise the spectacle and exhilaration of racing 200MPH+ FORMULA ONE cars for all fans. F1 2011 can be tuned for players from a wide range of skill levels, from the casual gamer to the hardcore simulation enthusiast and those in between, with a range of differing skill levels. A huge range of vehicle variables can be tuned to suit each player’s unique driving style, or drivers can entrust their Race Engineer to set their car up and head straight onto the track. F1 2011 will support a comprehensive range of racing wheels for the ultimate racing experience.

Unprecedented authenticity. Codemasters has used its unprecedented access to the world of FORMULA ONE to connect the development team directly with FORMULA ONE teams and tyre manufacturers. Extensive consultancy has taken place with a range of FORMULA ONE professionals, including race engineers, mechanics and drivers. This has been combined with real world data including CAD and on-board telemetry to deliver a race experience complete with authentic handling, accurate circuits and precisely modelled racing cars.

EGO powered FORMULA ONE. F1 2011 is being developed on the EGO Game Technology platform, evolved from the award winning EGO engine. Enabling Codemasters development talent to share tools and technology across Studios and Central Technology teams, the EGO Game Technology Platform empowers Codemasters game designers to realise their creative visions across multiple platforms featuring cutting edge graphics, powerful AI, advanced physics systems and integrated network play.

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Pasak Twitter'io, savaitės pabaigoje turėtų pasirodyt pirmasis Dev diary. :thumbsup4:

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http-~~-//www.youtube.com/watch?v=zZCp09hYBus&feature=mfu_in_order&list=UL

 

iseina jau Rugsejo 23d. PC, PS3, X360. 3DS ir PS Vita siek tiek veliau.

New F1 2011 Vita Details: Minigames, Multiplayer, Rear Touch Pad Support & Sony Pressure

See below for the brand new (and exclusive?) details, questions and answers - as well as new intel about the rear touch pad support and new bite-sized challenge modes.

 

According to Gray, the Vita version will offer most of the functionality of the full console release - including full seasons and 100% race distance. Multiplayer, however, has had to take a major hit and is limited to four players either locally or via infrastructure mode.

 

It's not a straight port, obviously, because you can't have things like sixteen player multiplayer. Multiplayer is restricted to four players both ad-hoc and infrastructure modes. But pretty much, wherever possible, it is a full conversion of the game so that you'll have the ability to do full race distances if you want, the ability to do full weekends, even a whole season. You can do all 19 races, qualifying and 100% distance.

 

However, to make the Vita version more relevant for handheld gamers, F1 2011 will also contain a number of challenge minigames that will be perfect for short score and time attack sessions.

 

There are some additions that make it more friendly for handheld gaming, for when you've got five minutes on a train, on a bus, or, like, ten minutes while you're waiting for someone to get ready. Real, snappy, bite-sized gaming. There'll be challenge modes like "set this lap time" or "overtake X number of cars.

 

One of the most interesting things we discovered at E3 was that F1 2011 would use the Vita's rear touch pad as a 'flappy paddle' gearbox; splitting it into two halves so that players could change gears with a simple touch. When I pressed the subject, Gray suggested that Codemasters had looked into it but categorically denied that it would make it into the final build. However, Dean Smith, who is a key player in the handheld version, categorically confirmed that the feature will be optional when it hit the shelves. We'll try and clear up this issue, but for now, our money is firmly on the latter.

 

Interestingly, Gray also stated that Sony had been putting "considerable pressure" on Codemasters Birmingham to utilise tilt controls and other Vita-specific control methods... but that they had discarded the notion out of hand as it doesn't offer enough "fidelity" and feels "tacked on". Before you reach for the pitchforks, it's important to point out that all console manufacturers attempt to convince their third party partners to showcase new hardware features (such as Kinect and the 3DS) - and this is nothing to worry about.

 

When we first looked at the tech, we tried to use it in a way that wasn't tacked on. The thing that's important to us is to get a good F1 game on the Vita. If that means just using the analogue sticks and the buttons then so be it.

 

F1 2011 Vita is graphically excellent, extremely responsive and impressively meaty even at this early stage. We'll keep you posted about future developments - and we can't wait for Codemasters to bring their flagship F1 series to handheld platforms.

 

http-~~-//www.youtube.com/watch?v=Xjru9m5bN3Q&feature=mfu_in_order&list=UL

Redagavo scalman

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Laukiu sito games del to, kad bus Co-Op :D Is ties mane dar labiau suzavejo sitas games, galejo jau buti Co-Op ir F1 2010, bet tiks ir F1 2011. Tikrai bus mano lentynoje sis games. :D

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Laukiu sito games del to, kad bus Co-Op :D Is ties mane dar labiau suzavejo sitas games, galejo jau buti Co-Op ir F1 2010, bet tiks ir F1 2011. Tikrai bus mano lentynoje sis games. :D

 

Būtent. 2010 neėmiau, bet šį tikrai teks priglausti.

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As tai F12010 net neprisiruosiu normaliai pabaigt, o naujas jau greit iseis :thumbup:

Redagavo IGNOLTA

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