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Serious Sam 3: BFE

Serious Sam 3: BFE

  • Platformos

    • Mac
    • PlayStation 3
    • Xbox 360 Games Store
    • PlayStation Network (PS3)
    • +2
  • Kūrėjas

    • Croteam Ltd.
  • Leidėjas

    • Devolver Digital
  • Temos

    • Sci-Fi
    • Comedy
    • Modern Military
  • Išleidimo data


  • Apie žaidimą

    When Earth is in its final hour before extinction from alien hordes, it's up to one man to venture through an apocalyptic near-future Egypt and begin a journey to save humanity: Sam "Serious" Stone.

Serious Sam 3: BFE

Apie žaidimą

When Earth is in its final hour before extinction from alien hordes, it's up to one man to venture through an apocalyptic near-future Egypt and begin a journey to save humanity: Sam "Serious" Stone.

Aprašymas

Overview

No Caption Provided

Serious Sam 3: BFE is a fast-paced over-the-top first-person shooter developed by Croteam and published by Devolver Digital for the PC on November 22, 2011. The fourth official installment of the Serious Sam franchise, Serious Sam 3: BFE is a prequel to the original Serious Sam: The First Encounter (hence the subtitle BFE, "Before First Encounter"). The game is the first original game to run on the Serious Engine 3 series (also used to power Serious Sam HD: The First Encounter and Serious Sam HD: The Second Encounter), and adds a new arsenal of weapons (including a sledgehammer, an assault rifle, and C-4 explosives), new enemies (including cloned soldiers firing modern weaponry), and new game mechanics (including sprinting, reloading weapons, aiming down the sight, kicking enemies, and performing execution moves).

Set in Egypt circa 2060 A.D. (as humanity have been uncovering artifacts of an ancient alien race called the Sirians), players control Sam "Serious" Stone (a member of the remains of the Earth Defense Force) as he battles the alien hordes of Mental (who have managed to wipe out most of humanity) while uncovering the secrets of ancient Sirian technology.

The game was later released for Mac (on April 23, 2012) and Xbox 360 (via Xbox Live Arcade on October 17, 2012). At the same time as the Xbox 360 release, the game received a paid DLC campaign (Jewels of the Nile), featuring three new missions, a new enemy (the Aludran Reptiloid), and a new weapon (the Axe).

Gameplay

Evolution of the Headless Kamikazes.
Evolution of the Headless Kamikazes.

Serious Sam 3 features the series-signature level design of pitting a heavily-armed player against hordes of enemies in large open spaces. The engine supports destructible environments and players/enemies can break certain walls and columns, making cover sometimes unreliable. For this reason and due to the overwhelming numbers of advancing enemies in the larger combat encounters, players are encouraged to stay on the move, running away from and dodging onslaughts of enemies while grabbing powerups strewn about the battlefield and shooting non-stop.

Many familiar enemies return, including the Beheaded Kamikaze, Kleer Skeleton, and Sirian Werebull, though they have all been given slight redesigns due to the much greater graphical fidelity of the new game engine. Most enemy AI is based on simple, predictable patterns (in multiple cases meaning "rush towards the player with reckless abandon"), which allows the player to quickly understand and react to the attacks of huge numbers of enemies with split-second timing.

Serious Sam 3 deliberately forgoes several popular game design elements of modern shooters in favor of preserving the trademark style of gameplay from earlier Serious Sam games. This means Sam's default movement speed is about as fast as an automobile driving on city streets, his sprint speed is comparable to highway driving speed, he can sprint indefinitely, he can carry every single weapon in the game at the same time, and he has absolutely no form of recharging health. Health, weapon, and ammo powerups are plentifully scattered around all levels (and glow colorfully for ease of identification); enemies often spawn into levels out of thin air (explained as "teleporting in reinforcements"), optional secret areas and items can be found hidden throughout the game (often rewarded for platforming finesse or exploration); various keys have to sometimes be collected to open locked doors; and aside from cutscenes (which can be skipped by pressing the shoot button), the game never takes control away from the player for an instant during gameplay.

Sam's arsenal and overall means of mayhem have grown since his last murderous adventure. Sam can now perform a variety of melee attacks, including wielding a sledgehammer that he can swing around in a 360 degree arc to kill any enemy in his immediate vicinity. Sam can perform context-sensitive melee attacks, which can be triggered within close proximity to certain enemies to kill them instantly, such as snapping the neck of an Arachnoid or tearing out the eyeball of a Gnaar (which can then be thrown as a projectile weapon at other enemies). Additionally, Sam can use the "Mutilator," which works like an energy lasso to ensnare one or more enemies and then rip them to shreds.

Sam's arsenal of guns is dominated by familiar mainstays such as the double barrel shotgun, rocket launcher, and cannon (that shoots cannon balls the size of buses). New guns include the Semiautomatic Pistol, which replaces the dual revolvers; the Assault Rifle, which replaces the Tommy Gun; throwable C-4 which serves a kind of ultra-powerful grenade; and the Devastator that combines the best of both the Grenade Launcher and the Sniper Rifle. Two weapons can only be found as secrets: the Lasergun and the Sniper Rifle. Some weapons feature an enhanced aiming mode: the Pistol has iron sights, the Assault Rifle has a red dot sight, and the Sniper Rifle has its familiar zoom.

Weapons

  • Hands - Although players does not use their fists to punch enemies, they can grab certain enemies to perform an execution move that automatically kill those enemies. Depending on the enemy, the execution move can vary in length (leaving the player vulnerable for longer moves). For some enemies, the player will rip out a certain part of the enemy, holding onto it as a trophy that can be quickly dropped (with secondary fire) or thrown at enemies (with primary fire, which can deal minor damage). Scrapjack Rocketeers must be stunned (by taking a heavy amount of damage in short time) before they can be grabbed. While the player can grab enemies while his hands are out (using the primary attack button), he can also automatically perform execution moves by pressing a designated melee button while nearby a grabbable enemy. Both the "hands" weapon and the designated melee button are disabled in versus modes.

  • Sirian Mutilator Bracelet - An ancient artifact that serves both as a special key and a powerful electric lasso. Although it has infinite ammo capacity, it tends to overheat during use (in which it will be temporarily unusable). Lassos can wrap itself around both enemies (stalling them) and certain objects (such as large pillars). After a certain amount of time lassoed (depending on the target), the bracelet provides a powerful charge that breaks the victim (automatically killing the enemy). Larger enemies can tug at the lasso, pulling Sam towards them and breaking the process. (Multiple players can use their lassos to kill large enemies with a charge). The weapon itself is only found in Campaign mode and replaces the primary attack of the "hands" weapon (putting the grabbing functionality as the secondary attack).

  • Sledgehammer - A large and very powerful sledgehammer with limited range and three separate attacks: a powerful downward swing (primary attack), a quick horizontal swipe (secondary attack), and a 360-degree spinning attack (the game's only tertiary attack, which is activated by the Reload button). Each attack range in attack power, attack speed, and attack proximity. In close proximity to hostiles (and in multiplayer), players will automatically raise their sledgehammers over their heads for quicker execution of their primary and secondary attacks. Late in the campaign, players lose their standard sledgehammer (with a wooden shaft) and find another one for the rest of the campaign (featuring a different skin).
  • Axe - A large chopping axe and a replacement for the Sledgehammer in the Jewel of the Nile campaign. Functions exactly the same way.
  • SPO38 Semiautomatic Pistol - Weapon Key: 2.
  • 12-Gauge Pump-Action Shotgun - Weapon Key: 3.
  • Double Barrel Coach Gun - Weapon Key: 3.
  • M29 Infantry Assault Rifle - Weapon Key: 4.
  • XM-214-A Minigun - Weapon Key: 4.
  • XPML21 Rocket Launcher - Weapon Key: 5.
  • XL2 Lasergun - Weapon Key: 6.
  • C-4 Demolition Charge - Weapon Key: 6.
  • RAPTOR Sniper Rifle - Weapon Key: 7.
  • AS-24 Devastator - Weapon Key: 7.
  • SBC Cannon - Weapon Key: 8.

Game Modes

Serious Sam 3 features a variety of game modes for both single-player and multi-player (for up to sixteen players):

Campaign

Players can play through the game's main campaign and the DLC campaign (Jewels of the Nile), starting from any chapter unlocked (gaining a casual assortment of weapons from previous chapters) in any difficulty (ranging from the easy "Tourist" difficulty to "Mental", which is so difficult that it must be unlocked by completing the game on "Suicidal"). In single-player, players can also load from saved games (including autosaves).

Upon completing each chapter of the story, a final score is tallied for each player according to a variety of factors (including the time it took to complete the level, the amount of kills made, and the amount of secrets found). These scores are multiplied by the difficulty chosen (reduced/increased by any customizable options) and are used in online leaderboards for each level (regardless of difficulty).

In multiplayer, all players share the same score and games use one of three modes:

  • Standard Co-Op - The game's standard arcade-based experience. Each player has only one extra life to spare, but all players gain an extra life by collecting Extra Life items or reaching score milestones.
  • Classic Co-Op - A more casual, traditional co-operative experience. Servers can customize various aspects of the game (including infinite ammo, item pickup properties, friendly fire, and amount of extra lives each player has). Players do not gain extra lives (with the default setting having infinite lives), but may drain score for each death (10,000 points per death).
  • Coin Co-Op - A more difficult arcade-based experience where all players share the same amount of extra lives (starting with three). This pool of extra lives is only gained by reaching score milestones or collecting Extra Life items. Players can not join in the middle of the game.

Score milestones for extra lives start at 25,000, and increases by a certain pattern (10, 25, 50, 100, etc.) until it ends at 50,000,000.

Survival

In Survival Mode, players are tasked with trying to survive as long as possible in an enclosed arena filled with weapons as endless waves of enemies attack from all sides. Each level gives their own unique arsenal to players (some of which are very restrictive, limiting the player to only the Sledgehammer or the Pistol) and each level has their own unique enemy placement.

Each level has their own online leaderboard (for both single-player and multi-player) for the amount of time the player has survived. Each level also has their own assortment of medals (Bronze, Silver, and Gold), which are awarded to players who reach certain time thresholds.

Players can not join in the middle of a Survival game. The game ends when all players are defeated.

The game shipped with two maps (Death Canyon and Deserted). In a later update, the game includes three additional maps: Medina Defender, Under Pressure, and Villa. Both Under Pressure and Villa require players to survive waves of smaller enemies with only the basic weapons (rather than Medina Defender, which leaves a large variety of weapons in front of them).

Versus

Versus modes encompass the game's competitive multiplayer mode. With the exceptions of Capture the Flag and the Beast Hunt modes, all modes share the same assortment of maps.

  • Deathmatch - Standard game mode, in which players win by killing enemy players. Can be played in free-for-all or with two teams (red and blue).
  • Last Man Standing - Similar to Deathmatch, but is played in short rounds. Players who die cannot respawn, and must wait for the next round to begin. Can be played in free-for-all (Last Man Standing) or with two teams (Last Team Standing).
  • Instant Kill - Similar to free-for-all Deathmatch, but each player is only equipped with a Sniper Rifle (which kills enemies in one hit) with infinite ammo.
  • My Burden - A heavy weight is randomly placed in the level, and players earn points by maintaining possession of it. Players who carry the weight can not sprint, and are a more important target for enemy players.
  • Capture the Flag - Two teams (red and blue) score points by possessing the enemy team's flag and bringing it back to the friendly team's flag zone (while making sure the friendly team's flag stays at their flag zone). Players who wield the enemy flag can not sprint, and are a more important target for enemy players. Players can return their team's flag by running over it (or letting it remain unpossessed for a certain amount of time). Only one map is shipped for this game mode, a modified version of "Little Trouble".
  • Beast Hunt - Players play through a single mission from Campaign mode and are given their own score. After the level is over, the player with the highest score wins. Also, for every 10,000 points, players can earn special "License to Kill" usages, in which they can kill another player for an additional 1,000 points (and leaves the victim unable to progress for a short amount of time). Can also be played in teams, where each team has their own score.

PC System Requirements

MinimumRecommended
  • OS: Windows XP 32-bit
  • Processor: Dual-core Intel or AMD at 2.0 GHz
  • Memory: 1GB
  • Graphics: nVidia GeForce 7800/7900/8600 series, ATI/AMD Radeon HD2600/3600 or 1800/X1900 series
  • DirectX®: 9.0c
  • Hard Drive: 4 GB
  • Sound: DirectX9.0c compatible sound card
  • OS: Windows 7 64-bit
  • Processor: Quad-core Intel (i5/i7-series) or AMD (Phenom II) at 3.0 GHz
  • Memory: 4GB
  • Graphics: nVidia GeForce 480/580 GTX, ATI/AMD Radeon HD 5870/6970
  • DirectX®: 9.0c
  • Hard Drive: 4 GB
  • Sound: DirectX9.0c compatible sound card
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Citata
Serious Sam 3: BFE is a first-person action shooter, a glorious throwback to the golden age of first-person shooters where men were men, cover was for amateurs and pulling the trigger made things go boom.

Serving as a prequel to the original indie and Game of the Year sensation, Serious Sam: The First Encounter, Serious Sam 3 takes place during the Earth’s final struggle against Mental’s invading legions of beasts and mercenaries.

Key Features

  • Frantic Arcade-Style Action – Hold down the trigger and lay waste to a never-ending onslaught of attackers or face being overrun by Mental’s savage beasts. No cover systems, no camping – it’s just you against them. All of them!
  • Fearsome Enemy Creatures – A new battalion of unforgettable minions including the rumbling Scrapjack and towering Khnum join the legendary Headless Kamikaze, Gnaar and Sirian Werebull to create the fiercest opposition you’ve ever had the pleasure of mowing down!
  • Spectacular Environments – Battle across the expansive battlefields of near-future Egypt bursting at the seams with total chaos. The shattered cities of tomorrow lined with the crumbling temples of an ancient world become your destructible playground!
  • Destructive Arsenal – Unleash Serious Sam’s arsenal of weapons including a scoped assault rifle, the double-barreled shotgun, the explosive automatic shotgun, the punishing minigun, and the almighty barrage of flaming cannonballs! Carry all of Sam’s weapons at once and switch between each gun on the fly for maximum firepower!
  • Brutal Melee Attacks – When the going get’s tough, the tough take matters into their own hands! Rip out the eye of a closing Gnaar, twist off the face of the hideous Scrapjack or snap the neck of an Arachnoid Hatchling for an instant kill!
  • Co-Op Multiplayer – Go to war against Mental’s horde with up to 16 players online and annihilate everything that moves across 12 single-player levels of mayhem in Standard Co-Op, Classic Co-Op, Coin-Op Co-Op, Beast Hunt and Team Beast Hunt mode.
  • Survival Singleplayer & Multiplayer – Try to survive alone (offline) against wave after wave of enemies with specially created levels in Survival mode or have your online friends join two teams, fighting both each other and enemies, in the relentless Team Survival mode!
  • Versus Multiplayer – Fight against each other or other teams in various multiplayer versus modes like Deathmatch, Team Deathmatch, Capture the Flag, Last Man Standing, Last Team Standing, Instant Kill and My Burden, along with Team Beast Hunt and Team Survival!
  • Split Screen Modes – Play local (offline) split screen co-op and multiplayer versus modes with up to four players on one screen! It even includes the support for multiple keyboards and mice!
  • Level Editor* – Create your own levels, MODs, textures and other content with the inclusion of the fully featured Serious Editor 3.5!
  • Steam Workshop – Submit your content creation or download new player-created content and modifications for Serious Sam 3!
  • Misc Game Options – 5 difficulty levels, quick-save, auto-save, multiple save slots, 3rd person view, co-op gameplay tweaking options, game controller support, localized with subtitles, parental blood & gore control including hippie mode, various color schemes, tons of advanced graphics options to tweak, cheats, console, Steam trading cards, achievements, leaderboards and cloud and much, much more!

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didelis slidziu raumenu kalnas su ginklais vietoj ranku... :D o veidelis jo

Redagavo Magnitas

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Vat čia tai geras,screenas tai super :D jau senokai laukiu kažko naujo apie SS3,dar savaitgalį kaip tik skaičiau naujienas,kad SS ir SS:TSE (HD) bus x360 išleistos disko pavidalu ir galvoju davai kokios info apie SS3 ir še tau :D liux

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Žaidimas jei bus panašūs į praeitas dalis, tai bus šaunus, nes labai gerai tokie atsisėdus atsipalaiduoti ir pašaudyti kažkokius ateivius, o dar tos be ryšio Sam'o frazės, tai nerealios. :D

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Serious Sam 3: BFE (no word yet on what ‘BFE’ stands for) will act as a prequel to Croteam’s first Serious Sam title, The First Encounter, and will take place “during the Earth’s final struggle against Mental’s invading legions of beasts and mercenaries.”

 

“Set against the collapsing temples of an ancient civilization and the crumbling cities of 22nd century Egypt, Serious Sam 3: BFE is an exhilarating fusion of classic twitch shooters and modern gameplay features.”

 

Of course, trademark Serious Sam features (such as “relentless hordes of spectacular enemies and expansive outdoor battlefields”) are set for inclusion, as well as a few other interesting additions:

 

* Frantic Arcade-Style Action – The calling card of the Serious Sam series, hold down the trigger and lay waste to a never-ending onslaught of attackers or face being overrun by Mental’s savage beasts. No cover systems, no camping – it’s just you and them. All of them.

 

* Mental’s Fearsome Legions – A new battalion of unforgettable minions including the rumbling Scrapjack and towering Khnum join the legendary Headless Kamikaze, Gnaar and Sirian Werebull. Your days of mowing down zombie Nazi space pirates are over.

 

* Serious Melee Attacks – When an enemy slips by your wall of lead and pain, use one of the all-new innovative melee moves to drop an enemy right where they stand in the most violent way possible.

 

Not only all of that, but Serious Sam 3 will allow up to 16 players to cooperatively take part in the game’s campaign mode, or you can just play regular old Deathmatch or ‘Beast Hunt.’

 

“This is the next level of Serious Sam multiplayer,” reads the press release, “and all hell is about to break loose.”

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Redagavo scalman

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nice SS3 :rolleyes: atsimenu kai ant pc SS2 losiau ehh...gaila dabar neturiu ant konsoles ar pc :D

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as dar nesenai losiau kaip tik ant xbox ta remeika na HD tipo, tai cool na labai buvo prisimint senus laikus.

beje kas pastebejo pirmas screenas ir paskutinis rodo ta pacia vieta ,tik is skirtingu kampu, nice :rolleyes: tokia grafika jau padori matosi ,pastatai ir pan vietos matosi..cool tikrai

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Na mano vienintelis pageidavimas, kad SS3 nebūtų toks sunkus. Pirmieji tiesiog per sunkūs man pasirodė net ir ant PC.

 

Bet greičiausiai ir v3 turėtų būti analogiškas ir orientuotas į leaderboard'us. SS visais laikais buvo apie "šaudyti, šaudyti ir dar kartą šaudyti".

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Na mano vienintelis pageidavimas, kad SS3 nebūtų toks sunkus. Pirmieji tiesiog per sunkūs man pasirodė net ir ant PC.

 

Bet greičiausiai ir v3 turėtų būti analogiškas ir orientuotas į leaderboard'us. SS visais laikais buvo apie "šaudyti, šaudyti ir dar kartą šaudyti".

Nu ant PC, tai man nepasakyčiau, kad kažkuri dalis labai sunki buvo. Buvo sunkių vietų, bet nei per pirmą, nei tą pratęsimą, nei per antrą dalį nebuvau tokios vietos, kad ŽIAURIAI sunku būtų.

O apie šaudymą, tai aš tokiam žaidime net neįsivaizduoju ką veikti. Nori SS galvosūkių? :thumbsup4:

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As with all modern game reveals, the ‘official’ announcement of Serious Sam 3 came bundled with a shiny new press release. While these briefings are usually fairly straightforward, in the case of Serious Sam 3 it’s appropriately unconventional.

 

The beginning of the report is relatively standard, a developer explaining why the game is being created as well as detailing a few upcoming features that will be included. However, I want to focus on one specific comment that was actually included in the official press release:

 

“Holy crap, I am going to make a boatload of cash of this game,” said Fork Parker, chief financial officer at Devolver Digital, the Serious Sam 3: BFE publisher. “I mean that’s what this is all about, right? If this thing comes out in the summer my wife is totally getting the tit job she’s been asking for.”

 

Serious Sam 3 will bring the boom to PC and game consoles this summer.

 

When asked for further comment, Fork replied, “Bam. Tit job.”

Tit Job.. :lol: matyt nori neatsilikt nuo Duke Nukem.

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Citata

Serious Sam 3: BFE Q&A - First Details

 

In Serious Sam 3: BFE, "Serious" Sam Stone is gearing up for his third tour of duty against the evil Notorious Mental. Croteam CEO Roman Ribaric gives us the first details.

 

GameSpot: Give us an overview of Serious Sam 3. What's planned for the new game? Bigger fights against crazy enemies in even bigger outdoor environments? How will the game improve on the previous games in the series? And, what new areas will it explore?

 

Roman Ribaric: Serious Sam 3: BFE serves as a prequel to Serious Sam: The First Encounter and tells the story leading up to the events of the original game. You'll definitely see some familiar areas, in addition to some completely new locales. It was important to us that we build upon the existing Serious Sam legend and expand on some of Sam's earlier adventures to explain how in the hell he got into the situations you've already played through.

 

GS: We understand that Serious Sam Stone is going to have a new set of melee attacks. How will this work against enemies that come charging right up to him, like sirian werebulls and the exploding beheaded kamikaze bombs-for-hands guys? How will it be viable for Sam to use melee attacks to defend himself against enemies that charge at him or try to explode near him? Are you ready to talk about how this feature works?

 

RR: This feature is easy to show but hard to describe. For example, in the case of the beheaded kamikaze, you first stand still, then wait for him to get close to you, then you bend over, have him explode in your face, lose half of your health, and happily stand still for the next one.

 

GS: So maybe it is a bit too early to talk about how melee works, then. In that case, the series has become known for having huge outdoor environments with big, big battles. Just how big will the new game's environments get? How big will the battles get? How many enemies can fit onscreen at once?

 

RR: There is going to be a massive number of enemies onscreen at once, along with huge outdoor levels. Our new Serious Engine 3 engine technology actually helps our designers create more massive fights and open spaces.

 

GS: Are there any crazy new enemies in the new game that you'd like to share with us?

 

RR: We wanted to pile on the awesomeness and introduce some new enemies that fans would find a little intimidating. Serious Sam is known for enemies like the beheaded kamikaze and kleer skeletons that attack in big groups and make your palms sweat a little bit. New guys, like the Scrapjack you see in the screenshots, will be making appearances and will be waiting to absolutely wreck your world.

 

GS: Aside from the awesome power of crates, what other lessons from developing the previous games is the team using to create Serious Sam 3? And, are there any specific requests from the fan community that you're looking to include?

 

RR: We are open to hear fan suggestions on how to [pay tribute to] Old Man Murray [and its ideas]. Feel free to e-mail us or post your suggestions in our forums.

 

GS: We understand that the new game will support cooperative play for up to 16 players. Is this only for the PC or for console as well? How will this work? How many players can play locally? And, will that be via split-screen?

 

RR: In terms of first-person shooters, the PC is still king, so 16 players is PC only. However, on the consoles, we will have more co-op players playing the single-player campaign than the two current best-selling console military shooters. Combined. Oh, yeah, Sam is the co-op king of all first-person shooters. No cover; just a whole bunch of guys.

 

Co-op in Serious Sam games is total mayhem! We've traditionally scaled up the enemies and the difficulty as more players join forces in co-op. When you get to 16 players tearing it up, we throw everything we've got at you, and it really becomes overwhelming. At that point, if you want to take out someone on your team, you might want to think twice, since having that extra gun blazing might be the only thing keeping your group alive!

 

GS: Aside from cooperative play, do you plan to include any other new multiplayer modes, such as competitive modes? Could you give us some examples?

 

RR: Along with the most famous cooperative play, the classic competitive modes that were introduced in Serious Sam HD will also be there, like Capture the Flag, Last Team Standing, and My Burden.

 

GS: Will Sam be using the same kinds of guns, like the dual revolvers, chainsaw, minigun, rocket launcher, and cannon he used previously? Any changes to his arsenal? Any new weapons or items he can use in Serious Sam 3?

 

RR: Yes, yes, and yes!

 

GS: Well, fair enough. Thanks, Roman.

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Nu cia rimtas zaidimas bus vel puls simtai priesu ir juos bus galima visokiais gynklais taskyt kaip ir seniau nieko daugiau nereikia po sudetyngu ir sunkiu zaidimu. grafika atrodo graziai ir monstrai panasus is senesniu daliu. butu nieko dar karta pazaist senesnes dalis pries sia.

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Veterenai kiauras naktis kalė pirmąjį Serious Sam, kad galėtų didžiuotis perėję sudėtingą lygį prarasdami kaip galima mažiau gyvybių. Aplinkui chaosas, priešai puola iš visų pusių, o tu, apysenis ar naujas žaidėjau, tik spėk atsirinkti, kurią grupelę patiesti pirmą, o tuomet saugokis, jog likusieji neužšoktų ant galvos. Serious Sam 3: BFE geimplėjaus vaizdai leidžia pajausti prigimtinę frančizės atmosferą, kuri būdinga nuo pat ankstyvos kūdikystės.

 

Croteam paruošė naują, tačiau kiek per trumpą video. Nepaisant stebėtino skrupulingumo, filmukas senas geras emocijas perteikia idealiai, ką jau kalbėti apie vizualinius efektus ar patobulėjusią fiziką, dėl kurios kovos su bosais tampa dinamiškesnės, įtemptos, pakankamai sudėtingos.

 

Didinga, antgamtiška, ateiviška, brutalu, beprotiška... Trumpai tariant, visų budvardžių šiai naujienai nepritaikyti, o daugumą išvardyti nėra prasmė, nes žemiau teksto laukia dramatiškas video, siūlantis fanams darsyk išgelbėti neatsargųjį pasaulį.

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