scalman

Dead Island

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WOU..nesismulkina matosi..vaikai skrenda pro langa ir issitasko i asfalta..per ziauru ?...nop ..galvos kirtimas is arti..nieko tokio...tai panasu kad labai cool..

 

This is a game just announced, it is a first-person action as you can see will be 'horror. Here is some information about the game:

- first-person melee combat

- 4-player coop

- weapon customization

- set on an open world tropical island

- RPG elements for character development

- hordes of gruesome zombies

 

Here are a few known details on Dead Island from the game’s Facebook page:

 

Dead Island is due for release this year on Xbox 360, PlayStation 3 and PC, and is currently in development at Techland (Call of Juarez) and will be published by Deep Silver. Here’s more:

 

“Dead Island combines first-person action with a heavy focus on melee combat, character development and customization of a vast array of weapons. All of these gameplay features are presented in a dark story inspired by classic zombie movies with a gritty and engrossing campaign that can be played with up to 4 players in co-op mode.”

 

You’ll remember the name Dead Island from announcements made years ago, but Techland has until now failed to secure a publisher. Now that Deep Silver is on board, the game will finally see the light of day.

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o dabar kas nori pasiziuret reversed versija ,juk nori visi ane..

 

 

krc lenkai pavaro.ka daugiau besakyt. tokio gero ir emocianalaus trielerio zaidimui jau senai nebuvau mates. tikrai liudnas treileris. o ne tai kad ooo naujas zombiu zaidimas ,imam ginklus ir einam saudyt i gatves visu..ka tik savo vaika per langa ismeciau... :unsure: thats deep..

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na pats zaidimas jau turejo treileri bei screenu dar 2007. tiesiog niekaip nerado leidejo iki dabar. tai matyt ir zaidimas pasikeite per ta laika kazkiek. na screenai sitie nauji tai labai jau geri. kiek istreilerio supratau tai ,seima sugalvojo atostogu i sala atvykt,na atvare ,apsigyveno viesbuti,viskas grazu,tik kazkodel visi kiti gyventojai saloj pavirte zombiais,jie tryse bego nuo ju,dukrai ikando jau, zmona irgi tik su peiliu rankoj vargse. treilerio pabaiga,vaika ismeti per langa jau mutavusi,zmona irgi matyt neissikapsto, lieki tu vienas tikriausiai..ir dar keli kiti isgyvene ,kiek matosi is screenu,tan tikrai ne tas vyras is treilerio. na su coop visks aisku. tik idomu ar bus geras story..nes kam rodyt treileri toki ,jei po to butu eiline zombiu skerdyne. be to open world sala turetu but idomiai.rpg elementai. idomu ka lenkai sumaste cia tokio. lauksim daugiau info apie tai.

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Gal bus galima pasirinkt su kuo žaisi. Man tik vienas dalykas nelabai patinka "first-person melee combat", nors screenuose matosi kad 3rd person, tai gal keist bus galima. Na žaidimas atrodo įdomiai, laukiam daugiau naujienų.

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Gal bus galima pasirinkt su kuo žaisi. Man tik vienas dalykas nelabai patinka "first-person melee combat", nors screenuose matosi kad 3rd person, tai gal keist bus galima. Na žaidimas atrodo įdomiai, laukiam daugiau naujienų.

na gal bus galima persijungt tarp 1 ir 3 asmens, nors bent jau ju ankstyvas buildas dar 2007 tai buvo tik 1st person atrodo darytas

 

aisku matyt daug kas pasikeite,na kai pirma nauja gameplay parodys ,bus aisku.gali story likt ir tokia apie kuria jis cia kalba sitam video aisku.

 

 

 

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siaip nesu tokiu zombiu zudymo zaidimo megejas bet sita reikes isbandyt

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nu grafinis varikliukas tai gerai apdirbtas, jau matesi tai early fotage, panasus lightingas ir detailas kaip crisis, bet nemanau kad cryengine naudojamas butu uzsimine arba as kazko nzn. bet per tiek laiko gabus zmogai gali padaryt tikrai uber cool kurini.

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laimingieji jau gave ismegint demo ,raso ispudzius:

 

GameSpot: Dead Island Impressions

 

What was supposed to be a three-hour tour aboard a tiny ship turns into an undead nightmare when developer Techland leaves us stranded in its first-person brawler Dead Island.

 

It has been a while since we were last marooned on Dead Island back at the 2006 Electronic Entertainment Expo. Now we're back again alongside developer Techland for another brisk outing in its zombie apocalypse, armed with a wooden boat oar and a pocketful of experience points. Our own personal hell: a tropical paradise turned tropical wasteland brimming with death and beautifully rendered in the same engine as Call of Juarez. We recently sat down to watch a demonstration of what it's like to go face-to-face with the walking dead in this gruesome first-person brawler…armed with little more than a oar.

 

Dead Island is all about getting extremely up close and personal with hordes of zombies. Your arsenal is a near-endless supply of mundane items scattered across the ravaged island, including wooden oars, machetes, and the occasional gun or two. If you're feeling creative, you can combine certain items to make powerful new weapons, a la Dead Rising 2, provided you have the right blueprints. Once you have armed yourself with the deadliest vacation items imaginable, it's time to take the fight to the horde. You can fight in one of two ways--we saw both styles in action with an Xbox 360 gamepad. The first, analog, uses one analog stick for movement and the other for arm control. This unique setup looks like it will take some getting used to, but it does allow you more control over the strength and arc of each swing. The second, digital, is a more-traditional setup that will be familiar to anyone who has played console action games. The analog sticks are dedicated to movement, while all the attacks are mapped to the face buttons.

 

The four unlucky people you will be controlling are described as a leader, a tank, an assassin, and a jack-of-all-trades. Each of these characters brings something unique to the profession of zombie killing and can be further specialized by leveling up and progressing down one of three skill trees. The leader, for instance, can be specialized to boost his party's performance or maximize his effectiveness with the island's limited gun supply. Techland wants to give you plenty of options for dealing with the deceased by loading up each character with plenty of active skills. These skills can then be used in concert with other player's skills to devastating effect, such as using the tank's ability to knock enemies prone followed by the assassin's ability to quickly slay foes.

 

Our brief demo opened with a man shouting in our character's face. We had awoken in a tiny shack and were instantly aware that something terrible had happened. Apart from the man shouting, we could hear a woman's cries in the distance and some otherworldly growl issuing from beyond the shack's thin walls. Our character quickly discovered that no one here had any idea what was going on. Determined to figure this out, the character snatched up a nearby metal pipe and turned to face whatever was happening outside. Beyond the doorway's illusion of safety, two men were struggling to keep a pack of zombies from clawing their way inside. Without a moment's hesitation, our character plunged into the fray, striking wildly at every rotting face within arm's reach.

 

Every swing of our character's arm carried with it numerous consequences. Most apparent were the gruesome cuts and gashes that we were carving on our victims. The game's damage modeling seems extensive and, in a twisted way, very satisfying. Each enemy has a health bar and a stamina bar. Draining all of an enemy's health will kill it, while draining its stamina will only incapacitate it temporarily. Our hero also had his own health and stamina bars, and as he fought, our stamina began to drain, which resulted in less-damaging attacks. His pipe, which had entered this battle straight and clean, had also degraded into a bent, gore-covered mess. Normal weapons will degrade with use and eventually break unless repaired at a workbench, but the aforementioned pipe was not so fortunate.

 

The last zombie finally fell just as we were approaching our limits. However, it was obvious that even with the immediate threat neutralized the survivors wouldn't be able to hold out long in this simple hut. They would need to be moved, and to do that we received our first quest to locate a key card needed to open up a larger facility. The quest structure in Dead Island is being designed to flow at your own pace. The entirety of the island will be open from the start, and you can stick to the main quest line or explore this open world and deviate down the numerous side quests as you see fit. However, just before we set out, a sudden flash, a vision, dropped us in yet another unfamiliar surrounding. Computer monitors lined the walls around us, and an ominous, booming voice growled questions at us. Were we willing to kill? Who were we willing to kill? What if it were someone we loved? And with that, the vision ended, just as abruptly as it had begun.

 

After our character's senses cleared, we realized that a man nearby was barricaded inside his truck, and that a pack of zombies was about to flip it faster than a horde of drunk teenagers on spring break. Our character entered the fight armed with a wooden oar and, after a brief skirmish, left with a bloody, wooden stump. To show his gratitude for being rescued, the man took us to a workbench where we happened upon some blueprints for an electric machete. It just so happens that our character had picked up a machete on our way here, and after rummaging through a few boxes, he produced some tape, batteries, and wire. The resulting combination sliced and diced just like before but could now also stun enemies for a brief time.

 

Armed with this new weapon, our character quickly racked up enough experience to level up. With that new level came new skills--in this case, the ram skill, which let the character charge through crowds of undead, and the payback skill, which increased his stamina when his health was low. The road to the key card was a long one, and it quickly became apparent that our lone hero didn't have the stamina to fight off an entire island of undead on his own. After collecting the tiny slip of plastic, he ended up putting the ram skill through its paces as he charged toward the potential safe house the card was designed to unlock. Any hopes of rest and reprieve were quickly shattered when the metal shutters opened to reveal a massive, hulking zombie within. Fade to black…this is where our demo ended.

 

In the twisted world of Dead Island, you and your cohorts are not superheroes. You're just ordinary people placed in extraordinary circumstances, not unlike the unfortunate protagonists found in some of the game's inspirations--including the Walking Dead graphic novels and the Lost television series. More than headshots or bunny hops, the most important skill to master is conservation. You'll need to spend your energy wisely to make the most of it before having to fall back and rest up. And all the joys of zombie slaying can be enjoyed with up to three friends through drop-in, drop-out online cooperative play. Round up all your survival gear, grab your sturdiest boat oar, and prepare to set sail for Dead Island on the Xbox 360, PlayStation 3, and PC later this year.

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Atrodo puikiai. Zombių žaidimas su kažkokia normalia istorija būtų gerai, nes LFD, tai man nelabai įdomus, tik kad linksma kartais atsipalaiduoti ir pašaudyti į juos. :D

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Atrodo puikiai. Zombių žaidimas su kažkokia normalia istorija būtų gerai, nes LFD, tai man nelabai įdomus, tik kad linksma kartais atsipalaiduoti ir pašaudyti į juos. :D

man tai kazkaip idomiausia tame kad cia open world,reiskia kad tu nesi ispraustas niekur ,na tik saloj aisku. tai gi gali kist nosi kur nereikia savo noru ir smagintis taskydamas ten juos,arba gali sleptis ar kur tiharint ir vengt kovos jei imanoma. bet tie 4 veikejai ir 4 player coop kazkaip labai jau nesa i LFD. na bet matyt vienam bus idomu irgi lost gal. jo story noretusi, o ne tik nuo checkpoint iki checkpoint skintis.

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Traileris sužavėjo.

 

O čia kartais nebus dar vienas Dead Rising'as? Tema (zombiai), scenarijus (vienu dukrą reikėjo apginti, kitur kerštas dėl dukros mirties), melee, weapon customization ir pan...

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Kas nors man gali paaiskinti kaip tai mergaitrei ant kaklo atsirado pjautine zaizda? Kai ji tiesiog parkrito jai ikando i koja paskui tevas paime ja iejo pro duris ir is kaskur ant kaklo zaizda... Matyt su kirviu neatsargiai elgiasi...

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Kas nors man gali paaiskinti kaip tai mergaitrei ant kaklo atsirado pjautine zaizda? Kai ji tiesiog parkrito jai ikando i koja paskui tevas paime ja iejo pro duris ir is kaskur ant kaklo zaizda... Matyt su kirviu neatsargiai elgiasi...

Tavo avataras labai puikiai iliustruoja Tavo klausimą :D :D :D :D Tipo nom nom nom.. kažkas čia nelogiško.. nom nom nom ;)

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Kas nors man gali paaiskinti kaip tai mergaitrei ant kaklo atsirado pjautine zaizda? Kai ji tiesiog parkrito jai ikando i koja paskui tevas paime ja iejo pro duris ir is kaskur ant kaklo zaizda... Matyt su kirviu neatsargiai elgiasi...

nzn man tai kaip ir aisku buvo,juk mum visu ivykiu nerodo jei ziuret atvirkscia versija,tevas nese mergaite ant ranku ir jai jau buvo ikasta ,ten ant kakalo kandino zymes,del to ji veliau ant lovos paguldyta ir tapo jau vienu is tu zombiu ir puole kast tevui..kaip ir viskas logiskai.

 

 

 

Dead Island animators "blown away" by trailer hit

 

Much-discussed zombie video made with mix of CG and performance capture by Axis, Audiomotion, Digital Imaging and Savalas

 

Whether you love it or hate it - and a lot of people love it - you have to agree that the tease of Deep Silver's Dead Island has this week caused a huge stir.

 

The trailer for the zombie adventure game, developed by Polish outfit Techland and out later this year, has been one of the most talked about game trailers in some time.

 

And the teams behind the trailer - UK outfits Axis Animation and Audiomotion - have today been confirming and adding some detail to their work.

 

The two teams (the former a CG specialist, the other a mocap studio) worked on the video to tease and build hype for the game.

 

It was directed by Axis owner and director Stuart Aitken, and produced by the studio's Andrew Pearce.

 

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Dead Island animators "blown away" by trailer hit

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Dead Island animators

 

Much-discussed zombie video made with mix of CG and performance capture by Axis, Audiomotion, Digital Imaging and Savalas

 

Whether you love it or hate it - and a lot of people love it - you have to agree that the tease of Deep Silver's Dead Island has this week caused a huge stir.

 

The trailer for the zombie adventure game, developed by Polish outfit Techland and out later this year, has been one of the most talked about game trailers in some time.

 

And the teams behind the trailer - UK outfits Axis Animation and Audiomotion - have today been confirming and adding some detail to their work.

 

The two teams (the former a CG specialist, the other a mocap studio) worked on the video to tease and build hype for the game.

 

It was directed by Axis owner and director Stuart Aitken, and produced by the studio's Andrew Pearce.

Article continues below

 

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“Deep Silver were really keen to create something different, something that would really stand out and when they put forward the initial idea for the ‘reverse’ sequence I saw the seed of something great there.” said Aitken.

 

“Working with the Deep Silver team has been fantastic. They put a huge amount of faith and trust in me and the rest of the team and it has paid off for everyone.”

 

The Axis team hired Audiomotion and Dimensional Imaging to capture the character performances, and Savalas for music composition and sound design.

 

“We are blown away by the reaction to the trailer and look forward to continuing the strong relationship with Dead Island and Deep Silver,” said Pearce.

 

Deep Silver's global business development director Malte Wagener added: “We set out to create a rather unique trailer concept that would focus on delivering emotion and atmosphere while transporting the key elements and features of Dead Island. With the help of Axis and the great collaboration between our cinematic

director, Anton Borkel and Axis’ own Stuart Aitken, we ended up creating something that was a breathtaking combination of pictures, story and music which formed an atmosphere of intensity that - for us - was beyond words.

 

“Axis exceeded all our high expectations and then some on this project and really hit this one out of the park.”

jo stai kaip reikia pristatinet zaidimus. is tikro net nelabai svarbu cia jau ant kiek geras ar nelabai butu pats zaidimas, bet jei paleidi i interneto platybes toki sedevra kaip sis treileris,tai jau demesys garantuotas,net tu kurie gal ir nelos pacio zaidimo. netgi pats Kojima buvo apstulbes siuo treileriu.o kas nebuvo..visas netas tik ir skamba apie tai. :D

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nzn man tai kaip ir aisku buvo,juk mum visu ivykiu nerodo jei ziuret atvirkscia versija,tevas nese mergaite ant ranku ir jai jau buvo ikasta ,ten ant kakalo kandino zymes,del to ji veliau ant lovos paguldyta ir tapo jau vienu is tu zombiu ir puole kast tevui..kaip ir viskas logiskai.

jo stai kaip reikia pristatinet zaidimus. is tikro net nelabai svarbu cia jau ant kiek geras ar nelabai butu pats zaidimas, bet jei paleidi i interneto platybes toki sedevra kaip sis treileris,tai jau demesys garantuotas,net tu kurie gal ir nelos pacio zaidimo. netgi pats Kojima buvo apstulbes siuo treileriu.o kas nebuvo..visas netas tik ir skamba apie tai. :thumbsup4:

Nu, kad populiarus traileris, tai faktas. YouTubei ~700 000 view'ų buvo... :)

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