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Ridge Racer: Unbounded

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Namco Bandai's announced a brand new Ridge Racer game dubbed Unbounded - and it looks like nothing we'd expect from the long-running arcade racing series.

 

Shown to press for the first time in San Francisco last night, Unbounded is in development at acclaimed Flatout studio Bugbear and will be released in 2012.

 

The debut trailer shows series starlet Reiko strolling through gritty urban streets full of graffiti and steaming vents.

 

Activating the fob for an unseen car, the Japanese youngster approaches a shadowy alleyway to reveal a beefed-up sports car, and proceeds to scream through the streets in it. This certainly looks like a departure for Ridge Racer.

 

Speaking to CVG at the event, Namco Bandai's UK marketing head revealed that the new game is a dangerous and wilder version of Ridge Racer.

pagaliau Ridge Racer gryzta i namu konsoles vel. paskutinis geras RR buvo 4 dalis ant PSone. neimanoma pamirsti.visi kiti buvo..na nieko gero tikrai. na paskutinis Flatout buvo geras.. bet Flatout + Ridge Racer..idomiai cia..

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Nezaidziau ankstesniu daliu, bet atrodo kazkas ypatingo -_-

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Nezaidziau ankstesniu daliu, bet atrodo kazkas ypatingo -_-

na lost tai losiau visas nuo 3 gal. bet visos dalys esjo na RR serija turejo savo arcadini grynai stiliu toki,jau kur sumaisyt nebuvo galima, bet dabar kazkas naujo. dave kurt Flatout. tipo leksi gatvem ir dauzysi masinas, na tai mes jau mate kruvoj arcadu. noretusi kazko naujo vistiek, aisku cia dar nebuvo ne kiek gameplay parodyta,tai na bus matyt veliau. pamenu 4 dali buvau jau taip atkales posukiu isemimo sistema zaidimas tiesiog trauke. o va veliau PS2 versija ,po to PSP jau buvo visiskai tokie numesti po 5 min. 7 dalis irgi nepatiko. na gal toks va pasikeitimas ir i gera.

 

manau sitas intro ir parodo kas tas Ridge Racer yra..tuo laiku sis intro buvo ziurimas kiekviena kart ijungus zaidima :)

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as zaidziau flatout abi dalis ant pc buvo visai nieko tik valdymas nekoks kaip su migtukais reikitu vaira naudot butu geriau o siaip gera zaidimas.to kito zaidimo nesu zaides bet tikiuosi kad naujas kureju darbas bus geras ir vertas demesio,reiks isbandyt -_-

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Turejau Ridge racer 7 ir... nk gero.Daugiau Ridge racer esu zaides.O flatout 2 beveik visa buvau perejes ant PC.Geras geimas.

Idomi ideja seip sujungti dvi arkadas.

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Turejau Ridge racer 7 ir... nk gero.Daugiau Ridge racer esu zaides.O flatout 2 beveik visa buvau perejes ant PC.Geras geimas.

Idomi ideja seip sujungti dvi arkadas.

cia as gal bereikalo paminjau ta flatout susijungima,cia buvo tik mano nuomone del to kad kurejai tie kurie dare Flatout. o ka gali sukurt tie kurejai kurie kure Flatout manau niekas nezino kol kas. nereiskia ne kiek, kad zaidimas bus Flatout tipo. tiesiog gal aplamai bus koks nors naujas poziuris i zaidima jau. nes tikrai vien tik isleidus arkada tai beveik nebutu imanoma kaip nors issiskirti. reikia kazko labai stipraus ar bent jau naujo.

o flatout man labai patiko ant ps2 paskutinis tas kuris buvo ir ant next gen lygtais, ant ps2 jis buvo tikrai isskirtinai geros grafikos bei valdymo gero.

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Tas RR4 intro tai man pats geriausias/idomiausias is visu, atsimenu su broliu kai zaisdavom ji tai budavo jega. Zaides as tik 4, ir ta ant PSP kazkuri.

 

Bet bent jau man, tai neatrodo kad butu gera ideja, kad viskas pasisuktu link masinu dauzymo ir t.t.

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Tas RR4 intro tai man pats geriausias/idomiausias is visu, atsimenu su broliu kai zaisdavom ji tai budavo jega. Zaides as tik 4, ir ta ant PSP kazkuri.

 

Bet bent jau man, tai neatrodo kad butu gera ideja, kad viskas pasisuktu link masinu dauzymo ir t.t.

na bet kazkas tai turi keistis,nes jau man tie visi RR kurie ejo nuo ps2 nebepatiko visai, tai va pasikeis gal ir vel patiks. na jo jie ir norejo parodyt matyt su situ trumpu teaseriu kad va RR persedo uz galingo monstro vairo labiau skirto nesti viska nuo kelio ,nei graziai apdriftint kliutis. matysim kazka daugiau kai daugiau info pateiks,dar ilgai laukt.

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Interview: Ridge Racer Unbounded

 

From blue skies and powerslides to dank alleyways and bonnet-crushing shunts; Ridge Racer's become Unbounded. We talk to developer Bugbear on changing Namco's classic racing series.

 

It came as a bit of a shock recently to find Namco Bandai was to put its long-running Ridge Racer series into the destruction derby sub-genre of racers by way of FlatOut developer Bugbear. Finland Editor Kimmo caught up Joonas Laakso, who's taking on Producer duties for Ridge Racer Unbounded to find out what we should expect.

 

Bugbear and Ridge Racer - how did this collaboration start?

 

Namco Bandai was looking for a new developer for Ridge Racer and we were after a new project to develop. Our schedules just matched quite well. Namco Bandai liked our games, and for us Ridge Racer is an amazing opportunity to gain publicity and get to work with an established game series with a long history.

 

What does this mean for FlatOut?

 

We never owned FlatOut. When the publisher Empire Interactive went bankrupt the IP moved elsewhere. The recent FlatOut for Wii is not made by us. However, we think it would be interesting to continue developing the series sometime in the future. At the moment we are very happy to have an opportunity to create something new.

 

What can we expect from Ridge Racer Unbounded?

 

Ridge Racer Unbounded has Bugbear's touch on it. We are very good at destructive and dangerous driving, so it's quite safe to assume that the new Ridge Racer follows these tracks. The teaser trailer gives a taste of the game's mantra: "drive, destroy, dominate". The mantra summarises what we are doing. In addition to that, we have all sorts of cool stuff up our sleeves which we unfortunately cannot talk more just yet.

 

But what kind of audience are you looking for with the new, more violent style? Will this still appeal to Ridge Racer fans?

 

I'm a Ridge Racer fan myself and I wouldn't do this game unless I believed we can continue and honor the series. The Ridge Racer series is 18 years old, and some of its fans have been along from the very beginning. For them the new style can be a big change, but I think Ridge Racer can also offer other kinds of exciting experiences than what we have seen so far. I believe that we can win old fans to our side.

 

And we've worked on a sequel to a Japanese racing series once before, with Sega Rally on the PSP, and the FlatOut series has sold over 2.5 million copies, so we know how to please our racing fans.

 

But if the new direction of Unbounded doesn't excite after we've shown it in action, Namco Bandai is still publishing more traditional entries in the Ridge Racer series, first in March for Nintendo 3DS and soon after for iPad.

 

How much freedom Bugbear has to develop own ideas and how much comes from Namco?

 

We develop the game by ourselves at our office in Helsinki. Namco Bandai's team in Japan participates in discussion every week and visits us often. There's a great deal of cooperation in development and we have been able to discuss creative choices very freely. To work with Japan has been easier than I thought, and also fun! The final game will bare the mark of a Namco Bandai title, but the product is still unquestionably a Bugbear's game.

 

What kind of significance does this game mean for Bugbear?

 

We appreciate this as an opportunity to work with both a legendary game series and a great publisher. Many of the production team members at Namco Bandai have several decades of experience in the games industry and they really know what they are talking about.

 

Compared with our earlier games we are excited about the opportunity to get more coverage, and through that more fans. It was tough to get new projects going in the games industry during the past couple of years, and we are of course very delighted about the fact that we found a big, inspiring game to develop, which not only allows the studio to continue operating, but also to grow.

 

Do you still plan to develop new original games or are we going to see titles from existing IPs in the future?

 

We have always developed both original games (Rally Trophy, FlatOut) and existing IPs (Sega Rally). While we feel safe developing our own IP, the development is obviously time-consuming and there's a danger given today's tight market. Foreign IPs can be turned into something original as well, which I think we succeeded with in Sega Rally.

 

We are glad to continue working with existing, great game series and at the same work on our own projects. We won't just stand by and wait to see what could happen next, but instead create our own opportunities.

 

In what shape is Ridge Racer Unbounded currently and when will it be in stores?

 

Ridge Racer Unbounded will be released next year for PlayStation 3, Xbox 360 and, for the first time in the series' history, also for PC. We have a rather fancy system which keeps all three versions in the same state all the time. The production is in full swing and the game is looking really promising already. Just recently I stopped to admire the scenery and felt bad as we can't show anything yet!

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Nuotrauka

 

While Ridge Racer Unbounded is not published until 2012, but Namco has the first pre-dates and first published Pack Shot Design, which is down right simple.

 

Whether it will be the final remains to be seen. Time until the release is still enough. Developed Ridge Racer is unbounded by Bug Bear, which are well known for the Flatout series. The goal is to achieve a new dimension in the series of explosive racing and adrenaline.

 

The city is your playground, going to the King of Shutter Bay, a new generation of vehicles, Bad Ass Racing machines and a new mantra: Racing, destruction, domination is the key to success.

 

http-~~-//www.youtube.com/watch?v=22qvBLRn1IY

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http-~~-//www.youtube.com/watch?v=IUTXlZVTptU&feature=youtu.be

 

na va pagaliau tikras gameplay pasirode su kieta muzika ...krc ckamba cool ..ir atrodo gan gerai..gal ne super..bet jeigu bus linkma lekt ir kaip matom skleist destrukcija aplink ,tai bus gal ir nieko. tik kur cia Ridge Racer tai nezinau.. :rolleyes:

 

Nuotrauka

 

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Man tai jau cia grynai Burnout pasidare. As nesakau, kad Burnout blogai ( is tiesu labai gerai), bet tik ne RR vardui.

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Man tai jau cia grynai Burnout pasidare. As nesakau, kad Burnout blogai ( is tiesu labai gerai), bet tik ne RR vardui.

 

jo butent tai ir as pamaciau. gal ne Burnout bet Flatout. aisku gal ir neblogai ,bet masinu grafika matosi ..na neblizga tikrai..aisku nereikia noret kad visiskai kiti kurejai testu japonu kureju serija dabar, to ir negali but. net ir labai noredami jie to nepadarytu. o kurejai ir nenori to, kaip sake interviu, jie kuria tai ka jie moka ir kaip jiem atrodo. aisku RR manau bus tame kad vazinesi gatvem , ir na bus slidingas masinu, o visa kita bus destrukcija..can be still good. :thumbsup4:

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