scalman

Modern Combat: Domination

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Modern Combat: Domination

Modern Combat: Domination

  • Platformos

    • Mac
    • PlayStation Network (PS3)
  • Kūrėjas

    • Gameloft S.A.
  • Leidėjas

    • Sony Interactive Entertainment America
  • Temos

    • Modern Military
  • Išleidimo data


  • Apie žaidimą

    Gameloft's mobile first-person shooter series makes its debut on consoles in this ill-regarded downloadable PS3 release.

Modern Combat: Domination

Apie žaidimą

Gameloft's mobile first-person shooter series makes its debut on consoles in this ill-regarded downloadable PS3 release.

Aprašymas

Overview

Modern Combat: Domination is a team-based first-person shooter from developer Gameloft, part of the developer's Modern Combat franchise that was previously made only for mobile devices. The game pits special forces against mercenaries and is primarily a 16-player online shooter, although it can be played offline with AI bots.

The game rewards the player's actions with money, which is earned by getting kills, completing objectives, and finishing matches. Each time a player enters a game, they have to buy their equipment for the round using the money they've earned, choosing a primary weapon, grenades, and armor. There is no health regeneration, and no health packs.

Game Modes

Modern Combat: Domination has six different game modes:

  • Deathmatch
  • Team Deathmatch
  • Domination - (a Conquest game mode)
  • Boom & Bust - (an Assault game mode)
  • Escort - (one player is randomly assigned as the "escort," and all his teammates must help him escape the level. If the escort dies, the round is over.)
  • Extraction - (a briefcase is spawned in the level, and one team must retrieve it and bring it back to their spawn point.)

Note: Boom & Bust, Escort, and Extraction modes feature No Respawns.

Maps

There are five maps in Modern Combat: Domination. Deathmatch, Team Deathmatch, and Domination can be played in all the maps, while Boom & Bust, Escort, and Extraction are map-specific.

MapDeathmatchTeam DeathmatchDominationBoom & BustEscortExtraction
SandstormXXXX
The HideoutsXXXX
SouksXXXX
HeadquartersXXXX
FactoryXXXX
Daugiau...

Nuotraukos


jei prisimint pries tai jie buvo sukure fps shooteri iphonam Modern Combat - Sandstorm.ir iskart i next gen pavare hebra. :)

Modern Combat: Domination Producer Q&A, PlayStation Move Support Confirmed

  Citata

It’s been a while since Gameloft dropped by the PlayStation.Blog. We didn’t mean to go M.I.A. on everybody, but our dev team’s been quietly working on our newest project. Producer Arnaud wanted to share a few thoughts on Modern Combat: Domination before its debut this January.

So … what exactly is the title about? Boiled down, it’s immersion in a modern war experience with one of the most complete FPS multiplayer games on PSN. Throw in PlayStation Move compatibility and you can look forward to a comprehensive shooter experience. FPS fans can expect maps featuring Middle Eastern and Western metropolitan cities, as well as high-resolution graphics and an extensive use of physics creating impressive game environments. Read on for our interview regarding our upcoming PSN title: Modern Combat: Domination.

Jennifer Kye: With the Modern Combat series always offering an immersive experience, how did the development team work to offer greater depth to the gameplay?

Arnaud: We focused purely on the multiplayer experience. We worked on the different game modes, the level design of tactical maps, the core weapons to offer both variety and good balance, and the unlocks / ranks for an addictive progression. Regarding the gameplay itself, we wanted something more realistic; while still accessible to the newcomer, hardcore gamers would welcome the chance to hone their skills. We’re trying to make the gamer more interested in his role while he plays; it increase the adrenaline and tension during gameplay. We wanted to offer fans an experience that isn’t typically felt in the current top-seller FPS.

J.K.: Were there specific challenges the development team faced?

Arnaud: We are using our latest next generation in-house engine for the game. One of the biggest challenges is the visual aspect; this required significant work from the team. Because this fresh engine is dedicated to next generation consoles, the development team had to quickly adapt and apply technical details on the fly. It was rather nerve-wracking, especially since the game features all the special effects you’d expect from a console game, including the latest shaders support and 60 FPS.

The second big challenge is online stability; we have to adapt and learn the massive scale for it to work flawlessly on such a game.

J.K.: We know that Modern Combat: Domination is an online multiplayer experience with quite a variety of maps. How were maps for the game built and what can gamers expect?

Arnaud: I will try not to give away too many spoilers. For the Middle Eastern maps, we took our inspiration mainly from our previous games. For example, we created a cave and brainstormed how we could reuse the concept and push it graphically. Each map was discussed on paper first, then tested many times in grey boxes; once the core level design was approved, we applied texture and finished the last micro level design elements.

As for what gamers can expect, these maps are all about cover and opportunity spots. The level designs feature strong drawbacks and advantages that require teams to cooperate and coordinate attacks. Rushing into objectives will only lead to mission failure, so it’s key for the team to anticipate and progress with care. When under fire, gamers will need to be quick and accurate or else just a few enemy bullets can send gamers to respawn. It is the perfect challenge for people who are seeking a very engaging FPS experience; gamers will have to master maps, skill sets and abilities, and of course, function as a team. It’s not something we think you’ll commonly find on the PSN.

J.K.: Modern Combat: Domination also features an extensive customization system. What are the customization options and how do they translate in terms of gameplay?

Arnaud: The development team wanted to go further with the weapon list. For both visual variety and gameplay richness, the team didn’t want upgrades to be simply cosmetic. Without breaking weapon balance, custom options can significantly change the way gamers play. The default iron sight can be difficult on some weapons so you can prefer visibility with red dot sight for precision. Or you can add foregrip to reduce the recoil of your weapon. Or you can add a grenade launcher. Or … well, the list goes on. That’s how we’ve worked it; it comes as a reward while you progress in the ranks to unlock them. They won’t magically turn you into the greatest player, but it allows you to define how you want to play your preferred weapon.

J.K.: Finally, what would you say are the main advantages of Modern Combat: Domination over other PS3 FPS?

Arnaud: We come with a different multiplayer experience compared to what we always see now in contemporary military FPS. It offers great graphics, addictive gameplay and a price that is far less expensive thanks to being offered on PSN instead of a traditional box title. I believe it will please players on PSN!

Look forward to more updates in the coming weeks because Modern Combat : Domination will be hitting PSN next month!

Redagavo Magnitas

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Apsipirkinejimas kaip Couter Strike beveik , eiline saudikle MP

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taigi kaina £6 . na kiek moki ta ir gauni. bet kaip uz tokia kaina tai nemanau kad blogai. netgi labai gerai. pamenu uz BF1943 tikrai daugiau mokejau. ir biciukas sako kad botai labai protingi.

;) biciuko akcentas kietas..

p.s. nepatarciau valgyt jeigu esi netoli 4:19

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